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edits
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|} | |} | ||
{{Anchor|Rouse}} | {{Anchor|Rouse}} | ||
{{ | {{Skill_detail | ||
| | |skill = Rouse | ||
|description = No time for sleep | |||
|syntax = ROUSE | |syntax = ROUSE | ||
| | |detail = Performers need to be ready at all times. Rouse yourself from the clutches of sleep by | ||
splashing your face with nearby water and in the process become less tired. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tempo}} | {{Anchor|Tempo}} | ||
{{ | {{Skill_detail | ||
| | |skill = Tempo | ||
|description = Thrust forward with steel | |||
|syntax = TEMPO <target> [venom] | |syntax = TEMPO <target> [venom] | ||
| | |detail = While wielding either a falchion or a rapier, you may attempt to thrust it into your | ||
opponent, inflicting them with a venom if you so choose. This deals a small amount of bleeding and | |||
While wielding either a falchion or a rapier, you may attempt to thrust it into your opponent, | utilises your dexterity, unlike traditional weaponry attacks. | ||
inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises | |||
your dexterity, unlike traditional weaponry attacks. | |||
If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not | If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not | ||
apply to Rhythm. | apply to Rhythm. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Flair}} | {{Anchor|Flair}} | ||
{{ | {{Skill_detail | ||
| | |skill = Flair | ||
|description = Add a little extra flair | |||
|syntax = WITHFLAIR <pre-defined emote> | |syntax = WITHFLAIR <pre-defined emote> | ||
| | |detail = This ability will let you perform an pre-defined emote in a manner that will consume a | ||
small amount of balance. Helpful to those who want to eliminate their dithering when making use of | |||
Weaving! | |||
See EMLIST for a list of potential emotes. | See EMLIST for a list of potential emotes. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tackle}} | {{Anchor|Tackle}} | ||
{{ | {{Skill_detail | ||
| | |skill = Tackle | ||
|description = Tackle another to the ground | |||
|syntax = TACKLE <target> | |syntax = TACKLE <target> | ||
| | |detail = Tackle your opponent by the legs, bringing them to the floor along with yourself. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Charisma}} | {{Anchor|Charisma}} | ||
{{ | {{Skill_detail | ||
| | |skill = Charisma | ||
|description = Exert your charming charisma | |||
|syntax = CHARISMA | |syntax = CHARISMA | ||
| | |detail = The benefits of charisma are well known by many, often bestowing you with the generosity | ||
of the common people. This particular ability will have unique interactions while you are actively | |||
are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will | questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will reward you | ||
reward you with extra gold. | with extra gold. | ||
Be warned however, the consequences of charisma are not always kind and can sometimes result in | Be warned however, the consequences of charisma are not always kind and can sometimes result in | ||
jealousy or other unfortunate circumstances. It is not always a boon worth retaining. | jealousy or other unfortunate circumstances. It is not always a boon worth retaining. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pierce}} | {{Anchor|Pierce}} | ||
{{ | {{Skill_detail | ||
| | |skill = Pierce | ||
|description = Pierce through their defences | |||
|syntax = PIERCE <target> | |syntax = PIERCE <target> | ||
| | |detail = This ability will use your falchion or rapier to pierce through defensive auras and | ||
abilities that protect your target. | |||
This ability will use your falchion or rapier to pierce through defensive auras and abilities that | |||
protect your target. | |||
It will pierce the following in order: | It will pierce the following in order: | ||
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Rebounding aura | Rebounding aura | ||
Speed defence | Speed defence | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Seduce}} | {{Anchor|Seduce}} | ||
{{ | {{Skill_detail | ||
| | |skill = Seduce | ||
|description = An act of seduction on another | |||
|syntax = SEDUCE <target> | |syntax = SEDUCE <target> | ||
| | |detail = Seduction is one of many basic talents in the performer's arsenal. With a little charm, | ||
charm, you can make your opponent remove an item of clothing from their body. If they are wearing | you can make your opponent remove an item of clothing from their body. If they are wearing armour, | ||
armour, it is removed first. | it is removed first. | ||
If you are scantily-clad or their emotional state is predominately happiness, then your act of | If you are scantily-clad or their emotional state is predominately happiness, then your act of | ||
seduction will also cause the lovers effect in them. | seduction will also cause the lovers effect in them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tolerance}} | {{Anchor|Tolerance}} | ||
{{ | {{Skill_detail | ||
| | |skill = Tolerance | ||
|description = Legends will speak of your tolerance | |||
|syntax = TOLERANCE | |syntax = TOLERANCE | ||
| | |detail = Still your disgestive system when consuming alcohol, delaying its inhabilating effects | ||
until much later on. Although you might find yourself able to drink plenty, you aren't immune from | |||
immune from your gluttony forever. | your gluttony forever. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mimicry}} | {{Anchor|Mimicry}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mimicry | ||
|description = Speak as though you are another | |||
|syntax = MIMIC <speaker/NOONE> | |syntax = MIMIC <speaker/NOONE> | ||
| | |detail = Every talented performer knows how to imitate another and you are no exception. With this | ||
ability, you may adopt the demeanour of another person within your location. | |||
Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the | Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the | ||
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You can cease to mimic others by using MIMIC NOONE and return to your regular voice. | You can cease to mimic others by using MIMIC NOONE and return to your regular voice. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tumbling}} | {{Anchor|Tumbling}} | ||
{{ | {{Skill_detail | ||
| | |skill = Tumbling | ||
|description = Tumble past obstructions | |||
|syntax = TUMBLE <direction> STOP | |syntax = TUMBLE <direction> STOP | ||
| | |detail = Your body is agile enough that you are able to escape nearly any predicament by tumbling | ||
out of the room, although it will be rather slow. Once you have successfully tumbled, your | |||
vigourous movement will strip away the cloak defence. | vigourous movement will strip away the cloak defence. | ||
If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad | If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad | ||
after all. | after all. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Guilt}} | {{Anchor|Guilt}} | ||
{{ | {{Skill_detail | ||
| | |skill = Guilt | ||
|description = Guilt your enemies into mercy | |||
|syntax = GUILT | |syntax = GUILT | ||
| | |detail = If you are in a state of shock or mental burnout, you can guilt your enemies around you | ||
providing your voice remains intact. This will upset their balance and cause them to become either | |||
weary, merciful, or pacifistic; however they won't know which. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ridicule}} | {{Anchor|Ridicule}} | ||
{{ | {{Skill_detail | ||
| | |skill = Ridicule | ||
|description = Ridicule your opponent's efforts | |||
|syntax = RIDICULE <target> | |syntax = RIDICULE <target> | ||
| | |detail = Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense of | ||
self-loathing. If they have three or more afflictions, then they will double-down in an attempt to | |||
recoup their pride with a magnanimous handicap. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bootstrap}} | {{Anchor|Bootstrap}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bootstrap | ||
|description = Borrow a horse for a brief moment | |||
|syntax = BOOTSTRAP <mount> | |syntax = BOOTSTRAP <mount> | ||
| | |detail = Providing its owner is not present, you may mount up on their noble steed and command it | ||
command it as though it were your own. | as though it were your own. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crackshot}} | {{Anchor|Crackshot}} | ||
{{ | {{Skill_detail | ||
| | |skill = Crackshot | ||
|description = A small pellet that packs sound | |||
|syntax = FASHION CRACKSHOTS CRACKSHOT <target> | |syntax = FASHION CRACKSHOTS CRACKSHOT <target> | ||
| | |detail = Requires 1 elemental ash for 50 crackshots. | ||
Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and | Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and | ||
unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short | unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short | ||
period. | period. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Whistle}} | {{Anchor|Whistle}} | ||
{{ | {{Skill_detail | ||
| | |skill = Whistle | ||
|description = Draw intrigue to your location | |||
|syntax = WHISTLE CALL | |syntax = WHISTLE CALL | ||
| | |detail = Produce such an intriguing whistle that nearby aggressive denizens and/or guards will be | ||
will be drawn to the sound, and will come investigate the cause. | drawn to the sound, and will come investigate the cause. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Frugality}} | {{Anchor|Frugality}} | ||
{{ | {{Skill_detail | ||
| | |skill = Frugality | ||
|description = The frugal life is the only life for me | |||
|syntax = FRUGAL and MODEST | |syntax = FRUGAL and MODEST | ||
| | |detail = By becoming intentionally frugal, you can prevent others from making you give up precious | ||
items and resources unwillingly, while still being able to do so of your own accord. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Equipoise}} | {{Anchor|Equipoise}} | ||
{{ | {{Skill_detail | ||
| | |skill = Equipoise | ||
|description = Concentration and poise | |||
|syntax = EQUIPOISE <ON/OFF> | |syntax = EQUIPOISE <ON/OFF> | ||
| | |detail = With grand poise, you are now able to follow another even while off equilibrium. This | ||
ability will tax your mind of its mana while active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Needle}} | {{Anchor|Needle}} | ||
{{ | {{Skill_detail | ||
| | |skill = Needle | ||
|description = Throw a vicious needle with venom | |||
|syntax = FASHION NEEDLES NEEDLE <target> <venom> | |syntax = FASHION NEEDLES NEEDLE <target> <venom> | ||
| | |detail = Requires 1 iron bar for 50 needles. | ||
Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a | Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a | ||
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Cooldown (when successful): 200 csecs | Cooldown (when successful): 200 csecs | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Unwind}} | {{Anchor|Unwind}} | ||
{{ | {{Skill_detail | ||
| | |skill = Unwind | ||
|description = Relax and enjoy the local tavern | |||
|syntax = UNWIND | |syntax = UNWIND | ||
| | |detail = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there, | ||
there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but | refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is | ||
such is the price to pay for comfort. | the price to pay for comfort. | ||
Cooldown: 60 minutes | Cooldown: 60 minutes | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rhythm}} | {{Anchor|Rhythm}} | ||
{{ | {{Skill_detail | ||
| | |skill = Rhythm | ||
|description = Sway and dance with the blade | |||
|syntax = | |syntax = | ||
| | |detail = This ability is passive. | ||
This ability is passive. | |||
Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a | Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a | ||
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Please see AB PERFORMANCE TEMPO for more information on this ability. | Please see AB PERFORMANCE TEMPO for more information on this ability. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Deflect}} | {{Anchor|Deflect}} | ||
{{ | {{Skill_detail | ||
| | |skill = Deflect | ||
|description = Deflect an attack intended for you | |||
|syntax = DEFLECT <target> | |syntax = DEFLECT <target> | ||
| | |detail = With clever positioning and flexibility, you can deflect an attack with your weapon onto | ||
another target within your location. The target must be different from the attacker, or it will | |||
fail. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Quip}} | {{Anchor|Quip}} | ||
{{ | {{Skill_detail | ||
| | |skill = Quip | ||
|description = Unleash a nasty quip about their mother | |||
|syntax = QUIP <target> | |syntax = QUIP <target> | ||
| | |detail = Call forth memories of your budding adulthood and unleash a quip that'll be sure to | ||
destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their | destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their | ||
intelligence is lower than yours, berserking. | intelligence is lower than yours, berserking. | ||
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If their current emotional state is predominately filled with anger, then your intelligence won't | If their current emotional state is predominately filled with anger, then your intelligence won't | ||
matter. | matter. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Harry}} | {{Anchor|Harry}} | ||
{{ | {{Skill_detail | ||
| | |skill = Harry | ||
|description = Chase after your opponent | |||
|syntax = HARRY <target> [venom] | |syntax = HARRY <target> [venom] | ||
| | |detail = With a brazen flip, you can chase after an adjacent opponent while evading any traps in | ||
the process. Upon landing next to your foe, you will strike them with your falchion or rapier and | |||
deliver a venom. | |||
For each curable affliction on your opponent, the time it takes to recover balance from this skill | For each curable affliction on your opponent, the time it takes to recover balance from this skill | ||
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You may use this ability while off balance. | You may use this ability while off balance. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stretching}} | {{Anchor|Stretching}} | ||
{{ | {{Skill_detail | ||
| | |skill = Stretching | ||
|description = Loosen your limbs against attack | |||
|syntax = STRETCHING <ON/OFF> | |syntax = STRETCHING <ON/OFF> | ||
| | |detail = When healing an affliction that is cured by the mending salve, you will also restore a | ||
small amount of trauma that has been caused to the limb as well. This ability will drain you of | |||
your endurance while it is active. | your endurance while it is active. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bilingual}} | {{Anchor|Bilingual}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bilingual | ||
|description = Speak in a second language | |||
|syntax = BILINGUAL SHOW BILINGUAL LEARN <language> | |syntax = BILINGUAL SHOW BILINGUAL LEARN <language> | ||
| | |detail = Your need to perform on a daily basis puts you in contact with many different races, as | ||
such you have now become able to learn a second language of choice. You will continue to understand | |||
the language even if you are in a different class, providing that you maintain ownership over this | |||
over this skill. | skill. | ||
Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of | Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of | ||
languages you can learn. | languages you can learn. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sock}} | {{Anchor|Sock}} | ||
{{ | {{Skill_detail | ||
| | |skill = Sock | ||
|description = Throw hands with your fist | |||
|syntax = SOCK <target> | |syntax = SOCK <target> | ||
| | |detail = With a free hand you can sock an opponent right in their face, leaving them dizzy. If | ||
they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to | |||
move while off balance from this skill. | move while off balance from this skill. | ||
If the target is holding a thurible of your own making, then socking them will cause it to be | If the target is holding a thurible of your own making, then socking them will cause it to be | ||
dropped. | dropped. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hiltblow}} | {{Anchor|Hiltblow}} | ||
{{ | {{Skill_detail | ||
| | |skill = Hiltblow | ||
|description = The hilt can be just as effective | |||
|syntax = HILTBLOW <target> | |syntax = HILTBLOW <target> | ||
| | |detail = Slam the hilt of your blade into your target's stomach, leaving them clumsy and filled | ||
with misery. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bravado}} | {{Anchor|Bravado}} | ||
{{ | {{Skill_detail | ||
| | |skill = Bravado | ||
|description = Spurn injury and proclaim your mettle | |||
|syntax = BRAVADO <target> [venom] | |syntax = BRAVADO <target> [venom] | ||
| | |detail = While wielding either a falchion or rapier, you can summon forth a burst of bravado and | ||
attack your opponent, rejecting any afflictions you may have to cure one of them at random. | |||
While wielding either a falchion or rapier, you can summon forth a burst of bravado and attack your | |||
opponent, rejecting any afflictions you may have to cure one of them at random. | |||
This attack will utilise your strength and cannot be dodged. | This attack will utilise your strength and cannot be dodged. | ||
Cooldown: 10 seconds | Cooldown: 10 seconds | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Gossipmonger}} | {{Anchor|Gossipmonger}} | ||
{{ | {{Skill_detail | ||
| | |skill = Gossipmonger | ||
|description = You know all the secrets | |||
|syntax = GOSSIP GOSSIP SPREAD <text> | |syntax = GOSSIP GOSSIP SPREAD <text> | ||
| | |detail = A bard is ever-attuned to the local gossip, and when handled right it can be a weapon as | ||
weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements | deadly as any other. Through the careful sifting of gossip, bards learned the movements of the | ||
of the great houses of Djeir, and with a word or two in the right ear, they would draw their | great houses of Djeir, and with a word or two in the right ear, they would draw their targets into | ||
targets into the open. | the open. | ||
You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to | You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to | ||
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way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only | way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only | ||
be spread once every hour - any shorter than that and you risk being outed as the source. | be spread once every hour - any shorter than that and you risk being outed as the source. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Reprisal}} | {{Anchor|Reprisal}} | ||
{{ | {{Skill_detail | ||
| | |skill = Reprisal | ||
|description = An eye for an eye | |||
|syntax = REPRISAL | |syntax = REPRISAL | ||
| | |detail = While wielding either a falchion or a rapier, you can attempt to retaliate against an | ||
opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will | |||
automatically strike them while you remain focused. | automatically strike them while you remain focused. | ||
Such an act requires concentration, should you perform any action then you will cease your focus. | Such an act requires concentration, should you perform any action then you will cease your focus. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mundane}} | {{Anchor|Mundane}} | ||
{{ | {{Skill_detail | ||
| | |skill = Mundane | ||
|description = Blend in with the mundane population | |||
|syntax = MUNDANE [disguise] and UNVEIL | |syntax = MUNDANE [disguise] and UNVEIL | ||
| | |detail = Blend in with the crowd as one of the mundane, trying not to draw attention. While you | ||
are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, | |||
then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you | then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you | ||
may utilise that in place of adopting a peasant-like appearance. | may utilise that in place of adopting a peasant-like appearance. | ||
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Maintaining the mundane disguise will incur a moderate willpower and endurance cost. | Maintaining the mundane disguise will incur a moderate willpower and endurance cost. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cadence}} | {{Anchor|Cadence}} | ||
{{ | {{Skill_detail | ||
| | |skill = Cadence | ||
|description = Glitz your foe with a baleful blow | |||
|syntax = CADENCE <target> | |syntax = CADENCE <target> | ||
| | |detail = This mesmerising blow will deal increased damage to your opponent with your falchion or | ||
rapier, however it does not deliver any venoms or effects. If your opponent is affected by the | |||
black star from Impetus, it will cause vast amounts of bleeding to them. | black star from Impetus, it will cause vast amounts of bleeding to them. | ||
Please see AB WEAVING IMPETUS for more information this ability. | Please see AB WEAVING IMPETUS for more information this ability. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits