288
edits
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{{SkillTableRow |Hide |Inept |0 |Conceal yourself from view. }} | {{SkillTableRow |Hide |Inept |0 |Conceal yourself from view. }} | ||
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{{SkillTableRow |Apex |Transcendent |0 |Be the predator, not the prey. }} | {{SkillTableRow |Apex |Transcendent |0 |Be the predator, not the prey. }} | ||
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{{Anchor|Hide}} | |||
{{AB | |||
|skillname = Hide | |||
|syntax = HIDE and EMERGE | |||
|description = Conceal yourself from view, hiding yourself from the eyes of others within the room. | |||
You may emerge if you wish to reveal yourself and cease to hide. | |||
}} | |||
{{Anchor|Secondwind}} | |||
{{AB | |||
|skillname = Secondwind | |||
|syntax = SECONDWIND | |||
|description = Your physical and mental conditioning are such that when you attempt to awaken from | |||
the dreamworld, it will be more easy for you. | |||
}} | |||
{{Anchor|Evade}} | |||
{{AB | |||
|skillname = Evade | |||
|syntax = EVADE <direction> | |||
|description = Silently slip away from your location, evading certain triggers and traps and | |||
bypassing those that might prevent you from leaving. Anyone following you when you do so will be | |||
lost. | |||
}} | |||
{{Anchor|Secret}} | |||
{{AB | |||
|skillname = Secret | |||
|syntax = SECRET <item> TO <player> | |||
|description = Detection difficulty modifier: 0% | |||
Secretly slip an item to someone without them noticing. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{Anchor|Whitesight}} | |||
{{AB | |||
|skillname = Whitesight | |||
|syntax = WHITESIGHT | |||
|description = Training in the wilderness has left your senses enhanced under the pressures of | |||
survival in winter, allowing you to see in even the most severe of snowstorms. | |||
}} | |||
{{Anchor|Shadow}} | |||
{{AB | |||
|skillname = Shadow | |||
|syntax = SHADOW <target> | |||
|description = Detection difficulty modifier: +10% | |||
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | |||
they move about the land without their knowledge. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{Anchor|Regeneration}} | |||
{{AB | |||
|skillname = Regeneration | |||
|syntax = REGENERATION <ON/OFF> | |||
|description = When you are wounded, you can force your body to heal itself at the cost of some | |||
mana and willpower. No action is needed on your behalf, it will happen passively once turned on. | |||
}} | |||
{{Anchor|Envenom}} | |||
{{AB | |||
|skillname = Envenom | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|description = With this ability, you may layer venoms on an edged weapon. Each time that weapon | |||
hits somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
You can also in-line envenom your weapon as you attack. For example, SLASH <opponent> XENTIO will | |||
slash them with xentio, providing you have a rag with the venom of course. | |||
}} | |||
{{Anchor|Fashion}} | |||
{{AB | |||
|skillname = Fashion | |||
|syntax = FASHION DARTS FASHION MASK | |||
|description = Requires 1 wood and 1 iron for 40 darts. | |||
A mainstay of the Predator, this ability will allow you to take some wood and iron and fashion them | |||
into small darts. They can then be placed within your cache for safekeeping. | |||
Requires 1 cloth for a mask. | |||
You can also fashion together a simple cloth mask from a piece of cloth, which can be worn to hide | |||
the face. The mask can be dyed with a dyekit so that it will take on a colour of your choice. | |||
}} | |||
{{Anchor|Dartshot}} | |||
{{AB | |||
|skillname = Dartshot | |||
|syntax = DARTSHOT <target> [venom] | |||
|description = Requires 1 dart. | |||
A long-time favourite of desert dwellers from another world, this ability will allow you to hurl a | |||
single dart from your inventory with a mere flick of the wrist at someone in your location or | |||
within line of sight. | |||
The dart is subject to rebounding aura while you are in the same location as your opponent. | |||
Apex bonus: | |||
If you have racked up at least three kills, then you will be able to fling a single dart through | |||
the aura of rebounding. | |||
}} | |||
{{Anchor|Pheromones}} | |||
{{AB | |||
|skillname = Pheromones | |||
|syntax = BLOW DUST AT <target> | |||
|description = Can be used as part of a Knifeplay combo. | |||
Knowledge of certain chemistries allows you to create a powder which imitates the effects of | |||
natural pheromones when inhaled. As such, the scent will cause your opponent to be stricken with | |||
the lover's effect. | |||
}} | |||
{{Anchor|Mask}} | |||
{{AB | |||
|skillname = Mask | |||
|syntax = WEAR MASK and REMOVE MASK | |||
|description = Using a mask that you have fashioned together, your ability to remain somewhat out | |||
of attention allows you to conceal your identity while in front of others. You will be able to | |||
speak and perform certain actions without being revealed. | |||
Placing the mask on your face requires you to be alone however, it won't be very useful if you are | |||
seen as it is put on. | |||
}} | |||
{{Anchor|Swifteye}} | |||
{{AB | |||
|skillname = Swifteye | |||
|syntax = | |||
|description = This ability is passive. | |||
With a careful eye, you can spot a lapse in defence and improve the balance time of the Dartshot | |||
and Twinshot abilities. As such, the following situations will cause you to speed up your strikes. | |||
Each effect can stack for an increased reduction in balance time: | |||
* You miss due to a loss of accuracy. | |||
* The target has stupidity. | |||
* The target has recklessness. | |||
}} | |||
{{Anchor|Windwalk}} | |||
{{AB | |||
|skillname = Windwalk | |||
|syntax = WINDWALK [OFF] | |||
|description = With this in effect, you will now be able to move in and out of areas without notice. | |||
There is a minor willpower upkeep in order to maintain this ability. | |||
}} | |||
{{Anchor|Grabhold}} | |||
{{AB | |||
|skillname = Grabhold | |||
|syntax = GRABHOLD <target/NONE> | |||
|description = With a trained eye, you can now predict the moment when your target will take to the | |||
skies, allowing you time to latch on to them and follow with them. Your focus will persist until it | |||
is used or turned off. | |||
There is an endurance cost associated with this ability in order to maintain its focus. | |||
}} | |||
{{Anchor|Entice}} | |||
{{AB | |||
|skillname = Entice | |||
|syntax = ENTICE <target> | |||
|description = Entice your prey into following behind you, allowing you to lead them astray. | |||
Apex bonus: | |||
For each kill that you have racked up, the balance time of entice will be reduced by 0.5 seconds. | |||
}} | |||
{{Anchor|Preserval}} | |||
{{AB | |||
|skillname = Preserval | |||
|syntax = PRESERVATION | |||
|description = Utilising your survival training, you may now survive in harsh environments for | |||
extended periods of time without the threat of exposure. This ability increases your fire, cold, | |||
and electric resistance to damage, and will reduce the amount of endurance and willpower you lose | |||
in extreme temperatures. | |||
}} | |||
{{Anchor|Arouse}} | |||
{{AB | |||
|skillname = Arouse | |||
|syntax = AROUSE | |||
|description = Physical training in pacing yourself has allowed you to swiftly arouse your body | |||
with new wind. This will restore up to half your health. | |||
Cooldown: 90 seconds | |||
Apex bonus: | |||
For each kill that you have racked up, the cooldown time will be reduced by 30 seconds. It cannot | |||
go any lower than 5 seconds. | |||
}} | |||
{{Anchor|Mindnumb}} | |||
{{AB | |||
|skillname = Mindnumb | |||
|syntax = MINDNUMB <target> | |||
|description = Can be used as part of a Knifeplay combo. | |||
With a swift elbow to the temple, you can impair their body in a way that they'll struggle to cope | |||
with situations that stun them. | |||
}} | |||
{{Anchor|Goad}} | |||
{{AB | |||
|skillname = Goad | |||
|syntax = GOAD <target> | |||
|description = Your frustrating movements will confound and anger your foe, making him lash out | |||
indiscriminately at others in their location when attacking for a short while. | |||
Apex bonus: | |||
For each kill you have racked up, the length of your goading effect will be increased by 2 seconds. | |||
}} | |||
{{Anchor|Ferocity}} | |||
{{AB | |||
|skillname = Ferocity | |||
|syntax = FEROCITY | |||
|description = Can be used as part of a Knifeplay combo. | |||
Your unwavering focus allows you to overcome the effects of a random affliction, purging it from | |||
your body. | |||
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of | |||
a combo. | |||
Cooldown: 20 seconds | |||
Apex bonus: | |||
For each kill that you have racked up past your first, you will purge yourself of an additional | |||
random affliction, providing each affliction that is cured was given by a different person or | |||
denizen. | |||
}} | |||
{{Anchor|Aversion}} | |||
{{AB | |||
|skillname = Aversion | |||
|syntax = AVERT EYES and AVERT OFF | |||
|description = By averting your eyes from directly peering over the top of your mask, you will keep | |||
your mind free of information around you. Through such effort, you can maintain a complete clarity | |||
of mind which will protect you from the magical powers of glyphs and active aegis defences. | |||
In doing so however, you will naturally be deprived of what you might normally see within a | |||
location. | |||
There is a mana and willpower cost associated with maintaining your focus to keep yourself from | |||
accidentally looking at your surroundings. | |||
}} | |||
{{Anchor|Pindown}} | |||
{{AB | |||
|skillname = Pindown | |||
|syntax = PINDOWN <target> | |||
|description = Can be used as part of a Knifeplay combo. | |||
Requires 1 dart. | |||
Should you find your opponent prone, you may utilise a dart to nail them to the ground, effectively | |||
disabling them for a short period of time until they manage to writhe free of it. Should they leave | |||
the current location by any means, they will be torn from the dart, removing it but dealing cutting | |||
damage to them in the process. | |||
The time it takes to escape from the dart will be increased if their torso is mangled. | |||
While this ability can be combined with Knifeplay attacks, it can only be done at the beginning of | |||
a combo. | |||
}} | |||
{{Anchor|Daggerthrow}} | |||
{{AB | |||
|skillname = Daggerthrow | |||
|syntax = DAGGERTHROW <target> [dagger] PULL DAGGER FROM BODY | |||
|description = If your target is in an adjacent location, you may throw a dagger from your | |||
inventory deep into their gut. Your opponent will begin to bleed profusely until they remove the | |||
knife from their body. | |||
If they are bleeding for more than 450 points of health when the dagger is yet to be pulled, then | |||
they will become dazed from all the blood. | |||
Only three daggers may be embedded in one person at a time, further daggers will fall to the ground. | |||
}} | |||
{{Anchor|Quickassess}} | |||
{{AB | |||
|skillname = Quickassess | |||
|syntax = QUICKASSESS <target> | |||
|description = Quickly assess your target and find out how much health they have. While does not | |||
require neither balance nor equilibrium to use, it does have a steep mana cost instead. | |||
}} | |||
{{Anchor|Defang}} | |||
{{AB | |||
|skillname = Defang | |||
|syntax = DEFANG [OFF] | |||
|description = If you successfully parry an opponent's attack, you will have a chance to | |||
additionally push them back and upset their balance. | |||
This skill will drain your endurance over time in order to maintain its focus. | |||
}} | |||
{{Anchor|Threadtrap}} | |||
{{AB | |||
|skillname = Threadtrap | |||
|syntax = LAY THREADTRAP | |||
|description = Requires 1 cloth. | |||
Using a spool of cloth, you can strip the threads and set them over all the locations directly | |||
adjacent to your current position. Should an enemy enter any of the rooms that you have trapped, | |||
you will pull them to you with a tug of the cunningly crafted threads, and they will be thrown to | |||
the ground before your feet. It will fail if they are weighted with density. | |||
The trap will persist until you move from your location, at which point it will become useless. | |||
}} | |||
{{Anchor|Twinshot}} | |||
{{AB | |||
|skillname = Twinshot | |||
|syntax = TWINSHOT <target> [venom] [venom] | |||
|description = Requires 2 darts. | |||
Using this technique, you can fling two poisoned darts at your enemy at once, though it will take | |||
you longer to recover your balance than it would with only one. They can be either in your location | |||
or within line of sight. | |||
The darts are subject to rebounding aura while you are in the same location as your opponent. | |||
}} | |||
{{Anchor|Cirisosis}} | |||
{{AB | |||
|skillname = Cirisosis | |||
|syntax = BLOODMIX <venom rag> | |||
|description = Known for its ability to synergise with other venoms already present in a target's | |||
system, this chimeric poison has earned the nickname "the morphing poison," and is treasured by | |||
those with the skill to wield it effectively. | |||
Exclusive to the Predators, the creation of this particular mixture necessitates their unique blood | |||
for its formulation. Using a venom rag imbued with loki venom, you must slash open your palm to | |||
blend your own life essence into it to form the newborn poison. | |||
Though its thick, erratic consistency makes it unsuitable for application on hand-held weapons, it | |||
is perfectly engineered for use with your darts. | |||
Effects: | |||
If your target is already grappling with three other venom-sourced afflictions when cirisosis is | |||
introduced into their bloodstream, the poison will begin to circulate their system, drawing venom | |||
into itself to make it more potent. As such, it will cure away one venom-sourced affliction from | |||
their body when the poison is delivered. | |||
If the target's system harbors six or more venom-sourced afflictions after a brief period, the | |||
poison further morphs to assimilate another venom, triggering a toxic shock within the victim. | |||
Finally, if six or more venom-sourced afflictions persist beyond another short wait afterward, the | |||
poison escalates its lethal capabilities, devastating the victim's organs and ensuring imminent | |||
death. | |||
}} | |||
{{Anchor|Hostage}} | |||
{{AB | |||
|skillname = Hostage | |||
|syntax = TAKE <target> HOSTAGE RELEASE HOSTAGE EXECUTE HOSTAGE RIFLE HOSTAGE | |||
|description = Detection difficulty modifier: +50% | |||
Though it takes skill, patience, and time to pull off, taking a hostage can mean the difference | |||
between life and death in a situation which threatens your own well-being. While hiding and | |||
windwalking, you may execute this measure to try and take your target knifepoint unseen. | |||
This action will take time and focus to complete. Additionally, there is a chance you may be | |||
detected as you try take your target hostage, which will depend on your ability to be deceitful | |||
(see HELP DECEIT). Being seen will not stop your attempt however. | |||
While you have your target held hostage, you may perform no aggressive actions, but neither may | |||
your hostage. Should your hostage attempt an aggressive action, you will give them one warning, | |||
that being your blade at their throat. Should they persist in their struggles, you will | |||
automatically slit their throat and throw them to the ground to leave them to die. Alternatively, | |||
you may speed up the process by executing your hostage outright. | |||
It is possible to move your hostage with you by moving normally, however this will be a slow affair. | |||
You may also make use of the ENTER verb for movement, such as with portals. | |||
You may also rifle through their possessions in an effort to steal a small amount of gold from them. | |||
However, while your attention is distracted, your hostage has a chance to escape your grip each | |||
time you do. | |||
Apex bonus: | |||
If you possess a kill count of at least three or more, you will no longer need to be hiding in | |||
order to take someone hostage. You will also create additional fear in your hostage, lowering their | |||
chance to escape from you when rifling for gold. | |||
}} | |||
{{Anchor|Culmination}} | |||
{{AB | |||
|skillname = Culmination | |||
|syntax = CULMINATION | |||
|description = The culmination of all your training in being prepared to strike and hunt others has | |||
left you with an innate ability to react to dangers in the moment. When you make use of your | |||
Avoidance skill and choose to respond to all types of attacks, the penalty suffered to your chance | |||
rolls will only be half as much. | |||
}} | |||
{{Anchor|Apex}} | |||
{{AB | |||
|skillname = Apex | |||
|syntax = APEX | |||
|description = Prove yourself as the apex fighter. The more bodies that you rack up under your name, | |||
the more powerful certain abilities will become within your kit. However, if you are slain | |||
yourself, then your body count will be reduced back to zero. You can use APEX to see how many | |||
adventurers you have recently killed. | |||
Only kills in which you land the finishing blow will count. Kills in locations such as arenas or | |||
fighting pits are not counted. The same is true if you die. | |||
The following abilities are affected by the Apex skill within your class: | |||
Knifeplay: Notching, Trueparry, and Tidalslash. | |||
Predation: Goad, Dartshot, Entice, Arouse, Ferocity, and Hostage. | |||
Beastmastery: Roar, Dive, and Negate. | |||
You can use AB <skillset> <ability> to learn more about these abilities. | |||
}} |
edits