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Finally, the spirits themselves may come to the aid of a Shaman who beckons them, and fight alongside them as a testament to the primal, morphing bond they once shared. While independent of the Shaman's strikes, such a familiar can take on many shapes, ranging from a simple raven to a terrifying wyvern. | Finally, the spirits themselves may come to the aid of a Shaman who beckons them, and fight alongside them as a testament to the primal, morphing bond they once shared. While independent of the Shaman's strikes, such a familiar can take on many shapes, ranging from a simple raven to a terrifying wyvern. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Bonecasting |Inept |0 |Glance upon the life of your target. }} | |||
{{SkillTableRow |Bonecasting|Inept|0|Glance upon the life of your target. }} | {{SkillTableRow |Harrowing |Inept |49 |Lend your foe a vision of sheer terror. }} | ||
{{SkillTableRow |Harrowing|Inept|49|Lend your foe a vision of sheer terror. }} | {{SkillTableRow |Protection |Novice |0 |Deflect attacks using your quarterstaff. }} | ||
{{SkillTableRow |Protection|Novice|0|Deflect attacks using your quarterstaff. }} | {{SkillTableRow |Exorcise |Novice |50 |Banish unnatural spirits from the land. }} | ||
{{SkillTableRow |Exorcise|Novice|50|Banish unnatural spirits from the land. }} | {{SkillTableRow |Spiritmask |Adept |0 |Carve a spiritual mask from bone. }} | ||
{{SkillTableRow |Spiritmask|Adept|0|Carve a spiritual mask from bone. }} | {{SkillTableRow |Warding |Adept |33 |Strengthen your guard with spiritual force. }} | ||
{{SkillTableRow |Warding|Adept|33|Strengthen your guard with spiritual force. }} | {{SkillTableRow |Divination |Adept |75 |Divine meaning to gain foresight. }} | ||
{{SkillTableRow |Divination|Adept|75|Divine meaning to gain foresight. }} | {{SkillTableRow |Spiritsight |Gifted |25 |Recognize the ailments that affect your foe. }} | ||
{{SkillTableRow |Spiritsight|Gifted|25|Recognize the ailments that affect your foe. }} | {{SkillTableRow |Oaths |Gifted |50 |Invoke sworn oaths with the spirits of Dia'ruis. }} | ||
{{SkillTableRow |Oaths|Gifted|50|Invoke sworn oaths with the spirits of | {{SkillTableRow |Premonition |Expert |50 |Instill a fearful premonition into one's psyche. }} | ||
{{SkillTableRow |Premonition|Expert|50|Instill a fearful premonition into one's psyche. }} | {{SkillTableRow |Songlines |Fabled |0 |Memorize and recite songs of travel. }} | ||
{{SkillTableRow |Songlines|Fabled|0|Memorize and recite songs of travel. }} | {{SkillTableRow |Lifevision |Fabled |50 |The ability to see the life force of others. }} | ||
{{SkillTableRow |Lifevision|Fabled|50|The ability to see the life force of others. }} | {{SkillTableRow |Voyage |Mythical |33 |Allow another to experience your songs. }} | ||
{{SkillTableRow |Voyage|Mythical|33|Allow another to experience your songs. }} | {{SkillTableRow |Divulgence |Mythical |50 |Whisper a curse that will crush their sanity. }} | ||
{{SkillTableRow |Divulgence|Mythical|50|Whisper a curse that will crush their sanity. }} | {{SkillTableRow |Omen |Transcendent |0 |Tamper with the threads of fate themselves. }} | ||
{{SkillTableRow |Omen|Transcendent|0|Tamper with the threads of fate themselves. }}|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Familiars == | ====Familiars==== | ||
{{SkillTableRow |Cougar|Apprentice|0|A vicious cougar to shred your enemies. }} | {{SkillTableRow |Cougar |Apprentice |0 |A vicious cougar to shred your enemies. }} | ||
{{SkillTableRow |Familiar|Apprentice|0|Call upon nature to provide a spiritual familiar. }} | {{SkillTableRow |Familiar |Apprentice |0 |Call upon nature to provide a spiritual familiar. }} | ||
{{SkillTableRow |Invigorate|Apprentice|50|Sacrifice your own health to heal your familiar. }} | {{SkillTableRow |Invigorate |Apprentice |50 |Sacrifice your own health to heal your familiar. }} | ||
{{SkillTableRow |Raven|Capable|50|Disturb your foes with the cry of the raven. }} | {{SkillTableRow |Raven |Capable |50 |Disturb your foes with the cry of the raven. }} | ||
{{SkillTableRow |Serpent|Skilled|50|Poison your foes with a vicious serpent. }} | {{SkillTableRow |Serpent |Skilled |50 |Poison your foes with a vicious serpent. }} | ||
{{SkillTableRow |Tethering|Skilled|75|Instantly return your familiar to your presence. }} | {{SkillTableRow |Tethering |Skilled |75 |Instantly return your familiar to your presence. }} | ||
{{SkillTableRow |Glance|Gifted|0|Extend your vision through your familiar. }} | {{SkillTableRow |Glance |Gifted |0 |Extend your vision through your familiar. }} | ||
{{SkillTableRow |Voice|Gifted|0|Project your voice through your familiar. }} | {{SkillTableRow |Voice |Gifted |0 |Project your voice through your familiar. }} | ||
{{SkillTableRow |Spider|Expert|0|Summon a massive spider to entangle your foes. }} | {{SkillTableRow |Spider |Expert |0 |Summon a massive spider to entangle your foes. }} | ||
{{SkillTableRow |Spiritbond|Virtuoso|0|Order your familiar to guard you from harm. }} | {{SkillTableRow |Spiritbond |Virtuoso |0 |Order your familiar to guard you from harm. }} | ||
{{SkillTableRow |Bear|Virtuoso|33|The mighty bear will cripple your foe's limbs. }} | {{SkillTableRow |Bear |Virtuoso |33 |The mighty bear will cripple your foe's limbs. }} | ||
{{SkillTableRow |Wyvern|Fabled|33|A mythical beast, incinerating any in its path. }} | {{SkillTableRow |Wyvern |Fabled |33 |A mythical beast, incinerating any in its path. }} | ||
{{SkillTableRow |Morph|Mythical|0|Instantly transform the manifestation of your familiar. }}|} | {{SkillTableRow |Morph |Mythical |0 |Instantly transform the manifestation of your familiar. }} | ||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Fetishes == | ====Fetishes==== | ||
{{SkillTableRow |Fetishes|Capable|99|Carve symbolic fetishes to invoke eldritch magic. }} | {{SkillTableRow |Fetishes |Capable |99 |Carve symbolic fetishes to invoke eldritch magic. }} | ||
{{SkillTableRow |Horn|Capable|0|Invigorate your mind as energy surges through you. }} | {{SkillTableRow |Horn |Capable |0 |Invigorate your mind as energy surges through you. }} | ||
{{SkillTableRow |Attunement|Capable|0|Link the power of your fetishes to a victim. }} | {{SkillTableRow |Attunement |Capable |0 |Link the power of your fetishes to a victim. }} | ||
{{SkillTableRow |Stringing|Capable|0|Quickly string crafted fetishes to your staff. }} | {{SkillTableRow |Stringing |Capable |0 |Quickly string crafted fetishes to your staff. }} | ||
{{SkillTableRow |Ice|Adept|33|As their vitality fades, their spirit suffers. }} | {{SkillTableRow |Ice |Adept |33 |As their vitality fades, their spirit suffers. }} | ||
{{SkillTableRow |Tooth|Skilled|0|Draw upon nature's might even when your body is broken. }} | {{SkillTableRow |Tooth |Skilled |0 |Draw upon nature's might even when your body is broken. }} | ||
{{SkillTableRow |Bone|Skilled|25|Dark spirits punish those who cower behind barriers. }} | {{SkillTableRow |Bone |Skilled |25 |Dark spirits punish those who cower behind barriers. }} | ||
{{SkillTableRow |Claw|Gifted|75|A bleeding victim proves unable to reject nature. }} | {{SkillTableRow |Claw |Gifted |75 |A bleeding victim proves unable to reject nature. }} | ||
{{SkillTableRow |Eye|Expert|25|A fetish made to draw power from their curiosity. }} | {{SkillTableRow |Eye |Expert |25 |A fetish made to draw power from their curiosity. }} | ||
{{SkillTableRow |Bark|Expert|75|A mystical fetish to imbue the flesh. }} | {{SkillTableRow |Bark |Expert |75 |A mystical fetish to imbue the flesh. }} | ||
{{SkillTableRow |Stone|Virtuoso|66|Occlude escape when one is bound. }} | {{SkillTableRow |Stone |Virtuoso |66 |Occlude escape when one is bound. }} | ||
{{SkillTableRow |Shell|Fabled|66|Befuddle the harmony of body and mind. }} | {{SkillTableRow |Shell |Fabled |66 |Befuddle the harmony of body and mind. }} | ||
{{SkillTableRow |Feather|Mythical|66|Touch your opponent with the essence of the wild storm. }}|} | {{SkillTableRow |Feather |Mythical |66 |Touch your opponent with the essence of the wild storm. }} | ||
|} | |||
{{ | {{Anchor|Bonecasting}} | ||
| | {{Skill_detail | ||
|skill = Bonecasting | |||
|description = Glance upon the life of your target | |||
|syntax = SHAMAN BONECASTING <target> | |syntax = SHAMAN BONECASTING <target> | ||
| | |detail = The seers within the depths of Dia'ruis speak highly of this art, passing it down from | ||
The seers within the depths of | one generation to the next as a means of tracking elusive quarry that would otherwise evade their | ||
generation to the next as a means of tracking elusive quarry that would otherwise evade their | senses. | ||
senses. | |||
Using a bone from the corpses you carry upon you, you may question the bones as to the location of | Using a bone from the corpses you carry upon you, you may question the bones as to the location of | ||
your target whether they be friend or foe. If they are within the area with you, you will be able | your target whether they be friend or foe. If they are within the area with you, you will be able | ||
to discern their current state of health. | to discern their current state of health. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Harrowing}} | |||
{{ | {{Skill_detail | ||
| | |skill = Harrowing | ||
|description = Lend your foe a vision of sheer terror | |||
|syntax = SHAMAN HARROW <target> | |syntax = SHAMAN HARROW <target> | ||
| | |detail = While many of the spirits of Dia'ruis can be beings of great benevolence, it is common to | ||
While many of the spirits of | encounter the gnarled spirits that care little for the mortal realms. In binding them to your will, | ||
the gnarled spirits that care little for the mortal realms. In binding them to your will, you may | you may turn their very visage against your foes. | ||
turn their very visage against your foes. | |||
Even some of the greatest beasts cannot help but to be filled with fear by the creatures that await | Even some of the greatest beasts cannot help but to be filled with fear by the creatures that await | ||
them for all eternity. It will force the target to immediately flee from the room, and afflict them | them for all eternity. It will force the target to immediately flee from the room, and afflict them | ||
with fear. | with fear. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Protection}} | |||
{{ | {{Skill_detail | ||
| | |skill = Protection | ||
|description = Deflect attacks using your quarterstaff | |||
|syntax = SHAMAN PROTECTION | |syntax = SHAMAN PROTECTION | ||
| | |detail = Runes are a common sight in Dia'ruis; there are many scratched into the trees and stone | ||
Runes are a common sight in | as a means of warding or protection against evil. One such rune, spoken as 'cethor', can be | ||
there are many | utilized by a shaman to protect themselves. By calling upon your latent energy, you may channel the | ||
protection against evil. One such rune, spoken as 'cethor', can be utilized by a shaman to protect | protective spell through your quarterstaff and scribe it into the air before you. | ||
quarterstaff and scribe it into the air before you. | |||
Your resistance to cutting and blunt damage will increase as long as you continue to wield your | Your resistance to cutting and blunt damage will increase as long as you continue to wield your | ||
quarterstaff. If you cease to wield your quarterstaff, the defense shall stay upon you but no | quarterstaff. If you cease to wield your quarterstaff, the defense shall stay upon you but no | ||
longer offer its protective boon. | longer offer its protective boon. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Exorcise}} | |||
{{ | {{Skill_detail | ||
| | |skill = Exorcise | ||
|description = Banish unnatural spirits from the land | |||
|syntax = SHAMAN EXORCISE <target> | |syntax = SHAMAN EXORCISE <target> | ||
| | |detail = The baleful creatures of Chaos stand outside the Rhythm of Dia'ruis, skirting the edge of | ||
The baleful creatures of Chaos stand outside the Rhythm of | corruption and seething darkness. Cast dopplegangers or mirrormasks back to the abyss from whence | ||
and seething darkness. Cast dopplegangers back to the abyss from whence they came by banishing them | they came by banishing them from the realm of mortals. | ||
from the realm of mortals. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spiritmask}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spiritmask | ||
|description = Carve a spiritual mask from bone | |||
|syntax = SHAMAN SPIRITMASK <element> | |syntax = SHAMAN SPIRITMASK <element> | ||
| | |detail = By harvesting bone, horn, and other objects from your fallen prey, you may honor them in | ||
By harvesting bone, horn, and other objects from your fallen prey, you may honor them in death by | death by using their leering visage as a spiritmask. Using a corpse and colourful inks, the shaman | ||
using their leering visage as a spiritmask. Using colourful inks, the shaman of | of Dia'ruis create wondrous displays to the fallen beasts and gain resistances to the elements as | ||
they utter a binding prayer over the mask. | |||
binding prayer over the mask. | |||
While anyone may wear the mask, the powerful magics within will only reflect upon the shaman who | While anyone may wear the mask, the powerful magics within will only reflect upon the shaman who | ||
Line 126: | Line 137: | ||
Psychic: 1 purple ink. | Psychic: 1 purple ink. | ||
Asphyxiation: 1 gold ink. | Asphyxiation: 1 gold ink. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Warding}} | |||
{{ | {{Skill_detail | ||
| | |skill = Warding | ||
|description = Strengthen your guard with spiritual force | |||
|syntax = SHAMAN WARDING [OFF] | |syntax = SHAMAN WARDING [OFF] | ||
| | |detail = Spirits of the natural world can be encouraged to take on various forms for the whim of | ||
Spirits of the natural world can be encouraged to take on various forms for the whim of the | the summoner. Utilizing a lesser spirit of lightning as a ward, you may command it take on the form | ||
summoner. Utilizing a lesser spirit of lightning as a ward, you may command it take on the form of | of an orb that will encircle the limb you are currently parrying. It will drain your mana for as | ||
an orb that will encircle the limb you are currently parrying. It will drain your mana for as long | long as it is active. | ||
as it is active. | |||
If an enemy moves to strike that limb, the spirit will electrocute the attacker and | If an enemy moves to strike that limb, the spirit will electrocute the attacker, and if that limb | ||
is broken, then it will deliver a masked mental affliction. The afflictions mirroring, mental | |||
disruption, patterns and dread are excluded from warding. | |||
Look at HELP TYPES for more information on what is a mental affliction. | Look at HELP TYPES for more information on what is a mental affliction. | ||
Cooldown (on proc): 2 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Divination}} | |||
{{Skill_detail | |||
|skill = Divination | |||
|description = Divine meaning to gain foresight | |||
|syntax = SHAMAN SLAUGHTER <corpse> SHAMAN DIVINE <bowl> | |||
|detail = Through the voices of Dia'ruis, you may divine meaning from the entrails of a slain | |||
animal and see briefly into one of many possibilities that could arise in the future. | |||
In order to perform this feat, first you must obtain a woodcrafted bowl, a dagger, and the corpse | |||
of an animal. Once you have all three, slaughter the animal to the Dia'ruian spirits and then | |||
divine a future from the bowl, allowing the spirits to whisper to your mind. | |||
In order to perform this feat, first you must obtain a bowl, a dagger, and the corpse of an animal. | |||
Once you have all three, slaughter the animal to the | |||
the bowl, allowing the spirits to whisper to your mind. | |||
You may only perform divination once every so often, for your mind's eye will need time to rest. | You may only perform divination once every so often, for your mind's eye will need time to rest. | ||
|cooldown = 1 hour | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spiritsight}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spiritsight | ||
|description = Recognize the ailments that affect your foe | |||
|syntax = SHAMAN SPIRITSIGHT <ON/OFF> | |syntax = SHAMAN SPIRITSIGHT <ON/OFF> | ||
| | |detail = By altering your senses to discern subtle fluctuations in vital energies, you may allow | ||
By altering your senses to discern subtle fluctuations in vital energies, you may allow yourself to | yourself to gather more detailed information on other people. | ||
gather more detailed information on other people. | |||
While spiritsight is active, any loki effects that strike your target will report their afflictions | While spiritsight is active, any loki effects that strike your target will report their afflictions | ||
to you, while keeping your victim unaware. In addition to this, any loki venom that you poison | to you, while keeping your victim unaware. In addition to this, any loki venom that you poison | ||
others with will no longer deliver effects that the target already has. | others with will no longer deliver effects that the target already has. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Oaths}} | |||
{{ | {{Skill_detail | ||
| | |skill = Oaths | ||
| | |description = Invoke sworn oaths with the spirits of Dia'ruis | ||
| | |syntax = OATHS OATH <oath> ACTIVATE OATH <oath> DISABLE OATH DISABLE ALL | ||
|detail = One of the ways a Shaman may unlock their potential is by binding their service to the | |||
many totemic spirits of Dia'ruis. By taking individual oaths with the spirits within, you will | |||
gather numerous boons, ranging from protection from the elements, to immunity from certain mental | |||
One of the ways a Shaman may unlock their potential is by binding their service to the many totemic | afflictions, to the ability to resist forced action. There are seven oaths that you may swear, and | ||
spirits of | once unlocked, each oath will remain with you permanently. You may activate or disable them at will | ||
boons, ranging from protection from the elements, to immunity from certain mental afflictions, to | - though each active oath presents a cumulative mana and willpower drain. | ||
the ability to resist forced action. There are seven oaths that you may swear, and once unlocked, | |||
each oath will remain with you permanently. You may activate or disable them at will - though each | |||
active oath presents a cumulative mana and willpower drain. | |||
Available oaths are: | Available oaths are: | ||
Line 195: | Line 213: | ||
[Oath of the Elder Shaman]: | [Oath of the Elder Shaman]: | ||
Grants foresight to the Shaman, giving them a | Grants foresight to the Shaman, giving them a 2% chance to resist mental afflictions. | ||
[Oath of Nature's Blade]: | [Oath of Nature's Blade]: | ||
Enhances Primality, causing boost to have a | Enhances Primality, causing boost to have a 25% chance to not consume energy. | ||
[Oath of Tranquility]: | [Oath of Tranquility]: | ||
Line 212: | Line 229: | ||
[Oath of the Durdalis]: | [Oath of the Durdalis]: | ||
Allows you to completely negate an elemental attack on a cooldown. | Allows you to completely negate an elemental attack on a 20-90 second cooldown. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Premonition}} | |||
{{ | {{Skill_detail | ||
| | |skill = Premonition | ||
|description = Instill a fearful premonition into one's psyche | |||
|syntax = SHAMAN PREMONITION <target> | |syntax = SHAMAN PREMONITION <target> | ||
| | |detail = While a Shaman is incapable of true clairvoyance, their ability to alter destiny in the | ||
While a Shaman is incapable of true clairvoyance, their ability to alter destiny in the most subtle | most subtle of fashions can prove to be a powerful tool. With this simple hex, a Shaman may place | ||
of fashions can prove to be a powerful tool. With this simple hex, a Shaman may place | dread deep within the psyche of their victim, foretelling future maledictions and inhibiting their | ||
deep within the psyche of their victim, foretelling future maledictions and inhibiting their | |||
victim's ability to shake off their effects. | victim's ability to shake off their effects. | ||
While affected by | While affected by dread, a victim will find themselves unable to cure any infestation of spiritual | ||
parasites or the effects of blighted spines. | |||
The dread itself may only be removed by leaving the presence of the Shaman for a long enough time, | |||
or focusing one's mind while unaffected by any other mental affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Songlines}} | |||
{{ | {{Skill_detail | ||
| | |skill = Songlines | ||
|syntax = SHAMAN SONGLINE ERECT | |description = Memorize and recite songs of travel | ||
|syntax = SHAMAN SONGLINE ERECT SHAMAN SONGLINE DESTROY <area> SHAMAN SONGLINE LIST | |||
SHAMAN SONGLINE TRAVEL <area> | |||
|detail = Upon your journey throughout the land, you will come across many places of wonder and joy, | |||
hardship and sorrow. Remember your tales of the past in short verse and whispered song by erecting | |||
Upon your journey throughout the land, you will come across many places of wonder and joy, hardship | small totems of these journeys. It is often said that in the depths of Dia'ruis, the whispered song | ||
and sorrow. Remember your tales of the past in short verse and whispered song by erecting small | of ages long past still drifts upon the winds and can be heard as an echo of the ages. | ||
totems of these journeys. It is often said that in the depths of | |||
ages long past still drifts upon the winds and can be heard as an echo of the ages. | |||
You may create up to three totems along your travels, binding thought and memory to the aged wood. | You may create up to three totems along your travels, binding thought and memory to the aged wood. | ||
Only one totem may stand within an area. | Only one totem may stand within an area. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lifevision}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lifevision | ||
|syntax = LIFEVISION | |description = The ability to see the life force of others | ||
| | |syntax = LIFEVISION | ||
Your keen senses allow you to see all living things within your sight, regardless if they are | |detail = Your keen senses allow you to see all living things within your sight, regardless if they | ||
hidden or not. It will additionally provide some measure of protection against illusions, allowing | are hidden or not. It will additionally provide some measure of protection against illusions, | ||
you to occasionally tell if they are fake. | allowing you to occasionally tell if they are fake. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Voyage}} | |||
{{ | {{Skill_detail | ||
| | |skill = Voyage | ||
|description = Allow another to experience your songs | |||
|syntax = SHAMAN VOYAGE <target> <area> | |syntax = SHAMAN VOYAGE <target> <area> | ||
| | |detail = One need not bear all hardships or joys alone as you travel the world throughout your | ||
One need not bear all hardships or joys alone as you travel the world throughout your life. While | life. While songlines may only be crafted and bound by the singer, you may compel one to experience | ||
songlines may only be crafted and bound by the singer, you may compel one to experience your | your travels by reciting to them your song of journey. Let them experience your journey through | ||
travels by reciting to them your song of journey. Let them experience your journey through | |||
whispered song and voice. | whispered song and voice. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Divulgence}} | |||
{{ | {{Skill_detail | ||
| | |skill = Divulgence | ||
|description = Whisper a curse that will crush their sanity | |||
|syntax = SHAMAN DIVULGENCE <target> [phobia] | |syntax = SHAMAN DIVULGENCE <target> [phobia] | ||
| | |detail = Providing your foe has at least three mental afflictions, you can whisper a word of | ||
Providing your foe has at least three mental afflictions, you can whisper a word of terror to them, | terror to them, inflicting their mind with a phobia and draining it of some mana. | ||
inflicting their mind with a phobia and draining it of some mana. | |||
You can inflict the following phobias: | You can inflict the following phobias: | ||
Line 285: | Line 310: | ||
Look at HELP TYPES for more information on what is regarded as a mental affliction | Look at HELP TYPES for more information on what is regarded as a mental affliction | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Omen}} | |||
{{Skill_detail | |||
|skill = Omen | |||
|description = Tamper with the threads of fate themselves | |||
|syntax = | |||
|detail = Syntax: SHAMAN OMEN <target> [IN <6-12>] | |||
Through primal magic of bone and blood, a Shaman may enact a binding hex upon their foe providing | Through primal magic of bone and blood, a Shaman may enact a binding hex upon their foe providing | ||
they have three fetishes stringed upon their quarterstaff. After the period of time specified by | they have three fetishes stringed upon their quarterstaff. After the period of time specified by | ||
the caster (or six seconds if none is supplied), an omen of malevolence shall descend upon them, | the caster (or six seconds if none is supplied), an omen of malevolence shall descend upon them, | ||
dealing unblockable damage and stunning them. | dealing unblockable damage and stunning them. If they are shielded, then it will annihilate it. | ||
Certain afflictions received from a Shaman will multiply the damage and stun from omen when it is | Certain afflictions received from a Shaman will multiply the damage and stun from omen when it is | ||
initially cast, each of them greatly increasing its power, allowing it to reach a near lethal state | initially cast, each of them greatly increasing its power, allowing it to reach a near lethal state | ||
when all of them are present. | when all of them are present. Curing or obtaining these afflictions after it is cast will not alter | ||
its potency. | |||
The following are the afflictions that will increase its potency: | The following are the afflictions that will increase its potency: | ||
Paranoia, Infested, Blighted, and Stormtouched. | Paranoia, Infested, Blighted, and Stormtouched. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cougar}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cougar | ||
|description = A vicious cougar to shred your enemies | |||
|syntax = FAMILIAR SUMMON COUGAR | |syntax = FAMILIAR SUMMON COUGAR | ||
| | |detail = The cougar spirit will deal cutting-based damage when ordered to attack your enemies. | ||
The cougar spirit will deal cutting-based damage when ordered to attack your enemies. Occasionally, | Occasionally, one of its swipes will cause one of impairment, blurry vision, or clumsiness and will | ||
one of its swipes will cause one of impairment, blurry vision, or clumsiness and will be masked | be masked from their view. | ||
from their view. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Familiar}} | |||
{{ | {{Skill_detail | ||
| | |skill = Familiar | ||
|syntax = FAMILIAR SUMMON <type> | |description = Call upon nature to provide a spiritual familiar | ||
|syntax = FAMILIAR SUMMON <type> FAMILIAR DISMISS FAMILIAR RECALL | |||
|detail = Additional syntax: FAMILIAR HIDE and FAMILIAR REVEAL | |||
Additional syntax: FAMILIAR HIDE and FAMILIAR REVEAL | |||
Call upon nature to provide a spiritual familiar in your battles against those who would trample | Call upon nature to provide a spiritual familiar in your battles against those who would trample | ||
Line 332: | Line 364: | ||
Refer to HELP LOYALS for more information on leading your familiar, such as ordering it to attack | Refer to HELP LOYALS for more information on leading your familiar, such as ordering it to attack | ||
and other useful commands. | and other useful commands. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Invigorate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Invigorate | ||
|description = Sacrifice your own health to heal your familiar | |||
|syntax = FAMILIAR INVIGORATE | |syntax = FAMILIAR INVIGORATE | ||
| | |detail = At a nominal cost to your own health, you may regenerate your familiar's physical form, | ||
At a nominal cost to your own health, you may regenerate your familiar's physical form, repairing | repairing any damage they may have taken in battle. | ||
any damage they may have taken in battle. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Raven}} | |||
{{ | {{Skill_detail | ||
| | |skill = Raven | ||
|description = Disturb your foes with the cry of the raven | |||
|syntax = FAMILIAR SUMMON RAVEN | |syntax = FAMILIAR SUMMON RAVEN | ||
| | |detail = The raven spirit will dive into action, either generating one primal energy for the | ||
The raven spirit will dive into action, either generating one primal energy for the Shaman or | Shaman or dealing psychic-based damage to them as it swoops past. | ||
dealing psychic-based damage to them as it swoops past. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Serpent}} | |||
{{ | {{Skill_detail | ||
| | |skill = Serpent | ||
|description = Poison your foes with a vicious serpent | |||
|syntax = FAMILIAR SUMMON SERPENT | |syntax = FAMILIAR SUMMON SERPENT | ||
| | |detail = The form of a serpent will allow your familiar to either crush or bite your victim. If it | ||
The form of a serpent will allow your familiar to either crush or bite your victim. If it coils | coils around your enemy and crushes them, it will caused asphyixation-based damage to them and | ||
around your enemy and crushes them, it will caused asphyixation-based damage to them and inflict | inflict amnesia. If it bites them, it will deal poison damage and deliver the loki venom. | ||
amnesia. If it bites them, it will deal poison damage and deliver the loki venom. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tethering}} | |||
{{ | {{Skill_detail | ||
| | |skill = Tethering | ||
|description = Instantly return your familiar to your presence | |||
|syntax = FAMILIAR TETHER <ON/OFF> | |syntax = FAMILIAR TETHER <ON/OFF> | ||
| | |detail = Tether your familiar to this realm, making it immune to the effects of orb sigils at the | ||
Tether your familiar to this realm, making it immune to the effects of orb sigils at the cost of a | cost of a small willpower drain to yourself. Furthermore, if the familiar is attacked when not | ||
small willpower drain to yourself. Furthermore, if the familiar is attacked when not within your | within your presence, it will instantly return to your side. | ||
presence, it will instantly return to your side. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Glance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Glance | ||
|description = Extend your vision through your familiar | |||
|syntax = FAMILIAR GLANCE | |syntax = FAMILIAR GLANCE | ||
| | |detail = You may quickly glance through the eyes of your familiar, allowing you discern all in | ||
You may quickly glance through the eyes of your familiar, allowing you discern all in their | their location at no cost. | ||
location at no cost. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Voice}} | |||
{{ | {{Skill_detail | ||
| | |skill = Voice | ||
|description = Project your voice through your familiar | |||
|syntax = FAMILIAR VOICE <message> | |syntax = FAMILIAR VOICE <message> | ||
| | |detail = With a simple link from your mind to your familiar, you may project your voice through | ||
With a simple link from your mind to your familiar, you may project your voice through their form, | their form, regardless of your respective locations. | ||
regardless of your respective locations. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spider}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spider | ||
|description = Summon a massive spider to entangle your foes | |||
|syntax = FAMILIAR SUMMON SPIDER | |syntax = FAMILIAR SUMMON SPIDER | ||
| | |detail = By taking the form of a spider, your familiar will pierce your enemy with venomous fangs, | ||
By taking the form of a spider, your familiar will pierce your enemy with venomous fangs, causing | causing periodic poison damage and causing one of allergies, vomiting, or disfigurement which will | ||
periodic poison damage and causing one of allergies, vomiting, or disfigurement which will be | be masked. After a set number of attacks, it will spot an opportunity to cover your unlucky foe in | ||
masked. After a set number of attacks, it will spot an opportunity to cover your unlucky foe in | |||
sticky webs instead, entangling them. | sticky webs instead, entangling them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Spiritbond}} | |||
{{ | {{Skill_detail | ||
| | |skill = Spiritbond | ||
|description = Order your familiar to guard you from harm | |||
|syntax = FAMILIAR SPIRITBOND <ON/OFF> | |syntax = FAMILIAR SPIRITBOND <ON/OFF> | ||
| | |detail = Mitigate a portion of the damage you receive and transfer it to your familiar. This | ||
Mitigate a portion of the damage you receive and transfer it to your familiar. This defence will | defence will cost willpower to maintain in the long term. | ||
cost willpower to maintain in the long term. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bear}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bear | ||
|description = The mighty bear will cripple your foe's limbs | |||
|syntax = FAMILIAR SUMMON BEAR | |syntax = FAMILIAR SUMMON BEAR | ||
| | |detail = The bear spirit will lumber forth and maul a limb of your target, crippling it and | ||
The bear spirit will lumber forth and maul a limb of your target, | causing blunt-based damage. | ||
based damage. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wyvern}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wyvern | ||
|description = A mythical beast, incinerating any in its path | |||
|syntax = FAMILIAR SUMMON WYVERN | |syntax = FAMILIAR SUMMON WYVERN | ||
| | |detail = The wyvern spirit is perhaps the most fierce of all the familiars. Its attacks have a | ||
The wyvern spirit is perhaps the most fierce of all the familiars. Its attacks have a chance to | chance to stun the opponent and set them ablaze, or simply deal extra fire-based damage. | ||
stun the opponent and set them ablaze, or simply deal extra fire-based damage. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Morph}} | |||
{{ | {{Skill_detail | ||
| | |skill = Morph | ||
|description = Instantly transform the manifestation of your familiar | |||
|syntax = FAMILIAR MORPH <form> | |syntax = FAMILIAR MORPH <form> | ||
| | |detail = This command will allow your familiar to quickly change forms, allowing you to alter its | ||
This command will allow your familiar to quickly change forms, allowing you to alter its physical | physical body without dismissing it outright. It will also recover any missing health the familiar | ||
body without dismissing it outright. | had. | ||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fetishes}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fetishes | ||
|syntax = | |description = Carve symbolic fetishes to invoke eldritch magic | ||
| | |syntax = FETISH CREATE <fetish> FETISH LIST | ||
|detail = You are now capable of creating mystic fetishes to invoke ancient magics upon your foe. | |||
You are now capable of creating mystic fetishes to invoke ancient magics upon your foe. Once | Once created, you must string the fetishes upon your quarterstaff and attune your target to unlock | ||
created, you must string the fetishes upon your quarterstaff and attune your target to unlock their | their potential. See AB SHAMANISM STRINGING and AB SHAMANISM ATTUNEMENT for more details. | ||
potential. See AB SHAMANISM STRINGING and AB SHAMANISM ATTUNEMENT for more details. | |||
Fetishes are powerful tools that are activated by the specified target meeting a specific criteria, | Fetishes are powerful tools that are activated by the specified target meeting a specific criteria, | ||
Line 451: | Line 508: | ||
enact a persistent effect. When the same criteria is met a second time or the threshold no longer | enact a persistent effect. When the same criteria is met a second time or the threshold no longer | ||
applies, the fetish will be rendered inactive. Careful consideration of fetish effects is important, | applies, the fetish will be rendered inactive. Careful consideration of fetish effects is important, | ||
as you are only capable of using three fetishes at a given time. | as you are only capable of using three fetishes at a given time. | ||
The creation of fetishes differs according to what fetish you are attempting to create. Some | The creation of fetishes differs according to what fetish you are attempting to create. Some | ||
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The list is as follows: | The list is as follows: | ||
Bark: | Bark: Forest environments | ||
Shell: Beach environment | Shell: Beach environment | ||
Stone: Hills or mountains environment | Stone: Hills or mountains environment | ||
Line 469: | Line 527: | ||
Claw: A lion's claw OR an animal corpse | Claw: A lion's claw OR an animal corpse | ||
Eye: An animal corpse | Eye: An animal corpse | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Horn}} | |||
{{ | {{Skill_detail | ||
| | |skill = Horn | ||
|syntax = Activator: Self. Trigger condition: | |description = Invigorate your mind as energy surges through you | ||
|syntax = | |||
be done by gaining energy, or by depleting it past that mark. | |detail = Activator: Self. Trigger condition: | ||
The horn fetish is activated by passing the threshold of 3 natural energy - this can be done by | |||
gaining energy, or by depleting it past that mark. | |||
Target: Self. Activation effect: | Target: Self. Activation effect: | ||
Line 482: | Line 544: | ||
amount of mana and willpower to the user. | amount of mana and willpower to the user. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Attunement}} | |||
{{ | {{Skill_detail | ||
| | |skill = Attunement | ||
|description = Link the power of your fetishes to a victim | |||
|syntax = FETISH ATTUNE <target> and FETISH UNATTUNE | |syntax = FETISH ATTUNE <target> and FETISH UNATTUNE | ||
| | |detail = To most observers, the rattling of fetishes proves to be little more than noise. By | ||
To most observers, the rattling of fetishes proves to be little more than noise. By attuning a | attuning a target to the effects of your magic, you may draw out the true power of your fetishes - | ||
target to the effects of your magic, you may draw out the true power of your fetishes - allowing | allowing their energies to affect your foe. | ||
their energies to affect your foe. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stringing}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stringing | ||
|syntax = FETISH STRING <fetish | |description = Quickly string crafted fetishes to your staff | ||
|syntax = | |||
|detail = Syntax: FETISH STRING <[fetish 1] [fetish 2] .. [fetish nth]> | |||
FETISH REMOVE <fetish> | |||
FETISH REMOVE ALL | |||
With nimble fingers, you may string up to three fetishes on your quarterstaff at once. You can only | With nimble fingers, you may string up to three fetishes on your quarterstaff at once. You can only | ||
Line 503: | Line 574: | ||
quarterstaff at once. | quarterstaff at once. | ||
In some cases, it may be possible have more than three fetishes at once. Please refer to AB | |||
SHAMANISM <fetish> to learn more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ice}} | |||
{{Skill_detail | |||
|skill = Ice | |||
|description = As their vitality fades, their spirit suffers | |||
|syntax = | |||
|detail = Activator: Self. Trigger condition: | |||
The ice fetish is activated by the Shaman dropping below 50% of their maximum health. This can be | |||
done both by being damaged or by causing self harm. Healing back up last 50% of your health will | |||
cause the effect to linger for a short period and then eventually fade. | |||
Target: Attuned target. Activation effect: | |||
Target: Attuned target. Activation effect: | |||
The magics of the ice fetish will chill the very soul of your target - giving them the spiritbane | The magics of the ice fetish will chill the very soul of your target - giving them the spiritbane | ||
affliction for as long as the fetish is active, and preventing natural passive health regeneration. | affliction for as long as the fetish is active, and preventing natural passive health regeneration. | ||
Certain Primality attacks made against the target will heal you for a portion of the damage dealt, | Certain Primality attacks made against the target will heal you for a portion of the damage dealt, | ||
but will never heal you past 50% of your max health. | but will never heal you past 50% of your max health. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tooth}} | |||
{{ | {{Skill_detail | ||
| | |skill = Tooth | ||
|syntax = Activator: Self. Trigger condition: | |description = Draw upon nature's might even when your body is broken | ||
|syntax = | |||
|detail = Activator: Self. Trigger condition: | |||
The tooth fetish is permanently activated once strung by the Shaman, providing you wield your | |||
quarterstaff. | |||
Target: Self. Activation effect: | Target: Self. Activation effect: | ||
While active, the tooth fetish will empower the Shaman's connection to nature, allowing them to use | While active, the tooth fetish will empower the Shaman's connection to nature, allowing them to use | ||
any Primality abilities without the requirement of working arms. | any Primality abilities without the requirement of working arms. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bone}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bone | ||
|syntax = Activator: Attuned target. Trigger condition: | |description = Dark spirits punish those who cower behind barriers | ||
|syntax = | |||
means of forming a temporary barrier. This does not apply to the prismatic barrier generated by | |detail = Activator: Attuned target. Trigger condition: | ||
using a lyre or other such means. | The bone fetish is activated by an attuned target using a shield tattoo or any other means of | ||
forming a temporary barrier. This does not apply to the prismatic barrier generated by using a lyre | |||
or other such means. | |||
Target: Attuned target. Activation effect: | Target: Attuned target. Activation effect: | ||
Line 546: | Line 631: | ||
You can view HELP CURE ORDER for more information on afflictions in the antipsychotic cure tree. | You can view HELP CURE ORDER for more information on afflictions in the antipsychotic cure tree. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Claw}} | |||
{{ | {{Skill_detail | ||
| | |skill = Claw | ||
|syntax = Activator: Attuned target. Trigger condition: | |description = A bleeding victim proves unable to reject nature | ||
|syntax = | |||
at least 200 bleeding will activate the effect. This effect can only be triggered once each time | |detail = Activator: Attuned target. Trigger condition: | ||
the opponent passes 200 bleeding, not if they continue to bleed. | The claw fetish is activated by an attuned foe who is greatly bleeding - achieving at least 200 | ||
bleeding will activate the effect. This effect can only be triggered once each time the opponent | |||
passes 200 bleeding, not if they continue to bleed. | |||
Target: Attuned target. Activation effect: | Target: Attuned target. Activation effect: | ||
While active, thorns from the Vinelash ability will hold with greater force - preventing them from | While active, thorns from the Vinelash ability will hold with greater force - preventing them from | ||
being removed from your victim by any means. | being removed from your victim by any means. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Eye}} | |||
{{ | {{Skill_detail | ||
| | |skill = Eye | ||
|syntax = Activator: Attuned target. Trigger condition: | |description = A fetish made to draw power from their curiosity | ||
|syntax = | |||
check their afflictions. You can view AB SURVIVAL DIAGNOSE for more information. | |detail = Activator: Attuned target. Trigger condition: | ||
The eye fetish is activated whenever the attuned target uses the Diagnose ability to check their | |||
afflictions. You can view AB SURVIVAL DIAGNOSE for more information. | |||
Target: Self. Activation effect: | Target: Self. Activation effect: | ||
Generate 1 primal energy when the fetish activates for use in Primality. | Generate 1 primal energy when the fetish activates for use in Primality. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bark}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bark | ||
|syntax = Activator: Self. Trigger condition: | |description = A mystical fetish to imbue the flesh | ||
|syntax = | |||
|detail = Activator: Self. Trigger condition: | |||
The bark fetish is activated by the Shaman receiving a cumulative amount of damage - roughly about | |||
2000 damage. Once you past the threshold a second time, the fetish will deactivate. | |||
Target: Self. Activation effect: | Target: Self. Activation effect: | ||
The protective magics of the bark fetish will envelop you in a shell, deflecting a portion of all | The protective magics of the bark fetish will envelop you in a shell, deflecting a portion of all | ||
damage received. | damage received. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stone}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stone | ||
|syntax = Activator: Attuned target. Trigger condition: | |description = Occlude escape when one is bound | ||
|syntax = | |||
|detail = Activator: Attuned target. Trigger condition: | |||
The stone fetish has its activation state triggered when the Omen ability is cast on your attuned | |||
target. | |||
Target: Attuned target. Activation effect: | Target: Attuned target. Activation effect: | ||
The stone fetish will give your opponent the stoneheld affliction, and will occasionally prevent | |||
knocking them prone and off balance in the process. | your victim from leaving the room - knocking them prone and off balance in the process. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shell}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shell | ||
|syntax = Activator: Attuned target. Trigger condition: | |description = Befuddle the harmony of body and mind | ||
|syntax = | |||
cure mental maladies. The condition will only be achieved if the opponent is both capable of | |detail = Activator: Attuned target. Trigger condition: | ||
focusing and consumes the proper balance. | The shell fetish is activated by an attuned target attempting to focus their mind to cure mental | ||
maladies. The condition will only be achieved if the opponent is both capable of focusing and | |||
consumes the proper balance. | |||
Target: Attuned target. Activation effect: | Target: Attuned target. Activation effect: | ||
While the shell fetish is active, your victim will find that the magics empowering their tree | While the shell fetish is active, your victim will find that the magics empowering their tree | ||
tattoo have been rendered inactive. | tattoo have been rendered inactive. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Feather}} | |||
{{Skill_detail | |||
|skill = Feather | |||
|description = Touch your opponent with the essence of the wild storm | |||
|syntax = | |||
|detail = This fetish does not count towards your maximum allowed limit when strung. | |||
Activator: Attuned target. Trigger condition: | |||
The activation state of the feather fetish is activated by an attuned target attempting to cure two | |||
afflictions from the same curing tree in a row through the use of curative pills. | |||
attempting to cure two afflictions from the same curing tree in a row through the use of curative | |||
pills. | |||
You can review HELP CURE ORDER to learn more about the various curative trees. | You can review HELP CURE ORDER to learn more about the various curative trees. | ||
Line 623: | Line 733: | ||
afflicted with the stormtouched affliction which nullifies the usefulness of their electrical | afflicted with the stormtouched affliction which nullifies the usefulness of their electrical | ||
resistance. | resistance. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits