288
edits
m (Tor moved page Brutality to Brutality (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
== Fist Attacks == | ====Fist-Based Attacks==== | ||
{{SkillTableRow |Bully |Inept |0 |Make them cry. }} | {{SkillTableRow |Bully |Inept |0 |Make them cry. }} | ||
{{SkillTableRow |Clobber |Adept |33 |Knock 'em to their knees. }} | {{SkillTableRow |Clobber |Adept |33 |Knock 'em to their knees. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Foot Attacks == | ====Foot-Based Attacks==== | ||
{{SkillTableRow |Kneecap |Adept |66 |No such thing as a fair fight. }} | {{SkillTableRow |Kneecap |Adept |66 |No such thing as a fair fight. }} | ||
{{SkillTableRow |Concussion |Skilled |33 |They'll be seeing stars. }} | {{SkillTableRow |Concussion |Skilled |33 |They'll be seeing stars. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Hook Attacks == | ====Hook-Based Attacks==== | ||
{{SkillTableRow |Hobble |Skilled |0 |It's sweeter when they run. }} | {{SkillTableRow |Hobble |Skilled |0 |It's sweeter when they run. }} | ||
{{SkillTableRow |Slug |Gifted |0 |Hook, line, sinker. }} | {{SkillTableRow |Slug |Gifted |0 |Hook, line, sinker. }} | ||
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{{SkillTableRow |Tenderise |Mythical |0 |Always prep the meat before you sear it. }} | {{SkillTableRow |Tenderise |Mythical |0 |Always prep the meat before you sear it. }} | ||
|} | |} | ||
{{Anchor|Wounds}} | |||
{{Skill_detail | |||
|skill = Wounds | |||
|description = Determine if a limb has been subjected to trauma | |||
|syntax = WOUNDS [target] | |||
|detail = This ability will allow you to determine how badly damaged the limbs of your opponent are. | |||
If you specify no target, then you can check your own limbs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attitude}} | |||
{{Skill_detail | |||
|skill = Attitude | |||
|description = Brains AND brawn | |||
|syntax = ATTITUDE <type> | |||
|detail = With the right attitude, you can receive a damage boost to a subset of abilities within | |||
the Brutality skillset. | |||
The following attitudes are available to you: | |||
Aggressive: Increases the damage of fist-based abilities. | |||
Decisive: Increases the damage of foot-based abilities. | |||
Cruel: Increases the damage of hook-based abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Oppose}} | |||
{{Skill_detail | |||
|skill = Oppose | |||
|description = Oppose attacks on your limbs | |||
|syntax = OPPOSE <limb> or OPPOSE NOTHING | |||
|detail = Using nothing but your raw strength, you can oppose attacks aimed at a specific limb. | |||
Both your hands must have nothing in them in order to oppose an attack. | |||
You can oppose attacks to either the head, torso, left arm, right arm, left leg, or right leg. | |||
You will be unable to oppose attacks if you have paresis or become prone (see HELP PRONE). Being | |||
fallen is excluded from this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sprint}} | |||
{{Skill_detail | |||
|skill = Sprint | |||
|description = Don't let them get away | |||
|syntax = SPRINT <direction> | |||
|detail = It is unavoidable that people will flee from your might. Chase after them by quickly | |||
sprinting in a particular direction until there is nowhere left to go. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Premeditation}} | |||
{{Skill_detail | |||
|skill = Premeditation | |||
|description = The best atrocity is the one planned in advance | |||
|syntax = PREMEDITATE <hook> WITH <EDGE/STOPPER> | |||
|detail = Decide in advance how best to brutalise your victim by adjusting your hook to suit. You | |||
will need a piece of iron in your inventory, allowing you to either sharpen the edge of your hook | |||
to deal cutting damage, or blunt it with a stopper to deal blunt damage. | |||
Without first preparing your hook in this manner, you will be unable attack with it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Onslaught}} | |||
{{Skill_detail | |||
|skill = Onslaught | |||
|description = Grant them no reprieve | |||
|syntax = ONSLAUGHT <target> <[ab] [param]> <[ab] [param]> | |||
|detail = Savage your victim with a vicious onslaught of attacks at a reduced balance cost. You may | |||
optionally include a secondary parameter, such as left or right, when the ability requires one. | |||
Only two abilities may be used at once. | |||
Example: ONSLAUGHT BULROK BULLY LEFT CLOBBER PUNISH | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Velocity}} | |||
{{Skill_detail | |||
|skill = Velocity | |||
|description = Chase them down | |||
|syntax = VELOCITY [OFF] | |||
|detail = Your bloodlust allows you to increase your celerity greatly, allowing you to move quickly | |||
across the land. This will slowly drain your endurance while it is active however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Predation}} | |||
{{Skill_detail | |||
|skill = Predation | |||
|description = They cannot keep you out | |||
|syntax = PREDATION [EXTEND] | |||
|detail = Close in on your victim, observing the subtle shifts in their defences that will allow | |||
you to brutalise them without obstruction. When someone changes their parry within your location, | |||
you will see to which limb it is shifted to. | |||
If you choose to extend this ability, the length it'll remain in effect is doubled, however it will | |||
drain your strength temporarily by 1 point as an additional cost. | |||
If your strength is lowered by 4 points or more, then your arms will become weak and you will no | |||
longer be able to make use of Brutality strikes that utilise the fist. | |||
Cooldown: 30 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Exhilarate}} | |||
{{Skill_detail | |||
|skill = Exhilarate | |||
|description = High on carnage | |||
|syntax = EXHILARATE and SOBER | |||
|detail = Allow yourself to become lost to bloodlust and push your body beyond its limits in order | |||
to satisfy your cravings for carnage. This will allow you to periodically recover some of your lost | |||
balance or equilibrium, while draining your health slowly over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contempt}} | |||
{{Skill_detail | |||
|skill = Contempt | |||
|description = You won't be held down | |||
|syntax = CONTEMPT | |||
|detail = Show your contempt for your lessers by refusing to be held down, curing the paresis | |||
affliction or granting you a defence against it if you are not afflicted. However, this will strain | |||
your body in a way that it will reduce your strength temporarily by 1 point each time this ability | |||
is used. | |||
If your strength is lowered by 4 points or more, then your arms will become weak and you will no | |||
longer be able to make use of Brutality strikes that utilise the fist. Contempt will also become | |||
unusable. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Physique}} | |||
{{Skill_detail | |||
|skill = Physique | |||
|description = Hone your body to be the ultimate weapon | |||
|syntax = PHYSIQUE PHYSIQUE TRAIN GRADE <person> PHYSIQUE | |||
|detail = There is one true, time-tested way to improve your body: training. Push your body to the | |||
limit by undergoing a harsh training regime. Once your physique has been fully honed through this | |||
training, and graded by a veteran Ravager, you will find that your fist and foot techniques extra | |||
damage against adventurers when used. | |||
Only someone who has already fully honed their physique may grade you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Assail}} | |||
{{Skill_detail | |||
|skill = Assail | |||
|description = Inject a portion of your soul into your hook | |||
|syntax = ASSAIL <target> <[ab] [param]> | |||
|detail = By temporarily extending a portion of your soul, you can use it to manipulate your hook | |||
with ease, allowing it to attack independent of your hands. This will allow you to command your | |||
hook to assail your victim, using a secondary balance to do so. | |||
You may only use hook-based abilities with this skill and only one at a time. | |||
Example: ASSAIL BULROK WHIPLASH | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seethe}} | |||
{{Skill_detail | |||
|skill = Seethe | |||
|description = Pain sharpens the mind and body | |||
|syntax = SEETHE [HEIGHTEN] | |||
|detail = Your anger makes you strong. Take a moment to seethe and bask in that rage, recovering | |||
some of your health in the process. | |||
You can also choose to stew upon your dark thoughts, heightening your anger even further. This is a | |||
channeled action that, if uninterrupted, will heal you for additional health and restore your | |||
strength to its original might if it has been sapped. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contusion}} | |||
{{Skill_detail | |||
|skill = Contusion | |||
|description = Brutality will leave its mark | |||
|syntax = | |||
|detail = This ability is passive. | |||
When brutalising your victim with your feet or hands, there is a chance your blow will leave behind | |||
a reminder of the pain suffered in the form of a contusion. If it does and you strike that body | |||
part with your hook, your hook will deal a small amount of trauma to that limb. | |||
In order to gain the bonus effect from a contusion, you must use: | |||
Concussion -> Whiplash : for a contusion on the head. | |||
Clobber -> Flog : for a contusion on the torso. | |||
Bully -> Maim : for a contusion on either arm. | |||
Kneecap -> Hobble : for a contusion on either leg. | |||
Only one contusion will appear on an opponent at a time, and it will naturally heal itself after | |||
several seconds if the contusion is left alone. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bait}} | |||
{{Skill_detail | |||
|skill = Bait | |||
|description = Lure them in and punish them | |||
|syntax = BAIT <LEFT/RIGHT> <ARM/LEG> | |||
|detail = Leave one of your limbs conspicuously open to an attack, baiting your victim in to strike | |||
it. This will protect your limb from the attack while punishing your opponent by knocking them over | |||
and stunning them. This effect is single use. | |||
Using an attack that requires your hook while baiting a limb will remove the effect. | |||
Cooldown: 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reflexes}} | |||
{{Skill_detail | |||
|skill = Reflexes | |||
|description = Act instinctively while your attention is elsewhere | |||
|syntax = REFLEXES [OFF] | |||
|detail = By heightening your reflexes, you will no longer suffer a malus to your dodge chance when | |||
using an ability that requires a channeling motion. There is an endurance drain associated with | |||
this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rampage}} | |||
{{Skill_detail | |||
|skill = Rampage | |||
|description = Lose yourself in the fight | |||
|syntax = RAMPAGE | |||
|detail = Give yourself over to the battle, going on a rampage that will leave several of your | |||
enemies suffering greatly. When you rampage, you will quickly strike up to five different enemies | |||
within your location and adjacent to you over a short period of time, crippling limbs and dealing | |||
damage in the process. | |||
During your rampage, others will not be able to target you directly until your rampage comes to an | |||
end. | |||
You can only begin this ability with at least one visible enemy within your location. | |||
Cooldown: 8 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bully}} | |||
{{Skill_detail | |||
|skill = Bully | |||
|description = Make them cry | |||
|syntax = BULLY <target> [LEFT/RIGHT] | |||
|detail = Bully your victim with a relentless strike to the arm, so long as you have a hand free. | |||
This will deal blunt damage and inflict trauma to the arm in the process. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Clobber}} | |||
{{Skill_detail | |||
|skill = Clobber | |||
|description = Knock 'em to their knees | |||
|syntax = CLOBBER <target> [PUNISH] | |||
|detail = Viciously clobber your victim in the chest with a hard strike, knocking them to the | |||
ground with the force of the blow. | |||
You may choose to follow up with a punishing blow after knocking your opponent to the ground. This | |||
is a channeled action, and if they remain upon the ground when it completes, you will strike them | |||
in the face and daze them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Plexus}} | |||
{{Skill_detail | |||
|skill = Plexus | |||
|description = Hit them where it hurts | |||
|syntax = PLEXUS <target> | |||
|detail = Drive a merciless fist into the plexus of your victim, dealing significant trauma to | |||
their torso. Should their torso be broken, it will aggravate the wound and cause extra bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bustup}} | |||
{{Skill_detail | |||
|skill = Bustup | |||
|description = Probably can't rip it off, but you can certainly try | |||
|syntax = BUSTUP <target> <LEFT/RIGHT> ARM | |||
|detail = In a cruel motion, you can seize hold of someone's arm and twist it with enough brute | |||
force to pop the limb from its socket. If the dislocation is not healed, eventually it will suffer | |||
permanent damage and become broken. | |||
While this deals no damage or trauma from attack itself, it cannot be parried by your opponent. | |||
This skill has no effect upon a limb that is already damaged. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|PressurePoint}} | |||
{{Skill_detail | |||
|skill = PressurePoint | |||
|description = With just your thumbs | |||
|syntax = PRESSURE <target> | |||
|detail = Grab hold of your victim's neck and drive your thumbs into the pressure points, causing | |||
their body to convulse. This convulsion will stiffen their limbs and cause a ripple of spasms | |||
through their muscles. While this deals no damage or trauma, it cannot be parried by your opponent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Haymaker}} | |||
{{Skill_detail | |||
|skill = Haymaker | |||
|description = A swing and a prayer | |||
|syntax = HAYMAKER <target> | |||
|detail = Wind back your arm and use the momentum of your body to strike your victim with a | |||
powerful torso blow. | |||
This is a channeled action, and should it succeed, it will deliver a deep wound that will turn | |||
ordinary bleeding into deep bleeding. If it is interrupted by your own fault or other means, a | |||
weaker blow will occur that will leave behind a light wound that will slightly increase the amount | |||
of bleeding caused when bleeding occurs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kneecap}} | |||
{{Skill_detail | |||
|skill = Kneecap | |||
|description = No such thing as a fair fight | |||
|syntax = KNEECAP <target> [LEFT/RIGHT] | |||
|detail = Deliver trauma and blunt damage to your victim's leg by way of a harsh strike at their | |||
kneecap. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Concussion}} | |||
{{Skill_detail | |||
|skill = Concussion | |||
|description = They'll be seeing stars | |||
|syntax = CONCUSS <target> | |||
|detail = Introduce your victim to your foot by way of a brutal high kick to the face. This will | |||
leave them dizzy and stupid, and will deal trauma to the skull. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Rebound}} | |||
{{Skill_detail | |||
|skill = Rebound | |||
|description = Down, but not out | |||
|syntax = REBOUND [target] | |||
|detail = A momentary setback is not without an opportunity to inflict suffering upon your opponent. | |||
If you have been tripped or otherwise fallen to the ground, you may quickly rebound to your feet, | |||
delivering a swift knee to your victim's torso as you do so. This will upset their balance and | |||
deliver a small amount of trauma to the torso. | |||
If you supply no target, then you can simply rebound from the ground, regardless if you were | |||
tripped or not. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overpower}} | |||
{{Skill_detail | |||
|skill = Overpower | |||
|description = Leave them reeling | |||
|syntax = OVERPOWER <target> <bodypart> | |||
|detail = Ruthlessly overpower your victim with a series of three damaging kicks aimed at a | |||
bodypart of your choice, dealing trauma to it. You may not perform any action that utilises balance | |||
or equilibrium during this sequence, otherwise the attack will be interrupted. Each strike will | |||
deal more damage and trauma than the last, and the final hit will leave them stunned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Windpipe}} | |||
{{Skill_detail | |||
|skill = Windpipe | |||
|description = Get 'em where they're softest | |||
|syntax = WINDPIPE <target> | |||
|detail = Drive your foot into their windpipe without mercy, crippling their voice and leaving them | |||
unable to speak. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hobble}} | |||
{{Skill_detail | |||
|skill = Hobble | |||
|description = It's sweeter when they run | |||
|syntax = HOBBLE <target> | |||
|detail = Hobble your victim with a fierce blow to the feet, ensuring they have difficulty getting | |||
away from you. This will strain the ankle, causing trauma to both of their legs when they move | |||
between locations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Slug}} | |||
{{Skill_detail | |||
|skill = Slug | |||
|description = Hook, line, sinker | |||
|syntax = SLUG <target> | |||
|detail = Catch your victim off-guard with a sudden slug to the face with your hook. This heavy | |||
attack will make them stutter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flog}} | |||
{{Skill_detail | |||
|skill = Flog | |||
|description = Whip 'em into shape | |||
|syntax = FLOG <target> | |||
|detail = Leave your victim in excruciating pain by scourging their back with your hook. The pain | |||
inflicted will place a strain upon their back, dealing trauma to their torso when they stand up | |||
from the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Butcher}} | |||
{{Skill_detail | |||
|skill = Butcher | |||
|description = Even better than the abattoir | |||
|syntax = BUTCHER <target> | |||
|detail = Carve through flesh as your hook was meant to do, causing your victim to bleed profusely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whiplash}} | |||
{{Skill_detail | |||
|skill = Whiplash | |||
|description = They're gonna feel that in the morning | |||
|syntax = WHIPLASH <target> | |||
|detail = Let fly your hook to ensnare your victim's neck and yank it violently, leaving them with | |||
whiplash. This will cause damage to the head each time they sip an elixir. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tenderise}} | |||
{{Skill_detail | |||
|skill = Tenderise | |||
|description = Always prep the meat before you sear it | |||
|syntax = TENDERISE <target> | |||
|detail = Properly tenderise your victim's flesh with a direct attack from your hook. If used in | |||
tandem with the Assail ability, then the hook will ignite with hellfire and deal fire damage | |||
instead. | |||
Please see AB BRUTALITY ASSAIL for more information on the Assail ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits