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Perhaps the most powerful tool within Naturalism is the ability to manifest wild, tangling overgrowth anywhere sunlight may reach. While simply a mess of plants at first glance, overgrowth acts as an extension of the Shaman's might, directly controlled by mere will. A Shaman may spread the overgrowth as they please, even sprouting fresh life at their heel, and control it as if they stood beside it. Through this growth, a Shaman may pull their enemies from where they stand, animate the plantlife around them into a savage weapon, generate impassable barriers of vines and thorns and even invigorate all allies who stand within their domain. | Perhaps the most powerful tool within Naturalism is the ability to manifest wild, tangling overgrowth anywhere sunlight may reach. While simply a mess of plants at first glance, overgrowth acts as an extension of the Shaman's might, directly controlled by mere will. A Shaman may spread the overgrowth as they please, even sprouting fresh life at their heel, and control it as if they stood beside it. Through this growth, a Shaman may pull their enemies from where they stand, animate the plantlife around them into a savage weapon, generate impassable barriers of vines and thorns and even invigorate all allies who stand within their domain. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Elevate |Novice |50 |Ascend into the treetops with ease. }} | |||
{{SkillTableRow |Elevate|Novice|50|Ascend into the treetops with ease. }} | {{SkillTableRow |Emergence |Skilled |0 |Purge the taint of the Earthen. }} | ||
{{SkillTableRow |Emergence|Skilled|0|Purge the taint of the Earthen. }} | {{SkillTableRow |Blending |Gifted |33 |Fade away into the forest's shadow. }} | ||
{{SkillTableRow |Blending|Gifted|33|Fade away into the forest's shadow. }} | {{SkillTableRow |Thorncoat |Expert |50 |A coat of vile thorns to punish your foes. }} | ||
{{SkillTableRow |Thorncoat|Expert|50|A coat of vile thorns to punish your foes. }} | {{SkillTableRow |Panacea |Virtuoso |33 |Purify your body of ailments and maladies. }} | ||
{{SkillTableRow |Panacea|Virtuoso|33|Purify your body of ailments and maladies. }} | {{SkillTableRow |Rejuvenate |Fabled |33 |Heal the land that has been blighted. }} | ||
{{SkillTableRow |Rejuvenate|Fabled|33|Heal the land that has been blighted. }} | {{SkillTableRow |Malevolence |Mythical |66 |Brand the foes of nature. }} | ||
{{SkillTableRow |Malevolence|Mythical|66|Brand the foes of nature. }}|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Grove Abilities == | ====Grove Abilities==== | ||
{{SkillTableRow |Perceive|Inept|0|Notice the presence of a Shamanic grove. }} | {{SkillTableRow |Perceive |Inept |0 |Notice the presence of a Shamanic grove. }} | ||
{{SkillTableRow |Imprint|Inept|0|Place your mark and bring forth a grove. }} | {{SkillTableRow |Imprint |Inept |0 |Place your mark and bring forth a grove. }} | ||
{{SkillTableRow |Sever|Inept|0|Destroy the bond between you and your grove. }} | {{SkillTableRow |Sever |Inept |0 |Destroy the bond between you and your grove. }} | ||
{{SkillTableRow |Look|Apprentice|0|Use your grove to gaze upon another. }} | {{SkillTableRow |Look |Apprentice |0 |Use your grove to gaze upon another. }} | ||
{{SkillTableRow |Cage|Apprentice|33|Prevent all entry to and from your abode. }} | {{SkillTableRow |Cage |Apprentice |33 |Prevent all entry to and from your abode. }} | ||
{{SkillTableRow |Whisper|Apprentice|66|Speak through the trees themselves. }} | {{SkillTableRow |Whisper |Apprentice |66 |Speak through the trees themselves. }} | ||
{{SkillTableRow |Eyes|Capable|0|Discern the presence of any within the forest. }} | {{SkillTableRow |Eyes |Capable |0 |Discern the presence of any within the forest. }} | ||
{{SkillTableRow |Fertility|Capable|33|Speed the growth of plants temporarily. }} | {{SkillTableRow |Fertility |Capable |33 |Speed the growth of plants temporarily. }} | ||
{{SkillTableRow |Return|Adept|0|Quickly return home to your grove. }} | {{SkillTableRow |Return |Adept |0 |Quickly return home to your grove. }} | ||
{{SkillTableRow |Everbloom|Adept|33|Invigorate body and mind with ephemeral blossoms. }} | {{SkillTableRow |Everbloom |Adept |33 |Invigorate body and mind with ephemeral blossoms. }} | ||
{{SkillTableRow |GroveFlow|Skilled|15|Travel through Grove links. }} | {{SkillTableRow |GroveFlow |Skilled |15 |Travel through Grove links. }} | ||
{{SkillTableRow |Linking|Fabled|0|Form a permanent connection between groves. }} | {{SkillTableRow |Linking |Fabled |0 |Form a permanent connection between groves. }} | ||
{{SkillTableRow |Annihilation|Transcendent|0|Destroy everything in one fatal blast. }}|} | {{SkillTableRow |Annihilation |Transcendent |0 |Destroy everything in one fatal blast. }} | ||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Overgrowth Abilities == | ====Overgrowth Abilities==== | ||
{{SkillTableRow | | {{SkillTableRow |Release |Novice |0 |Return the surge to the depths of Dia'ruis. }} | ||
{{SkillTableRow | | {{SkillTableRow |Overgrowth |Novice |0 |The surge of Dia'ruis itself. }} | ||
{{SkillTableRow |Trespassers|Capable|33|View those who intrude upon your overgrowths. }} | {{SkillTableRow |Trespassers |Capable |33 |View those who intrude upon your overgrowths. }} | ||
{{SkillTableRow |Canopy|Capable|66|Occlude the skies with dense overgrowth. }} | {{SkillTableRow |Canopy |Capable |66 |Occlude the skies with dense overgrowth. }} | ||
{{SkillTableRow |Roots|Adept|66|Hold yourself steady amongst plantlife. }} | {{SkillTableRow |Roots |Adept |66 |Hold yourself steady amongst plantlife. }} | ||
{{SkillTableRow |Screen|Skilled|33|Deflect telepathic efforts within your growth. }} | {{SkillTableRow |Screen |Skilled |33 |Deflect telepathic efforts within your growth. }} | ||
{{SkillTableRow |Thornwall|Skilled|50|A hindering wall of thorns. }} | {{SkillTableRow |Thornwall |Skilled |50 |A hindering wall of thorns. }} | ||
{{SkillTableRow |Whispers|Skilled|66|Sense the movement of any within your domain. }} | {{SkillTableRow |Whispers |Skilled |66 |Sense the movement of any within your domain. }} | ||
{{SkillTableRow |Flow|Gifted|0|Travel across overgrowth to your target. }} | {{SkillTableRow |Flow |Gifted |0 |Travel across overgrowth to your target. }} | ||
{{SkillTableRow |Pulling|Gifted|66|Draw a nearby foe to your location. }} | {{SkillTableRow |Pulling |Gifted |66 |Draw a nearby foe to your location. }} | ||
{{SkillTableRow |Hinder|Expert|0|Summon gripping vines to prevent trespass. }} | {{SkillTableRow |Hinder |Expert |0 |Summon gripping vines to prevent trespass. }} | ||
{{SkillTableRow |Animation|Virtuoso|0|Lash out at any hostile entities in your domain. }} | {{SkillTableRow |Animation |Virtuoso |0 |Lash out at any hostile entities in your domain. }} | ||
{{SkillTableRow |Surge|Virtuoso|66|Send forth a rapidly growing burst of plant life. }} | {{SkillTableRow |Surge |Virtuoso |66 |Send forth a rapidly growing burst of plant life. }} | ||
{{SkillTableRow |Renewal|Fabled|25|Spread healing energy through your overgrowth. }} | {{SkillTableRow |Renewal |Fabled |25 |Spread healing energy through your overgrowth. }} | ||
{{SkillTableRow |Displacement|Fabled|66|Swap places with another within your overgrowth. }} | {{SkillTableRow |Displacement |Fabled |66 |Swap places with another within your overgrowth. }} | ||
{{SkillTableRow |Consumption|Mythical|0|Consume your overgrowth to empower your energy. }} | {{SkillTableRow |Consumption |Mythical |0 |Consume your overgrowth to empower your energy. }} | ||
{{SkillTableRow |Barrier|Mythical|33|Cast a protective shield upon an ally. }} | {{SkillTableRow |Barrier |Mythical |33 |Cast a protective shield upon an ally. }} | ||
{{SkillTableRow |Greenfoot|Transcendent|0|Travel across the land with growth at your heels. }}|} | {{SkillTableRow |Greenfoot |Transcendent |0 |Travel across the land with growth at your heels. }} | ||
|} | |||
{{ | {{Anchor|Elevate}} | ||
| | {{Skill_detail | ||
|skill = Elevate | |||
|description = Ascend into the treetops with ease | |||
|syntax = NATURE ELEVATE | |syntax = NATURE ELEVATE | ||
| | |detail = A skilled Shaman need not bother to climb trees - should they wish to ascend to the | ||
A skilled Shaman need not bother to climb trees - should they wish to ascend to the canopy, you can | canopy, you can command nature to simply lift you. You can ignore disabling effects such as paresis | ||
command nature to simply lift you. You can ignore disabling effects such as paresis due to nature | due to nature doing the lifting for you. | ||
doing the lifting for you. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Emergence}} | |||
{{ | {{Skill_detail | ||
| | |skill = Emergence | ||
|description = Purge the taint of the Earthen | |||
|syntax = NATURE EMERGENCE | |syntax = NATURE EMERGENCE | ||
| | |detail = Should you find yourself standing within someone else's domain, you may beckon the | ||
Should you find yourself standing within | natural state of nature to emerge forth, banishing all domains except for your own. If one of the | ||
your location, | domain's controller resides in your location, there will be a slight delay to this ability. | ||
delay | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blending}} | |||
{{ | {{Skill_detail | ||
| | |skill = Blending | ||
|description = Fade away into the forest's shadow | |||
|syntax = NATURE BLEND | |syntax = NATURE BLEND | ||
| | |detail = Being well-versed in the eminence of nature, you may simply step into the foliage to hide | ||
Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. | yourself. You will only be able to find adequate cover when standing within a forest. | ||
You will only be able to find adequate cover when standing within a forest. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Thorncoat}} | |||
{{Skill_detail | |||
|skill = Thorncoat | |||
|description = A coat of vile thorns to punish your foes | |||
|syntax = NATURE THORNCOAT [target] | |||
|detail = Engulf yourself or a friend in an armour of thorns for a limited time. Not only will you | |||
protect them from a significant portion of physical damage, but the mitigated damage will be | |||
returned to their attacker. | |||
There is also a 33% chance that your coat of thorns will give the loki venom to the attacker, | |||
although this venom is not hidden like usual. | |||
|cooldown = 20 seconds | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Panacea}} | |||
{{Skill_detail | |||
|skill = Panacea | |||
|description = Purify your body of ailments and maladies | |||
|syntax = NATURE PANACEA | |||
|detail = You may call upon the Cycle itself to remedy a single malady that afflicts you. | |||
If you stand within a forest or overgrown location, this is increased to two afflictions. Nature | |||
will only heal an extra affliction every 35 seconds, even if you use this skill again. | |||
This ability is not usable while you suffer from paresis or paralysis. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rejuvenate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rejuvenate | ||
|description = Heal the land that has been blighted | |||
|syntax = NATURE REJUVENATE | |syntax = NATURE REJUVENATE | ||
| | |detail = Requires elemental ice. | ||
You may restore the state of an environmental location that has been transformed for an ability | You may restore the state of an environmental location that has been transformed for an ability | ||
through this simple incantation. It will cost 10 ice if it has been exterminated by a Necromancer, | through this simple incantation. It will cost 10 ice if it has been exterminated by a Necromancer, | ||
otherwise it is simply 1 ice to do so. | otherwise it is simply 1 ice to do so. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Malevolence}} | |||
{{ | {{Skill_detail | ||
| | |skill = Malevolence | ||
|syntax = NATURE MALEVOLENCE <target> | |description = Brand the foes of nature | ||
| | |syntax = NATURE MALEVOLENCE <target> | ||
You may declare your foe to be an enemy of nature itself, placing a curse upon them that will | |detail = You may declare your foe to be an enemy of nature itself, placing a curse upon them that | ||
destroy magical shields while they linger within a forest or overgrowth location. It will | will destroy magical shields while they linger within a forest or overgrowth location. It will | ||
additionally increase the damage dealt by natural weather. | additionally increase the damage dealt by natural weather. | ||
Only one target may be cursed at a time and it will have little effect if you are in the same | Only one target may be cursed at a time and it will have little effect if you are in the same | ||
location as the target. | location as the target. The effect will fade if they no longer stand within a location with | ||
overgrowth or a forest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Perceive}} | |||
{{ | {{Skill_detail | ||
| | |skill = Perceive | ||
|description = Notice the presence of a Shamanic grove | |||
|syntax = PERCEIVE | |syntax = PERCEIVE | ||
| | |detail = Discern whether a location has been marked as the property of another in some fashion. | ||
Discern whether a location has been marked as the property of another in some fashion. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Imprint}} | |||
{{ | {{Skill_detail | ||
| | |skill = Imprint | ||
|description = Place your mark and bring forth a grove | |||
|syntax = GROVE IMPRINT | |syntax = GROVE IMPRINT | ||
| | |detail = Bond with the forests in your location, making it your personal Grove. You may not form a | ||
Bond with the forests in your location, making it your personal Grove. You may not form a Grove in | Grove in a location someone else has. | ||
a location someone else has. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sever}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sever | ||
|description = Destroy the bond between you and your grove | |||
|syntax = GROVE SEVER | |syntax = GROVE SEVER | ||
| | |detail = Sever the bond you share with your Grove, allowing you imprint a new one elsewhere. There | ||
Sever the bond you share with your Grove, allowing you imprint a new one elsewhere. There is a | is a short delay until it is fully severed. | ||
short delay until it is fully severed. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Look}} | |||
{{ | {{Skill_detail | ||
| | |skill = Look | ||
|description = Use your grove to gaze upon another | |||
|syntax = GROVE LOOK <target> | |syntax = GROVE LOOK <target> | ||
| | |detail = Draw upon the bond with your Grove to take a glimpse through the forest at someone | ||
Draw upon the bond with your Grove to take a glimpse through the forest at someone standing within | standing within one. | ||
one. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cage}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cage | ||
|syntax = GROVE CAGE | |description = Prevent all entry to and from your abode | ||
| | |syntax = GROVE CAGE GROVE UNCAGE | ||
Cage off entry and exit from your Grove, preventing people from moving through it for a temporary | |detail = Cage off entry and exit from your Grove, preventing people from moving through it for a | ||
period of time, or until you release it. Additionally, the thick foliage will prevent many line of | temporary period of time, or until you release it. Additionally, the thick foliage will prevent | ||
sight abilities while you remain within your Grove. | many line of sight abilities while you remain within your Grove. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Whisper}} | |||
{{ | {{Skill_detail | ||
| | |skill = Whisper | ||
|description = Speak through the trees themselves | |||
|syntax = GROVE WHISPER <target> <message> | |syntax = GROVE WHISPER <target> <message> | ||
| | |detail = Whisper through the trees to anybody standing in the forest. They will not know who is | ||
Whisper through the trees to anybody standing in the forest. They will not know who is speaking to | speaking to them. | ||
them. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Eyes}} | |||
{{ | {{Skill_detail | ||
| | |skill = Eyes | ||
|description = Discern the presence of any within the forest | |||
|syntax = GROVE EYES | |syntax = GROVE EYES | ||
| | |detail = Detect the presence and whereabouts of all people who stand within a forested location. | ||
Detect the presence and whereabouts of all people who stand within a forested location. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fertility}} | |||
{{Skill_detail | |||
|skill = Fertility | |||
|description = Speed the growth of plants temporarily | |||
|syntax = GROVE FERTILITY | |||
|detail = At your behest, you may make a variety of wild flowers grow instantly within your Grove, | |||
which you can then use. | |||
|cooldown = Until a new Aetolian month | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Return}} | |||
{{ | {{Skill_detail | ||
| | |skill = Return | ||
|description = Quickly return home to your grove | |||
|syntax = GROVE RETURN | |syntax = GROVE RETURN | ||
| | |detail = Return to your Grove from any forested location after a short delay. This is a channelled | ||
Return to your Grove from any forested location after a short delay. This is a channelled action | action and will require your full attention until completion. | ||
and will require your full attention until completion. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Everbloom}} | |||
{{ | {{Skill_detail | ||
| | |skill = Everbloom | ||
|description = Invigorate body and mind with ephemeral blossoms | |||
|syntax = GROVE EVERBLOOM | |syntax = GROVE EVERBLOOM | ||
| | |detail = Draws upon the latent energy of your Grove to create a radiant garden that lasts for one | ||
Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian | quarter of an Aetolian day. This garden will grant increased willpower and endurance regeneration | ||
day. This garden will grant increased willpower and endurance regeneration for everybody within | for everybody within your Grove. | ||
your Grove | |||
|cooldown = 4 hours | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|GroveFlow}} | |||
{{ | {{Skill_detail | ||
| | |skill = GroveFlow | ||
|description = Travel through Grove links | |||
|syntax = GROVE FLOW | |syntax = GROVE FLOW | ||
| | |detail = Travel through between two Groves that are linked together. Refer to AB NATURALISM | ||
Travel through between two Groves that are linked together. Refer to AB NATURALISM LINKING for more | LINKING for more information on how the link is formed. | ||
information on how the link is formed. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Linking}} | |||
{{ | {{Skill_detail | ||
| | |skill = Linking | ||
|description = Form a permanent connection between groves | |||
|syntax = GROVE LINK <target> | |syntax = GROVE LINK <target> | ||
| | |detail = Create a unidirectional spiritual pathway from your Grove to the Grove of one who | ||
Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an | considers you an ally. Once linked, any Shaman can use Groveflow in your Grove to end up at the | ||
ally. Once linked, any Shaman can use Groveflow in your Grove to end up at the linked Grove. | linked Grove. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Annihilation}} | |||
{{ | {{Skill_detail | ||
| | |skill = Annihilation | ||
|description = Destroy everything in one fatal blast | |||
|syntax = GROVE ANNIHILATION | |syntax = GROVE ANNIHILATION | ||
| | |detail = At the cost of your Grove and the surrounding plantlife, you can completely destroy all | ||
At the cost of your Grove and the surrounding plantlife, you can completely destroy all within your | within your location in a single devastating wave of power that will deal an incredibly large | ||
location in a single devastating wave of power that will deal an incredibly large amount of spirit | amount of spirit damage. In order to perform this action, you must be still for a short period as | ||
damage. In order to perform this action, you must be still for a short period as the power is drawn | the power is drawn forth from your Grove. | ||
forth from your Grove. | |||
Once the deed is done, the forests will reject your touch and prevent you from imprinting a new | Once the deed is done, the forests will reject your touch and prevent you from imprinting a new | ||
Grove for at least one full season. | Grove for at least one full season. | ||
Cooldown (Imprint): Until a new Aetolian season | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Release}} | |||
{{ | {{Skill_detail | ||
| | |skill = Release | ||
|description = Return the surge to the depths of Dia'ruis | |||
|description = | |||
|syntax = NATURE RELEASE [HERE] | |syntax = NATURE RELEASE [HERE] | ||
| | |detail = In a single command, you may force all overgrown locations you control to recede at once. | ||
In a single command, you may force all overgrown locations you control to recede at once. | |||
Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will | Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will | ||
then only affect your current room. | then only affect your current room. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Overgrowth}} | |||
{{Skill_detail | |||
|skill = Overgrowth | |||
|description = The surge of Dia'ruis itself | |||
|syntax = NATURE OVERGROWTH NATURE OVERGROWTH LIST | |||
|detail = While standing outdoors in a non-urban environment, you can empower the force of nature, | |||
causing plants to overgrow and encompass your surroundings. An overgrown location will allow | |||
numerous abilities to be used, many of them remotely. | |||
{{ | Leaving an overgrown location will not cause the growth to recede, though each overgrowth beyond | ||
| | the first will place a toll on your willpower. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Trespassers}} | |||
{{Skill_detail | |||
|skill = Trespassers | |||
|description = View those who intrude upon your overgrowths | |||
|syntax = NATURE TRESPASSERS | |syntax = NATURE TRESPASSERS | ||
| | |detail = List all those who currently step upon your overgrowth, along with their location. | ||
List all those who currently step upon your overgrowth, along with their location. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Canopy}} | |||
{{ | {{Skill_detail | ||
| | |skill = Canopy | ||
|description = Occlude the skies with dense overgrowth | |||
|syntax = NATURE CANOPY | |syntax = NATURE CANOPY | ||
| | |detail = Requires an overgrown location. | ||
By causing the plant growth around you to condense into a barrier over the sky, you can prevent | |||
those in your location from using flight as an escape option. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Roots}} | |||
{{ | {{Skill_detail | ||
| | |skill = Roots | ||
|description = Hold yourself steady amongst plantlife | |||
|syntax = NATURE ROOTS | |syntax = NATURE ROOTS | ||
| | |detail = Requires an overgrown location. | ||
Call forth roots from your overgrowth to secure you to the ground, making you heavier and harder to | Call forth roots from your overgrowth to secure you to the ground, making you heavier and harder to | ||
move, much like the density defence. | move, much like the density defence. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Screen}} | |||
{{ | {{Skill_detail | ||
| | |skill = Screen | ||
|description = Deflect telepathic efforts within your growth | |||
|syntax = NATURE SCREEN | |syntax = NATURE SCREEN | ||
| | |detail = Requires an overgrown location. | ||
While standing within the presence of your overgrowth, you may command the life around you to form | While standing within the presence of your overgrowth, you may command the life around you to form | ||
Line 308: | Line 377: | ||
attempt to pierce its veil. This will increase the length of time it takes for a telepath to obtain | attempt to pierce its veil. This will increase the length of time it takes for a telepath to obtain | ||
a mind lock upon those in your location. You may only support one screen at a time. | a mind lock upon those in your location. You may only support one screen at a time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Thornwall}} | |||
{{ | {{Skill_detail | ||
| | |skill = Thornwall | ||
|description = A hindering wall of thorns | |||
|syntax = NATURE THORNWALL | |syntax = NATURE THORNWALL | ||
| | |detail = Requires an overgrown location. | ||
Create a wall of hindering thorns across all exits. Any who pass through it will be scratched by | Create a wall of hindering thorns across all exits. Any who pass through it will be scratched by | ||
Line 321: | Line 393: | ||
The thornwall will wither away faster if there is no overgrowth in the room and/or you do not | The thornwall will wither away faster if there is no overgrowth in the room and/or you do not | ||
remain with it. | remain with it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Whispers}} | |||
{{ | {{Skill_detail | ||
| | |skill = Whispers | ||
|description = Sense the movement of any within your domain | |||
|syntax = NATURE WHISPERS <ON/OFF> | |syntax = NATURE WHISPERS <ON/OFF> | ||
| | |detail = At a significant drain to your willpower, track all movement in and adjacent to your all | ||
At a significant drain to your willpower, track all movement in and adjacent to your all your | your overgrowth. | ||
overgrowth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Flow}} | |||
{{ | {{Skill_detail | ||
| | |skill = Flow | ||
|description = Travel across overgrowth to your target | |||
|syntax = NATURE FLOW <target> | |syntax = NATURE FLOW <target> | ||
| | |detail = Requires an overgrown location. | ||
While standing within your overgrowth, you may instantly travel to anyone else within your domain. | While standing within your overgrowth, you may instantly travel to anyone else within your domain. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pulling}} | |||
{{ | {{Skill_detail | ||
| | |skill = Pulling | ||
|description = Draw a nearby foe to your location | |||
|syntax = NATURE PULL <target> | |syntax = NATURE PULL <target> | ||
| | |detail = Requires an overgrown location. | ||
Vines will lash out from the overgrowth in your current room, attempting to pull in a target from | Vines will lash out from the overgrowth in your current room, attempting to pull in a target from | ||
Line 354: | Line 435: | ||
vines will have the strength to overcome it. | vines will have the strength to overcome it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hinder}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hinder | ||
|description = Summon gripping vines to prevent trespass | |||
|syntax = NATURE HINDER | |syntax = NATURE HINDER | ||
| | |detail = Requires an overgrown location. | ||
With a single command, you can force the plantlife around you to grow rapidly and snake around the | With a single command, you can force the plantlife around you to grow rapidly and snake around the | ||
legs of those within your presence - indiscriminately hindering all movement including your own. | legs of those within your presence - indiscriminately hindering all movement including your own. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Animation}} | |||
{{ | {{Skill_detail | ||
| | |skill = Animation | ||
|description = Lash out at any hostile entities in your domain | |||
|syntax = NATURE ANIMATION | |syntax = NATURE ANIMATION | ||
| | |detail = Requires an overgrown location. | ||
Any enemy standing within overgrowth in your current area will be struck by a thorny stalk that | Any enemy standing within overgrowth in your current area will be struck by a thorny stalk that | ||
will deal cutting-based damage and inflict them with the loki venom. | will deal cutting-based damage and inflict them with the loki venom. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Surge}} | |||
{{ | {{Skill_detail | ||
| | |skill = Surge | ||
|description = Send forth a rapidly growing burst of plant life | |||
|syntax = NATURE SURGE <target> | |syntax = NATURE SURGE <target> | ||
| | |detail = Requires an overgrown location. | ||
While standing within your overgrowth, you may direct the overgrowth around you to surge toward a | While standing within your overgrowth, you may direct the overgrowth around you to surge toward a | ||
target - moving it rapidly through every room between you and your target. This may only be | target - moving it rapidly through every room between you and your target. This may only be | ||
performed within the same area, and only within a limited range. | performed within the same area, and only within a limited range. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Renewal}} | |||
{{ | {{Skill_detail | ||
| | |skill = Renewal | ||
|description = Spread healing energy through your overgrowth | |||
|syntax = NATURE RENEWAL | |syntax = NATURE RENEWAL | ||
| | |detail = Requires an overgrown location. | ||
Spread healing energy over your overgrowths in the local area, slowly healing your allies standing | Spread healing energy over your overgrowths in the local area, slowly healing your allies standing | ||
within your overgrowth for the next few seconds. | within your overgrowth for the next few seconds. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Displacement}} | |||
{{ | {{Skill_detail | ||
| | |skill = Displacement | ||
|description = Swap places with another within your overgrowth | |||
|syntax = NATURE DISPLACEMENT <target> | |syntax = NATURE DISPLACEMENT <target> | ||
| | |detail = Requires an overgrown location. | ||
While standing within your overgrowth, you may instantly swap locations with anybody else that | While standing within your overgrowth, you may instantly swap locations with anybody else that | ||
stands within your domain. | stands within your domain. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Consumption}} | |||
{{Skill_detail | |||
|skill = Consumption | |||
|description = Consume your overgrowth to empower your energy | |||
|syntax = NATURE CONSUMPTION | |||
|detail = Requires an overgrown location. | |||
Instantly consume your overgrowth in thie location. Doing so will generate 3 primal energy for use | |||
with Primality. | |||
Greenfoot will not cause the overgrowth to reappear after consumption, you must move first. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barrier}} | |||
{{ | {{Skill_detail | ||
| | |skill = Barrier | ||
|description = Cast a protective shield upon an ally | |||
|syntax = NATURE BARRIER <target> | |syntax = NATURE BARRIER <target> | ||
| | |detail = Usable from overgrowth or a forest room. This will summon both a magical shield and a | ||
Usable from overgrowth or a forest room. This will summon a magical shield around any target, | prismatic barrier around any target, excluding yourself, in the local area who also stands within | ||
excluding yourself, in the local area who also stands within an overgrowth or a forest. | an overgrowth or a forest. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Greenfoot}} | |||
{{ | {{Skill_detail | ||
| | |skill = Greenfoot | ||
|description = Travel across the land with growth at your heels | |||
|syntax = NATURE GREENFOOT <ON/OFF> | |syntax = NATURE GREENFOOT <ON/OFF> | ||
| | |detail = With a heavy toll to willpower, an overgrowth will spread out from your very feet after | ||
With a heavy toll to willpower, an overgrowth will spread out from your very feet after moving | moving to a new location, should you linger there. This overgrowth will recede again once you leave | ||
should you linger | the location. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits