288
edits
m (Tor moved page Zeal to Zeal (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
====General Abilities==== | |||
{{SkillTableRow |Wounds |Capable |0 |Determine if a limb has undergone trauma. }} | {{SkillTableRow |Wounds |Capable |0 |Determine if a limb has undergone trauma. }} | ||
{{SkillTableRow |Mindset |Capable |50 |Mind over matter. }} | {{SkillTableRow |Mindset |Capable |50 |Mind over matter. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Fist Attacks == | ====Fist-Based Attacks==== | ||
{{SkillTableRow |Pummel |Inept |0 |Pummel an arm with one of your hands. }} | {{SkillTableRow |Pummel |Inept |0 |Pummel an arm with one of your hands. }} | ||
{{SkillTableRow |Palmforce |Adept |33 |Force an opponent to the floor. }} | {{SkillTableRow |Palmforce |Adept |33 |Force an opponent to the floor. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Foot Attacks == | ====Foot-Based Attacks==== | ||
{{SkillTableRow |Wanekick |Adept |66 |A whip-like kick to the lower limbs. }} | {{SkillTableRow |Wanekick |Adept |66 |A whip-like kick to the lower limbs. }} | ||
{{SkillTableRow |Sunkick |Skilled |33 |A whirling kick to the temple. }} | {{SkillTableRow |Sunkick |Skilled |33 |A whirling kick to the temple. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Chain Attacks == | ====Chain-Based Attacks==== | ||
{{SkillTableRow |Anklepin |Skilled |0 |Deliver a pinstrike to their ankle. }} | {{SkillTableRow |Anklepin |Skilled |0 |Deliver a pinstrike to their ankle. }} | ||
{{SkillTableRow |Jawcrack |Gifted |0 |Aim for the jaw to make them stutter. }} | {{SkillTableRow |Jawcrack |Gifted |0 |Aim for the jaw to make them stutter. }} | ||
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{{SkillTableRow |Whipburst |Mythical |0 |A burst of flame with the tip of the chain. }} | {{SkillTableRow |Whipburst |Mythical |0 |A burst of flame with the tip of the chain. }} | ||
|} | |} | ||
{{Anchor|Wounds}} | |||
{{Skill_detail | |||
|skill = Wounds | |||
|description = Determine if a limb has undergone trauma | |||
|syntax = WOUNDS [target] | |||
|detail = This ability will allow you to determine how badly damaged the limbs of your opponent are. | |||
If you specify no target, then you can check your own limbs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mindset}} | |||
{{Skill_detail | |||
|skill = Mindset | |||
|description = Mind over matter | |||
|syntax = MINDSET <type> | |||
|detail = The mind holds dominion over the body. Depending on your chosen mindset, you can receive | |||
a damage boost to a subset of abilities within the Zeal skillset. | |||
The following mindsets are available to you: | |||
Star: Increases the damage of fist-based abilities. | |||
Sun: Increases the damage of foot-based abilities. | |||
Moon: Increases the damage of chain-based abilities. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Fending}} | |||
{{Skill_detail | |||
|skill = Fending | |||
|description = Fend off attacks on your limbs | |||
|syntax = FEND <limb> or FEND NOTHING | |||
|detail = With quick hands, you can fend off attacks aimed at a specific limb. Both your hands must | |||
have nothing in them in order to fend off an attack. | |||
You can fend either the head, torso, left arm, right arm, left leg, or right leg. | |||
You will be unable to fend off attacks if you become prone (see HELP PRONE). Being fallen is | |||
excluded from this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sprint}} | |||
{{Skill_detail | |||
|skill = Sprint | |||
|description = Sprint as far as you can | |||
|syntax = SPRINT <direction> | |||
|detail = Your trained physique allows you to quickly dash in a particular direction until there is | |||
no where left to go. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Endlink}} | |||
{{Skill_detail | |||
|skill = Endlink | |||
|description = Attach an ending link to your silver chain | |||
|syntax = ENDLINK <chain> <WEIGHT/POINT> | |||
|detail = Providing you have a bar of iron in your inventory, you can attach either a weight to | |||
your chain in order to deal blunt damage, or a point to your chain to deal cutting damage. | |||
Without this ending link you will not be able to attack with your chain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flow}} | |||
{{Skill_detail | |||
|skill = Flow | |||
|description = Flow into successive quick strikes | |||
|syntax = FLOW <target> <[ab] [param]> <[ab] [param]> | |||
|detail = Your budding zeal allows you to release a barrage of flowing blows at a reduced balance | |||
cost. You may optionally include a secondary parameter, such as left or right, when the ability | |||
requires one. Only two abilities may be used at once. | |||
Example: FLOW VALINGAR PUMMEL LEFT PALMFORCE STRIKE | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Haste}} | |||
{{Skill_detail | |||
|skill = Haste | |||
|description = Move with extraordinary haste through the land | |||
|syntax = HASTE [OFF] | |||
|detail = Your physical prowess has grown to a point that you can increase your celerity greatly, | |||
allowing you to move quickly across the land. This will slowly drain your endurance while it is | |||
active however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wrath}} | |||
{{Skill_detail | |||
|skill = Wrath | |||
|description = None are safe from your wrath | |||
|syntax = WRATH [EXTEND] | |||
|detail = Unleash your zealous wrath upon those around you, granting you supernatural instincts. | |||
When someone changes their parry within your location, you will see to which limb it is shifted to. | |||
If you choose to extend this ability, the length it'll remain in effect is doubled, however it will | |||
drain your strength temporarily by 1 point as an additional cost. | |||
If your strength is lowered by 4 points or more, then your arms will become weak and you will no | |||
longer be able to make use of Zeal strikes that utilise the fist. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disunion}} | |||
{{Skill_detail | |||
|skill = Disunion | |||
|description = Shatter the spirit into multiple | |||
|syntax = DISUNION and REUNITE | |||
|detail = Splinter the spirit into multiple offshoots of yourself. These offshoots retain a small | |||
amount of intelligence and will help right your balance and equilibrium every so often. Be wary | |||
however, as maintaining a splintered spirit will drain your health slowly over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swagger}} | |||
{{Skill_detail | |||
|skill = Swagger | |||
|description = Resist numbed muscles with an act of swagger | |||
|syntax = SWAGGER | |||
|detail = This ability will allow you to bolster your confidence, curing the paresis affliction or | |||
granting you a defence against it if you are not afflicted. However, this act requires some serious | |||
physical training, and will strain your body in a way that it will reduce your strength temporarily | |||
by 1 point each time this ability is used. | |||
If your strength is lowered by 4 points or more, then your arms will become weak and you will no | |||
longer be able to make use of Zeal strikes that utilise the fist. Swagger will also become unusable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Caeveir}} | |||
{{Skill_detail | |||
|skill = Caeveir | |||
|description = Perform and master the Caeveir kata | |||
|syntax = KATAS DEMONSTRATE CAEVEIR GRADE <person> CAEVEIR | |||
|detail = Flow through the techniques of the Zealot martial arts, drilling in motions through | |||
practice and repetition. Once mastered through grading, this will grant your fist and foot | |||
techniques extra damage against adventurers when used. | |||
Only someone who has mastered the Caeveir kata already may grade you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hackles}} | |||
{{Skill_detail | |||
|skill = Hackles | |||
|description = Command your chains with a will of their own | |||
|syntax = HACKLES <target> <[ab] [param]> | |||
|detail = What better way to use your chains then to do it hands free? With this ability, your | |||
chains will rise up like hackles and can be commanded to strike utilising a secondary balance to do | |||
so. You may only use chain-based abilities with this skill and only one at a time. | |||
Example: HACKLES VALINGAR UPRISE | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Respiration}} | |||
{{Skill_detail | |||
|skill = Respiration | |||
|description = Deep breathing allows wounds to heal | |||
|syntax = RESPIRATION [HOLD] | |||
|detail = Relax your mind and enjoy the benefits of deep breathing, allowing you to quickly heal | |||
wounds and recover your health when using this ability. | |||
You can also choose to hold your breath. This is a channeled action that, if uninterrupted, will | |||
heal you for additional health and restore your strength back to its original might. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Welt}} | |||
{{Skill_detail | |||
|skill = Welt | |||
|description = Form a throbbing welt upon your opponent | |||
|syntax = | |||
|detail = This ability is passive. | |||
When striking with a fist or foot, there is a chance your blow will leave behind a welt. If it does | |||
and you strike that body part with your chain, your chain will deal a small amount of trauma to | |||
that limb. | |||
In order to gain the bonus effect from a welt, you must use: | |||
Sunkick -> Uprise : for a welt on the head. | |||
Palmforce -> Descent : for a welt on the torso. | |||
Pummel -> Wristlash : for a welt on either arm. | |||
WaneKick -> Anklepin : for a welt on either leg. | |||
Only one welt will appear on an opponent at a time, and it will naturally heal itself after several | |||
seconds if the welt is left alone. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rebuke}} | |||
{{Skill_detail | |||
|skill = Rebuke | |||
|description = Defend a limb from destruction | |||
|syntax = REBUKE <LEFT/RIGHT> <ARM/LEG> | |||
|detail = Utilise the defensive properties of your chain and have it coil around one of your arms | |||
or legs, protecting it from an attack that would target that limb for a single use. Upon being | |||
struck, it will emit a bright light that will knock over and stun your opponent. | |||
Using an attack that requires your chain while a limb is protected will remove the effect. | |||
|cooldown = 10 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Litheness}} | |||
{{Skill_detail | |||
|skill = Litheness | |||
|description = Remain lithe when in a state of focus | |||
|syntax = LITHENESS [OFF] | |||
|detail = When using an ability that requires a channeling motion, you will no longer suffer a | |||
malus to your dodge chance while you remain lithe. There is an endurance drain associated with this | |||
ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blitz}} | |||
{{Skill_detail | |||
|skill = Blitz | |||
|description = They cannot strike what they cannot see | |||
|syntax = BLITZ | |||
|detail = Push your body to its limits and enter a blitz, allowing you to quickly strike up to five | |||
different enemies within your location and adjacent to you over a short period of time, crippling | |||
limbs and dealing damage in the process. | |||
During the blitz, others will not be able to target you directly until your blitz comes to an end. | |||
You only begin this ability with at least one visible enemy within your location. | |||
|cooldown = 8 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pummel}} | |||
{{Skill_detail | |||
|skill = Pummel | |||
|description = Pummel an arm with one of your hands | |||
|syntax = PUMMEL <target> [LEFT/RIGHT] | |||
|detail = As long as you possess a free hand, you may pummel an opponent's arm. This will deal | |||
blunt damage and inflict trauma to the arm in the process. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Palmforce}} | |||
{{Skill_detail | |||
|skill = Palmforce | |||
|description = Force an opponent to the floor | |||
|syntax = PALMFORCE <target> [STRIKE] | |||
|detail = By striking an opponent with an open palm, you can knock them solidly to the ground. | |||
You may choose to follow up with a strike after knocking your opponent to the ground. This is a | |||
channeled action, and if they remain upon the ground when it completes, you will strike them in the | |||
face and daze them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clawtwist}} | |||
{{Skill_detail | |||
|skill = Clawtwist | |||
|description = Form the claw to damage a harmed torso | |||
|syntax = CLAWTWIST <target> | |||
|detail = By shaping your fist into a claw, you can drive it into the torso of your opponent and | |||
twist the muscle and flesh of the abdominal wall. This will deal trauma to the torso and should it | |||
be broken, it will aggravate the wound and cause extra bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dislocate}} | |||
{{Skill_detail | |||
|skill = Dislocate | |||
|description = Dislocate an arm with a pop | |||
|syntax = DISLOCATE <target> <LEFT/RIGHT> ARM | |||
|detail = Move in close to your opponent and grab one of their arms in a tight grip. Once grasped, | |||
you will apply a practiced amount of force that will pop the arm right out of its socket. If the | |||
dislocation is not healed, eventually it will suffer permanent damage and become broken. | |||
While this deals no damage or trauma from the attack itself, it cannot be parried by your opponent. | |||
This skill has no effect upon a limb that is already damaged. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Twinpress}} | |||
{{Skill_detail | |||
|skill = Twinpress | |||
|description = Utilise two fingers to weaken the spirit | |||
|syntax = TWINPRESS <target> | |||
|detail = Thrust two fingers into your opponent in order to disrupt their spirit with a pulse from | |||
your own. This resonance will stiffen their limbs and cause a ripple of spasms through their | |||
muscles. While this deals no damage or trauma, it cannot be parried by your opponent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Direblow}} | |||
{{Skill_detail | |||
|skill = Direblow | |||
|description = A devastating blow with a rigid hand | |||
|syntax = DIREBLOW <target> | |||
|detail = By forming a rigid hand, you can deliver a deep and terrible blow to your opponent. This | |||
is a channeled action, and should it succeed, it will deliver a deep wound that will turn ordinary | |||
bleeding into deep bleeding. If it is interrupted by your own fault or other means, a weaker blow | |||
will occur that will leave behind a light wound that will slightly increase the amount of bleeding | |||
caused when bleeding occurs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wanekick}} | |||
{{Skill_detail | |||
|skill = Wanekick | |||
|description = A whip-like kick to the lower limbs | |||
|syntax = WANEKICK <target> [LEFT/RIGHT] | |||
|detail = Send a powerful waning kick towards the leg of your opponent, causing blunt damage while | |||
dealing trauma to that limb. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sunkick}} | |||
{{Skill_detail | |||
|skill = Sunkick | |||
|description = A whirling kick to the temple | |||
|syntax = SUNKICK <target> | |||
|detail = Make use of your feet and launch a spinning kick that strikes their head. This will leave | |||
them dizzy and stupid, and will deal trauma to the skull. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Risekick}} | |||
{{Skill_detail | |||
|skill = Risekick | |||
|description = Rise up with a kick to the chest | |||
|syntax = RISEKICK [target] | |||
|detail = If you have been tripped or otherwise fallen to the ground, you may rise up with a swing | |||
of your legs and use the momentum to deliver a kick to stomach. This will upset their balance and | |||
deliver a small amount of trauma to the torso. | |||
If you supply no target, then you can simply kick yourself up from the ground, regardless if you | |||
were tripped or not. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heelrush}} | |||
{{Skill_detail | |||
|skill = Heelrush | |||
|description = Three consecutive kicks to break limbs | |||
|syntax = HEELRUSH <target> <bodypart> | |||
|detail = Execute three consecutive kicks against an opponent, damaging the body part of choice in | |||
the process. You may not perform any action that utilises balance or equilibrium during this | |||
sequence, otherwise the attack will be interrupted. Each strike will deal more damage and trauma | |||
than the last, and the final hit will leave them stunned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Edgekick}} | |||
{{Skill_detail | |||
|skill = Edgekick | |||
|description = Thrust the edge of your foot into the throat | |||
|syntax = EDGEKICK <target> | |||
|detail = Thrust the solid edge of your foot into their throat, crippling their voice and leaving | |||
them unable to speak. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Anklepin}} | |||
{{Skill_detail | |||
|skill = Anklepin | |||
|description = Deliver a pinstrike to their ankle | |||
|syntax = ANKLEPIN <target> | |||
|detail = A sudden spiraling motion will allow you to deliver a low blow with precision, directly | |||
into their ankle. This will strain the ankle, causing trauma to both of their legs when they move | |||
between locations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Jawcrack}} | |||
{{Skill_detail | |||
|skill = Jawcrack | |||
|description = Aim for the jaw to make them stutter | |||
|syntax = JAWCRACK <target> | |||
|detail = Aim for your opponent's jaw and strike it with your chain. This heavy attack will make | |||
them stutter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Descent}} | |||
{{Skill_detail | |||
|skill = Descent | |||
|description = Allow gravity to let you strike their back | |||
|syntax = DESCENT <target> | |||
|detail = Aim your chain to strike their back by having the length of the chain wrap upon their | |||
shoulder and swing downwards into their spine. The pain inflicted will place a strain upon their | |||
back, dealing trauma to their torso when they stand up from the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wristlash}} | |||
{{Skill_detail | |||
|skill = Wristlash | |||
|description = Lash your opponents wrists | |||
|syntax = WRISTLASH <target> | |||
|detail = Lash your chain in such a manner that it will strike the wrist of your opponent, | |||
straining them from the impact. When that opponent parries an attack, it will cause trauma to both | |||
of their arms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rive}} | |||
{{Skill_detail | |||
|skill = Rive | |||
|description = Shred the flesh with your chain | |||
|syntax = RIVE <target> | |||
|detail = Coil your chain around your opponent, and then pull it back with a sharp yank to shred | |||
their flesh. This motion will deal some damage and cause them to bleed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Uprise}} | |||
{{Skill_detail | |||
|skill = Uprise | |||
|description = Flick your chain toward the head | |||
|syntax = UPRISE <target> | |||
|detail = Whip your chain toward your opponent's chin, snapping their head back and causing | |||
whiplash. This will cause damage to the head each time they sip an elixir. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whipburst}} | |||
{{Skill_detail | |||
|skill = Whipburst | |||
|description = A burst of flame with the tip of the chain | |||
|syntax = WHIPBURST <target> | |||
|detail = Send your chain directly at your target in order to whip them. If used in tandem with the | |||
Hackles ability, then the tip will burst into flame upon contact and deal fire damage instead. | |||
Please see AB ZEAL HACKLES for more information on the Hackles ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits