Difference between revisions of "Corpus (skill)"

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The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
{{SkillHeader}}
{{SkillHeader}}
== Abilities ==
{{SkillTableRow |Feed |Inept |0 |Drain the blood of the innocent. }}
{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }}
{{SkillTableRow |Earthmeld |Inept |0 |Steal the healing powers of the earth. }}
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }}
{{SkillTableRow |Frenzy |Inept |0 |Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Chill |Novice |0 |Fill your foe with the chill of death. }}
{{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }}
{{SkillTableRow |Nightsight |Novice |50 |A vampire's natural element. }}
{{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }}
{{SkillTableRow |Elusion |Apprentice |0 |Avoid physical attacks. }}
{{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }}
{{SkillTableRow |Hide |Apprentice |33 |Conceal yourself. }}
{{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }}
{{SkillTableRow |Masquerade |Capable |0 |Lion among the lambs. }}
{{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }}
{{SkillTableRow |WolfForm |Capable |33 |Assume the body of the wolf. }}
{{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }}
{{SkillTableRow |Stalking |Capable |66 |The silence of death. }}
{{SkillTableRow |Stalking|Capable|66|The silence of death. }}
{{SkillTableRow |Deadbreath |Adept |0 |Spew forth the air in your undead lungs. }}
{{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }}
{{SkillTableRow |Clotting |Adept |33 |Reduce the level of your bleeding. }}
{{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }}
{{SkillTableRow |Catching |Adept |66 |Inhuman reflexes. }}
{{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }}
{{SkillTableRow |Clawing |Skilled |0 |Viciously rend open that annoying mortal's flesh. }}
{{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }}
{{SkillTableRow |Fortify |Skilled |33 |Harden your flesh against trauma. }}
{{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }}
{{SkillTableRow |BatForm |Skilled |66 |Become the form of fear. }}
{{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }}
{{SkillTableRow |Celerity |Gifted |0 |Supernatural swiftness. }}
{{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }}
{{SkillTableRow |Blocking |Gifted |33 |Thwart your food's escape. }}
{{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }}
{{SkillTableRow |Sunder |Gifted |66 |Destroy the shields of your foe. }}
{{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }}
{{SkillTableRow |Mistform |Expert |0 |Assume your ethereal form. }}
{{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }}
{{SkillTableRow |Mending |Expert |33 |Repair the damage to your corpse. }}
{{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }}
{{SkillTableRow |Lifescent |Expert |66 |Detect nearby movement of mortals. }}
{{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }}
{{SkillTableRow |Warding |Virtuoso |0 |Steel your body against magical assault. }}
{{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }}
{{SkillTableRow |Veil |Virtuoso |33 |A concealing veil of shadow. }}
{{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }}
{{SkillTableRow |Envenom |Virtuoso |66 |Coat a weapon in venoms. }}
{{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }}
{{SkillTableRow |Gash |Virtuoso |66 |Gash an opponent with a mighty two-handed blade. }}
{{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }}
{{SkillTableRow |Fling |Fabled |0 |Heave annoying mortals into the air. }}
{{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }}
{{SkillTableRow |Entomb |Fabled |33 |Retreating into the grave. }}
{{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }}
{{SkillTableRow |Deathlink |Fabled |66 |Strengthen your tie to the grave. }}
{{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }}
{{SkillTableRow |Potence |Mythical |0 |Supernatural strength. }}
{{SkillTableRow |Potence|Mythical|0|Supernatural strength. }}
{{SkillTableRow |Eminence |Mythical |25 |Draw forth your vampiric eminence. }}
{{SkillTableRow |Fade|Mythical|33|Evade those who seek to harm you. }}
{{SkillTableRow |Fade |Mythical |50 |Evade those who seek to harm you. }}
{{SkillTableRow |Reconstruct|Mythical|66|Reanimate withered limbs. }}
{{SkillTableRow |Reconstruct |Mythical |75 |Reanimate withered limbs. }}
{{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }}
{{SkillTableRow |Purify |Transcendent |0 |Drive out the toxins in your blood. }}
|}
|}
{{AB
{{Anchor|Feed}}
|skillname = Feed
{{Skill_detail
|skill = Feed
|description = Drain the blood of the innocent
|syntax = FEED <target or corpse>
|syntax = FEED <target or corpse>
|description =  
|detail = Fresh blood of the living is a delectable resource for one of the Sanguine. Providing  
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't  
they aren't protected against your fangs, you can feed upon a hapless victim as long as they are  
protected against your fangs, you can feed upon a hapless victim as long as they are either prone  
either prone or suffering from paresis. This will regenerate your blood reserves, but also drain  
or suffering from a physical affliction. This will regenerate your blood reserves, but also drain  
them of theirs.
them of theirs.


Look at HELP TYPES for more information on what is regarded as a physical affliction.
Look at HELP TYPES for more information on what is regarded as a physical affliction.


|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Earthmeld}}
{{AB
{{Skill_detail
|skillname = Earthmeld
|skill = Earthmeld
|description = Steal the healing powers of the earth
|syntax = EARTHMELD and RISE
|syntax = EARTHMELD and RISE
|description =  
|detail = You may merge with the soil underfoot and enter a sleeping state in which you will  
You may merge with the soil underfoot and enter a sleeping state in which you will recover health  
recover health at an increased rate. The earth will keep you protected from the sun and from  
at an increased rate. The earth will keep you protected from the sun and from roaming monsters  
roaming monsters while you heal. You must rise once you are ready to return above ground.
while you heal. You must rise once you are ready to return above ground.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Frenzy}}
{{AB
{{Skill_detail
|skillname = Frenzy
|skill = Frenzy
|description = Attack in a frenzy of bloodlust
|syntax = FRENZY <target>
|syntax = FRENZY <target>
|description =  
|detail = The basic attack of the Sanguine - batter your victim in a series of frenzied blows and  
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly  
briefly stun them. The more you learn in Corpus, the greater strength your frenzy will possess  
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against  
against another player.
another player.


This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's  
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's  
body.
body.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Chill}}
{{AB
{{Skill_detail
|skillname = Chill
|skill = Chill
|description = Fill your foe with the chill of death
|syntax = CHILL <target>
|syntax = CHILL <target>
|description = Blood cost: 10
|detail = Blood cost: 10


Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one  
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one  
stage.
stage.
 
|cooldown =
|target = Players only
|required =
}}
}}
 
{{Anchor|Nightsight}}
{{AB
{{Skill_detail
|skillname = Nightsight
|skill = Nightsight
|description = A vampire's natural element
|syntax = NIGHTSIGHT
|syntax = NIGHTSIGHT
|description =  
|detail = Sharpen your vampiric sight and pierce the night with your keen eyes.
Sharpen your vampiric sight and pierce the night with your keen eyes.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Elusion}}
{{AB
{{Skill_detail
|skillname = Elusion
|skill = Elusion
|description = Avoid physical attacks
|syntax = ELUSION [OFF]
|syntax = ELUSION [OFF]
|description =  
|detail = The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you  
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase  
can increase your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more  
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.
information.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Hide}}
{{AB
{{Skill_detail
|skillname = Hide
|skill = Hide
|description = Conceal yourself
|syntax = HIDE and EMERGE
|syntax = HIDE and EMERGE
|description =  
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You  
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge  
may emerge if you wish to reveal yourself and cease to hide.
if you wish to reveal yourself and cease to hide.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Masquerade}}
{{AB
{{Skill_detail
|skillname = Masquerade
|skill = Masquerade
|description = Lion among the lambs
|syntax = MASQUERADE [OFF]
|syntax = MASQUERADE [OFF]
|description = Blood cost: 100
|detail = Blood cost: 100


Additional syntax: DESCRIBE MASQUERADED SELF <description>
Additional syntax: DESCRIBE MASQUERADED SELF <description>
Line 118: Line 138:
the outward signs of your vampiric nature. You may describe how you appear in this state as an  
the outward signs of your vampiric nature. You may describe how you appear in this state as an  
alternate to your general description.
alternate to your general description.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|WolfForm}}
{{AB
{{Skill_detail
|skillname = WolfForm
|skill = WolfForm
|description = Assume the body of the wolf
|syntax = BECOME WOLF and REVERT
|syntax = BECOME WOLF and REVERT
|description = Blood cost: 400
|detail = Blood cost: 400


Additional syntax: DASH <direction>
Additional syntax: DASH <direction>
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The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited  
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited  
in this form, but you will be able to DASH in a direction and will be protected from the sun.
in this form, but you will be able to DASH in a direction and will be protected from the sun.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Stalking}}
{{AB
{{Skill_detail
|skillname = Stalking
|skill = Stalking
|description = The silence of death
|syntax = STALK
|syntax = STALK
|description = Blood cost: 300
|detail = Blood cost: 300


During the night, you may stalk the shadows and become unseen when you move about. At dawn, the  
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the  
shadows will fade and you will no longer be able to stalk.
shadows will fade and you will no longer be able to stalk.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Deadbreath}}
{{AB
{{Skill_detail
|skillname = Deadbreath
|skill = Deadbreath
|description = Spew forth the air in your undead lungs
|syntax = BREATHE <target>
|syntax = BREATHE <target>
|description =  
|detail = Summon the tainted remains within your withered lungs, and direct a poisoned stream of  
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your  
air at your target. This will rot the fang barrier defence and leave them with slick skin.
target. This will rot the fang barrier defence and leave them with slick skin.
|cooldown =
 
|target =
|required =
}}
}}
{{Anchor|Clotting}}
{{Skill_detail
|skill = Clotting
|description = Reduce the level of your bleeding
|syntax =
|detail = Syntax: CLOT [#]


{{AB
|skillname = Clotting
|syntax = CLOT [#]
|description =
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify  
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify  
how many times you wish to clot if need be. If you input no amount, then you will try and clot away  
how many times you wish to clot if need be. If you input no amount, then you will try and clot away  
20 bleeding by default.
20 bleeding by default.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Catching}}
{{AB
{{Skill_detail
|skillname = Catching
|skill = Catching
|description = Inhuman reflexes
|syntax = CATCHING [OFF]
|syntax = CATCHING [OFF]
|description =  
|detail = With this ability active, you have a chance to snatch arrows from the air before they  
With this ability active, you have a chance to snatch arrows from the air before they strike you.  
strike you. There is an endurance upkeep associated with this ability in order to maintain your  
There is an endurance upkeep associated with this ability in order to maintain your focus.
focus.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Clawing}}
{{AB
{{Skill_detail
|skillname = Clawing
|skill = Clawing
|description = Viciously rend open that annoying mortal's flesh
|syntax = CLAW <target>
|syntax = CLAW <target>
|description =  
|detail = Slash across their chest with powerful claws opening a bleeding wound and rending the  
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the  
flesh. If the flesh is already rended, then you will cause additional bleeding.
flesh is already rended, then you will cause additional bleeding.


|cooldown =
|target = Players only
|required =
}}
}}
 
{{Anchor|Fortify}}
{{AB
{{Skill_detail
|skillname = Fortify
|skill = Fortify
|description = Harden your flesh against trauma
|syntax = FORTIFY
|syntax = FORTIFY
|description = Blood cost: 200
|detail = Blood cost: 200


Your supernatural nature allows you to fortify your body against physical attacks, reducing the  
Your supernatural nature allows you to fortify your body against physical attacks, reducing the  
damage you take from both cutting and blunt damage types. This will grow in potency the more you  
damage you take from both cutting and blunt damage types as though you are wearing additional
learn in Corpus.
armour.


This bonus armour will become weaker the less blood you have.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|BatForm}}
{{AB
{{Skill_detail
|skillname = BatForm
|skill = BatForm
|description = Become the form of fear
|syntax = BECOME BAT and REVERT
|syntax = BECOME BAT and REVERT
|description = Blood cost: 400
|detail = Blood cost: 400


Additional syntax: FLY and LAND
Additional syntax: FLY and LAND
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You can now reform your body into that of a bat. Your actions will be limited in this form, but you  
You can now reform your body into that of a bat. Your actions will be limited in this form, but you  
will be immune to the sun and will be able to FLY if you so choose.
will be immune to the sun and will be able to FLY if you so choose.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Celerity}}
{{AB
{{Skill_detail
|skillname = Celerity
|skill = Celerity
|description = Supernatural swiftness
|syntax = CELERITY
|syntax = CELERITY
|description = Blood cost: 150
|detail = Blood cost: 150


This will half the time it takes for your movement limit to be reset, allowing you to move about  
This will half the time it takes for your movement limit to be reset, allowing you to move about  
the land considerably faster.
the land considerably faster.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Blocking}}
{{AB
{{Skill_detail
|skillname = Blocking
|skill = Blocking
|description = Thwart your food's escape
|syntax = BLOCK <direction> and UNBLOCK
|syntax = BLOCK <direction> and UNBLOCK
|description =  
|detail = Move into a position that blocks others from leaving your location should they attempt to  
Move into a position that blocks others from leaving your location should they attempt to leave,  
leave, providing you are not incapacited. Should you move, you will cease to block.
providing you are not incapacited. Should you move, you will cease to block.
|cooldown =
 
|target = Players only
|required =
}}
}}
{{Anchor|Sunder}}
{{Skill_detail
|skill = Sunder
|description = Destroy the shields of your foe
|syntax =
|detail = This ability is passive.


{{AB
|skillname = Sunder
|syntax = This ability is passive.
|description =
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault  
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault  
will shatter their shield in a single blow.
will shatter their shield in a single blow.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Mistform}}
{{AB
{{Skill_detail
|skillname = Mistform
|skill = Mistform
|description = Assume your ethereal form
|syntax = MISTFORM
|syntax = MISTFORM
|description =  
|detail = Normally only obtainable through death, you can now shed your corporeal body and assume  
Normally only obtainable through death, you can now shed your corporeal body and assume your  
your ethereal form. While in this form you will be immune to most attacks and the effects of  
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight,  
sunlight, but your actions will be limited. To return to your corporeal form, you must either  
but your actions will be limited. To return to your corporeal form, you must either return to your  
return to your coffin or merge with the soil where you may slowly reassemble a physical form.
coffin or merge with the soil where you may slowly reassemble a physical form.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Mending}}
{{AB
{{Skill_detail
|skillname = Mending
|skill = Mending
|description = Repair the damage to your corpse
|syntax = MEND
|syntax = MEND
|description = Blood cost: 300
|detail = Blood cost: 300


At the cost of some of your blood, this ability lets you repair a large quantity of damage done to  
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to  
your body. It will become stronger the less blood you have. There is a short cooldown after using
your body.
this ability.
 
The amount of health this skill will heal will increase with the less blood you have.


|cooldown = 25 seconds
|target =
|required =
}}
}}
 
{{Anchor|Lifescent}}
{{AB
{{Skill_detail
|skillname = Lifescent
|skill = Lifescent
|description = Detect nearby movement of mortals
|syntax = LIFESCENT [OFF]
|syntax = LIFESCENT [OFF]
|description = Blood cost: 200
|detail = Blood cost: 200


Your keen scent of smell allows you to detect when potential prey are nearby. This ability will  
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will  
only last a limited amount of time before the effects will fade.
only last a limited amount of time before the effects will fade.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Warding}}
{{AB
{{Skill_detail
|skillname = Warding
|skill = Warding
|description = Steel your body against magical assault
|syntax = WARD
|syntax = WARD
|description = Blood cost: 200
|detail = Blood cost: 200


Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that  
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that  
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in  
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in  
Corpus.
Corpus.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Veil}}
{{AB
{{Skill_detail
|skillname = Veil
|skill = Veil
|description = A concealing veil of shadow
|syntax = VEIL
|syntax = VEIL
|description = Blood cost: 50
|detail = Blood cost: 50


Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Envenom}}
{{AB
{{Skill_detail
|skillname = Envenom
|skill = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
|description = Coat a weapon in venoms
|description =        WIPE <weapon>
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>       WIPE <weapon>  
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits  
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,  
somebody, one venom will poison your opponent, and disappear from the weapon.
one venom will poison your opponent, and disappear from the weapon.
   
   
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
Line 296: Line 368:
   
   
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Gash}}
{{AB
{{Skill_detail
|skillname = Gash
|skill = Gash
|description = Gash an opponent with a mighty two-handed blade
|syntax = GASH <target> [LIGHTLY]
|syntax = GASH <target> [LIGHTLY]
|description =  
|detail = While wielding a two-handed blade, you can strike at another and gouge them open with the  
While wielding a two-handed blade, you can strike at another and gouge them open with the cold  
cold taste of metal. This will poison them if there is any venom upon the blade, and will deal more  
taste of metal. This will poison them if there is any venom upon the blade, and will deal more  
damage than a normal weapon slash.
damage than a normal weapon slash.


You can also choose to gash them lightly to perform a quicker attack, however your damage will be  
You can also choose to gash them lightly if you wish. This will reduce the damage you deal, but it
reduced.
will be quicker and can be performed while one of your arms is crippled.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Fling}}
{{AB
{{Skill_detail
|skillname = Fling
|skill = Fling
|description = Heave annoying mortals into the air
|syntax = FLING <target>
|syntax = FLING <target>
|description =  
|detail = While mounted, you may ride up to someone and use the momentum of your steed with your  
While mounted, you may ride up to someone and use the momentum of your steed with your own  
own supernatural strength to fling them into the air. This will either slam them into the ceiling  
supernatural strength to fling them into the air. This will either slam them into the ceiling above  
above or send them sailing into the sky.
or send them sailing into the sky.


Gravity will become a natural ally when making use of this skill, assuming they cannot fly.
Gravity will become a natural ally when making use of this skill, assuming they cannot fly.


|cooldown = 30 seconds
|target = Players only
|required =
}}
}}
{{Anchor|Entomb}}
{{Skill_detail
|skill = Entomb
|description = Retreating into the grave
|syntax =
|detail = Syntax: BURY COFFIN, ENTOMB, and RISE


{{AB
|skillname = Entomb
|syntax = BURY COFFIN, ENTOMB, and RISE
|description =
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a  
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a  
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to  
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to  
Line 336: Line 417:
body much faster than earthmelding does. When you are ready to return to the land above, you can  
body much faster than earthmelding does. When you are ready to return to the land above, you can  
then rise.
then rise.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Deathlink}}
{{AB
{{Skill_detail
|skillname = Deathlink
|skill = Deathlink
|description = Strengthen your tie to the grave
|syntax = DEATHLINK
|syntax = DEATHLINK
|description = Blood cost: 1000
|detail = Blood cost: 1000


To be able to use this ability, you must first have a buried coffin. Once you are standing atop it,  
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it,  
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anywhere on the continent rather than being limited to the local area. The strengthened bond that  
anywhere on the continent rather than being limited to the local area. The strengthened bond that  
you form will break should you entomb from a distant location.
you form will break should you entomb from a distant location.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Potence}}
{{AB
{{Skill_detail
|skillname = Potence
|skill = Potence
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY>
|description = Supernatural strength
|description = Blood cost: 250
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY/WISDOM>
|detail = Blood cost: 250


Your control over your body is such that you can use the potent force of your blood to empower your  
Your control over your body is such that you can use the potent force of your blood to empower your  
physical form, granting you an additional point in a stat of your choice.
physical form, granting you an additional point in a stat of your choice.
|cooldown =
|target =
|required =
}}
{{Anchor|Eminence}}
{{Skill_detail
|skill = Eminence
|description = Draw forth your vampiric eminence
|syntax = EMINENCE <BALANCE/EQUILIBRIUM/DAMAGE>
|detail = Blood cost: 500
Only those who have reached the peak of the vampiric form can call forth their eminence. This
ability will allow you to switch your body enhancement between equilibrium, balance, and damage at
will, providing you have selected one for enhancement already.


For more information on enhancements, please see AB HUNTING ENHANCEMENT.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Fade}}
{{AB
{{Skill_detail
|skillname = Fade
|skill = Fade
|description = Evade those who seek to harm you
|syntax = FADE <direction>
|syntax = FADE <direction>
|description =  
|detail = You now possess the ability to fade away from your location, evading certain triggers and  
You now possess the ability to fade away from your location, evading certain triggers and traps and  
traps and bypassing those that might prevent you from leaving. Anyone following you will be lost,  
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those  
and those that see you fade will not know what direction you left in.
that see you fade will not know what direction you left in.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Reconstruct}}
{{AB
{{Skill_detail
|skillname = Reconstruct
|skill = Reconstruct
|description = Reanimate withered limbs
|syntax = RECONSTRUCT <body part>
|syntax = RECONSTRUCT <body part>
|description = Blood cost: 200
|detail = Blood cost: 200


Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it  
Reconstruct a broken body part through force of will and blood, healing 6% trauma and restoring it  
toward its original form. You may heal the head, torso, left/right arm, or left/right leg.
toward its original form. You may heal the head, torso, left/right arm, or left/right leg.


There is a cooldown upon use where upon you may not use it again so soon.
This will only work while the limb is either broken or mangled.


|cooldown = 50 seconds
|target =
|required =
}}
}}
 
{{Anchor|Purify}}
{{AB
{{Skill_detail
|skillname = Purify
|skill = Purify
|description = Drive out the toxins in your blood
|syntax = PURIFY BLOOD
|syntax = PURIFY BLOOD
|description = Blood cost: 500
|detail = Blood cost: 250


An incredibly powerful ability, this will allow you to purge your body and blood of two random  
An incredibly powerful ability, this will allow you to purge your body and blood of one random  
afflictions. There is no prevention to this ability other than the initial mana cost and requiring  
affliction. There is no prevention to this ability other than the initial mana cost and requiring  
balance and equilbrium to perform. After using this ability, there is a short cooldown before it
balance and equilbrium to perform.
may be used again.


|cooldown = 10 seconds
|target =
|required =
}}
}}
288

edits