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Chimalmatko (talk | contribs) m (Chimalmatko moved page Tekura to Tekura (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
== | ====General==== | ||
{{SkillTableRow |Combo|White Belt|0|Perform a swift combination of attacks. }} | {{SkillTableRow |Combo |White Belt |0 |Perform a swift combination of attacks. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bodyblock |Yellow Belt |0 |Using your body to block blows. }} | ||
{{SkillTableRow | | {{SkillTableRow |Evadeblock |Green Belt |66 |A block that attempts to completely avoid attacks. }} | ||
{{SkillTableRow |Slam|Blue Belt|66|The first of the throws. }} | {{SkillTableRow |Slam |Blue Belt |66 |The first of the throws. }} | ||
{{SkillTableRow |Dash|Orange Belt|0|Sprint in a particular direction. }} | {{SkillTableRow |Dash |Orange Belt |0 |Sprint in a particular direction. }} | ||
{{SkillTableRow |Wrench|Red Belt|66|A nasty throw that breaks the target's limbs. }} | {{SkillTableRow |Wrench |Red Belt |66 |A nasty throw that breaks the target's limbs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Guarding |Purple Belt |0 |Guarding a body part and counterattacking. }} | ||
{{SkillTableRow |Kipup|Purple Belt|33|Quickly return to your previous stance. }} | {{SkillTableRow |Kipup |Purple Belt |33 |Quickly return to your previous stance. }} | ||
{{SkillTableRow | | {{SkillTableRow |Legblock |Purple Belt |66 |A block that attacks the legs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Armblock |Purple Belt |66 |A block that attacks the arms. }} | ||
{{SkillTableRow | | {{SkillTableRow |Tripblock |Bronze Belt |33 |A block that tries to trip outside attackers. }} | ||
{{SkillTableRow |Feint|Silver Belt|50|Feint an attack to put your opponent off guard. }} | {{SkillTableRow |Feint |Silver Belt |50 |Feint an attack to put your opponent off guard. }} | ||
{{SkillTableRow | | {{SkillTableRow |Pinchblock |Silver Belt |66 |A special and powerful block. }} | ||
{{SkillTableRow |Backbreaker|Gold Belt|33|The ultimate throw. }}|} | {{SkillTableRow |Backbreaker |Gold Belt |33 |The ultimate throw. }} | ||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Stances == | ====Stances==== | ||
{{SkillTableRow |Horse|White Belt|0|The most basic stance. }} | {{SkillTableRow |Horse |White Belt |0 |The most basic stance. }} | ||
{{SkillTableRow |Eagle|Grey Belt|0|Stance of the soaring eagle. }} | {{SkillTableRow |Eagle |Grey Belt |0 |Stance of the soaring eagle. }} | ||
{{SkillTableRow |Cat|Green Belt|0|An agile, defensive stance. }} | {{SkillTableRow |Cat |Green Belt |0 |An agile, defensive stance. }} | ||
{{SkillTableRow |Bear|Blue Belt|33|A highly specialized stance, designed for punching. }} | {{SkillTableRow |Bear |Blue Belt |33 |A highly specialized stance, designed for punching. }} | ||
{{SkillTableRow |Panda|Orange Belt|33|A stance for the inebriated. }} | {{SkillTableRow |Panda |Orange Belt |33 |A stance for the inebriated. }} | ||
{{SkillTableRow |Rat|Red Belt|0|A well-balanced stance. }} | {{SkillTableRow |Rat |Red Belt |0 |A well-balanced stance. }} | ||
{{SkillTableRow |Scorpion|Purple Belt|0|A devastatingly powerful attack stance. }} | {{SkillTableRow |Scorpion |Purple Belt |0 |A devastatingly powerful attack stance. }} | ||
{{SkillTableRow |Cobra|Purple Belt|50|A ranged stance for easier reactions. }} | {{SkillTableRow |Cobra |Purple Belt |50 |A ranged stance for easier reactions. }} | ||
{{SkillTableRow |Phoenix|Bronze Belt|50|Improved clarity of mind. }} | {{SkillTableRow |Phoenix |Bronze Belt |50 |Improved clarity of mind. }} | ||
{{SkillTableRow |Tiger|Bronze Belt|66|Increase the chances of breaking limbs. }} | {{SkillTableRow |Tiger |Bronze Belt |66 |Increase the chances of breaking limbs. }} | ||
{{SkillTableRow |Wolf|Gold Belt|0|A highly accurate stance. }} | {{SkillTableRow |Wolf |Gold Belt |0 |A highly accurate stance. }} | ||
{{SkillTableRow |Dragon|Black Belt|0|The superior state of mind. }}|} | {{SkillTableRow |Dragon |Black Belt |0 |The superior state of mind. }} | ||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Punches == | ====Punches==== | ||
{{SkillTableRow |Jab|White Belt|0|A straight-forward punch. }} | {{SkillTableRow |Jab |White Belt |0 |A straight-forward punch. }} | ||
{{SkillTableRow |Hook|White Belt|65|A curving punch. }} | {{SkillTableRow |Hook |White Belt |65 |A curving punch. }} | ||
{{SkillTableRow |Uppercut|Grey Belt|66|An upwards hooking punch. }} | {{SkillTableRow |Uppercut |Grey Belt |66 |An upwards hooking punch. }} | ||
{{SkillTableRow |Palmstrike|Yellow Belt|33| | {{SkillTableRow |Palmstrike |Yellow Belt |33 |Strike your opponent on the solar plexus. }} | ||
{{SkillTableRow |Hammerfist|Yellow Belt|66|A strike with your fists to the legs. }} | {{SkillTableRow |Hammerfist |Yellow Belt |66 |A strike with your fists to the legs. }} | ||
{{SkillTableRow |Spear|Orange Belt|66|A jabbing punch with an outstretched hand. }} | {{SkillTableRow |Spear |Orange Belt |66 |A jabbing punch with an outstretched hand. }} | ||
{{SkillTableRow |Throatstrike|Purple Belt|0|Disable the vocal cords of your opponent. }} | {{SkillTableRow |Throatstrike |Purple Belt |0 |Disable the vocal cords of your opponent. }} | ||
{{SkillTableRow |Bladehand|Silver Belt|33| | {{SkillTableRow |Backfist |Bronze Belt |66 |A backhanded blow to the head. }} | ||
{{SkillTableRow |Bladehand |Silver Belt |33 |Attempt to disarm your opponent. }} | |||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Kicks == | ====Kicks==== | ||
{{SkillTableRow |Sidekick|White Belt|0|A powerful thrusting kick. }} | {{SkillTableRow |Sidekick |White Belt |0 |A powerful thrusting kick. }} | ||
{{SkillTableRow |Snapkick|Grey Belt|33|A straight-forward kick. }} | {{SkillTableRow |Snapkick |Grey Belt |33 |A straight-forward kick. }} | ||
{{SkillTableRow |Roundhouse|Green Belt|33|A twisting kick. }} | {{SkillTableRow |Roundhouse |Green Belt |33 |A twisting kick. }} | ||
{{SkillTableRow |Sweep|Blue Belt|0|Attempting to sweep your opponent off his feet. }} | {{SkillTableRow |Sweep |Blue Belt |0 |Attempting to sweep your opponent off his feet. }} | ||
{{SkillTableRow |Moonkick|Orange Belt|33|A powerful, curving kick. }} | {{SkillTableRow |Moonkick |Orange Belt |33 |A powerful, curving kick. }} | ||
{{SkillTableRow | | {{SkillTableRow |Thunderkick |Red Belt |0 |A rolling kick that utilises momentum. }} | ||
{{SkillTableRow |Thrustkick|Red Belt|33|A kick designed to push your target away. }} | {{SkillTableRow |Thrustkick |Red Belt |33 |A kick designed to push your target away. }} | ||
{{SkillTableRow |Scythekick|Red Belt|50|A scything kick to destroy magical protection. }} | {{SkillTableRow |Scythekick |Red Belt |50 |A scything kick to destroy magical protection. }} | ||
{{SkillTableRow |Axe|Bronze Belt|0|A kick with a chance of breaking your target's neck. }} | {{SkillTableRow |Axe |Bronze Belt |0 |A kick with a chance of breaking your target's neck. }} | ||
{{SkillTableRow |Whirlwind|Silver Belt|0|A whirling kick that strikes the face. }} | {{SkillTableRow |Whirlwind |Silver Belt |0 |A whirling kick that strikes the face. }} | ||
{{SkillTableRow |Jumpkick|Gold Belt|66|Attack someone in an adjacent room with a flying kick. }}|} | {{SkillTableRow |Spinkick |Gold Belt |0 |Spin in place and deliver a powerful kick. }} | ||
{{SkillTableRow |Jumpkick |Gold Belt |66 |Attack someone in an adjacent room with a flying kick. }} | |||
{{ | |} | ||
| | {{Anchor|Combo}} | ||
{{Skill_detail | |||
|skill = Combo | |||
|description = Perform a swift combination of attacks | |||
|syntax = COMBO <target> <[ab] [param]> <[ab] [param]> <[ab] [param]> | |syntax = COMBO <target> <[ab] [param]> <[ab] [param]> <[ab] [param]> | ||
| | |detail = This ability allows you to hone your Tekura abilities and unleash a full three-attack | ||
This ability allows you to hone your Tekura abilities and unleash a full three-attack combo at once. | combo at once. You can combine stances, throws, kicks, and punches as one, including what limb they | ||
should strike. | |||
Example: COMBO DRAIMAN MNK LEFT SPP RIGHT SPP RIGHT | Example: COMBO DRAIMAN MNK LEFT SPP RIGHT SPP RIGHT | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bodyblock}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bodyblock | ||
|description = Using your body to block blows | |||
|syntax = BDB and UNBLOCK BODY | |syntax = BDB and UNBLOCK BODY | ||
| | |detail = Base chance: 25% | ||
Although bracing your muscles in the body block will be a constant drain on your mental reserves, | Although bracing your muscles in the body block will be a constant drain on your mental reserves, | ||
you will attempt to reduce all cutting and blunt damage you receive by half from | you will attempt to reduce all cutting and blunt damage you receive by half from adventurers and | ||
denizens. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Evadeblock}} | |||
{{ | {{Skill_detail | ||
| | |skill = Evadeblock | ||
|description = A block that attempts to completely avoid attacks | |||
|syntax = EVB and UNBLOCK EVADE | |syntax = EVB and UNBLOCK EVADE | ||
| | |detail = Your training in physical combat allows you a 3% chance to evade those that would try to | ||
Your training in physical combat allows you to | attack you, providing you are not prone. The focus this block requires is a constant drain on both | ||
focus this block requires is a constant drain on both your mental reserves and willpower. | your mental reserves and willpower. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Slam}} | |||
{{ | {{Skill_detail | ||
| | |skill = Slam | ||
|description = The first of the throws | |||
|syntax = SLT <target> | |syntax = SLT <target> | ||
| | |detail = Should your opponent be upon the ground, you can pick them up and slam them painfully | ||
Should your opponent be upon the ground, you can pick them up and slam them painfully back into the | back into the ground. This throw will also counter and end any momentum a tumbling opponent may | ||
ground. This throw will also counter and end any momentum a tumbling opponent may have. | have. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Dash | ||
|description = Sprint in a particular direction | |||
|syntax = DASH <direction> | |syntax = DASH <direction> | ||
| | |detail = Your trained physique allows you to quickly dash in a particular direction, until there | ||
Your trained physique allows you to quickly dash in a particular direction, until there is nowhere | is nowhere left to go. | ||
left to go. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wrench}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wrench | ||
|description = A nasty throw that breaks the target's limbs | |||
|syntax = WRT <target> [<LEFT/RIGHT> <ARM/LEG>] | |syntax = WRT <target> [<LEFT/RIGHT> <ARM/LEG>] | ||
| | |detail = Your strong hands can now easily grip and wrench your opponent's limbs free of their | ||
Your strong hands can now easily grip and wrench your opponent's limbs free of their sockets, | sockets, causing tremendous trauma to that limb providing they are not standing and crippling it in | ||
causing tremendous trauma to that limb providing they are not standing. If | the process. If the limb is already broken, then the trauma dealt is halved. | ||
If all your opponent's arms and legs are crippled, they will be defenseless enough for you to | If all your opponent's arms and legs are crippled, they will be defenseless enough for you to | ||
forcefully wrench their neck and deliver a blow that will smash it completely. This will give them | forcefully wrench their neck and deliver a blow that will smash it completely. This will give them | ||
the crippled throat, smashed throat, and whiplash afflictions. | the crippled throat, smashed throat, and whiplash afflictions. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Guarding}} | |||
{{Skill_detail | |||
|skill = Guarding | |||
|description = Guarding a body part and counterattacking | |||
|syntax = GUARD <limb> or GUARD NOTHING | |||
|detail = Similar to the weapon-user's parry ability, you will guard a specific limb and | |||
effectively nullify all damage to it if you are unhindered. However, if you are standing when you | |||
guard the limb, you will also snatch your opponent's arm and twist it, disrupting their own parry. | |||
You can guard either the head, torso, left arm, right arm, left leg, or right leg. | |||
the | |||
You will be unable to guard a limb if you become prone (see HELP PRONE). Being fallen is excluded | |||
from this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Kipup}} | |||
{{ | {{Skill_detail | ||
| | |skill = Kipup | ||
|description = Quickly return to your previous stance | |||
|syntax = KIPUP | |syntax = KIPUP | ||
| | |detail = You can kip up immediately into your last stance if someone trips you to the floor, even | ||
You can kip up immediately into your last stance if someone trips you to the floor, even if you are | if you are off balance. | ||
off balance. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Legblock}} | |||
{{ | {{Skill_detail | ||
| | |skill = Legblock | ||
|description = A block that attacks the legs | |||
|description = | |||
|syntax = LSB and UNBLOCK LEGS | |syntax = LSB and UNBLOCK LEGS | ||
| | |detail = Base chance: 10% | ||
By focusing upon your footwork, you can look for openings to counter with a blow to your opponent's | By focusing upon your footwork, you can look for openings to counter with a blow to your opponent's | ||
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You may not use the arm strike block simultaneously with this block. | You may not use the arm strike block simultaneously with this block. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Armblock}} | |||
{{Skill_detail | |||
|skill = Armblock | |||
|description = A block that attacks the arms | |||
|syntax = ASB and UNBLOCK ARMS | |||
|detail = Base chance: 10% | |||
This block will allow you to look for openings and counter with a blow to your opponent's arms when | |||
they deal direct damage to you. It requires at least one free arm to act and will drain your mental | |||
reserves to upkeep. The strike cannot be parried and will not break limbs on its own. | |||
will | |||
You | You may not use the leg strike block simultaneously with this block. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tripblock}} | |||
{{Skill_detail | |||
|skill = Tripblock | |||
|description = A block that tries to trip outside attackers | |||
|syntax = TRB and UNBLOCK TRIP | |||
|detail = Base chance: 10% | |||
Assailants beware. With a bit of mental attention directed to your surroundings, should an opponent | |||
whom you haven't attacked tries to score a sly hit on you, you will try and counter by tripping | |||
them to the ground. It requires at least one free leg to act and will drain your mental reserves to | |||
upkeep. | |||
This block will not work if you have recently fled combat, you must stand your ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Feint}} | |||
{{ | {{Skill_detail | ||
| | |skill = Feint | ||
|description = Feint an attack to put your opponent off guard | |||
|syntax = FEINT <target> <limb> | |syntax = FEINT <target> <limb> | ||
| | |detail = By feinting an attack towards a particular limb, you can cause your opponent to shift | ||
By feinting an attack towards a particular limb, you can cause your | their parry and upset their balance in fear. | ||
opponent to shift their parry in fear. | |||
|cooldown = 5 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pinchblock}} | |||
{{ | {{Skill_detail | ||
| | |skill = Pinchblock | ||
|description = A special and powerful block | |||
|syntax = PNB and UNBLOCK PINCH | |syntax = PNB and UNBLOCK PINCH | ||
| | |detail = Base chance: 15% | ||
This powerful block searches for an opening in your opponent and strikes with a pinching blow to | This powerful block searches for an opening in your opponent and strikes with a pinching blow to | ||
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be successful if they are under two fifth's of their maximum health and you have at least one | be successful if they are under two fifth's of their maximum health and you have at least one | ||
healthy arm. This requires a lot of focus and will have a constant tax on your mental reserves. | healthy arm. This requires a lot of focus and will have a constant tax on your mental reserves. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Backbreaker}} | |||
{{ | {{Skill_detail | ||
| | |skill = Backbreaker | ||
|description = The ultimate throw | |||
|syntax = BBT <target> | |syntax = BBT <target> | ||
| | |detail = If your opponent is on the ground, you may lift them into the air and bring them back | ||
If your opponent is on the ground, you may lift them into the air and bring them back first down | first down upon your knee, dealing powerful trauma to their torso. If they are suffering a crippled | ||
upon your knee, dealing | limb, then the force will weaken their back momentarily. If you manage to weaken their back three | ||
the force will weaken their back momentarily. If you manage to weaken their back three times in a | times in a row, then you will snap their spine and instantly kill them. | ||
row, then you will snap their spine and instantly kill them. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Horse}} | |||
{{ | {{Skill_detail | ||
| | |skill = Horse | ||
|description = The most basic stance | |||
|syntax = HRS | |syntax = HRS | ||
| | |detail = The most basic fighting stance, the Horse stance is taught for its balanced strength and | ||
The most basic fighting stance, the Horse stance is taught for its balanced strength and ease of | ease of use. | ||
use. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Block chance: +5% | Block chance: +5% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Eagle}} | |||
{{ | {{Skill_detail | ||
| | |skill = Eagle | ||
|description = Stance of the soaring eagle | |||
|syntax = EGS | |syntax = EGS | ||
| | |detail = This stance is named for its incredible speed, not unlike the strike of the soaring eagle. | ||
This stance is named for its incredible speed, not unlike the strike of the soaring eagle. It is | It is however weak in damage and doesn't provide much defense. | ||
however weak in damage and doesn't provide much defense. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Block chance: +5% | Block chance: +5% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cat}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cat | ||
|description = An agile, defensive stance | |||
|syntax = CTS | |syntax = CTS | ||
| | |detail = At the cost of power and speed, the defensive ability of the Cat stance is unmatched, | ||
At the cost of power and speed, the defensive ability of the Cat stance is unmatched, allowing for | allowing for catlike reflexes. | ||
catlike reflexes. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Throw speed: -0.75s Punch damage: -20% | Throw speed: -0.75s Punch damage: -20% | ||
Block chance: +50% | Block chance: +50% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bear}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bear | ||
|description = A highly specialized stance, designed for punching | |||
|syntax = BRS | |syntax = BRS | ||
| | |detail = The unrelenting might of the bear allows you to strike even if your arms are broken. It | ||
The unrelenting might of the bear allows you to strike even if your arms are broken. It is the | is the pugilist stance of choice. | ||
pugilist stance of choice. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Pros Cons | Pros Cons | ||
-------------------- -------------------- | -------------------- -------------------- | ||
Can punch with | Can punch with crippled arms. None. | ||
Punch damage: +20% | Punch damage: +20% | ||
Speed: -0.5s | Speed: -0.5s | ||
Block chance: +10% | Block chance: +10% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Panda}} | |||
{{ | {{Skill_detail | ||
| | |skill = Panda | ||
|description = A stance for the inebriated | |||
|syntax = PDS | |syntax = PDS | ||
| | |detail = The Panda stance is a fighting style that dramatically increases your striking power | ||
The Panda stance is a fighting style that dramatically increases your striking power while drunk. | while drunk. Due to the nature of needing to be inebriated though, its usefulness is entirely | ||
Due to the nature of needing to be inebriated though, its usefulness is entirely dependant on just | dependant on just how well the user can stay cognizant for. | ||
how well the user can stay cognizant for. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Block chance: +15% | Block chance: +15% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rat}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rat | ||
|description = A well-balanced stance | |||
|syntax = RTS | |syntax = RTS | ||
| | |detail = A more complex stance for the intermediate, the Rat stance is balanced and swift, often | ||
A more complex stance for the intermediate, the Rat stance is balanced and swift, often being | being taught as a replacement to the beginners Horse stance. It offers a sturdy fighting style. | ||
taught as a replacement to the beginners Horse stance. It offers a sturdy fighting style. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Punch speed: -1s | Punch speed: -1s | ||
Block chance: +10% | Block chance: +10% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scorpion}} | |||
{{ | {{Skill_detail | ||
| | |skill = Scorpion | ||
|description = A devastatingly powerful attack stance | |||
|syntax = SCS | |syntax = SCS | ||
| | |detail = By trading off nearly all defensive abilities, you can attack with incredible power and | ||
By trading off nearly all defensive abilities, you can attack with incredible power and speed. Your | speed. Your kicks and punches will sting like the tail of the scorpion. | ||
kicks and punches will sting like the tail of the scorpion. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Punch damage: +20% Max kai energy: -25 kai | Punch damage: +20% Max kai energy: -25 kai | ||
Punch speed: -1s | Punch speed: -1s | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cobra}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cobra | ||
|description = A ranged stance for easier reactions | |||
|syntax = CBS | |syntax = CBS | ||
| | |detail = By keeping a safe distance, you can weave to and fro and strike with two consecutive | ||
By keeping a safe distance, you can weave to and fro and strike with two consecutive kicks alike | kicks alike the cobra. While you'll be unable to punch in this stance, it does free your hands for | ||
the cobra. While you'll be unable to punch in this stance, it does free your hands for tools such | tools such as a shield. | ||
as a shield. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Limb damage: +20% | Limb damage: +20% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Phoenix}} | |||
{{ | {{Skill_detail | ||
| | |skill = Phoenix | ||
|description = Improved clarity of mind | |||
|syntax = PHS | |syntax = PHS | ||
| | |detail = With the clarity of the Phoenix, you can focus your mind and fluidly incorporate the | ||
With the clarity of the Phoenix, you can focus your mind and fluidly incorporate the Telepathic and | Telepathic and Kaido arts into your fighting style. There is some trade off however. | ||
Kaido arts into your fighting style. There is some trade off however. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Max kai energy: +20 kai | Max kai energy: +20 kai | ||
Block chance: +20% | Block chance: +20% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tiger}} | |||
{{ | {{Skill_detail | ||
| | |skill = Tiger | ||
|description = Increase the chances of breaking limbs | |||
|syntax = TGS | |syntax = TGS | ||
| | |detail = The tiger bites hard and deep. With this stance you can inflict greater damage to their | ||
The tiger bites hard and deep. With this stance you can inflict greater damage to their limbs and | limbs and muscles. However, your kicks will be weaker then other stances, and your throws will | ||
muscles. However, your kicks will be weaker then other stances, and your throws will slightly | slightly suffer. | ||
suffer. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
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Block chance: +5% | Block chance: +5% | ||
Limb damage: +20% | Limb damage: +20% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wolf}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wolf | ||
|description = A highly accurate stance | |||
|syntax = WFS | |syntax = WFS | ||
| | |detail = When you are in the Wolf stance, canine precision and execution allow you to greatly | ||
When you are in the Wolf stance, canine precision and execution allow you to greatly increase your | increase your accuracy against effects that might normally make you miss. | ||
accuracy against effects that might normally make you miss. | |||
Tekura Modifiers: | Tekura Modifiers: | ||
Line 412: | Line 485: | ||
Throw speed: -0.3s | Throw speed: -0.3s | ||
Accuracy: +20% | Accuracy: +20% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dragon}} | |||
{{ | {{Skill_detail | ||
| | |skill = Dragon | ||
|description = The superior state of mind | |||
|syntax = DRS | |syntax = DRS | ||
| | |detail = The superior stance in all around power, speed, and reflexes. More of a state of mind | ||
The superior stance in all around power, speed, and reflexes. More of a state of mind than physical | than physical prowess, the Dragon is the culmination of the Tekura fighting art to provide the most | ||
prowess, the Dragon is the culmination of the Tekura fighting art to provide the most balanced | balanced fighting style to the master. It replaces the intermediate Rat stance in all around | ||
fighting style to the master. It replaces the intermediate Rat stance in all around usefulness. | usefulness. | ||
Tekura Modifiers: | Tekura Modifiers: | ||
Line 435: | Line 511: | ||
Block chance: +15% | Block chance: +15% | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Jab}} | |||
{{ | {{Skill_detail | ||
| | |skill = Jab | ||
|description = A straight-forward punch | |||
|syntax = JBP <target> | |syntax = JBP <target> | ||
| | |detail = Throw your arm forward in a quick jab at your opponent. | ||
Throw your arm forward in a quick jab at your opponent. | |||
This punch may be used with the TARGET ability in Weaponry to attack any part of the opponent's | This punch may be used with the TARGET ability in Weaponry to attack any part of the opponent's | ||
body. | body. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Hook}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hook | ||
|description = A curving punch | |||
|syntax = HKP <target> | |syntax = HKP <target> | ||
| | |detail = The hooked motion of this punch plants your fist firmly into your opponent's torso. | ||
The hooked motion of this punch plants your fist firmly into your opponent's torso. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Uppercut}} | |||
{{ | {{Skill_detail | ||
| | |skill = Uppercut | ||
|description = An upwards hooking punch | |||
|syntax = UCP <target> | |syntax = UCP <target> | ||
| | |detail = In an upward punch, deal a mighty blow to your opponent's head. | ||
In an upward punch, deal a mighty blow to your opponent's head. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Palmstrike}} | |||
{{ | {{Skill_detail | ||
| | |skill = Palmstrike | ||
|description = Strike your opponent on the solar plexus | |||
|syntax = PMP <target> | |syntax = PMP <target> | ||
| | |detail = Using your palm, you can strike your opponent directly on their solar plexus. This will | ||
Using your palm, you can | cause them to lose the benefits of levitation. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Hammerfist}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hammerfist | ||
|description = A strike with your fists to the legs | |||
|syntax = HFP <target> [LEFT/RIGHT] | |syntax = HFP <target> [LEFT/RIGHT] | ||
| | |detail = With great hammering strength, you will bring your fist down directly on your opponent's | ||
With great hammering strength, you will bring your fist down directly on your opponent's leg. | leg. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Spear}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spear | ||
|description = A jabbing punch with an outstretched hand | |||
|syntax = SPP <target> [LEFT/RIGHT] | |syntax = SPP <target> [LEFT/RIGHT] | ||
| | |detail = This punch is used with a rigid 'spear' hand. With your knowledge of musculature, you're | ||
This punch is used with a rigid 'spear' hand. With your knowledge of musculature, you're able to | able to hit just the right spot on your opponent's arms to damage them. | ||
hit just the right spot on your opponent's arms to damage them. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Throatstrike}} | |||
{{ | {{Skill_detail | ||
| | |skill = Throatstrike | ||
|description = Disable the vocal cords of your opponent | |||
|syntax = TSP <target> | |syntax = TSP <target> | ||
| | |detail = By forming a clawed fist, you can attack the throat of your opponent and dislodge their | ||
By forming a clawed fist, you can attack the throat of your opponent and dislodge their larynx. | larynx. This will cripple their throat and cause blurry vision. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Backfist}} | |||
{{ | {{Skill_detail | ||
| | |skill = Backfist | ||
|syntax = | |description = A backhanded blow to the head | ||
| | |syntax = BFP <target> | ||
|detail = This backhanded blow aimed at their head will rattle your opponent and send their mind | |||
into a short-lived state of turmoil, as well as dealing damage and a small amount of trauma. | |||
During this time, any strike with Tekura will have a chance to become obscured as to which limb | During this time, any strike with Tekura will have a chance to become obscured as to which limb | ||
side was struck. | side was struck. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Bladehand}} | |||
{{Skill_detail | |||
|skill = Bladehand | |||
|description = Attempt to disarm your opponent | |||
|syntax = BLP <target> [LEFT/RIGHT] | |||
|detail = Hand flat like a blade, you can strike out at the arms of your opponent to try and disarm | |||
them of their wielded items. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Sidekick}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sidekick | ||
|description = A powerful thrusting kick | |||
|syntax = SDK <target> | |syntax = SDK <target> | ||
| | |detail = Twist your body and kick sideways to deliver a solid blow high on your opponent's torso, | ||
Twist your body and kick sideways to deliver a solid blow high on your opponent's torso. | dealing damage and trauma. | ||
If their torso is broken, then the attack will upset their balance and equilibrium. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Snapkick}} | |||
{{ | {{Skill_detail | ||
| | |skill = Snapkick | ||
|description = A straight-forward kick | |||
|syntax = SNK <target> [LEFT/RIGHT] | |syntax = SNK <target> [LEFT/RIGHT] | ||
| | |detail = Snap your feet in a kick aimed directly at your opponent's legs, dealing some damage and | ||
Snap your feet in a kick aimed directly at your opponent's legs. | trauma. | ||
If the struck leg is broken, then it will cause them to hobble when attempting to move. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Roundhouse}} | |||
{{ | {{Skill_detail | ||
| | |skill = Roundhouse | ||
|description = A twisting kick | |||
|syntax = RHK | |syntax = RHK | ||
| | |detail = This sweeping kick will strike everyone in present in your location, assuming they are | ||
This sweeping kick will strike everyone in present in your location, assuming they are within reach. | within reach. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sweep}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sweep | ||
|description = Attempting to sweep your opponent off his feet | |||
|syntax = SWK <target> | |syntax = SWK <target> | ||
| | |detail = Quickly drop onto one palm and sweep the legs of your opponent out from under them, | ||
Quickly drop onto one palm and sweep the legs of your opponent out from under them, knocking them | knocking them to the ground, and injuring their ankle in the process. | ||
to the ground. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Moonkick}} | |||
{{ | {{Skill_detail | ||
| | |skill = Moonkick | ||
|description = A powerful, curving kick | |||
|syntax = MNK <target> [LEFT/RIGHT] | |syntax = MNK <target> [LEFT/RIGHT] | ||
| | |detail = This kick, so called because the foot travels in the arc of a crescent moon, attacks the | ||
This kick, so called because the foot travels in the arc of a crescent moon, attacks the arms of | arms of your opponent, dealing damage and trauma. | ||
your opponent. | |||
If the struck arm is broken, then it will weaken their grip on their wielded items, making them | |||
more vulnerable to disarming attempts. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Thunderkick}} | |||
{{Skill_detail | |||
|skill = Thunderkick | |||
|description = A rolling kick that utilises momentum | |||
|syntax = TNK <target> | |||
|detail = By performing a flip into a roll, you can bring your leg over your head in quick motion | |||
and deliver a deadly blow aimed at your opponent's head. | |||
The attack will only land if both arms of your opponent are broken, but when it does, it will be | |||
| | incredibly decisive and knock them unconscious. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Thrustkick}} | |||
{{ | {{Skill_detail | ||
| | |skill = Thrustkick | ||
|description = A kick designed to push your target away | |||
|syntax = THK <target> <direction> | |syntax = THK <target> <direction> | ||
| | |detail = Using your great leg power, you will thrust your leg out to kick your opponent away in | ||
Using your great leg power, you will thrust your leg out to kick your opponent away in the | the specified direction. | ||
specified direction. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scythekick}} | |||
{{ | {{Skill_detail | ||
| | |skill = Scythekick | ||
|description = A scything kick to destroy magical protection | |||
|syntax = SCK <target> | |syntax = SCK <target> | ||
| | |detail = With an incredibly fast kick, you can shred away an opponent's magical shield with this | ||
With an incredibly fast kick, you can shred away an opponent's magical shield with this scything | scything attack. | ||
attack. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Axe}} | |||
{{ | {{Skill_detail | ||
| | |skill = Axe | ||
|description = A kick with a chance of breaking your target's neck | |||
|syntax = AXK <target> | |syntax = AXK <target> | ||
| | |detail = Like the swing of an axe, this head-aimed kick is somewhat slow but with an emphasis on | ||
Like the swing of an axe, this head-aimed kick is somewhat slow but with an emphasis on power. Your | power. Your opponent must be upon the ground, else you will miss your attack. | ||
opponent must be upon the ground, else you will miss your attack | |||
If the opponent is suffering from a mangled head, then the blow will snap the neck and instantly | |||
kill them. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Whirlwind}} | |||
{{Skill_detail | |||
|skill = Whirlwind | |||
|description = A whirling kick that strikes the face | |||
|syntax = WWK <target> | |||
|detail = The most impressive of all kicks, this one is essentially a spinning crescent kick aimed | |||
at the head of an unlucky opponent, dealing damage and trauma. | |||
If they are fallen, then it will deal a slightly extra amount of damage to the head. | |||
damage to the head. | |||
If the head is broken, then it will also stun them. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Spinkick}} | |||
{{Skill_detail | |||
|skill = Spinkick | |||
|description = Spin in place and deliver a powerful kick | |||
|syntax = SPK <target> | |||
|detail = Spin to generate momentum to release a powerful kick towards your opponent's torso, | |||
dealing more health damage then Sidekick, but less trauma. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Jumpkick}} | |||
{{Skill_detail | |||
|skill = Jumpkick | |||
|description = Attack someone in an adjacent room with a flying kick | |||
|syntax = JPK <target> [stance] | |||
|detail = By starting from an adjacent location, you can launch yourself into a flying kick that | |||
will slam into your opponent's torso, knocking them to the floor, stunning them, and causing some | |||
trauma and bruising. | |||
If they have recently fled from combat, then the stun will persist for longer. | |||
If you specify a stance, then you will flow into it after your jump kick at no cost. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits