Difference between revisions of "Animation (skill)"

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{{SkillHeader}}
{{SkillHeader}}
== Abilities ==
{{SkillTableRow |Animate |Inept |0 |Draw forth the power of the earth and raise a servant. }}
{{SkillTableRow |Animate|Inept|0|Draw forth the power of the earth and raise a servant. }}
{{SkillTableRow |Instruct |Inept |0 |Issue instructive commands to your golem. }}
{{SkillTableRow |Instruct|Inept|0|Issue instructive commands to your golem. }}
{{SkillTableRow |Imprinting |Inept |0 |Imprint actions to take when there is opportunity. }}
{{SkillTableRow |Imprinting|Inept|0|Imprint actions to take when there is opportunity. }}
{{SkillTableRow |Erasure |Novice |0 |Dispel any imprints present within your golem. }}
{{SkillTableRow |Erasure|Novice|0|Dispel any imprints present within your golem. }}
{{SkillTableRow |Movement |Novice |50 |Order your golem to move about the land. }}
{{SkillTableRow |Movement|Novice|50|Order your golem to move about the land. }}
{{SkillTableRow |Earthpaint |Apprentice |0 |Coat your golem in paints to empower their abilities. }}
{{SkillTableRow |Earthpaint|Apprentice|0|Coat your golem in paints to empower their abilities. }}
{{SkillTableRow |Listening |Apprentice |33 |Open your mind to allow your golem in. }}
{{SkillTableRow |Listening|Apprentice|33|Open your mind to allow your golem in. }}
{{SkillTableRow |Escape |Apprentice |50 |When in grave danger, your ally will quickly flee. }}
{{SkillTableRow |Escape|Apprentice|50|When in grave danger, your ally will quickly flee. }}
{{SkillTableRow |Glance |Capable |33 |Envision whatever your golem views. }}
{{SkillTableRow |Glance|Capable|33|Envision whatever your golem views. }}
{{SkillTableRow |Priority |Adept |66 |Ensure your golem acts on your behalf. }}
{{SkillTableRow |Priority|Adept|66|Ensure your golem acts on your behalf. }}
{{SkillTableRow |Recover |Skilled |66 |Instantly infuse your ally with restorative energy. }}
{{SkillTableRow |Recover|Skilled|66|Instantly infuse your ally with restorative energy. }}
{{SkillTableRow |Bodylink |Gifted |0 |Your golem is a medium for speech and thought. }}
{{SkillTableRow |Bodylink|Gifted|0|Your golem is a medium for speech and thought. }}
{{SkillTableRow |Memory |Gifted |33 |Your golem will remember all commands given. }}
{{SkillTableRow |Memory|Gifted|33|Your golem will remember all commands given. }}
{{SkillTableRow |Servant |Expert |0 |Order your golem to retrieve your quarry. }}
{{SkillTableRow |Servant|Expert|0|Order your golem to retrieve your quarry. }}
{{SkillTableRow |Twinsoul |Mythical |0 |Link bodies with your golem. }}
{{SkillTableRow |Twinsoul|Mythical|0|Link bodies with your golem. }}
{{SkillTableRow |Intertwine |Mythical |0 |Blend inks to further empower your ally. }}
{{SkillTableRow |Intertwine|Mythical|0|Blend inks to further empower your ally. }}
{{SkillTableRow |Vigilance |Transcendent |0 |Perfect your golem's training. }}
{{SkillTableRow |Vigilance|Transcendent|0|Perfect your golem's training. }}
|}
|}
== Imprints ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Strike|Inept|0|Your golem will strike down enemies with powerful fists. }}
====Golem Imprints====
{{SkillTableRow |Heartpunch|Capable|66|Command your golem to deliver a jarring strike. }}
{{SkillTableRow |Strike |Inept |0 |Your golem will strike down enemies with powerful fists. }}
{{SkillTableRow |Rip|Adept|33|Break their bones when they lie before you. }}
{{SkillTableRow |Heartpunch |Capable |66 |Command your golem to deliver a jarring strike. }}
{{SkillTableRow |Wrack|Gifted|66|Punish your enemy with a weakening effect. }}
{{SkillTableRow |Rip |Adept |33 |Break their bones when they lie before you. }}
{{SkillTableRow |Shout|Expert|25|A scream capable of inducing great sensitivity. }}
{{SkillTableRow |Wrack |Gifted |66 |Punish your enemy with a weakening effect. }}
{{SkillTableRow |Grapple|Expert|50|Cause your golem to hold a battered foe. }}
{{SkillTableRow |Shout |Expert |25 |A scream capable of inducing great sensitivity. }}
{{SkillTableRow |Shatter|Expert|50|Your golem will cast away their protection. }}
{{SkillTableRow |Grapple |Expert |50 |Cause your golem to hold a battered foe. }}
{{SkillTableRow |Pummel|Virtuoso|33|Allow your golem to signal a weakened foe's state. }}
{{SkillTableRow |Shatter |Expert |50 |Your golem will cast away their protection. }}
{{SkillTableRow |Choke|Fabled|0|A brutal manuever that robs them of senses. }}
{{SkillTableRow |Pummel |Virtuoso |33 |Allow your golem to signal a weakened foe's state. }}
{{SkillTableRow |Wrench|Fabled|25|Spot trauma and dislocate their limbs. }}
{{SkillTableRow |Choke |Fabled |0 |A brutal manuever that robs them of senses. }}
{{SkillTableRow |Wrench |Fabled |25 |Spot trauma and dislocate their limbs. }}
|}
|}
== Reflexes ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Knockdown|Capable|0|Grab them before they can fly away. }}
====Golem Reflexes====
{{SkillTableRow |Corner|Adept|0|Intimidate your enemies, reducing their evasion. }}
{{SkillTableRow |Knockdown |Capable |0 |Grab them before they can fly away. }}
{{SkillTableRow |Fend|Adept|50|Allow your servant to stand between you and enemies. }}
{{SkillTableRow |Corner |Adept |0 |Intimidate your enemies, reducing their evasion. }}
{{SkillTableRow |Airguard|Skilled|0|Your servant will shield you from aerial blows. }}
{{SkillTableRow |Fend |Adept |50 |Allow your servant to stand between you and enemies. }}
{{SkillTableRow |Rattle|Skilled|33|Break their defenses with a rattling punch. }}
{{SkillTableRow |Airguard |Skilled |0 |Your servant will shield you from aerial blows. }}
{{SkillTableRow |Prop|Virtuoso|0|Your loyal ally will protect you from falling. }}
{{SkillTableRow |Rattle |Skilled |33 |Break their defenses with a rattling punch. }}
{{SkillTableRow |Cycling|Virtuoso|66|Ensure your golem never repeats the same order. }}
{{SkillTableRow |Prop |Virtuoso |0 |Your loyal ally will protect you from falling. }}
{{SkillTableRow |Shake|Fabled|50|Knock their curatives away. }}
{{SkillTableRow |Cycling |Virtuoso |66 |Ensure your golem never repeats the same order. }}
{{SkillTableRow |Kneeshatter|Fabled|75|Prevent a broken foe from fleeing your grasp. }}
{{SkillTableRow |Shake |Fabled |50 |Knock their curatives away. }}
{{SkillTableRow |Steadfast|Mythical|0|Protect yourself from forced movement. }}
{{SkillTableRow |Kneeshatter |Fabled |75 |Prevent a broken foe from fleeing your grasp. }}
{{SkillTableRow |Steadfast |Mythical |0 |Protect yourself from forced movement. }}
|}
|}
 
{{Anchor|Animate}}
{{AB
{{Skill_detail
|skillname = Animate
|skill = Animate
|description = Draw forth the power of the earth and raise a servant
|syntax = GOLEM ANIMATE
|syntax = GOLEM ANIMATE
|description = You are now capable of animating a great golem from earthen materials, binding it to  
|detail = You are now capable of animating a great golem from earthen materials, binding it to your
your will. In order to do this you must first collect five pieces of clay from the land, which can  
will. In order to do this you must first collect five pieces of clay from the land, which can be
be collected by digging in a Swamp or a Wetland environment.
collected by digging in a Swamp or a Wetland environment.


You can view HELP LOYALTY for more information on how to command it.
You can view HELP LOYALTY for more information on how to command it.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Instruct}}
{{Skill_detail
|skill = Instruct
|description = Issue instructive commands to your golem
|syntax =
|detail = Syntax: GOLEM <command> [...]


{{AB
Instruct commands to your golem, even remotely from a distance if you so choose. Each command will  
|skillname = Instruct
do something different and is explained below.
|syntax = GOLEM <command> [...]
|description = Instruct commands to your golem, even remotely from a distance if you so choose.  
Each command will do something different and is explained below.


Info - GOLEM INFO [ITEMS]: Learn about the state of your golem.
Info - GOLEM INFO [ITEMS]: Learn about the state of your golem.
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Call - GOLEM CALL: Recall your golem from a distance, returning to your side.
Call - GOLEM CALL: Recall your golem from a distance, returning to your side.
Return - GOLEM RETURN: Have your golem retreat to safety within the earth.
Return - GOLEM RETURN: Have your golem retreat to safety within the earth.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Imprinting}}
{{AB
{{Skill_detail
|skillname = Imprinting
|skill = Imprinting
|syntax = GOLEM IMPRINT <ability>
|description = Imprint actions to take when there is opportunity
|description =         GOLEM IMPRINTS
|syntax = GOLEM IMPRINT <ability>       GOLEM REFLEX <ability> <ON/OFF>        GOLEM IMPRINTS
 
|detail = You may infuse your golem with a lasting mental imprint, allowing them to recognize when  
You may infuse your golem with a lasting mental imprint, allowing them to recognize when they  
they should perform certain attacks.  
should perform certain attacks.


When a golem is ready to attack and has been ordered to fight, they will go down their list of  
When a golem is ready to attack and has been ordered to fight, they will go down their list of  
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presents itself. However, each reflex beyond the first will slow down your golem's attack speed  
presents itself. However, each reflex beyond the first will slow down your golem's attack speed  
slightly.
slightly.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Erasure}}
{{AB
{{Skill_detail
|skillname = Erasure
|skill = Erasure
|description = Dispel any imprints present within your golem
|syntax = GOLEM ERASURE [ALL]
|syntax = GOLEM ERASURE [ALL]
|description = In a single thought, you may erase all imprints from your golem. Should you specify  
|detail = In a single thought, you may erase all imprints from your golem. Should you specify ALL,  
ALL, reflexes will also be forgotten.
reflexes will also be forgotten.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Movement}}
{{AB
{{Skill_detail
|skillname = Movement
|skill = Movement
|description = Order your golem to move about the land
|syntax = GOLEM MOVE <direction>
|syntax = GOLEM MOVE <direction>
|description = You may command your golem to move about independent of your actions. You may even  
|detail = You may command your golem to move about independent of your actions. You may even  
command it remotely.
command it remotely.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Earthpaint}}
{{AB
{{Skill_detail
|skillname = Earthpaint
|skill = Earthpaint
|description = Coat your golem in paints to empower their abilities
|syntax = GOLEM PAINT <color>
|syntax = GOLEM PAINT <color>
|description = You may paint your golem in a variety of coloured inks, enhancing its abilities.
|detail = You may paint your golem in a variety of coloured inks, enhancing its abilities.


Red ink:Each strike has a 33% chance to ignite the foe and deal extra fire damage.
Red ink:
Each strike has a 33% chance to ignite the foe and deal extra fire damage.


Blue ink:
Blue ink:
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A golem may only be painted with one ink at a time, and any new inks will replace the previous.
A golem may only be painted with one ink at a time, and any new inks will replace the previous.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Listening}}
{{AB
{{Skill_detail
|skillname = Listening
|skill = Listening
|description = Open your mind to allow your golem in
|syntax = GOLEM LISTEN <ON/OFF>
|syntax = GOLEM LISTEN <ON/OFF>
|description = Your golem will continually report anything said within their location, should you  
|detail = Your golem will continually report anything said within their location, should you not be  
not be present.
present.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Escape}}
{{AB
{{Skill_detail
|skillname = Escape
|skill = Escape
|description = When in grave danger, your ally will quickly flee
|syntax = GOLEM ESCAPE HERE
|syntax = GOLEM ESCAPE HERE
|description = You may specify a location for your golem to escape to, should they fall below 25%  
|detail = You may specify a location for your golem to escape to, should they fall below 25% of
of their maximum health.
their maximum health.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Glance}}
{{AB
{{Skill_detail
|skillname = Glance
|skill = Glance
|description = Envision whatever your golem views
|syntax = GOLEM GLANCE
|syntax = GOLEM GLANCE
|description = At a minor cost to equilibrium, you may envision whatever your golem can see.
|detail = At a minor cost to equilibrium, you may envision whatever your golem can see.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Priority}}
{{AB
{{Skill_detail
|skillname = Priority
|skill = Priority
|description = Ensure your golem acts on your behalf
|syntax = GOLEM PRIORITY <ability>
|syntax = GOLEM PRIORITY <ability>
|description = This command allows you to specify an ability for your golem to use when next  
|detail = This command allows you to specify an ability for your golem to use when next available,  
available, regardless of your imprint order. The ability must still meet the specified requirements  
regardless of your imprint order. The ability must still meet the specified requirements in order  
in order to activate, otherwise it will perform like normal.
to activate, otherwise it will perform like normal.


Priority requires balance to set and consumes a very small amount of equilibrium.
Priority requires balance to set and consumes a very small amount of equilibrium.


|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Recover}}
{{AB
{{Skill_detail
|skillname = Recover
|skill = Recover
|description = Instantly infuse your ally with restorative energy
|syntax = GOLEM RECOVER
|syntax = GOLEM RECOVER
|description = By lending mental power to your golem, you will cause them to instantly regenerate a  
|detail = By lending mental power to your golem, you will cause them to instantly regenerate a  
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off  
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off  
balance.
balance.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Bodylink}}
{{AB
{{Skill_detail
|skillname = Bodylink
|skill = Bodylink
|syntax = GOLEM SAY <sentence>
|description = Your golem is a medium for speech and thought
|description =  
|syntax = GOLEM SAY <sentence>        GOLEM EMOTE <string>
You are now linked to your golem's thoughts, allowing you to control their speech and actions. This  
|detail = You are now linked to your golem's thoughts, allowing you to control their speech and  
can be performed even at a distance.
actions. This can be performed even at a distance.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Memory}}
{{Skill_detail
|skill = Memory
|description = Your golem will remember all commands given
|syntax =
|detail = Syntax: GOLEM MEMORY SWITCH <1|2|3>


{{AB
Your golem is now capable of storing their memory of imprints and reflexes, allowing you to switch  
|skillname = Memory
between three distinct plans of action.
|syntax = GOLEM MEMORY SWITCH <1/2/3>
|cooldown =
|description = Your golem is now capable of storing their memory of imprints and reflexes, allowing  
|target =
you to switch between three distinct plans of action.
|required =
 
}}
}}
 
{{Anchor|Servant}}
{{AB
{{Skill_detail
|skillname = Servant
|skill = Servant
|description = Order your golem to retrieve your quarry
|syntax = GOLEM SERVANT <ON/OFF>
|syntax = GOLEM SERVANT <ON/OFF>
|description = You may order your golem to fetch the body of any kills that you make.
|detail = You may order your golem to fetch the body of any kills that you make.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Twinsoul}}
{{AB
{{Skill_detail
|skillname = Twinsoul
|skill = Twinsoul
|description = Link bodies with your golem
|syntax = GOLEM TWINSOUL <ON/OFF>
|syntax = GOLEM TWINSOUL <ON/OFF>
|description = You may bind your body to your golem, allowing you to share a portion of each  
|detail = You may bind your body to your golem, allowing you to share a portion of each other's  
other's damage. Should your golem die, however, you will find yourself suffering heavily - taking a  
damage. Should your golem die, however, you will find yourself suffering heavily - taking a heavy
heavy amount of damage and receiving a significant stun.
amount of damage and receiving a significant stun.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Intertwine}}
{{AB
{{Skill_detail
|skillname = Intertwine
|skill = Intertwine
|description = Blend inks to further empower your ally
|syntax = GOLEM INTERTWINE <colour>
|syntax = GOLEM INTERTWINE <colour>
|description = You can now paint a second ink upon your golem, allowing it to receive two  
|detail = You can now paint a second ink upon your golem, allowing it to receive two Earthpaint
Earthpaint benefits at once.
benefits at once.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Vigilance}}
{{Skill_detail
|skill = Vigilance
|description = Perfect your golem's training
|syntax =
|detail = Syntax: GOLEM VIGILANCE <ability> [ability2]


{{AB
Your golem is now so well-trained that they may be taught to specifically hone their reflexes on a  
|skillname = Vigilance
single chosen task. This reflex will become innate to them with no penalty to attack speed, and  
|syntax = GOLEM VIGILANCE <ability> [ability2]
will, in some cases, bolster its capabilities in that task.
|description = Your golem is now so well-trained that they may be taught to specifically hone their  
reflexes on a single chosen task. This reflex will become innate to them with no penalty to attack  
speed, and will, in some cases, bolster its capabilities in that task.


There is a significant cooldown upon changing this effect however, so make sure you choose wisely.
There is a significant cooldown upon changing this effect however, so make sure you choose wisely.
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earthpaint which grants a second.
earthpaint which grants a second.


|cooldown = 1 hour
|target =
|required =
}}
{{Anchor|Strike}}
{{Skill_detail
|skill = Strike
|description = Your golem will strike down enemies with powerful fists
|syntax =
|detail = Imprinted ability.
Your golem will strike any foe they are capable of, directly dealing blunt damage.
|cooldown =
|target =
|required =
}}
{{Anchor|Heartpunch}}
{{Skill_detail
|skill = Heartpunch
|description = Command your golem to deliver a jarring strike
|syntax =
|detail = Imprinted ability.
Should your target possess bruising upon the torso, your golem will take advantage with a powerful
blow to the chest that causes heartflutter and will briefly stun them.
If the target is the process of forming an aura of rebounding, then the punch will disrupt the aura
from congealing into a fully fledged defence against weapons.
|cooldown =
|target =
|required =
}}
{{Anchor|Rip}}
{{Skill_detail
|skill = Rip
|description = Break their bones when they lie before you
|syntax =
|detail = Imprinted ability.
Your golem will attempt to wrench a prone opponent's limbs, crippling one in the process. If all
limbs are crippled, then it will cause trauma to the torso instead.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Wrack}}
{{Skill_detail
|skill = Wrack
|description = Punish your enemy with a weakening effect
|syntax =
|detail = Imprinted ability.


{{AB
Your golem is not only capable of physical punishment - should it sense an opponent with a mangled
|skillname = Pummel
torso, it will send a wave of psychic force through their mind, inflicting psychic damage, and
|syntax = GOLEM IMPRINT PUMMEL <1-80%>
causing both paresis and heartflutter.
|description = This unique ability requires a little extra information in order to be imprinted  
|cooldown =
upon your golem.
|target =
|required =
}}
{{Anchor|Shout}}
{{Skill_detail
|skill = Shout
|description = A scream capable of inducing great sensitivity
|syntax =
|detail = Imprinted ability.
 
An opponent afflicted with a broken head will earn a powerful shout from the golem, shaking their
vision and leaving them with blurry sight.
|cooldown =
|target =
|required =
}}
{{Anchor|Grapple}}
{{Skill_detail
|skill = Grapple
|description = Cause your golem to hold a battered foe
|syntax =
|detail = Imprinted ability.
 
A prone victim with a broken torso is an ideal target for a golem to pin, gripping them in a
powerful hold until they writhe free from its grasp.
|cooldown =
|target =
|required =
}}
{{Anchor|Shatter}}
{{Skill_detail
|skill = Shatter
|description = Your golem will cast away their protection
|syntax =
|detail = Imprinted ability.
 
If your opponent attempts to hide behind a magical shield, your golem will lurch forward with a
powerful blow that will shatter it.
|cooldown =
|target =
|required =
}}
{{Anchor|Pummel}}
{{Skill_detail
|skill = Pummel
|description = Allow your golem to signal a weakened foe's state
|syntax =  
|detail = Imprinted ability.
Syntax: GOLEM IMPRINT PUMMEL <1-80%>
 
This unique ability requires a little extra information in order to be imprinted upon your golem.


When your opponent's health falls below the specified threshold, your golem will lash out and  
When your opponent's health falls below the specified threshold, your golem will lash out and  
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short time after it is utilised by your golem.
short time after it is utilised by your golem.


|cooldown = 60 seconds
|target =
|required =
}}
}}
{{Anchor|Choke}}
{{Skill_detail
|skill = Choke
|description = A brutal manuever that robs them of senses
|syntax =
|detail = Imprinted ability.


{{AB
Should your victim be prone and experiencing moderate bruising upon the head, your golem will
|skillname = Wrench
attempt to squeeze the life from them - causing asphyxiation damage and inducing a blackout. This
|syntax = GOLEM IMPRINT WRENCH [<LEFT/RIGHT> <ARM/LEG>]
imprint will be placed on cooldown for a short time after it is utilised by your golem.
|description = This unique ability requires a little extra information in order to be imprinted  
 
upon your golem.
|cooldown = 30 seconds
|target =
|required =
}}
{{Anchor|Wrench}}
{{Skill_detail
|skill = Wrench
|description = Spot trauma and dislocate their limbs
|syntax =  
|detail = Imprinted ability.
 
To imprint: GOLEM IMPRINT WRENCH [<LEFT|RIGHT> <ARM|LEG>]
This unique ability requires a little extra information in order to be imprinted upon your golem.


Should your golem spot moderate bruising upon the limb you have most recently struck, their next  
Should your golem spot moderate bruising upon the limb you have most recently struck, their next  
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to  
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to  
collapse and become heavily damaged.
collapse and become broken.


By default your golem will focus their attention on all of a target's limbs, but in doing so, they
By default your golem has only a 33% chance it will attempt to wrench a limb even when its
will sacrifice consistency, and only spot the trauma a fraction if the time when they move to
conditions are met, however if it attempts to wrench the exact limb that you have specified in your  
strike. By focusing on a specific limb, your golem will always attempt to dislocate should you
imprint, then the chance is guaranteed instead.
traumatize the limb properly.


Your golem cannot wrench a limb that is already broken or dislocated, neither will it work on the
head or torso.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Knockdown}}
{{Skill_detail
|skill = Knockdown
|description = Grab them before they can fly away
|syntax =
|detail = Reflex ability.


{{AB
Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful
|skillname = Knockdown
shove to the ground, accompanied by a loss of levitation.
|cooldown =
|target =
|required =
}}
{{Anchor|Corner}}
{{Skill_detail
|skill = Corner
|description = Intimidate your enemies, reducing their evasion
|syntax =  
|syntax =  
|description = Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful shove to the ground, accompanied by a loss of levitation.
|detail = Reflex ability.
}}


{{AB
Your golem will attempt to corner the target it has been ordered to attack, granting a chance to  
|skillname = Corner
|syntax =
|description = Your golem will attempt to corner the target it has been ordered to attack, granting a chance to
prevent them from dodging. They will still be able to divert however.
prevent them from dodging. They will still be able to divert however.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Fend}}
{{Skill_detail
|skill = Fend
|description = Allow your servant to stand between you and enemies
|syntax =
|detail = Reflex ability.


{{AB
Your golem will maintain a stance at your front, making it difficult for others to strike you. This  
|skillname = Fend
|syntax =
|description =
Your golem will maintain a stance at your front, making it difficult for others to strike you. This
will reduce the damage you take from blunt and cutting based attacks.
will reduce the damage you take from blunt and cutting based attacks.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Airguard}}
{{Skill_detail
|skill = Airguard
|description = Your servant will shield you from aerial blows
|syntax =
|detail = Reflex ability.


{{AB
Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance  
|skillname = Airguard
|syntax =
|description = Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance
arise.
arise.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Rattle}}
{{Skill_detail
|skill = Rattle
|description = Break their defenses with a rattling punch
|syntax =
|detail = Reflex ability.


{{AB
When your opponent manages to parry your blows, your golem will lash out in response - unbalancing  
|skillname = Rattle
|syntax =
|description = When your opponent manages to parry your blows, your golem will lash out in response - unbalancing
your foe and removing their parry.
your foe and removing their parry.


There is a short cooldown when this reflex activates that will prevent it from happening again until
|cooldown = 10 seconds
notified.
|target =
|required =
}}
}}
{{Anchor|Prop}}
{{Skill_detail
|skill = Prop
|description = Your loyal ally will protect you from falling
|syntax =
|detail = Reflex ability.


{{AB
Your golem will attempt to keep you standing against all odds - should you be knocked to the ground
|skillname = Prop
by an active attack, your golem will have a chance to pick you back up. This ability will fail if
either of your legs are crippled.
|cooldown =
|target =
|required =
}}
{{Anchor|Cycling}}
{{Skill_detail
|skill = Cycling
|description = Ensure your golem never repeats the same order
|syntax =  
|syntax =  
|description = Your golem will attempt to keep you standing against all odds - should you be proned by an active
|detail = Reflex ability.
attack, your golem will have a chance to pick you back up. This ability will fail if either of your
legs are broken.
}}


{{AB
A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no  
|skillname = Cycling
|syntax =
|description = A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no
other conditions are met in their imprint list.
other conditions are met in their imprint list.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Shake}}
{{Skill_detail
|skill = Shake
|description = Knock their curatives away
|syntax =
|detail = Reflex ability.


{{AB
Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a  
|skillname = Shake
|syntax =
|description = Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a
pipe, and granting a chance to knock them away. This will only be effective against the target you  
pipe, and granting a chance to knock them away. This will only be effective against the target you  
ordered your golem to kill.
ordered your golem to kill.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Kneeshatter}}
{{Skill_detail
|skill = Kneeshatter
|description = Prevent a broken foe from fleeing your grasp
|syntax =
|detail = Reflex ability.


{{AB
When an enemy attempts to leave your location with bruising to one of their legs, your golem will
|skillname = Kneeshatter
knock them to the ground and cripple that leg, preventing their escape.
|cooldown =
|target =
|required =
}}
{{Anchor|Steadfast}}
{{Skill_detail
|skill = Steadfast
|description = Protect yourself from forced movement
|syntax =  
|syntax =  
|description = When an enemy attempts to leave your location with bruising to one of their legs, your golem will knock them to the ground and break that leg, preventing their escape.
|detail = Reflex ability.
}}


{{AB
Your golem will protect you from being moved against your will against all costs, even against  
|skillname = Steadfast
|syntax =
|description = Your golem will protect you from being moved against your will against all costs, even against
magical effects. Only by choice will your golem allow you to move.
magical effects. Only by choice will your golem allow you to move.
|cooldown =
|target =
|required =
}}
}}
288

edits