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Chimalmatko (talk | contribs) (Created page with "'''Bioessence''' is the culmination of centuries of research and striving by the now-defunct Cabal to seek a replacement - indeed, a natural conclusion t...") |
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'''Bioessence''' is the culmination of centuries of research and striving by the now-defunct [[Cabalists (guild)|Cabal]] to seek a replacement - indeed, a natural conclusion to - the art of [[Necromancy (skill)|Necromancy]]. As a northern successor, Bioessence combines the [[Spinesreach|Spirean]] ideals of progress with a working knowledge of anatomy and biology. In addition to its scientific applications, wielders of the art employ it with a clinical ruthlessness to destroy their enemies, using a combined agent of shadow essence and elemental material known as the 'mutagen.' | '''Bioessence''' is the culmination of centuries of research and striving by the now-defunct [[Cabalists (guild)|Cabal]] to seek a replacement - indeed, a natural conclusion to - the art of [[Necromancy (skill)|Necromancy]]. As a northern successor, Bioessence combines the [[Spinesreach|Spirean]] ideals of progress with a working knowledge of anatomy and biology. In addition to its scientific applications, wielders of the art employ it with a clinical ruthlessness to destroy their enemies, using a combined agent of shadow essence and elemental material known as the 'mutagen.' | ||
{{SkillHeader}} | |||
{{SkillTableRow |Energy |Inept |0 |See how much energy you have. }} | |||
{{SkillTableRow |Jolt |Inept |0 |Jolt yourself with a surge of adrenaline. }} | |||
{{SkillTableRow |Diagnose |Novice |0 |Check the physical health of a subject. }} | |||
{{SkillTableRow |Infection |Apprentice |0 |Infect another with a mutagen. }} | |||
{{SkillTableRow |Preservation |Capable |0 |Preserve a specimen. }} | |||
{{SkillTableRow |Tension |Capable |50 |Superior tension within your arms. }} | |||
{{SkillTableRow |Knitting |Skilled |0 |Knit together wounds over time. }} | |||
{{SkillTableRow |Flare |Skilled |66 |Flare an infection into life. }} | |||
{{SkillTableRow |Steroid |Gifted |33 |Tap into the potential of your body. }} | |||
{{SkillTableRow |Probe |Expert |0 |Probe the abilities of your subject. }} | |||
{{SkillTableRow |Adaptation |Expert |66 |Adapt your body. }} | |||
{{SkillTableRow |Osmosis |Virtuoso |25 |Balance or instability. }} | |||
{{SkillTableRow |Stimulant |Virtuoso |50 |Quicken the recovery of the mind. }} | |||
{{SkillTableRow |Ethereal |Fabled |25 |Shed your physical form. }} | |||
{{SkillTableRow |Catabolism |Fabled |50 |Draw forth the power of your inner core. }} | |||
{{SkillTableRow |Ameliorate |Fabled |75 |Heal yourself and those around you. }} | |||
{{SkillTableRow |Growth |Mythical |20 |Form twisted growths within another. }} | |||
{{SkillTableRow |Autonomy |Mythical |60 |Remove the reliance upon yourself. }} | |||
{{SkillTableRow |Nexus |Transcendent |0 |Shared suffering at your command. }} | |||
|} | |||
{{SkillHeader}} | |||
====Mutagen Effects==== | |||
{{SkillTableRow |Mutagen |Inept |0 |Concoct a deadly mutagen. }} | |||
{{SkillTableRow |Depressant |Adept |0 |Dark thoughts within the mind. }} | |||
{{SkillTableRow |Acute |Adept |50 |Powerful but short lived. }} | |||
{{SkillTableRow |Somnolent |Skilled |33 |Sluggish response to threat. }} | |||
{{SkillTableRow |Psychoactive |Gifted |0 |Draw out the depths of depravity. }} | |||
{{SkillTableRow |Virulent |Gifted |66 |Weak at first, stronger later. }} | |||
{{SkillTableRow |Reactive |Expert |33 |Severe allergic reaction. }} | |||
{{SkillTableRow |Narcotic |Virtuoso |0 |Addictive reliance upon elixirs. }} | |||
{{SkillTableRow |Chronic |Virtuoso |75 |Repetitive and lasting. }} | |||
{{SkillTableRow |Degenerative |Fabled |0 |Inability to utilise bodily function. }} | |||
{{SkillTableRow |Malignant |Fabled |50 |Cause the formation of blisters. }} | |||
{{SkillTableRow |Sporadic |Mythical |0 |Increased speed but random. }} | |||
{{SkillTableRow |Atrophic |Mythical |40 |Weakened muscles and mind. }} | |||
{{SkillTableRow |Morphic |Mythical |80 |Let nature take its own path. }} | |||
|} | |||
{{Anchor|Energy}} | |||
{{Skill_detail | |||
|skill = Energy | |||
|description = See how much energy you have | |||
|syntax = BIO ENERGY | |||
|detail = In order to perform certain feats, it is required that you possess the biological means | |||
to maintain them. This is denoted by the amount of energy your inner core can sustain, of which | |||
everyone begins with three. This command will tell you how much energy you have on hand. | |||
Some abilities will consume energy while others will completely expend it. Consumed energy will | |||
return after a limited amount of time, while expended energy will be consumed until the related | |||
effect expires. | |||
|cooldown = 20 seconds per (when consumed) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Jolt}} | |||
{{Skill_detail | |||
|skill = Jolt | |||
|description = Jolt yourself with a surge of adrenaline | |||
|syntax = BIO JOLT | |||
|detail = Consumes 1 energy. | |||
By jolting your adrenal gland, you can enhance your perception of time and grant yourself the speed | |||
defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Diagnose}} | |||
{{Skill_detail | |||
|skill = Diagnose | |||
|description = Check the physical health of a subject | |||
|syntax = DIAGNOSE or DIAG [target] | |||
|detail = You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infection}} | |||
{{Skill_detail | |||
|skill = Infection | |||
|description = Infect another with a mutagen | |||
|syntax = BIO INFECT <target> WITH <mutagen> | |||
|detail = Expends 1 energy. | |||
This ability allows you to infect another with a mutagen you have formulated and marked as complete. | |||
It will eventually fade once its potency runs out, or if the target leaves the same area you are | |||
within. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Preservation}} | |||
{{Skill_detail | |||
|skill = Preservation | |||
|description = Preserve a specimen | |||
|syntax = BIO PRESERVE <target> <MILD/MODERATE/SEVERE> | |||
|detail = Consumes 1, 2, or 3 energy. | |||
Depending on the severity specified, you can cause the formation of black frost upon your opponent. | |||
This will either completely freeze or simply chill your subject. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tension}} | |||
{{Skill_detail | |||
|skill = Tension | |||
|description = Superior tension within your arms | |||
|syntax = | |||
|detail = This ability is passive. | |||
Through advanced knowledge granted by your abilities, you can now maintain high tension within your | |||
arm muscles allowing you to utilise a shield as a tool to parry an incoming attack upon one of your | |||
limbs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Knitting}} | |||
{{Skill_detail | |||
|skill = Knitting | |||
|description = Knit together wounds over time | |||
|syntax = BIO KNITTING [target] | |||
|detail = Consumes 1 energy. | |||
Bestow enhanced regeneration upon another, making their wounds knit and heal themselves over time. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Flare}} | |||
{{Skill_detail | |||
|skill = Flare | |||
|description = Flare an infection into life | |||
|syntax = BIO FLARE <target> | |||
|detail = Consumes 1 energy. | |||
If your target is currently affected by a mutagen implanted by you, you can cause it to flare | |||
brilliantly with a moment of extreme development. This will cause the next cycle of your mutagen to | |||
occur early. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Steroid}} | |||
{{Skill_detail | |||
|skill = Steroid | |||
|description = Tap into the potential of your body | |||
|syntax = BIO STEROID | |||
|detail = Consumes 1 energy. | |||
By inducing a surge of hormones into your body, you can tap into the hidden potential of your | |||
muscles and hasten the recovery of your balance. This will require you to be off-balance in order | |||
to obtain the benefits of this effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Probe}} | |||
{{Skill_detail | |||
|skill = Probe | |||
|description = Probe the abilities of your subject | |||
|syntax = | |||
|detail = This ability is passive. | |||
When you diagnose another person, if they happen to have any abilities on cooldown, you will see | |||
how much longer they have before they are available once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Adaptation}} | |||
{{Skill_detail | |||
|skill = Adaptation | |||
|description = Adapt your body | |||
|syntax = BIO ADAPT <corpse> and BIO ADAPT END | |||
|detail = Expends 1 energy. | |||
If you are holding the corpse of an adventurer and they are of a different race to you, you may | |||
adapt your body to take on their racial traits. This will grant you access to their racial | |||
abilities along with the ones you already know. | |||
If they are one of the endgame races, then you will absorb the traits of their heritage instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Osmosis}} | |||
{{Skill_detail | |||
|skill = Osmosis | |||
|description = Balance or instability | |||
|syntax = BIO OSMOSIS <target> | |||
|detail = Consumes 2 energy. | |||
Swap the health and mana of your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stimulant}} | |||
{{Skill_detail | |||
|skill = Stimulant | |||
|description = Quicken the recovery of the mind | |||
|syntax = BIO STIMULANT | |||
|detail = Consumes 1 energy. | |||
The mind can be stimulated by sending an increased amount of energy to your brain for consumption. | |||
This will allow you to hasten your mind's ability to recover when you lack equilibrium. You must be | |||
off-equilibrum in order for you to obtain the benefits of this effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ethereal}} | |||
{{Skill_detail | |||
|skill = Ethereal | |||
|description = Shed your physical form | |||
|syntax = BIO ETHEREAL [target] | |||
|detail = Consumes 2 energy. | |||
By partly shedding your physical form, you or an ally can enter an ethereal state that is trapped | |||
between the physical and the ether for a short period of time. | |||
In this state, opponents have a chance to miss you with physical attacks and you gain increased | |||
resistance against physical damage. This will slowly diminish over time until it no longer has an | |||
effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Catabolism}} | |||
{{Skill_detail | |||
|skill = Catabolism | |||
|description = Draw forth the power of your inner core | |||
|syntax = BIO CATABOLISM [OFF] | |||
|detail = Grants 1 energy. | |||
By driving your inner core into an exhaustive frenzy, you can gain an extra point of energy for use | |||
towards other abilities. This will lower the maximum health of your body and mind, but only while | |||
the defence remains active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ameliorate}} | |||
{{Skill_detail | |||
|skill = Ameliorate | |||
|description = Heal yourself and those around you | |||
|syntax = BIO AMELIORATE [OFF] | |||
|detail = Expends 1 energy. | |||
Ramp up your healing factor, allowing you to periodically heal one random affliction every so often. | |||
This will additionally affect nearby allies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Growth}} | |||
{{Skill_detail | |||
|skill = Growth | |||
|description = Form twisted growths within another | |||
|syntax = BIO GROWTH <target> | |||
|detail = Consumes 2 energy. | |||
Providing your opponent has been infected by a mutagen, this ability will form a growth within them | |||
that will reach maturity after a few seconds. | |||
If they possess any of the afflictions the current mutagen can give once it reaches maturity, then | |||
it will give them all possible effects that mutagen can cause and they will fall onto the ground. | |||
If the opponent has at least two afflictions from the antipsychotic tree, then the energy cost is | |||
reduced by one. | |||
You can view HELP CURE ORDER for information on the various curing trees. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Autonomy}} | |||
{{Skill_detail | |||
|skill = Autonomy | |||
|description = Remove the reliance upon yourself | |||
|syntax = | |||
|detail = This ability is passive. | |||
The first mutagen you infect another with will no longer have an energy cost upon you. Instead, it | |||
will feed upon its host in order to sustain itself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nexus}} | |||
{{Skill_detail | |||
|skill = Nexus | |||
|description = Shared suffering at your command | |||
|syntax = BIO NEXUS <mutagen> and BIO NEXUS END BIO ADVANCE <target> | |||
|detail = Expends 1 energy when a mutagen is advanced. | |||
This powerful ability will infect everyone who strikes you or comes in contact with a dormant | |||
mutagen of your choosing. Once infected, you may advance the dormant mutagen within a target and | |||
bring it to life. Advancing a mutagen out of dormancy can be done while you are off balance and/or | |||
equilibrium. | |||
While you are employing this ability, there is a steady willpower and endurance drain to keep it | |||
active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mutagen}} | |||
{{Skill_detail | |||
|skill = Mutagen | |||
|description = Concoct a deadly mutagen | |||
|syntax = MUTAGEN NEW <name> MUTAGEN LIST MUTAGEN <name> POTENCY <strength> | |||
MUTAGEN <name> EFFECT <effect> MUTAGEN <name> COMPLETE MUTAGEN <name> DELETE | |||
MUTAGEN TERMINATE | |||
|detail = Mutagens are agents capable of infecting the core and soul of an opponent, mutating their | |||
genetics over time into less than desirable outcomes depending on how it is concocted. Each mutagen | |||
placed upon another that is not dormant will expend your energy, and will fade if both you and the | |||
host with your mutagen are in seperate areas. If you wish to end the lifespan of any active | |||
mutagens, you can terminate them at will. | |||
You only may include up to three effects within a single Mutagen. It will cycle through the effects | |||
one by one then start from the first effect once more. | |||
Delivery of a mutagen is performed by certain skills, you can read AB BIOESSENCE INFECTION for the | |||
basic method of doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Depressant}} | |||
{{Skill_detail | |||
|skill = Depressant | |||
|description = Dark thoughts within the mind | |||
|syntax = | |||
|detail = Type: Effect | |||
This mutagen effect will target the mind, filling it with bleak and dispiriting thoughts. This will | |||
bestow the sadness affliction upon the host. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Acute}} | |||
{{Skill_detail | |||
|skill = Acute | |||
|description = Powerful but short lived | |||
|syntax = | |||
|detail = Type: Potency | |||
An acute mutagen is one that has had its ability to harm heightened, but as a result it will last | |||
for a much shorter time then other mutagens. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Somnolent}} | |||
{{Skill_detail | |||
|skill = Somnolent | |||
|description = Sluggish response to threat | |||
|syntax = | |||
|detail = Type: Effect | |||
Sluggishness will creep into the bones of the host, turning their actions lethargic and sloth-like. | |||
The end result is the host gaining the lethargy affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Psychoactive}} | |||
{{Skill_detail | |||
|skill = Psychoactive | |||
|description = Draw out the depths of depravity | |||
|syntax = | |||
|detail = Type: Effect | |||
A giddy euphoria will poison the mind, imparting the host with a rich desire to harm him or herself | |||
in order to feel alive. This will afflict the host with the masochism affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Virulent}} | |||
{{Skill_detail | |||
|skill = Virulent | |||
|description = Weak at first, stronger later | |||
|syntax = | |||
|detail = Type: Potency | |||
A virulent mutagen is weaker then normal in the beginning, however as the mutagen reaches the end | |||
of its lifespan, it will become much stronger and deal more damage before expiry. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reactive}} | |||
{{Skill_detail | |||
|skill = Reactive | |||
|description = Severe allergic reaction | |||
|syntax = | |||
|detail = Type: Effect | |||
By mutating the immune system, the body will begin to turn upon its self. The skin will flush red | |||
and quickly become deadly the longer it is left alone. This will afflict the host with the | |||
allergies affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Narcotic}} | |||
{{Skill_detail | |||
|skill = Narcotic | |||
|description = Addictive reliance upon elixirs | |||
|syntax = | |||
|detail = Type: Effect | |||
The body will begin to crave elixirs to the detrement of the host, and will cause them to throw | |||
away reason just to achieve the next fix. This will give them the addiction affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chronic}} | |||
{{Skill_detail | |||
|skill = Chronic | |||
|description = Repetitive and lasting | |||
|syntax = | |||
|detail = Type: Potency | |||
A chronic mutagen is one that can persist indefinitely, although it will have a weaker effect then | |||
normal when it damages its host. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Degenerative}} | |||
{{Skill_detail | |||
|skill = Degenerative | |||
|description = Inability to utilise bodily function | |||
|syntax = | |||
|detail = Type: Effect | |||
The body will begin to suffer severe degeneration as it mutates, afflicting the host with the | |||
impairment affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Malignant}} | |||
{{Skill_detail | |||
|skill = Malignant | |||
|description = Cause the formation of blisters | |||
|syntax = | |||
|detail = Type: Effect | |||
Malignant mutations will begin to form beneath the skin, culminating into bulbous blisters that | |||
ache and weep whenever duress is placed upon the body or mind. The blisters affliction will be | |||
bestowed upon the host. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sporadic}} | |||
{{Skill_detail | |||
|skill = Sporadic | |||
|description = Increased speed but random | |||
|syntax = | |||
|detail = Type: Potency | |||
A sporadic mutagen either trigger its effects more quickly then normal, or slightly slower. The | |||
odds favour it being faster than normal. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Atrophic}} | |||
{{Skill_detail | |||
|skill = Atrophic | |||
|description = Weakened muscles and mind | |||
|syntax = | |||
|detail = Type: Effect | |||
The muscles within the host will begin to fray and their mind will become weaker and fatigued. The | |||
end result is the host gaining the weariness affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Morphic}} | |||
{{Skill_detail | |||
|skill = Morphic | |||
|description = Let nature take its own path | |||
|syntax = | |||
|detail = Type: Effect | |||
Morphic mutagens will take the form of any pre-existing effect at random, allowing for a whole | |||
cycle of different effects. There is however no control over what it might choose. | |||
This effect is not considered when utilising the Growth ability in Bioessence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
[[Category:Skills]] | [[Category:Skills]] |
edits