Difference between revisions of "Predation (skill)"

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{{SkillTableRow |Hide |Inept |0 |Conceal yourself from view. }}
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{{SkillTableRow |Apex |Transcendent |0 |Be the predator, not the prey. }}
{{SkillTableRow |Apex |Transcendent |0 |Be the predator, not the prey. }}
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{{Anchor|Hide}}
{{AB
|skillname = Hide
|syntax = HIDE and EMERGE
|description = Conceal yourself from view, hiding yourself from the eyes of others within the room.
You may emerge if you wish to reveal yourself and cease to hide.
}}
{{Anchor|Secondwind}}
{{AB
|skillname = Secondwind
|syntax = SECONDWIND
|description = Your physical and mental conditioning are such that when you attempt to awaken from
the dreamworld, it will be more easy for you.
}}
{{Anchor|Evade}}
{{AB
|skillname = Evade
|syntax = EVADE <direction>
|description = Silently slip away from your location, evading certain triggers and traps and
bypassing those that might prevent you from leaving. Anyone following you when you do so will be
lost.
}}
{{Anchor|Secret}}
{{AB
|skillname = Secret
|syntax = SECRET <item> TO <player>
|description = Detection difficulty modifier: 0%
Secretly slip an item to someone without them noticing.
There is a chance of being detected when using this ability. Please read HELP DECEIT for more
information.
}}
{{Anchor|Whitesight}}
{{AB
|skillname = Whitesight
|syntax = WHITESIGHT
|description = Training in the wilderness has left your senses enhanced under the pressures of
survival in winter, allowing you to see in even the most severe of snowstorms.
}}
{{Anchor|Shadow}}
{{AB
|skillname = Shadow
|syntax = SHADOW <target>
|description = Detection difficulty modifier: +10%
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as
they move about the land without their knowledge.
There is a chance of being detected when using this ability. Please read HELP DECEIT for more
information.
}}
{{Anchor|Regeneration}}
{{AB
|skillname = Regeneration
|syntax = REGENERATION <ON/OFF>
|description = When you are wounded, you can force your body to heal itself at the cost of some
mana and willpower. No action is needed on your behalf, it will happen passively once turned on.
}}
{{Anchor|Envenom}}
{{AB
|skillname = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>        WIPE <weapon>
|description = With this ability, you may layer venoms on an edged weapon. Each time that weapon
hits somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
You can also in-line envenom your weapon as you attack. For example, SLASH <opponent> XENTIO will
slash them with xentio, providing you have a rag with the venom of course.
}}
{{Anchor|Fashion}}
{{AB
|skillname = Fashion
|syntax = FASHION DARTS        FASHION MASK
|description = Requires 1 wood and 1 iron for 40 darts.
A mainstay of the Predator, this ability will allow you to take some wood and iron and fashion them
into small darts. They can then be placed within your cache for safekeeping.
Requires 1 cloth for a mask.
You can also fashion together a simple cloth mask from a piece of cloth, which can be worn to hide
the face. The mask can be dyed with a dyekit so that it will take on a colour of your choice.
}}
{{Anchor|Dartshot}}
{{AB
|skillname = Dartshot
|syntax = DARTSHOT <target> [venom]
|description = Requires 1 dart.
A long-time favourite of desert dwellers from another world, this ability will allow you to hurl a
single dart from your inventory with a mere flick of the wrist at someone in your location or
within line of sight.
The dart is subject to rebounding aura while you are in the same location as your opponent.
Apex bonus:
If you have racked up at least three kills, then you will be able to fling a single dart through
the aura of rebounding.
}}
{{Anchor|Pheromones}}
{{AB
|skillname = Pheromones
|syntax = BLOW DUST AT <target>
|description = Can be used as part of a Knifeplay combo.
Knowledge of certain chemistries allows you to create a powder which imitates the effects of
natural pheromones when inhaled. As such, the scent will cause your opponent to be stricken with
the lover's effect.
}}
{{Anchor|Mask}}
{{AB
|skillname = Mask
|syntax = WEAR MASK and REMOVE MASK
|description = Using a mask that you have fashioned together, your ability to remain somewhat out
of attention allows you to conceal your identity while in front of others. You will be able to
speak and perform certain actions without being revealed.
Placing the mask on your face requires you to be alone however, it won't be very useful if you are
seen as it is put on.
}}
{{Anchor|Swifteye}}
{{AB
|skillname = Swifteye
|syntax =
|description = This ability is passive.
With a careful eye, you can spot a lapse in defence and improve the balance time of the Dartshot
and Twinshot abilities. As such, the following situations will cause you to speed up your strikes.
Each effect can stack for an increased reduction in balance time:
* You miss due to a loss of accuracy.
* The target has stupidity.
* The target has recklessness.
}}
{{Anchor|Windwalk}}
{{AB
|skillname = Windwalk
|syntax = WINDWALK [OFF]
|description = With this in effect, you will now be able to move in and out of areas without notice.
There is a minor willpower upkeep in order to maintain this ability.
}}
{{Anchor|Grabhold}}
{{AB
|skillname = Grabhold
|syntax = GRABHOLD <target/NONE>
|description = With a trained eye, you can now predict the moment when your target will take to the
skies, allowing you time to latch on to them and follow with them. Your focus will persist until it
is used or turned off.
There is an endurance cost associated with this ability in order to maintain its focus.
}}
{{Anchor|Entice}}
{{AB
|skillname = Entice
|syntax = ENTICE <target>
|description = Entice your prey into following behind you, allowing you to lead them astray.
Apex bonus:
For each kill that you have racked up, the balance time of entice will be reduced by 0.5 seconds.
}}
{{Anchor|Preserval}}
{{AB
|skillname = Preserval
|syntax = PRESERVATION
|description = Utilising your survival training, you may now survive in harsh environments for
extended periods of time without the threat of exposure. This ability increases your fire, cold,
and electric resistance to damage, and will reduce the amount of endurance and willpower you lose
in extreme temperatures.
}}
{{Anchor|Arouse}}
{{AB
|skillname = Arouse
|syntax = AROUSE
|description = Physical training in pacing yourself has allowed you to swiftly arouse your body
with new wind. This will restore up to half your health.
Cooldown: 90 seconds
Apex bonus:
For each kill that you have racked up, the cooldown time will be reduced by 30 seconds. It cannot
go any lower than 5 seconds.
}}
{{Anchor|Mindnumb}}
{{AB
|skillname = Mindnumb
|syntax = MINDNUMB <target>
|description = Can be used as part of a Knifeplay combo.
With a swift elbow to the temple, you can impair their body in a way that they'll struggle to cope
with situations that stun them.
}}
{{Anchor|Goad}}
{{AB
|skillname = Goad
|syntax = GOAD <target>
|description = Your frustrating movements will confound and anger your foe, making him lash out
indiscriminately at others in their location when attacking for a short while.
Apex bonus:
For each kill you have racked up, the length of your goading effect will be increased by 2 seconds.
}}
{{Anchor|Ferocity}}
{{AB
|skillname = Ferocity
|syntax = FEROCITY
|description = Can be used as part of a Knifeplay combo.
Your unwavering focus allows you to overcome the effects of a random affliction, purging it from
your body.
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of
a combo.
Cooldown: 20 seconds
Apex bonus:
For each kill that you have racked up past your first, you will purge yourself of an additional
random affliction, providing each affliction that is cured was given by a different person or
denizen.
}}
{{Anchor|Aversion}}
{{AB
|skillname = Aversion
|syntax = AVERT EYES and AVERT OFF
|description = By averting your eyes from directly peering over the top of your mask, you will keep
your mind free of information around you. Through such effort, you can maintain a complete clarity
of mind which will protect you from the magical powers of glyphs and active aegis defences.
In doing so however, you will naturally be deprived of what you might normally see within a
location.
There is a mana and willpower cost associated with maintaining your focus to keep yourself from
accidentally looking at your surroundings.
}}
{{Anchor|Pindown}}
{{AB
|skillname = Pindown
|syntax = PINDOWN <target>
|description = Can be used as part of a Knifeplay combo.
Requires 1 dart.
Should you find your opponent prone, you may utilise a dart to nail them to the ground, effectively
disabling them for a short period of time until they manage to writhe free of it. Should they leave
the current location by any means, they will be torn from the dart, removing it but dealing cutting
damage to them in the process.
The time it takes to escape from the dart will be increased if their torso is mangled.
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of
a combo.
}}
{{Anchor|Daggerthrow}}
{{AB
|skillname = Daggerthrow
|syntax = DAGGERTHROW <target> [dagger]        PULL DAGGER FROM BODY
|description = If your target is in an adjacent location, you may throw a dagger from your
inventory deep into their gut. Your opponent will begin to bleed profusely until they remove the
knife from their body.
If they are bleeding for more than 450 points of health when the dagger is yet to be pulled, then
they will become dazed from all the blood.
Only three daggers may be embedded in one person at a time, further daggers will fall to the ground.
}}
{{Anchor|Quickassess}}
{{AB
|skillname = Quickassess
|syntax = QUICKASSESS <target>
|description = Quickly assess your target and find out how much health they have. While does not
require neither balance nor equilibrium to use, it does have a steep mana cost instead.
}}
{{Anchor|Defang}}
{{AB
|skillname = Defang
|syntax = DEFANG [OFF]
|description = If you successfully parry an opponent's attack, you will have a chance to
additionally push them back and upset their balance.
This skill will drain your endurance over time in order to maintain its focus.
}}
{{Anchor|Threadtrap}}
{{AB
|skillname = Threadtrap
|syntax = LAY THREADTRAP
|description = Requires 1 cloth.
Using a spool of cloth, you can strip the threads and set them over all the locations directly
adjacent to your current position. Should an enemy enter any of the rooms that you have trapped,
you will pull them to you with a tug of the cunningly crafted threads, and they will be thrown to
the ground before your feet. It will fail if they are weighted with density.
The trap will persist until you move from your location, at which point it will become useless.
}}
{{Anchor|Twinshot}}
{{AB
|skillname = Twinshot
|syntax = TWINSHOT <target> [venom] [venom]
|description = Requires 2 darts.
Using this technique, you can fling two poisoned darts at your enemy at once, though it will take
you longer to recover your balance than it would with only one. They can be either in your location
or within line of sight.
The darts are subject to rebounding aura while you are in the same location as your opponent.
}}
{{Anchor|Cirisosis}}
{{AB
|skillname = Cirisosis
|syntax = BLOODMIX <venom rag>
|description = Known for its ability to synergise with other venoms already present in a target's
system, this chimeric poison has earned the nickname "the morphing poison," and is treasured by
those with the skill to wield it effectively.
Exclusive to the Predators, the creation of this particular mixture necessitates their unique blood
for its formulation. Using a venom rag imbued with loki venom, you must slash open your palm to
blend your own life essence into it to form the newborn poison.
Though its thick, erratic consistency makes it unsuitable for application on hand-held weapons, it
is perfectly engineered for use with your darts.
Effects:
If your target is already grappling with three other venom-sourced afflictions when cirisosis is
introduced into their bloodstream, the poison will begin to circulate their system, drawing venom
into itself to make it more potent. As such, it will cure away one venom-sourced affliction from
their body when the poison is delivered.
If the target's system harbors six or more venom-sourced afflictions after a brief period, the
poison further morphs to assimilate another venom, triggering a toxic shock within the victim.
Finally, if six or more venom-sourced afflictions persist beyond another short wait afterward, the
poison escalates its lethal capabilities, devastating the victim's organs and ensuring imminent
death.
}}
{{Anchor|Hostage}}
{{AB
|skillname = Hostage
|syntax = TAKE <target> HOSTAGE        RELEASE HOSTAGE        EXECUTE HOSTAGE        RIFLE HOSTAGE
|description = Detection difficulty modifier: +50%
Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference
between life and death in a situation which threatens your own well-being. While hiding and
windwalking, you may execute this measure to try and take your target knifepoint unseen.
This action will take time and focus to complete. Additionally, there is a chance you may be
detected as you try take your target hostage, which will depend on your ability to be deceitful
(see HELP DECEIT). Being seen will not stop your attempt however.
While you have your target held hostage, you may perform no aggressive actions, but neither may
your hostage. Should your hostage attempt an aggressive action, you will give them one warning,
that being your blade at their throat. Should they persist in their struggles, you will
automatically slit their throat and throw them to the ground to leave them to die. Alternatively,
you may speed up the process by executing your hostage outright.
It is possible to move your hostage with you by moving normally, however this will be a slow affair.
You may also make use of the ENTER verb for movement, such as with portals.
You may also rifle through their possessions in an effort to steal a small amount of gold from them.
However, while your attention is distracted, your hostage has a chance to escape your grip each
time you do.
Apex bonus:
If you possess a kill count of at least three or more, you will no longer need to be hiding in
order to take someone hostage. You will also create additional fear in your hostage, lowering their
chance to escape from you when rifling for gold.
}}
{{Anchor|Culmination}}
{{AB
|skillname = Culmination
|syntax = CULMINATION
|description = The culmination of all your training in being prepared to strike and hunt others has
left you with an innate ability to react to dangers in the moment. When you make use of your
Avoidance skill and choose to respond to all types of attacks, the penalty suffered to your chance
rolls will only be half as much.
}}
{{Anchor|Apex}}
{{AB
|skillname = Apex
|syntax = APEX
|description = Prove yourself as the apex fighter. The more bodies that you rack up under your name,
the more powerful certain abilities will become within your kit. However, if you are slain
yourself, then your body count will be reduced back to zero. You can use APEX to see how many
adventurers you have recently killed.
Only kills in which you land the finishing blow will count. Kills in locations such as arenas or
fighting pits are not counted. The same is true if you die.
The following abilities are affected by the Apex skill within your class:
Knifeplay: Notching, Trueparry, and Tidalslash.
Predation: Goad, Dartshot, Entice, Arouse, Ferocity, and Hostage.
Beastmastery: Roar, Dive, and Negate.
You can use AB <skillset> <ability> to learn more about these abilities.
}}
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