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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Victimise |Inept |0 |Torment your foes with stray sorcery. }} | {{SkillTableRow |Victimise |Inept |0 |Torment your foes with stray sorcery. }} | ||
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{{SkillHeader}} | {{SkillHeader}} | ||
== Runes == | ====Runes==== | ||
{{SkillTableRow |Runes |Inept |0 |Sketch magical runes upon your surroundings. }} | {{SkillTableRow |Runes |Inept |0 |Sketch magical runes upon your surroundings. }} | ||
{{SkillTableRow |Observation |Inept |0 |Detect those who trespass upon its location. }} | {{SkillTableRow |Observation |Inept |0 |Detect those who trespass upon its location. }} | ||
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{{SkillTableRow |Clarity |Mythical |66 |A mark of eldritch mastery. }} | {{SkillTableRow |Clarity |Mythical |66 |A mark of eldritch mastery. }} | ||
|} | |} | ||
{{Anchor|Victimise}} | |||
{{Skill_detail | |||
|skill = Victimise | |||
|description = Torment your foes with stray sorcery | |||
|syntax = | |||
|detail = Usage: UNLEASH VICTIMISE <target 1> [target 2] [target 3] [target 4] | |||
Unleash a wave of energy upon your foes that can strike a given target or targets up to four times. | |||
You can choose a target for each wave, if you so like. For any remaining waves with no target, they | |||
will strike your last hit mark. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Geminate}} | |||
{{Skill_detail | |||
|skill = Geminate | |||
|description = A protective simulacrum | |||
|syntax = UNLEASH GEMINATE [target] | |||
|detail = Enact a ritual that summons a sanguine simulacrum as a reflection of a target. Each time | |||
you enact this ritual, the ability will consume a charge that will take time to recover. Only one | |||
charge may recover at a time. Once you use three charges, you will be unable to cast any further | |||
simulacrums. | |||
|cooldown = 15 seconds per | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Panoply}} | |||
{{Skill_detail | |||
|skill = Panoply | |||
|description = Gird yourself by arcane aegis | |||
|syntax = UNLEASH PANOPLY | |||
|detail = Free the ambient elements from their bonds and commandeer them to create a protective | |||
encasement around your body, helping you resist blunt and cutting damage. | |||
The strength of the damage resistance offered by this ability will increase the more you learn in | |||
Esoterica. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ascend}} | |||
{{Skill_detail | |||
|skill = Ascend | |||
|description = Claim the skies as part of your domain | |||
|syntax = UNLEASH ASCEND LAND | |||
|detail = Unleash a ritual invocation of flight, allowing you to ascend to the skies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Besmirch}} | |||
{{Skill_detail | |||
|skill = Besmirch | |||
|description = Stain your foe's flesh with the mark of a target | |||
|syntax = UNLEASH BESMIRCH <target> <SKULL/ORB/SQUARE/TRIANGLE/STAR> | |||
|detail = Mark someone as a ritual sacrifice, making them visible across the battlefield for some | |||
time. The target can then be targetted using the name of the symbol marking them. You can only have | |||
one marker in existence at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Indulge}} | |||
{{Skill_detail | |||
|skill = Indulge | |||
|description = Revel in your own superiority | |||
|syntax = | |||
|detail = Usage: UNLEASH INDULGE <10-1000> | |||
Indulge in your mastery of occultic forces and arcane ritual, replenishing your mind at the cost of | |||
mental stability. This will deplete your willpower proportional to how much mana you choose to | |||
recover. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Forestall}} | |||
{{Skill_detail | |||
|skill = Forestall | |||
|description = None shall threaten the purity of your humours | |||
|syntax = UNLEASH FORESTALL | |||
|detail = Secure invisible arcane wards to your form, granting you a 2% chance to turn aside venoms | |||
used by your opponent. If you are channeling a skill or action, then this chance is increased to | |||
20%. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Illusion}} | |||
{{Skill_detail | |||
|skill = Illusion | |||
|description = Call forth an illusory image of your own creation | |||
|syntax = UNLEASH ILLUSION <illusion> UNLEASH ILLUSION AT <target> <illusion> | |||
|detail = A mainstay of ritualists everywhere, simple illusions can astound your allies and | |||
confound your enemies. | |||
Note: You can add a new line into your illusion by using the tag $nl within the text, however you | |||
may only do this once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Proscribe}} | |||
{{Skill_detail | |||
|skill = Proscribe | |||
|description = Magic is yours to dismiss at will | |||
|syntax = UNLEASH PROSCRIBE HERE UNLEASH PROSCRIBE <aegis> <symbol> UNLEASH PROSCRIBE | |||
<symbol> | |||
|detail = Undo the spellwork that has left any lingering effects in a location. This will not | |||
dispel symbols unless they are specifically targetted, and dispelling your own runes will not | |||
consume your equilibrium. | |||
It will also dispel any bodily emanations that has been cast by you within the world at large. | |||
You can also cast the dispel upon an aegis to remove the specified symbol from it, though the | |||
protective magic of the aegis will make this process take some time. | |||
Note: a symbol is any glyph or rune. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Acumen}} | |||
{{Skill_detail | |||
|skill = Acumen | |||
|description = Empower your boar tattoo with ritual energy | |||
|syntax = UNLEASH ACUMEN [target] | |||
|detail = Enact a ritual that will imbue your boar tattoo with occultic energies, boosting its | |||
effects upon your health regeneration. You can additionally supply a target to give someone else | |||
this benefit. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ensorcell}} | |||
{{Skill_detail | |||
|skill = Ensorcell | |||
|description = Empower an arcane aegis with your ritualism | |||
|syntax = UNLEASH ENSORCELL <aegis> | |||
|detail = An aegis typically needs to be attuned to the land so that it can draw upon the mana it | |||
needs to operate its defences - but a mage has ways around this. By giving it a constant supply of | |||
mana from your own reserves, you can have the aegis' defences work wherever you happen to be | |||
holding it. This is a channeled operation and most other actions will interrupt the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Embellish}} | |||
{{Skill_detail | |||
|skill = Embellish | |||
|description = Weave colour into your illusions | |||
|syntax = | |||
|detail = Syntax: UNLEASH ILLUSION [AT <target>] COLOUR:<colour> <text> | |||
Add some flair to your ritualism with illusions presented in vivid colour. There is an increase in | |||
equilibrium cost for this effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alluvion}} | |||
{{Skill_detail | |||
|skill = Alluvion | |||
|description = Push them away with a tide of blood | |||
|syntax = UNLEASH ALLUVION <direction> | |||
|detail = You may impel droplets of blood to create a river of force, constantly pushing anyone | |||
present up to five rooms away in a line. There is a delay between each movement push. | |||
This spell is negated by the density defense, though the presence of one of your clarity glyphs in | |||
the target's room will give it a chance to bypass this. | |||
The effect will end after a short duration, or if the rift it creates is destroyed by being | |||
attacked. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sozedeti}} | |||
{{Skill_detail | |||
|skill = Sozedeti | |||
|description = The power of a high ritualist | |||
|syntax = | |||
|detail = Syntax: UNLEASH GEMINATE [3-10 seconds] | |||
This ability adds the extra functionality of having a geminated reflection appear after a delay to | |||
the Geminate skill. | |||
Please see AB ESOTERICA GEMINATE for more information on this skill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Egress}} | |||
{{Skill_detail | |||
|skill = Egress | |||
|description = A skyward retreat beyond barriers and reach | |||
|syntax = UNLEASH EGRESS <dir> | |||
|detail = A refined version of an amateur ritual, you can position yourself to fly in a direction | |||
of your choice, taking you into the skies above the room in your targeted direction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mania}} | |||
{{Skill_detail | |||
|skill = Mania | |||
|description = Mass hysteria | |||
|syntax = UNLEASH MANIA <illusion> UNLEASH MANIA ON AEGIS <illusion> | |||
|detail = Manifest mass hysteria by unleashing a ritual of unsettling energy. Anyone who enters a | |||
room with such mania attached to it will see the illusion upon entry. Only a single illusion may | |||
reign in the room, and subsequent casts will overwrite the previous. | |||
Such mania can also be attached to an attuned crystal aegis, where it will persist forever or until | |||
dispelled. It will only be shown to targets of the aegis in this situation. | |||
Spells like Proscribe and Dispel can be used to clear the illusion prematurely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shadebind}} | |||
{{Skill_detail | |||
|skill = Shadebind | |||
|description = Bind an opponent in shade, obscuring vision | |||
|syntax = | |||
|detail = Usage: UNLEASH SHADEBIND <target 1> <target 2> <target 3> | |||
Unleash a living tendrils of shade to wrap around the head and obscure their eyesight. The shade | |||
will make it difficult to see, lowering their physical accuracy by 15% for a short duration. | |||
You must target exactly three people with this spell, no more or less. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blear}} | |||
{{Skill_detail | |||
|skill = Blear | |||
|description = Blear their eyes with a haze of misty blood | |||
|syntax = UNLEASH BLEAR | |||
|detail = Unleash the power of a blearing ritual that will mask the presence of all in your | |||
location. Such an illusion will not prevent anyone from attacking others should they know they are | |||
there. Abilities like Dispel or Proscribe can remove effects like this. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attunement}} | |||
{{Skill_detail | |||
|skill = Attunement | |||
|description = Bind an aegis within your city | |||
|syntax = ATTUNE AEGIS HERE DAMPEN AEGIS CEDE AEGIS <org> | |||
|detail = In an impressive feat of spellcraft, you can attach a crystal aegis to the land around | |||
you. By attuning it to the leylines that course all throughout the continent, you can keep the | |||
aegis permanently supplied with the energy it needs to keep its defences activated. Such an act | |||
takes a considerable length of time, and requires your utmost concentration. Once attuned in place, | |||
the aegis cannot be moved. You cannot attune an aegis to a room if there is another attuned aegis | |||
already placed within a two-room distance. | |||
An attuned aegis will only have four of its glyphs activated when set up in this state. Within a | |||
city, the help of its pylon can further increase it to all six. During a period of stable activity | |||
of the leylines however, an attuned aegis will become dormant due to a lack of energy. Please see | |||
AB REFINING FLUXATIONS for more information. | |||
To remove an aegis, you can focus on dampening its connection to the leylines. This act will take a | |||
much shorter time than attuning, but your utmost concentration is still required. As a mage, you | |||
can perform this feat significantly faster than the Survival skill equivalent. Once completed, the | |||
crystal aegis will shatter into pieces, destroying it completely. | |||
You can also cede ownership of an aegis to any organisation, so long as the aegis has been attuned | |||
upon a location that belongs to that organisation. Once the ownership has been ceded, the aegis | |||
will instead attack enemies of that organisation, instead of your personal enemies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Runes}} | |||
{{Skill_detail | |||
|skill = Runes | |||
|description = Sketch magical runes upon your surroundings | |||
|syntax = | |||
|detail = Runes are eldritch symbols sketched through the air with gem dust and infused with mana. | |||
Each rune has a different effect depending on the runic script sketched and the gem dust used to | |||
create it. | |||
There are currently two types of runes: persistent runes, and triggered runes. Persistent runes | |||
will last for a short duration and impose a constant effect upon their location, until they fade | |||
from their magic being depleted. Triggered runes will hang in the air until an enemy of yours | |||
enters the location, at which point their effect will trigger and the rune will dissipate as its | |||
magic depletes. The clarity defence will protect an enemy from being affected by most triggered | |||
runes. | |||
Each room can only contain two runes, for any more than that would cause the magics to disrupt each | |||
other. Both runes must be different. | |||
Runes can additionally be sketched onto the facet of a crystal aegis, instead of in the air. When | |||
upon an aegis, runes will be permanently powered and no longer fade. Some runes may have a | |||
different effect when upon an aegis. An aegis can exist alongside runes sketched in the room. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Observation}} | |||
{{Skill_detail | |||
|skill = Observation | |||
|description = Detect those who trespass upon its location | |||
|syntax = SKETCH OBSERVATION SKETCH OBSERVATION ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The observation rune will alert you when it is triggered, informing you of the location and who did | |||
it. | |||
If sketched onto an attuned aegis, this rune will alert the owner of the aegis when a caravan | |||
passes through its location (HELP PRODUCTION). | |||
If sketched onto an attuned aegis that also has its ownership set to an organisation, the | |||
observation rune will instead make an alert over that organisation's channel. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust | |||
}} | |||
{{Anchor|Portal}} | |||
{{Skill_detail | |||
|skill = Portal | |||
|description = Journey vast distances with runic symbology | |||
|syntax = SKETCH PORTAL <target> SKETCH PORTAL ONTO <aegis> | |||
|detail = | |||
Type: Persistent (room), Triggered (aegis) | |||
Sketch the outline of a portal and it will open soon after, leading between you and your target. | |||
If sketched onto an aegis, the portal rune will attack the limbs of your enemy, crippling one at | |||
random. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust | |||
}} | |||
{{Anchor|Destruction}} | |||
{{Skill_detail | |||
|skill = Destruction | |||
|description = Unleash arcane mayhem upon them | |||
|syntax = SKETCH DESTRUCTION SKETCH DESTRUCTION ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The destruction rune will attack the physical form of your enemy with spears of terrible energy, | |||
damaging their health. | |||
|cooldown = | |||
|target = | |||
|required = 1 ruby dust | |||
}} | |||
{{Anchor|Irritation}} | |||
{{Skill_detail | |||
|skill = Irritation | |||
|description = Irritation made real | |||
|syntax = SKETCH IRRITATION SKETCH IRRITATION ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The irritation rune will attack your enemy with a maddening rash that gives them the itchy | |||
affliction. | |||
|cooldown = | |||
|target = | |||
|required = 2 topaz dust | |||
}} | |||
{{Anchor|Addling}} | |||
{{Skill_detail | |||
|skill = Addling | |||
|description = Eat away at the bonds of their sanity | |||
|syntax = SKETCH ADDLING SKETCH ADDLING ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The addling rune will corrupt the mind of your enemy, afflicting them with dementia. This rune will | |||
work regardless of the clarity defence, and will strip the defence from your target. | |||
If sketched onto an aegis, the addling rune will always be the first rune to fire. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust, 1 emerald dust | |||
}} | |||
{{Anchor|Entrapment}} | |||
{{Skill_detail | |||
|skill = Entrapment | |||
|description = A rune of entrapment | |||
|syntax = SKETCH ENTRAPMENT SKETCH ENTRAPMENT ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The entrapment rune will send magical ropes to entangle your enemy. | |||
|cooldown = | |||
|target = | |||
|required = 2 ruby dust | |||
}} | |||
{{Anchor|Slumber}} | |||
{{Skill_detail | |||
|skill = Slumber | |||
|description = A rune of somnolent influence | |||
|syntax = SKETCH SLUMBER SKETCH SLUMBER ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The slumber rune will instill a lulling drowsiness into your enemy as it attempts to put them into | |||
a deep sleep. | |||
If sketched onto an aegis, the slumber rune will always be the last rune to fire. | |||
|cooldown = | |||
|target = | |||
|required = 1 diamond dust | |||
}} | |||
{{Anchor|Arrogance}} | |||
{{Skill_detail | |||
|skill = Arrogance | |||
|description = Symbolic arrogance | |||
|syntax = SKETCH ARROGANCE SKETCH ARROGANCE ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The rune of arrogance will bolster your own pride, giving you the egocentric affliction. | |||
|cooldown = | |||
|target = | |||
|required = 1 emerald dust, 1 ruby dust | |||
}} | |||
{{Anchor|Leaching}} | |||
{{Skill_detail | |||
|skill = Leaching | |||
|description = Feed upon the mana of your victims | |||
|syntax = SKETCH LEACHING SKETCH LEACHING ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
This powerful glyph will draw upon the mental strength of your enemies, draining mana from them. | |||
|cooldown = | |||
|target = | |||
|required = 2 emerald dust, 1 ruby dust | |||
}} | |||
{{Anchor|Gravity}} | |||
{{Skill_detail | |||
|skill = Gravity | |||
|description = Tear down the skies | |||
|syntax = SKETCH GRAVITY SKETCH GRAVITY ONTO <aegis> | |||
|detail = | |||
Type: Triggered | |||
The rune of gravity will pull anybody above the ground elevation back to earth after a short delay. | |||
This affects everybody into the room, regardless of enemy status. | |||
After a period of time, the rune will fade on its own if not sketched on an aegis. | |||
|cooldown = | |||
|target = | |||
|required = 1 topaz dust, 2 emerald dust | |||
}} | |||
{{Anchor|Clarity}} | |||
{{Skill_detail | |||
|skill = Clarity | |||
|description = A mark of eldritch mastery | |||
|syntax = SKETCH CLARITY SKETCH CLARITY ONTO <aegis> | |||
|detail = | |||
Type: Persistent | |||
This powerful glyph will empower your spells while you stand in its presence, concentrating | |||
unrefined magic into a deadlier form. Your arcane-sourced spells will do 15% more damage, while ALL | |||
mana costs will be increased by 25%. Only the creator of this glyph will be affected by it. | |||
After a period of time, the glyph will fade on its own if not sketched on an aegis. | |||
|cooldown = | |||
|target = Players only | |||
|required = 1 topaz dust, 1 diamond dust | |||
}} |
edits