Difference between revisions of "Tenacity (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Proficiency |Inept |0 |Cut down your foes with your mastery of axes. }}
{{SkillTableRow |Proficiency |Inept |0 |Cut down your foes with your mastery of axes. }}
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|}
|}
{{Anchor|Proficiency}}
{{Anchor|Proficiency}}
{{AB
{{Skill_detail
|skillname = Proficiency
|skill = Proficiency
|description = Cut down your foes with your mastery of axes
|syntax = RETURNING <ON/OFF>      THROW AXE [direction] AT <target>      AXE <ability> <target>
|syntax = RETURNING <ON/OFF>      THROW AXE [direction] AT <target>      AXE <ability> <target>
|description = You are now innately capable of using two handaxes in combat. Some Tenacity attacks  
|detail = You are now innately capable of using two handaxes in combat. Some Tenacity attacks  
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is  
require both weapons, and cannot be used if another weapon is traveling or if the associated arm is  
off balance. Others only require one weapon, and can be used so long as you are on-balance with the  
off balance. Others only require one weapon, and can be used so long as you are on-balance with the  
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Please read AB SURVIVAL QUEUEING for more information on queues.
Please read AB SURVIVAL QUEUEING for more information on queues.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Envenom}}
{{Anchor|Envenom}}
{{AB
{{Skill_detail
|skillname = Envenom
|skill = Envenom
|description = Coat your weapons in deadly venoms
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>        WIPE <weapon>
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>        WIPE <weapon>
|description = With this ability, you may layer venoms on an edged weapon. Each time that weapon  
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
hits somebody, one venom will poison your opponent, and disappear from the weapon.
somebody, one venom will poison your opponent, and disappear from the weapon.


Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
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In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Parrying}}
{{Anchor|Parrying}}
{{AB
{{Skill_detail
|skillname = Parrying
|skill = Parrying
|description = Block incoming strikes with your weapon
|syntax = PARRY <limb> or PARRY NOTHING
|syntax = PARRY <limb> or PARRY NOTHING
|description = This ability allows you to parry an attack aimed at one of your limbs, providing you  
|detail = This ability allows you to parry an attack aimed at one of your limbs, providing you  
wield a weapon or item that allows you to do so.
wield a weapon or item that allows you to do so.


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You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from  
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from  
this list.
this list.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Avert}}
{{Anchor|Avert}}
{{AB
{{Skill_detail
|skillname = Avert
|skill = Avert
|description = Protect the skies with your vigilance
|syntax = AXE AVERT <ON/OFF>
|syntax = AXE AVERT <ON/OFF>
|description = You may watch the skies for incoming projectiles, giving you a chance of knocking  
|detail = You may watch the skies for incoming projectiles, giving you a chance of knocking the
the weapon from the sky before it strikes you. Having this defence activate comes with a small  
weapon from the sky before it strikes you. Having this defence activate comes with a small drain to  
drain to your endurance.
your endurance.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Crossblade}}
{{Anchor|Crossblade}}
{{AB
{{Skill_detail
|skillname = Crossblade
|skill = Crossblade
|description = Catch their weapon and send them reeling
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


If you have a handaxe in both hands - that is, none currently in the air - your successful parry  
If you have a handaxe in both hands - that is, none currently in the air - your successful parry  
attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with  
attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with  
your melee attacks will increase your fury.
your melee attacks will increase your fury.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Obstruct}}
{{Anchor|Obstruct}}
{{AB
{{Skill_detail
|skillname = Obstruct
|skill = Obstruct
|description = Looks like you aren't going anywhere
|syntax = AXE OBSTRUCT <ON/OFF>
|syntax = AXE OBSTRUCT <ON/OFF>
|description = Should a non-ally attempt to flee your location in terror as a result of being  
|detail = Should a non-ally attempt to flee your location in terror as a result of being feared,  
feared, you may lash out with a quick blow to the skull that will send them toppling over.
you may lash out with a quick blow to the skull that will send them toppling over.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Repel}}
{{Anchor|Repel}}
{{AB
{{Skill_detail
|skillname = Repel
|skill = Repel
|description = Punish them for their feeble attempts
|syntax = AXE REPEL <ON/OFF>
|syntax = AXE REPEL <ON/OFF>
|description = At a minor cost to your willpower, you can spot and immediately punish attempts to  
|detail = At a minor cost to your willpower, you can spot and immediately punish attempts to catch
catch you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use  
you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a
a similar channeled ability, you will instantly fling a returning axe at them and disrupt the  
similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt.
attempt. You must not be prone or otherwise disabled for this effect to occur.
You must not be prone or otherwise disabled for this effect to occur.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Retrieval}}
{{Anchor|Retrieval}}
{{AB
{{Skill_detail
|skillname = Retrieval
|skill = Retrieval
|description = Draw your weapons from their broken body
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a  
You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a  
prone target, you will recover your balance faster from the strike.
prone target, you will recover your balance faster from the strike.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Opportunity}}
{{Anchor|Opportunity}}
{{AB
{{Skill_detail
|skillname = Opportunity
|skill = Opportunity
|description = Innately sense attacks of opportunity
|syntax = AXE COUNTER  
|syntax = AXE COUNTER  
|description = AFFECTS: Players only
|detail = After a successful dodge, you will have a short window of time where you may chop into  
 
your attacker with an axe, however it will deliver no venoms. This ability may be done off balance.
After a successful dodge, you will have a short window of time where you may chop into your  
|cooldown =
attacker with an axe, however it will deliver no venoms. This ability may be done off balance.
|target = Players only
|required =
}}
}}
{{Anchor|Chop}}
{{Anchor|Chop}}
{{AB
{{Skill_detail
|skillname = Chop
|skill = Chop
|description = Mercilessly strike your foe with your weapon
|syntax = AXE CHOP <target> <bodypart> [<venom>]
|syntax = AXE CHOP <target> <bodypart> [<venom>]
|description = AFFECTS: Both players and NPCs
|detail = Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.
 
Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.


This attack uses a single axe.
This attack uses a single axe.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Sweep}}
{{Anchor|Sweep}}
{{AB
{{Skill_detail
|skillname = Sweep
|skill = Sweep
|description = Slam their knees with your weapon
|syntax = AXE SWEEP <target>  
|syntax = AXE SWEEP <target>  
|description = Swing your axe in a low arc, knocking your foe to the ground so long as they suffer  
|detail = Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from
from some affliction to their legs.
some affliction to their legs.


This attack uses a single axe.
This attack uses a single axe.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Lacerate}}
{{Anchor|Lacerate}}
{{AB
{{Skill_detail
|skillname = Lacerate
|skill = Lacerate
|description = Rend their very flesh
|syntax = AXE LACERATE <target>
|syntax = AXE LACERATE <target>
|description = Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of  
|detail = Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is  
bleeding is increased for each leg and arm that is broken.
increased for each leg and arm that is broken.


This attack uses a single axe.
This attack uses a single axe.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Bash}}
{{Anchor|Bash}}
{{AB
{{Skill_detail
|skillname = Bash
|skill = Bash
|description = A swift smack with the blunt end
|syntax = AXE BASH <target>
|syntax = AXE BASH <target>
|description = AFFECTS: Both players and NPCs
|detail = This quick blow with the blunt end of your weapon will rattle your victim, causing damage  
 
to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow  
This quick blow with the blunt end of your weapon will rattle your victim, causing damage to their  
will also cause dizziness.
head as well as rendering them undeaf. If already undeaf or below 70% health, this blow will also  
cause dizziness.


This attack uses a single axe.
This attack uses a single axe.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Dropstrike}}
{{Anchor|Dropstrike}}
{{AB
{{Skill_detail
|skillname = Dropstrike
|skill = Dropstrike
|description = They'll never see it coming
|syntax = AXE DROPSTRIKE <target>
|syntax = AXE DROPSTRIKE <target>
|description = Leap from high above and deliver a terrifying blow to your enemy. If your intended  
|detail = Leap from high above and deliver a terrifying blow to your enemy. If your intended victim
victim falls below 33% maximum health as a result of your strike, they will perish as your axe  
falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves
cleaves them in two. This threshold increases to 50% if their torso is broken.
them in two. This threshold increases to 50% if their torso is broken.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Whirlwind}}
{{Anchor|Whirlwind}}
{{AB
{{Skill_detail
|skillname = Whirlwind
|skill = Whirlwind
|description = Lash out at all enemies in your vicinity
|syntax = AXE WHIRLWIND [<venom>]
|syntax = AXE WHIRLWIND [<venom>]
|description = Swing your axes in a wild arc, hitting everyone present. You may specify a venom to  
|detail = Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use
use with this attack.  
with this attack.  
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Punish}}
{{Anchor|Punish}}
{{AB
{{Skill_detail
|skillname = Punish
|skill = Punish
|description = Cut them right to the bone
|syntax = AXE PUNISH <target> <ARMS/LEGS>
|syntax = AXE PUNISH <target> <ARMS/LEGS>
|description = With a whirling of your axe, lash out at a victim to punish them. As long as one of  
|detail = With a whirling of your axe, lash out at a victim to punish them. As long as one of the
the targeted limbs is crippled in some manner, this attack will be successful. Should this blow  
targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect,
connect, you'll worsen the condition, causing lingering issues even after the original affliction  
you'll worsen the condition, causing lingering issues even after the original affliction has
has passed.  
passed.  


Punished arms will prevent your foe from occasionally parrying, for a moderate duration.
Punished arms will prevent your foe from occasionally parrying, for a moderate duration.
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This attack uses both axes.
This attack uses both axes.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Ravage}}
{{Anchor|Ravage}}
{{AB
{{Skill_detail
|skillname = Ravage
|skill = Ravage
|description = A vicious, lasting blow to a limb
|syntax = AXE RAVAGE <target>  
|syntax = AXE RAVAGE <target>  
|description = AFFECTS: Both players and NPCs
|detail = This precise strike with both axes will lacerate a foe's body, causing them to suffer  
 
significant harm whenever a restoration salve is applied. The effect will last for a short time.
This precise strike with both axes will lacerate a foe's body, causing them to suffer significant  
harm whenever a restoration salve is applied. The effect will last for a short time.


Each time they take damage from applying a restoration salve, the damage dealt will increase and  
Each time they take damage from applying a restoration salve, the damage dealt will increase and  
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This attack uses both axes.
This attack uses both axes.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Ambush}}
{{Anchor|Ambush}}
{{AB
{{Skill_detail
|skillname = Ambush
|skill = Ambush
|description = Leap at your foe from afar
|syntax = AXE AMBUSH <target> [<venom>]
|syntax = AXE AMBUSH <target> [<venom>]
|description = Should your foe be in an adjacent location, you can leap upon them and deliver a  
|detail = Should your foe be in an adjacent location, you can leap upon them and deliver a surprise
surprise blow, inflicting a venom and knocking them off balance.  
blow, inflicting a venom and knocking them off balance.  


If you are enraged, you will knock over anyone who might block you, and break through any walls in  
If you are enraged, you will knock over anyone who might block you, and break through any walls in  
your path.
your path.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Execute}}
{{Anchor|Execute}}
{{AB
{{Skill_detail
|skillname = Execute
|skill = Execute
|description = Finish the deed with a brutal execution
|syntax = AXE EXECUTE <target>
|syntax = AXE EXECUTE <target>
|description = Should your foe be lying helpless with a broken head and at least one other broken  
|detail = Should your foe be lying helpless with a broken head and at least one other broken limb,  
limb, you may remove their head from their body in a single, brutal stroke. The wind-up for this  
you may remove their head from their body in a single, brutal stroke. The wind-up for this strike
strike is somewhat obvious, and as a result any other aware opponent will dodge it entirely.
is somewhat obvious, and as a result any other aware opponent will dodge it entirely.


This attack uses both axes.
This attack uses both axes.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Lob}}
{{Anchor|Lob}}
{{AB
{{Skill_detail
|skillname = Lob
|skill = Lob
|description = Fling your axe at an unlucky foe
|syntax = AXE LOB <target> [<venom>]
|syntax = AXE LOB <target> [<venom>]
|description = AFFECTS: Both players and NPCs
|detail = With a quick flick of your wrist, you can fling your axe at a nearby target, striking  
 
them for damage and delivering a venom in the process. The speed of this strike prevents you from  
With a quick flick of your wrist, you can fling your axe at a nearby target, striking them for  
properly targeting any body part.
damage and delivering a venom in the process. The speed of this strike prevents you from properly  
targeting any body part.


This attack uses a single axe.
This attack uses a single axe.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Assault}}
{{Anchor|Assault}}
{{AB
{{Skill_detail
|skillname = Assault
|skill = Assault
|description = Toss your axe with brutal force
|syntax = AXE ASSAULT <target> [<venom>] [<bodypart>]
|syntax = AXE ASSAULT <target> [<venom>] [<bodypart>]
|description = AFFECTS: Both players and NPCs
|detail = Heave your axe forward and smash a targeted body part, causing damage and delivering a  
 
venom. This will weaken the targeted body part for two seconds, causing any melee axe attack  
Heave your axe forward and smash a targeted body part, causing damage and delivering a venom. This  
afterward to do more body part damage to it.
will weaken the targeted body part for two seconds, causing any melee axe attack afterward to do  
more body part damage to it.


This attack uses a single axe.
This attack uses a single axe.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Cripple}}
{{Anchor|Cripple}}
{{AB
{{Skill_detail
|skillname = Cripple
|skill = Cripple
|description = Shatter their limbs in a single blow
|syntax = AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>]
|syntax = AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>]
|description = AFFECTS: Both players and NPCs
|detail = Throw your axe with momentous force, delivering a venom and crippling a target's limb.  
 
Throwing with such force incurs a much longer delay on weapon return than other thrown attacks.
Throw your axe with momentous force, delivering a venom and crippling a target's limb. Throwing  
with such force incurs a much longer delay on weapon return than other thrown attacks.


This attack uses a single axe.
This attack uses a single axe.


The epseth and epteth venoms cannot be used alongside this attack.
The epseth and epteth venoms cannot be used alongside this attack.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Retrieve}}
{{Anchor|Retrieve}}
{{AB
{{Skill_detail
|skillname = Retrieve
|skill = Retrieve
|description = Pull your foe in a bit closer
|syntax = AXE RETRIEVE <target>
|syntax = AXE RETRIEVE <target>
|description = Throw one of your axes, attempting to hook and retrieve your intended target from  
|detail = Throw one of your axes, attempting to hook and retrieve your intended target from your
your line of sight.  
line of sight.  
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Toss}}
{{Anchor|Toss}}
{{AB
{{Skill_detail
|skillname = Toss
|skill = Toss
|description = Fling your weapon into the air for later
|syntax = AXE TOSS <target> <HIGH/LOW> [<venom>]
|syntax = AXE TOSS <target> <HIGH/LOW> [<venom>]
|description = Pull an axe from your reserves and fling it high into the sky, causing it to rain  
|detail = Pull an axe from your reserves and fling it high into the sky, causing it to rain down on  
down on your victim some time later and deliver a venom. A low toss will hit seconds later, while a  
your victim some time later and deliver a venom. A low toss will hit seconds later, while a high
high toss is delayed past that. There is a degree of uncertainty when it comes to predicting  
toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly
exactly when the axe will land. You may only have one axe in the air at a time.
when the axe will land. You may only have one axe in the air at a time.


By default, this skill will attempt to use an axe in your inventory that is not being wielded  
By default, this skill will attempt to use an axe in your inventory that is not being wielded  
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You can throw it from line-of-sight or in the same room as your target.
You can throw it from line-of-sight or in the same room as your target.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Carve}}
{{Anchor|Carve}}
{{AB
{{Skill_detail
|skillname = Carve
|skill = Carve
|description = An unexpected strike to the gut
|syntax = AXE CARVE <target>
|syntax = AXE CARVE <target>
|description = AFFECTS: Both players and NPCs
|detail = Fling your axes together directly at your target's gut, causing vomiting and trauma to  
 
their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to  
Fling your axes together directly at your target's gut, causing vomiting and trauma to their torso.  
the ground.
If the target already has vomiting or a broken torso, they will be stunned and fall to the ground.


This attack uses both axes.
This attack uses both axes.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Embed}}
{{Anchor|Embed}}
{{AB
{{Skill_detail
|skillname = Embed
|skill = Embed
|description = A cruel addition to a healing wound
|syntax = AXE EMBED <target> <limb>      PULL AXE FROM <target/ME>
|syntax = AXE EMBED <target> <limb>      PULL AXE FROM <target/ME>
|description = Spotting an opportune moment to strike, you may embed your axe into any limb that  
|detail = Spotting an opportune moment to strike, you may embed your axe into any limb that has
has already been broken. The weapon will cause considerable bleeding while it remains in place -  
already been broken. The weapon will cause considerable bleeding while it remains in place - when
when you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma.  
you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You
You may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a  
may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a  
similar result.
similar result.


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Cooldown (embed): 30 seconds
Cooldown (embed): 30 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Devastate}}
{{Anchor|Devastate}}
{{AB
{{Skill_detail
|skillname = Devastate
|skill = Devastate
|description = Pitch your axes to break down barriers
|syntax = AXE DEVASTATE <target> [<venom>]
|syntax = AXE DEVASTATE <target> [<venom>]
|description = AFFECTS: Both players and NPCs
|detail = Rain your axes down upon your foe, destroying first any shield defense present, then  
 
destroying any aura of rebounding. If only one is present, you will continue with a brutal axe  
Rain your axes down upon your foe, destroying first any shield defense present, then destroying any  
strike. If neither is present, however, you'll fumble the attack entirely.
aura of rebounding. If only one is present, you will continue with a brutal axe strike. If neither  
|cooldown =
is present, however, you'll fumble the attack entirely.
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Slaughter}}
{{Anchor|Slaughter}}
{{AB
{{Skill_detail
|skillname = Slaughter
|skill = Slaughter
|description = Strike down your enemies with dual axes
|syntax = AXE SLAUGHTER <target> <venom>] <venom>]
|syntax = AXE SLAUGHTER <target> <venom>] <venom>]
|description = AFFECTS: Both players and NPCs
|detail = Unleash a devastating thrown strike with both handaxes, delivering two venoms and  
 
damaging your foe. A prone foe is a much easier target, and as a result will reduce the return time  
Unleash a devastating thrown strike with both handaxes, delivering two venoms and damaging your foe.
of the axes for this attack.
A prone foe is a much easier target, and as a result will reduce the return time of the axes for  
this attack.


This attack uses both axes.
This attack uses both axes.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
288

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