288
edits
Chimalmatko (talk | contribs) (Created page with "Elements can found all throughout existence, and are some of the fundamental building blocks that constitute reality. A trained arcanist can manipulate these ambient elements...") |
|||
Line 2: | Line 2: | ||
'''Arcanism''' differs from its counterpart, [[Sorcery (skill)|Sorcery]], in that its practitioners manipulate all ambient elements except for Shadow. | '''Arcanism''' differs from its counterpart, [[Sorcery (skill)|Sorcery]], in that its practitioners manipulate all ambient elements except for Shadow. | ||
{{SkillHeader}} | |||
{{SkillTableRow |Missiles |Inept |0 |Batter your foes with errant arcane missiles. }} | |||
{{SkillTableRow |Reflection |Novice |0 |Create a distracting illusion of yourself. }} | |||
{{SkillTableRow |Arcaneskin |Apprentice |0 |Draw an ethereal cloak to guard you from harm. }} | |||
{{SkillTableRow |Flight |Apprentice |50 |A spell to allow you control of the skies. }} | |||
{{SkillTableRow |Mark |Capable |0 |Mark a target with a battlefield designation. }} | |||
{{SkillTableRow |Manatap |Capable |50 |Tap into your reserves to restore some mana. }} | |||
{{SkillTableRow |Countercurrent |Adept |0 |Protect yourself from venoms. }} | |||
{{SkillTableRow |Illusion |Skilled |0 |Conjure an illusion of your choice. }} | |||
{{SkillTableRow |Dispel |Skilled |33 |Destroy traces of magic. }} | |||
{{SkillTableRow |Vivacity |Gifted |50 |A lively body improves your boar tattoo. }} | |||
{{SkillTableRow |Ensorcell |Expert |0 |Enact an arcane aegis in your location. }} | |||
{{SkillTableRow |Chromatics |Expert |25 |Infuse your illusions with vibrant color. }} | |||
{{SkillTableRow |River |Expert |50 |Create a forceful tide of arcane magic. }} | |||
{{SkillTableRow |MirrorDelay |Virtuoso |0 |Have a reflection appear after a given delay. }} | |||
{{SkillTableRow |Soar |Virtuoso |50 |Fly into the sky and past barriers. }} | |||
{{SkillTableRow |Phantasm |Fabled |33 |A lingering illusion. }} | |||
{{SkillTableRow |Colourspray |Fabled |66 |Release a spray of blinding colour. }} | |||
{{SkillTableRow |Mirage |Mythical |33 |Cloak the identities of all present. }} | |||
{{SkillTableRow |Attunement |Transcendent |0 |Secure an aegis within your city. }} | |||
|} | |||
{{SkillHeader}} | |||
====Glyphs==== | |||
{{SkillTableRow |Observation |Inept |0 |Detect those who trespass upon its location. }} | |||
{{SkillTableRow |Glyphs |Inept |0 |Trace arcane glyphs in your location. }} | |||
{{SkillTableRow |Portal |Adept |33 |Open a portal to someone. }} | |||
{{SkillTableRow |Destruction |Adept |66 |Break apart their physical form. }} | |||
{{SkillTableRow |Irritation |Skilled |66 |An unbearable itchiness. }} | |||
{{SkillTableRow |Addling |Gifted |25 |Corrupt their clarity of mind. }} | |||
{{SkillTableRow |Entrapment |Gifted |75 |Bind your foe with arcane ropes. }} | |||
{{SkillTableRow |Slumber |Expert |75 |Send them into a deep sleep. }} | |||
{{SkillTableRow |Arrogance |Virtuoso |25 |Egotism as its finest. }} | |||
{{SkillTableRow |Leaching |Virtuoso |75 |Great minds think alike. }} | |||
{{SkillTableRow |Gravity |Fabled |0 |Prevent others from taking flight. }} | |||
{{SkillTableRow |Clarity |Mythical |66 |Greater precision with greater magics. }} | |||
|} | |||
{{Anchor|Missiles}} | |||
{{Skill_detail | |||
|skill = Missiles | |||
|description = Batter your foes with errant arcane missiles | |||
|syntax = | |||
|detail = Usage: CAST MISSILES <target 1> [target 2] [target 3] [target 4] | |||
Raise a hand and cast a spell that will release a barrage of four magic missiles at a target of | |||
choice. You can choose a target for each missile, if you so like. For any remaining missiles with | |||
no target, they will strike your last hit mark. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Reflection}} | |||
{{Skill_detail | |||
|skill = Reflection | |||
|description = Create a distracting illusion of yourself | |||
|syntax = CAST REFLECTION [target] | |||
|detail = Create an illusion of yourself or another that will protect you against certain attacks. | |||
Each time it is cast, the ability will consume a charge that will take time to recover. Only one | |||
charge may recover at a time. Once you use three charges, you will be unable to cast any further | |||
reflections. | |||
|cooldown = 15 seconds per | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Arcaneskin}} | |||
{{Skill_detail | |||
|skill = Arcaneskin | |||
|description = Draw an ethereal cloak to guard you from harm | |||
|syntax = CAST ARCANESKIN | |||
|detail = A thin layer of protective magic on your body will absorb some damage from physical | |||
attacks, helping you resist blunt and cutting damage. | |||
The strength of the damage resistance offered by this ability will increase the more you learn in | |||
Arcanism. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flight}} | |||
{{Skill_detail | |||
|skill = Flight | |||
|description = A spell to allow you control of the skies | |||
|syntax = CAST FLIGHT LAND | |||
|detail = Manipulate the air around you to ascend into the skies above. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mark}} | |||
{{Skill_detail | |||
|skill = Mark | |||
|description = Mark a target with a battlefield designation | |||
|syntax = CAST MARK <target> <SKULL/ORB/SQUARE/TRIANGLE/STAR> | |||
|detail = Mark a target with an illusory symbol, making them visible across the battlefield for | |||
some time. The target can then be targetted using the name of the symbol marking them. You can only | |||
have one marker in existence at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Manatap}} | |||
{{Skill_detail | |||
|skill = Manatap | |||
|description = Tap into your reserves to restore some mana | |||
|syntax = CAST MANATAP <10-1000> | |||
|detail = | |||
Through sheer force of will, you can replenish your mana reserves. This will deplete your willpower | |||
proportional to how much mana you choose to recover. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Countercurrent}} | |||
{{Skill_detail | |||
|skill = Countercurrent | |||
|description = Protect yourself from venoms | |||
|syntax = CAST COUNTERCURRENT | |||
|detail = Wrap a thin current of energy around your body, giving you a 2% chance to wick away a | |||
venom before it pierces your skin. If you are channeling a skill or action, then this chance is | |||
increased to 20%. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Illusion}} | |||
{{Skill_detail | |||
|skill = Illusion | |||
|description = Conjure an illusion of your choice | |||
|syntax = CAST ILLUSION <illusion> CAST ILLUSION AT <target> <illusion> | |||
|detail = A mainstay of magicians everywhere, simple illusions can astound your allies and confound | |||
your enemies. | |||
Note: You can add a new line into your illusion by using the tag $nl within the text, however you | |||
may only do this once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dispel}} | |||
{{Skill_detail | |||
|skill = Dispel | |||
|description = Destroy traces of magic | |||
|syntax = CAST DISPEL HERE CAST DISPEL <aegis> <glyph> CAST DISPEL <glyph> | |||
|detail = Undo the spellwork that has left any lingering effects in a location. This will not | |||
dispel glyphs unless they are specifically targetted, and dispelling your own glyphs will not | |||
consume your equilibrium. | |||
It will also dispel any elemental phenomena that has been cast by you within the world at large. | |||
You can also cast the dispel upon an aegis to remove the specified glyph from it, though the | |||
protective magic of the aegis will make this process take some time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vivacity}} | |||
{{Skill_detail | |||
|skill = Vivacity | |||
|description = A lively body improves your boar tattoo | |||
|syntax = CAST VIVACITY [target] | |||
|detail = Infuse your body with animated life and boost the effects of the boar tattoo upon your | |||
health regeneration. You can additionally supply a target to give someone else this benefit. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ensorcell}} | |||
{{Skill_detail | |||
|skill = Ensorcell | |||
|description = Enact an arcane aegis in your location | |||
|syntax = CAST ENSORCELL <aegis> | |||
|detail = An aegis typically needs to be attuned to the land so that it can draw upon the mana it | |||
needs to operate its defences - but a mage has ways around this. By giving it a constant supply of | |||
mana from your own reserves, you can have the aegis' defences work wherever you happen to be | |||
holding it. This is a channeled operation and most other actions will interrupt the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chromatics}} | |||
{{Skill_detail | |||
|skill = Chromatics | |||
|description = Infuse your illusions with vibrant color | |||
|syntax = CAST ILLUSION [AT <target>] COLOUR:<colour> <text> | |||
|detail = | |||
While little more than a parlour trick, chromatic illusions can astound those present with vivid | |||
color. There is an increase in equilibrium cost for this effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|River}} | |||
{{Skill_detail | |||
|skill = River | |||
|description = Create a forceful tide of arcane magic | |||
|syntax = CAST RIVER <direction> | |||
|detail = You may draw upon the aether around you to create a persistent, flowing magical force in | |||
your location, constantly pushing anyone present, up to five rooms away in a line. There is a delay | |||
between each movement push. | |||
This spell is negated by the density defense, though the presence of one of your clarity glyphs in | |||
the target's room will give it a chance to bypass this. | |||
The river will end after a short duration, or if the rift it creates is destroyed by being attacked. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|MirrorDelay}} | |||
{{Skill_detail | |||
|skill = MirrorDelay | |||
|description = Have a reflection appear after a given delay | |||
|syntax = CAST REFLECTION [3-10 seconds] | |||
|detail = | |||
This ability adds the extra functionality of having a cast reflection appear after a delay to the | |||
Reflection skill. | |||
Please see AB ARCANISM REFLECTION for more information on this skill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Soar}} | |||
{{Skill_detail | |||
|skill = Soar | |||
|description = Fly into the sky and past barriers | |||
|syntax = CAST SOAR <dir> | |||
|detail = A variation on flight, you can position yourself to fly in a direction of your choice, | |||
taking you into the skies above the room in your targeted direction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Phantasm}} | |||
{{Skill_detail | |||
|skill = Phantasm | |||
|description = A lingering illusion | |||
|syntax = CAST PHANTASM <illusion> CAST PHANTASM ON AEGIS <illusion> | |||
|detail = Form a lingering phantasm from the local energies that will persist for a few minutes | |||
before dissipating. Anyone who enters a room with a phantasm attached to it will see the illusion | |||
upon entry. Only one phantasm can exist in the room, and subsequent casts will overwrite the | |||
previous. | |||
The phantasm can also be attached to an attuned crystal aegis, where it will persist forever or | |||
until dispelled. It will only be shown to targets of the aegis in this situation. | |||
The dispel ability can be used to remove a phantasm prematurely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Colourspray}} | |||
{{Skill_detail | |||
|skill = Colourspray | |||
|description = Release a spray of blinding colour | |||
|syntax = CAST COLOURSPRAY <target 1> <target 2> <target 3> | |||
|detail = | |||
Release a spray of coloured light at your given targets. The blinding light will sting their eyes, | |||
lowering their physical accuracy by 15% for a short duration. | |||
You must target exactly three people with this spell, no more or less. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mirage}} | |||
{{Skill_detail | |||
|skill = Mirage | |||
|description = Cloak the identities of all present | |||
|syntax = CAST MIRAGE | |||
|detail = Drawing upon your mastery of illusioncraft, you may create a powerful mirage that will | |||
mask the presence of all in your location. Such an illusion will not prevent anyone from attacking | |||
others should they know they are there. The Dispel ability can remove a mirage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attunement}} | |||
{{Skill_detail | |||
|skill = Attunement | |||
|description = Secure an aegis within your city | |||
|syntax = ATTUNE AEGIS HERE DAMPEN AEGIS CEDE AEGIS <org> | |||
|detail = In an impressive feat of spellcraft, you can attach a crystal aegis to the land around | |||
you. By attuning it to the leylines that course all throughout the continent, you can keep the | |||
aegis permanently supplied with the energy it needs to keep its defences activated. Such an act | |||
takes a considerable length of time, and requires your utmost concentration. Once attuned in place, | |||
the aegis cannot be moved. You cannot attune an aegis to a room if there is another attuned aegis | |||
already placed within a two-room distance. | |||
An attuned aegis will only have four of its glyphs activated when set up in this state. Within a | |||
city, the help of its pylon can further increase it to all six. During a period of stable activity | |||
of the leylines however, an attuned aegis will become dormant due to a lack of energy. Please see | |||
AB REFINING FLUXATIONS for more information. | |||
To remove an aegis, you can focus on dampening its connection to the leylines. This act will take a | |||
much shorter time than attuning, but your utmost concentration is still required. As a mage, you | |||
can perform this feat significantly faster than the Survival skill equivalent. Once completed, the | |||
crystal aegis will shatter into pieces, destroying it completely. | |||
You can also cede ownership of an aegis to any organisation, so long as the aegis has been attuned | |||
upon a location that belongs to that organisation. Once the ownership has been ceded, the aegis | |||
will instead attack enemies of that organisation, instead of your personal enemies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Observation}} | |||
{{Skill_detail | |||
|skill = Observation | |||
|description = Detect those who trespass upon its location | |||
|syntax = TRACE OBSERVATION TRACE OBSERVATION ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The observation glyph will alert you when it is triggered, informing you of the location and who | |||
did it. | |||
If traced onto an attuned aegis, this glyph will alert the owner of the aegis when a caravan passes | |||
through its location (HELP PRODUCTION). | |||
If traced onto an attuned aegis that also has its ownership set to an organisation, the observation | |||
glyph will instead make an alert over that organisation's channel. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust | |||
}} | |||
{{Anchor|Glyphs}} | |||
{{Skill_detail | |||
|skill = Glyphs | |||
|description = Trace arcane glyphs in your location | |||
|syntax = | |||
|detail = Glyphs are arcane inscriptions traced through the air with gem dust and infused with mana. | |||
Each glyph has a different effect depending on the pattern traced and the gem dust used to create | |||
it. | |||
There are currently two types of glyphs: persistent glyphs, and triggered glyphs. Persistent glyphs | |||
will last for a short duration and impose a constant effect upon their location, until they fade | |||
from their magic being depleted. Triggered glyphs will hang in the air until an enemy of yours | |||
enters the location, at which point their effect will trigger and the glyph will shatter as its | |||
magic depletes. The clarity defence will protect an enemy from being affected by most triggered | |||
glyphs. | |||
Each room can only contain two glyphs, for any more than that would cause the magics to disrupt | |||
each other. Both glyphs must be different. | |||
Glyphs can additionally be traced onto the facet of a crystal aegis, instead of in the air. When | |||
upon an aegis, glyphs will be permanently powered and no longer fade. Some glyphs may have a | |||
different effect when upon an aegis. An aegis can exist alongside glyphs traced in the room. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Portal}} | |||
{{Skill_detail | |||
|skill = Portal | |||
|description = Open a portal to someone | |||
|syntax = TRACE PORTAL <target> TRACE PORTAL ONTO <aegis> | |||
|detail = | |||
Type: Persistent (room), Triggered (aegis) | |||
Trace the outline of a portal and it will open soon after, leading between you and your target. | |||
If traced onto an aegis, the portal glyph will attack the limbs of your enemy, crippling one at | |||
random. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust | |||
}} | |||
{{Anchor|Destruction}} | |||
{{Skill_detail | |||
|skill = Destruction | |||
|description = Break apart their physical form | |||
|syntax = TRACE DESTRUCTION TRACE DESTRUCTION ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The destruction glyph will attack the physical form of your enemy with spears of arcane energy, | |||
damaging their health. | |||
|cooldown = | |||
|target = | |||
|required = 1 ruby dust | |||
}} | |||
{{Anchor|Irritation}} | |||
{{Skill_detail | |||
|skill = Irritation | |||
|description = An unbearable itchiness | |||
|syntax = TRACE IRRITATION TRACE IRRITATION ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The irritation glyph will attack your enemy with stinging bites of arcane energy and give them the | |||
itchy affliction. | |||
|cooldown = | |||
|target = | |||
|required = 2 topaz dust | |||
}} | |||
{{Anchor|Addling}} | |||
{{Skill_detail | |||
|skill = Addling | |||
|description = Corrupt their clarity of mind | |||
|syntax = TRACE ADDLING TRACE ADDLING ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The addling glyph will corrupt the mind of your enemy, afflicting them with dementia. This glyph | |||
will work regardless of the clarity defence, and will strip the defence from your target. | |||
If traced onto an aegis, the addling glyph will always be the first glyph to fire. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust, 1 emerald dust | |||
}} | |||
{{Anchor|Entrapment}} | |||
{{Skill_detail | |||
|skill = Entrapment | |||
|description = Bind your foe with arcane ropes | |||
|syntax = TRACE ENTRAPMENT TRACE ENTRAPMENT ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The entrapment glyph will send arcane ropes to entangle your enemy. | |||
|cooldown = | |||
|target = | |||
|required = 2 ruby dust | |||
}} | |||
{{Anchor|Slumber}} | |||
{{Skill_detail | |||
|skill = Slumber | |||
|description = Send them into a deep sleep | |||
|syntax = TRACE SLUMBER TRACE SLUMBER ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The slumber glyph will instill a lulling drowsiness into your enemy as it attempts to put them into | |||
a deep sleep. | |||
If traced onto an aegis, the slumber glyph will always be the last glyph to fire. | |||
|cooldown = | |||
|target = | |||
|required = 1 diamond dust | |||
}} | |||
{{Anchor|Arrogance}} | |||
{{Skill_detail | |||
|skill = Arrogance | |||
|description = Egotism as its finest | |||
|syntax = TRACE ARROGANCE TRACE ARROGANCE ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The glyph of arrogance will bolster your own pride, giving you the egocentric affliction. | |||
|cooldown = | |||
|target = | |||
|required = 1 emerald dust, 1 ruby dust | |||
}} | |||
{{Anchor|Leaching}} | |||
{{Skill_detail | |||
|skill = Leaching | |||
|description = Great minds think alike | |||
|syntax = TRACE LEACHING TRACE LEACHING ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
This powerful glyph will draw upon the mental strength of your enemies, draining mana from them. | |||
|cooldown = | |||
|target = | |||
|required = 2 emerald dust, 1 ruby dust | |||
}} | |||
{{Anchor|Gravity}} | |||
{{Skill_detail | |||
|skill = Gravity | |||
|description = Prevent others from taking flight | |||
|syntax = TRACE GRAVITY TRACE GRAVITY ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The glyph of gravity will pull anybody above the ground elevation back to earth. This affects | |||
everybody in the sky, regardless of enemy status. | |||
After a period of time, the glyph will fade on its own if not traced on an aegis. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust, 2 emerald dust | |||
}} | |||
{{Anchor|Clarity}} | |||
{{Skill_detail | |||
|skill = Clarity | |||
|description = Greater precision with greater magics | |||
|syntax = TRACE CLARITY TRACE CLARITY ONTO <aegis> | |||
|detail = | |||
Type: Persistent | |||
This powerful glyph will empower your spells while you stand in its presence, concentrating | |||
unrefined magic into a deadlier form. Your arcane-sourced spells will do 15% more damage, while ALL | |||
mana costs will be increased by 25%. Only the creator of this glyph will be affected by it. | |||
After a period of time, the glyph will fade on its own if not traced on an aegis. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust, 1 diamond dust | |||
}} | |||
[[Category:Skills]] | [[Category:Skills]] |
edits