288
edits
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defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a | defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a | ||
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances. | strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Touch |Inept |0 |Assess the power of your angel. }} | {{SkillTableRow |Touch |Inept |0 |Assess the power of your angel. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Shield Attacks == | ====Shield Attacks==== | ||
{{SkillTableRow |Shieldplay |Adept |79 |Shields and how to use them. }} | {{SkillTableRow |Shieldplay |Adept |79 |Shields and how to use them. }} | ||
{{SkillTableRow |Strike |Adept |80 |A simple attack with your shield. }} | {{SkillTableRow |Strike |Adept |80 |A simple attack with your shield. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Mace Attacks == | ====Mace Attacks==== | ||
{{SkillTableRow |Binding |Inept |0 |Bind an ordinary mace to your overflowing spirit. }} | {{SkillTableRow |Binding |Inept |0 |Bind an ordinary mace to your overflowing spirit. }} | ||
{{SkillTableRow |Smite |Inept |0 |Smite down a heretic with your mace. }} | {{SkillTableRow |Smite |Inept |0 |Smite down a heretic with your mace. }} | ||
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{{SkillTableRow |Judgement |Mythical |50 |Pass a sentence of death upon the evil. }} | {{SkillTableRow |Judgement |Mythical |50 |Pass a sentence of death upon the evil. }} | ||
|} | |} | ||
{{Anchor|Touch}} | |||
{{ | {{Skill_detail | ||
| | |skill = Touch | ||
|description = Assess the power of your angel | |||
|syntax = ANGEL TOUCH | |syntax = ANGEL TOUCH | ||
| | |detail = By touching the heart of your angel, you can assess its current power and any abilities | ||
By touching the heart of your angel, you can assess its current power and any abilities it might be | it might be using. When it runs out of power, it will lose its ability to maintain its physical | ||
using. When it runs out of power, it will lose its ability to maintain its physical form and | form and disappear until its power returns. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Summon}} | |||
{{ | {{Skill_detail | ||
| | |skill = Summon | ||
|syntax = ANGEL SUMMON and ANGEL FADE | |description = Summon your angel to your side | ||
|syntax = ANGEL SUMMON and ANGEL FADE ANGEL CEASE <power> | |||
|detail = This ability will allow you to summon forth your guardian angel and call it to your side. | |||
This ability will allow you to summon forth your guardian angel and call it to your side. The angel | The angel you call will always be the same one, so make sure to treat it well. If you wish to | ||
you call will always be the same one, so make sure to treat it well. If you wish to dismiss your | dismiss your angel, you can have it fade from view. | ||
angel, you can have it fade from view. | |||
Additionally, should it be currently using an ongoing power, you may have it cease to use it. | Additionally, should it be currently using an ongoing power, you may have it cease to use it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shine}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shine | ||
|description = Cause your guardian angel to radiate light | |||
|syntax = ANGEL SHINE | |syntax = ANGEL SHINE | ||
| | |detail = Angel power cost: 300 | ||
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing | Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing | ||
into your location. This will drain your angel of its power over time. | into your location. This will drain your angel of its power over time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Symbols}} | |||
{{ | {{Skill_detail | ||
| | |skill = Symbols | ||
|description = Paint the holy symbol of a god upon yourself | |||
|syntax = PAINT SYMBOL OF <god> | |syntax = PAINT SYMBOL OF <god> | ||
| | |detail = This ability will allow you to paint the holy symbol of a god on yourself. The gods and | ||
This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks | inks required are: | ||
required are: | |||
- Ethne: 1 goldink, 1 redink. | - Ethne: 1 goldink, 1 redink. | ||
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To replace an old symbol, simply paint the new one you'd like. | To replace an old symbol, simply paint the new one you'd like. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sear}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sear | ||
|description = Order your angel to sear an unlucky player | |||
|syntax = ANGEL SEAR <target> | |syntax = ANGEL SEAR <target> | ||
| | |detail = Angel power cost: 150 | ||
With this ability, you may command your guardian angel to sear a player with intense heat, causing | With this ability, you may command your guardian angel to sear a player with intense heat, causing | ||
any applied salves or poultices to potentially boil away for a period of time. | any applied salves or poultices to potentially boil away for a period of time and setting them | ||
ablaze. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Aura}} | |||
{{ | {{Skill_detail | ||
| | |skill = Aura | ||
|description = Your angel will shield you with an aura of protection | |||
|syntax = ANGEL AURA [target] | |syntax = ANGEL AURA [target] | ||
| | |detail = Angel power cost: 100 | ||
This ability will cause your angel to raise a magical shield over whomever you choose. If you do | This ability will cause your angel to raise a magical shield over whomever you choose. If you do | ||
not specify anyone, then it will raise a shield around you. | not specify anyone, then it will raise a shield around you. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Panic}} | |||
{{ | {{Skill_detail | ||
| | |skill = Panic | ||
|description = Get the angel to cause terror in a chosen victim | |||
|syntax = ANGEL PANIC <target> | |syntax = ANGEL PANIC <target> | ||
| | |detail = Angel power cost: 100 | ||
With this ability, you may command your angel to strike fear into the heart of another. If they do | With this ability, you may command your angel to strike fear into the heart of another. If they do | ||
not have a sturdy grip upon their weapons, then they will drop them too. | not have a sturdy grip upon their weapons, then they will drop them too. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fortify}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fortify | ||
|description = Boost your angel's power with your own health | |||
|syntax = ANGEL FORTIFY | |syntax = ANGEL FORTIFY | ||
| | |detail = Using this ability, you may replenish some of your angel's power by sharing your health. | ||
Using this ability, you may replenish some of your angel's power by sharing your health. You may | You may use this ability even when your angel is not summoned. | ||
use this ability even when your angel is not summoned. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Watch}} | |||
{{ | {{Skill_detail | ||
| | |skill = Watch | ||
|description = Have your angel keep watch on your enemies | |||
|syntax = ANGEL WATCH | |syntax = ANGEL WATCH | ||
| | |detail = Angel power cost: 100 | ||
At a constant drain to your angel's power, it will begin to report upon the movement of your | At a constant drain to your angel's power, it will begin to report upon the movement of your | ||
enemies as they move around in the local area. You will also get a status report each time you move | enemies as they move around in the local area. You will also get a status report each time you move | ||
to a new location. | to a new location. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rest}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rest | ||
|description = Causes your angel to conserve her power | |||
|syntax = ANGEL REST | |syntax = ANGEL REST | ||
| | |detail = Ask your angel to rest, ceasing any currently active abilities your angel might be using. | ||
Ask your angel to rest, ceasing any currently active abilities your angel might be using. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Drain}} | |||
{{ | {{Skill_detail | ||
| | |skill = Drain | ||
|description = Gain health from your angel | |||
|syntax = ANGEL DRAIN | |syntax = ANGEL DRAIN | ||
| | |detail = Angel power cost: 10% of maximum | ||
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will | Your angel stands ready to sacrifice even its very essence for your benefit. This ability will | ||
replenish some of your health at a cost to it. | replenish some of your health at a cost to it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Seek}} | |||
{{ | {{Skill_detail | ||
| | |skill = Seek | ||
|description = Have your angel report on another person | |||
|syntax = ANGEL SEEK <target> | |syntax = ANGEL SEEK <target> | ||
| | |detail = Angel power cost: 5 | ||
This ability will cause your angel to report on the whereabouts of your target, regardless of where | This ability will cause your angel to report on the whereabouts of your target, regardless of where | ||
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Should your target be in the same room as you, then this ability will not cost equilibrium. | Should your target be in the same room as you, then this ability will not cost equilibrium. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mindread}} | |||
{{ | {{Skill_detail | ||
| | |skill = Mindread | ||
|description = Your angel reports to you on local conversations | |||
|syntax = ANGEL MINDREAD | |syntax = ANGEL MINDREAD | ||
| | |detail = This ability will cause your angel to report to you any tells that players in the room | ||
with you receive. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Beckon}} | |||
{{ | {{Skill_detail | ||
| | |skill = Beckon | ||
|description = Draws in people from adjacent locations | |||
|syntax = ANGEL BECKON [target] | |syntax = ANGEL BECKON [target] | ||
| | |detail = Angel power cost: 35 | ||
This ability will cause your angel to draw all those in adjacent locations to your location, as | This ability will cause your angel to draw all those in adjacent locations to your location, as | ||
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This ability will strip the rebounding defence if it is successful in moving the target, but only | This ability will strip the rebounding defence if it is successful in moving the target, but only | ||
if it is targeted on a single opponent. | if it is targeted on a single opponent. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Strip}} | |||
{{ | {{Skill_detail | ||
| | |skill = Strip | ||
|description = Order your angel to strip a defence from a heretic | |||
|syntax = ANGEL STRIP <target> | |syntax = ANGEL STRIP <target> | ||
| | |detail = Angel power cost: 20 | ||
You may ask your angel to strip a defence from your target. This ability will always strip | You may ask your angel to strip a defence from your target. This ability will always strip | ||
rebounding first if they have it, otherwise it will strip a random defence. | rebounding first if they have it, otherwise it will strip a random defence. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ripples}} | |||
{{ | {{Skill_detail | ||
| | |skill = Ripples | ||
|description = Your angel watches for chaos ripples | |||
|syntax = ANGEL RIPPLES | |syntax = ANGEL RIPPLES | ||
| | |detail = Angel power cost: 15 | ||
With this ability, you will be able to see a list of all chaos entities currently on the Prime | With this ability, you will be able to see a list of all chaos entities currently on the Prime | ||
Material Plane. | Material Plane. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ward}} | |||
{{ | {{Skill_detail | ||
| | |skill = Ward | ||
|description = Cause fear in most chaos entities | |||
|syntax = ANGEL WARD | |syntax = ANGEL WARD | ||
| | |detail = Angel power cost: 15 | ||
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If | Ward will cause all chaos entities in the room to have to fight to maintain their composure. If | ||
they fail, they will flee in fear. | they fail, they will flee in fear. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Battle}} | |||
{{ | {{Skill_detail | ||
| | |skill = Battle | ||
|description = Command your angel to follow your directives | |||
|syntax = ANGEL BATTLE <affliction> <target> | |syntax = ANGEL BATTLE <affliction> <target> | ||
| | |detail = Angel power cost: 25 | ||
You are now able to order your angel to afflict your opponent with a variety of afflictions. While | You are now able to order your angel to afflict your opponent with a variety of afflictions. While | ||
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wracks their soul she will use the affliction you suggested to her through the use of battle and | wracks their soul she will use the affliction you suggested to her through the use of battle and | ||
will mask it. There is no recovery time for your angel if it is used in this method. | will mask it. There is no recovery time for your angel if it is used in this method. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Presences}} | |||
{{ | {{Skill_detail | ||
| | |skill = Presences | ||
|description = Searches out all in the local area | |||
|syntax = ANGEL PRESENCES | |syntax = ANGEL PRESENCES | ||
| | |detail = Angel power cost: 100 | ||
Your angel will report on all those within the local area, revealing their location and their | Your angel will report on all those within the local area, revealing their location and their | ||
current health and mana. | current health and mana. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Trace}} | |||
{{ | {{Skill_detail | ||
| | |skill = Trace | ||
|description = Have your angel report on someone's movement | |||
|syntax = ANGEL TRACE <target> | |syntax = ANGEL TRACE <target> | ||
| | |detail = Angel power cost: 25 | ||
With trace, your angel will report the location of selected target each time they move within the | With trace, your angel will report the location of selected target each time they move within the | ||
local area. This will slowly drain your angel of its power over time. | local area. This will slowly drain your angel of its power over time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sap}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sap | ||
|description = Order your angel to sap the mental strength of an enemy | |||
|syntax = ANGEL SAP <target> | |syntax = ANGEL SAP <target> | ||
| | |detail = Angel power cost: 30 | ||
Order your angel to sap the mana reserves of your target with a piercing glance. If they possess | |||
the accursed affliction, then the amount is increased. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Contemplation}} | |||
{{ | {{Skill_detail | ||
| | |skill = Contemplation | ||
|syntax = CONTEMPLATE <target> | |description = Assess their mental stability | ||
| | |syntax = CONTEMPLATE <target> | ||
Contemplate your opponent's mental state and discover their mana levels. | |detail = Contemplate your opponent's mental state and discover their mana levels. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Spiritwrack}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spiritwrack | ||
|description = Your angel will torture the spirit of your enemies | |||
|syntax = ANGEL SPIRITWRACK <target> | |syntax = ANGEL SPIRITWRACK <target> | ||
| | |detail = Angel power cost: 75 | ||
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and | You may ask your angel to wrack the soul of your target periodically, debilitating their mind and | ||
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If your target has all of these afflictions, then your angel will begin to sap their mana. This | If your target has all of these afflictions, then your angel will begin to sap their mana. This | ||
ability will drain the power of your angel over time. | ability will drain the power of your angel over time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Refuge}} | |||
{{ | {{Skill_detail | ||
| | |skill = Refuge | ||
|description = Have your angel transport you to a place of safety | |||
|syntax = ANGEL REFUGE | |syntax = ANGEL REFUGE | ||
| | |detail = Angel power cost: 300 | ||
You can now ask your angel to take you to a place of safety. Once this ability is used, after a | You can now ask your angel to take you to a place of safety. Once this ability is used, after a | ||
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Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, | Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, | ||
inaccessible by otherwise normal means. | inaccessible by otherwise normal means. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Empathy}} | |||
{{ | {{Skill_detail | ||
| | |skill = Empathy | ||
|description = Have your angel heal you regularly | |||
|syntax = ANGEL EMPATHY | |syntax = ANGEL EMPATHY | ||
| | |detail = Angel power cost: 150 | ||
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly | With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly | ||
drain the power of your angel over time. | drain the power of your angel over time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Power}} | |||
{{ | {{Skill_detail | ||
| | |skill = Power | ||
|description = Increase your angel's power through use of mana | |||
|syntax = ANGEL POWER | |syntax = ANGEL POWER | ||
| | |detail = You can divert your mental reserves to your angel, refilling its own power at the cost of | ||
You can divert your mental reserves to your angel, refilling its own power at the cost of yours. | yours. You may use this ability even when your angel is not summoned. | ||
You may use this ability even when your angel is not summoned. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sacrifice}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sacrifice | ||
|description = Full restoration of self at great cost to your angel | |||
|syntax = ANGEL SACRIFICE | |syntax = ANGEL SACRIFICE | ||
| | |detail = Angel power cost: 1000 | ||
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you | Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you | ||
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short period of time afterwards. | short period of time afterwards. | ||
|cooldown = 10 minutes (Summon) | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Absolve}} | |||
{{ | {{Skill_detail | ||
| | |skill = Absolve | ||
|description = Command your angel to tear the soul from your enemy | |||
|syntax = ANGEL ABSOLVE <target> | |syntax = ANGEL ABSOLVE <target> | ||
| | |detail = Angel power cost: 500 | ||
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from | Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from | ||
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This will also restore a portion of your angel's power, depending on the target's level, and can | This will also restore a portion of your angel's power, depending on the target's level, and can | ||
overflow your angel's maximum power. | overflow your angel's maximum power. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Shieldplay}} | |||
{{Skill_detail | |||
|skill = Shieldplay | |||
|description = Shields and how to use them | |||
|syntax = | |||
|detail = This ability is passive. | |||
Shields are one of the main tools of the Luminary, second only to their bound weapon. Most | |||
abilities that make use of your shield will have their damage and balance recovery times altered by | |||
the type of shield you use. | |||
Shields are one of the main tools of the Luminary, second only to | |||
make use of your shield will have their damage and balance recovery times altered by the type of | |||
shield you use. | |||
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more | The simplest way to look at it is that smaller shields are faster, while bigger shields deal more | ||
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Below is a list of shields from smallest to largest: | Below is a list of shields from smallest to largest: | ||
Buckler | Buckler or Cavalry shield | ||
Cavalry shield | |||
Banded shield | Banded shield | ||
Kite | Kite or Tower shield | ||
Tower shield | |||
All shields can offer the same level of protection, the only thing that matters is the size for | All shields can offer the same level of protection, the only thing that matters is the size for | ||
your abilities. | your abilities. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Strike}} | |||
{{ | {{Skill_detail | ||
| | |skill = Strike | ||
|description = A simple attack with your shield | |||
|syntax = SHIELD STRIKE <target> | |syntax = SHIELD STRIKE <target> | ||
| | |detail = Deal a simple strike with your shield, causing paresis in the target. | ||
Deal a simple strike with your shield, causing paresis in the target. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Raze}} | |||
{{ | {{Skill_detail | ||
| | |skill = Raze | ||
|description = Forcefully cast away their protections | |||
|syntax = SHIELD RAZE <target> | |syntax = SHIELD RAZE <target> | ||
| | |detail = Strip away any protective barriers from your target, such as the rebounding aura or a | ||
Strip away any protective barriers from your target, such as the rebounding aura or a magical | magical shield. | ||
shield. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Brilliance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Brilliance | ||
|description = Focus your inner spark through your shield | |||
|syntax = SHIELD BRILLIANCE <target> | |syntax = SHIELD BRILLIANCE <target> | ||
| | |detail = Focus your inner spark through your shield to create a brilliant ray of light that will | ||
Focus your inner spark through your shield to create a brilliant ray of light that will strip their | strip their blindness. | ||
blindness. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crush}} | |||
{{Skill_detail | |||
|skill = Crush | |||
|description = Strike at your foe's limbs with mace and shield | |||
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart> | |||
|detail = A swift combination of shield and bound weapon designed to crush your opponent's limbs. | |||
You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for | |||
both hits. | |||
The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing | |||
more limb damage. | |||
You will be unable to Chasten off balance after using this move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Facesmash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Facesmash | ||
|description = Smash your shield into your foe's face | |||
|syntax = SHIELD FACESMASH <target> | |syntax = SHIELD FACESMASH <target> | ||
| | |detail = Smash your shield into your target's face, making them miserable and cleansing their | ||
Smash your shield into your target's face, making them | blindness. | ||
You will be unable to Chasten while off balance after using this move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crash}} | |||
{{Skill_detail | |||
|skill = Crash | |||
|description = Crash your shield into your foe's head | |||
|syntax = SHIELD CRASH <target> | |||
|detail = Make wieldly use of your shield and crash it into your foe's head. Should they possess | |||
two mental afflictions, then you will disrupt them of their mental equilibrium. | |||
You will be unable to Chasten while off balance after using this move. | |||
while off balance after using this move. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | Look at HELP TYPES for more information on what is regarded as a mental affliction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Punch}} | |||
{{ | {{Skill_detail | ||
| | |skill = Punch | ||
|description = Punch your shield into your foe's stomach | |||
|syntax = SHIELD PUNCH <target> | |syntax = SHIELD PUNCH <target> | ||
| | |detail = Punch your shield into your opponent's stomach, causing weariness. | ||
Punch your shield into your opponent's stomach, causing weariness. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Overwhelm}} | |||
{{ | {{Skill_detail | ||
| | |skill = Overwhelm | ||
|description = Overwhelm your opponent with a devastating combo | |||
}} | |||
{{ | |||
| | |||
|syntax = SHIELD OVERWHELM <target> | |syntax = SHIELD OVERWHELM <target> | ||
| | |detail = Only usable on a target who is prone, this attack will deal a vicious amount of damage | ||
Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding. | and bleeding, and knock them to the floor. Along side the standard benefits of shield size, | ||
utilising a smaller shield will increase the bleeding while a larger shield will increase the | |||
damage. | damage. | ||
Additionally, if the opponent has five | Additionally, if the opponent has over five curable afflictions upon them, it will weaken their | ||
senses and deal increased damage. The damage will increase by 8% for each affliction over the | |||
each affliction over five | initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the | ||
damage bonus. | |||
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and | Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and | ||
cannot be dodged. | cannot be dodged. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Binding}} | |||
{{ | {{Skill_detail | ||
| | |skill = Binding | ||
|syntax = BIND | |description = Bind an ordinary mace to your overflowing spirit | ||
| | |syntax = BIND <weapon> | ||
Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing | |detail = Using your inherent link to the spirit world, you may bind any ordinary mace or pernach | ||
you to use it for various spiritual attacks, such as Smite. This will change the | to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change | ||
magical damage when it strikes and it will additionally prevent others from being able to attack | the weapon to deal magical damage when it strikes and it will additionally prevent others from | ||
with your weapon. | being able to attack with your weapon. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Smite}} | |||
{{ | {{Skill_detail | ||
| | |skill = Smite | ||
|description = Smite down a heretic with your mace | |||
|syntax = SMITE <target> [SECRET] | |syntax = SMITE <target> [SECRET] | ||
| | |detail = Using your weapon, you may smite down another and deal damage to them. If they possess | ||
Using | the accursed affliction, then the amount is increased. Your weapon must first be bound to you in | ||
to you in order to use this ability. | order to use this ability. | ||
If you are part of an Order or a Congregation, then you will smite your target in your Gods name. | If you are part of an Order or a Congregation, then you will smite your target in your Gods name. | ||
Line 535: | Line 629: | ||
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb | Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb | ||
with your smite. You can read AB WEAPONRY TARGETING for more information. | with your smite. You can read AB WEAPONRY TARGETING for more information. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Call}} | |||
{{Skill_detail | |||
|skill = Call | |||
|description = Call your mace to you when you have lost it | |||
|syntax = CALL <mace/pernach> | |||
|detail = Through sheer willpower, you will be able to summon the weapon that is bound to you if | |||
you have lost it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Chasten}} | |||
{{Skill_detail | |||
|skill = Chasten | |||
|description = Release a bolt of dark magic through your mace | |||
|syntax = CHASTEN <target> [affliction] | |||
|detail = By directing your bound weapon at another, you may release a bolt of dark magic that will | |||
chasten their mental faculties. You may choose the affliction it gives if you like, or a random one | |||
will be chosen. You must be wielding a shield as well as your bound weapon in order to use this | |||
ability. | |||
Possible afflictions you can give are: | |||
Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness, | |||
stupidity, or agony. | |||
While chasten only requires that you have mental equilibrium, if you use it while you possess | |||
balance as well then the affliction will be hidden to the target. If the target possesses all of | |||
the above afflictions, then your bound weapon will release a bolt of magical energy that will | |||
damage them instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lambaste}} | |||
{{Skill_detail | |||
|skill = Lambaste | |||
|description = Lambaste those who stand against you | |||
|syntax = LAMBASTE <target> | |||
|detail = Calling upon a sacred chant, you can direct its might through your mace and that will | |||
lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both | |||
asthma and haemophilia to your target. | |||
{{ | If they already had haemophilia, then it will cause them bleed in its place. | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Smash}} | |||
{{Skill_detail | |||
|skill = Smash | |||
|description = Deal a crushing blow to one of your opponent's limbs | |||
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target> | |syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target> | ||
| | |detail = This ability will allow you to crush one of your opponents arms or legs using your bound | ||
This ability will allow you to crush one of your opponents arms or legs using your | weapon with surprising power. This will cause a large amount of trauma to that limb. | ||
surprising power. | |||
|cooldown = 6 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Judgement}} | |||
{{ | {{Skill_detail | ||
| | |skill = Judgement | ||
|description = Pass a sentence of death upon the evil | |||
|syntax = JUDGE <target> | |syntax = JUDGE <target> | ||
| | |detail = With your bound weapon, you may judge that a player has committed a crime punishable by | ||
With your | death, and attempt to deal out your sentence. This is a channeled ability and you may not do most | ||
to deal out your sentence. This is a channeled ability and you may not do most actions during it, | actions during it, otherwise it will be interrupted. The last moment before judgement is delivered | ||
otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped | cannot be stopped by the opponent other than by escaping your reach. | ||
by the opponent other | |cooldown = | ||
|target = | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} |
edits