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Chimalmatko (talk | contribs) m (Chimalmatko moved page Weaponry to Weaponry (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Proficiencies | Inept | 0| Gaining proficiencies in individual weapons. }} | {{SkillTableRow |Attack |Inept |0 |Attack with your weapon of choice. }} | ||
{{SkillTableRow | | {{SkillTableRow |Proficiencies |Inept |0 |Gaining proficiencies in individual weapons. }} | ||
{{SkillTableRow | | {{SkillTableRow |WeaponProbe |Inept |0 |Learning of venoms or magical effects on weapons. }} | ||
{{SkillTableRow |Parrying | Skilled | 0| The ability to parry attacks. }} | {{SkillTableRow |Technique |Inept |0 |Visualise how a weapon would look in action. }} | ||
{{SkillTableRow |Decapitate | Skilled | 40| Hack the head from a player's corpse. }} | {{SkillTableRow |Honing |Novice |50 |Hard work and dedication. }} | ||
{{SkillTableRow | | {{SkillTableRow |Weaponbelts |Capable |0 |Wield weapons with ease. }} | ||
{{SkillTableRow | | {{SkillTableRow |Envenom |Adept |0 |Coat a weapon in venoms. }} | ||
{{SkillTableRow |Throwing | Expert | 0| Greatly improve your chances of hitting when throwing. }} | {{SkillTableRow |Quickwield |Adept |25 |Fluidly switch out your weapons in battle. }} | ||
{{SkillTableRow |TargetThrow | Virtuoso | 0| The ability to throw at specific body parts. }} | {{SkillTableRow |Armaments |Adept |50 |Gauge the effectiveness of arms and armor at a glance. }} | ||
{{SkillTableRow | | {{SkillTableRow |Parrying |Skilled |0 |The ability to parry attacks. }} | ||
{{SkillTableRow |Shatter | Mythical | 0| Deliver a limb-crushing blow. }} | {{SkillTableRow |Decapitate |Skilled |40 |Hack the head from a player's corpse. }} | ||
{{SkillTableRow |Returning | Mythical | 46| Quickly fetch weapons you have thrown | {{SkillTableRow |Targeting |Gifted |0 |Aiming your blows at specific body parts. }} | ||
{{SkillTableRow |ShieldStance |Gifted |25 |Quickly wield a shield by wearing it upon your back. }} | |||
{{SkillTableRow |Brainsmash | Transcendent | 0| Using a blunt weapon, smash your target's brain into pulp. }} | {{SkillTableRow |Throwing |Expert |0 |Greatly improve your chances of hitting when throwing. }} | ||
{{SkillTableRow |TargetThrow |Virtuoso |0 |The ability to throw at specific body parts. }} | |||
{{SkillTableRow |Archery |Fabled |0 |The proper use of longbows. }} | |||
{{SkillTableRow |Bowstance |Fabled |50 |Wield bows fluidly. }} | |||
{{SkillTableRow |Shatter |Mythical |0 |Deliver a limb-crushing blow. }} | |||
{{SkillTableRow |Returning |Mythical |46 |Quickly fetch weapons you have thrown. }} | |||
{{SkillTableRow |Brainsmash |Transcendent |0 |Using a blunt weapon, smash your target's brain into pulp. }} | |||
{{SkillTableRow |Behead |Transcendent |0 |He was an ugly bugger anyway. }} | |||
|} | |} | ||
{{Anchor|Attack}} | |||
{{Skill_detail | |||
|skill = Attack | |||
|description = Attack with your weapon of choice | |||
|syntax = SLASH <target> | |||
|detail = The above syntax is an example and may differ between weapons. | |||
Additional syntax: PROBE <weapon> | |||
As any commoner knows, it is a simple affair to attack with a weapon, however attacking skillfully | |||
with one requires a bit of knowledge. To attack with a weapon, first you must WIELD it, and then by | |||
using PROBE on your weapon, it will reveal a number of attack commands that you can use with it. | |||
A longsword, for example, will state you can slash with it. So in order to attack someone, you | |||
would SLASH <target> to make use of it. | |||
Using different weapon attacks is generally no different between each other, at least not at this | |||
stage. It does however change how it looks when you attack with the weapon. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Proficiencies}} | |||
{{Skill_detail | |||
|skill = Proficiencies | |||
|description = Gaining proficiencies in individual weapons | |||
|syntax = PROFICIENCIES | |||
|detail = With this ability, you will find yourself able to specialize in specific weapons, such as | |||
the longsword, broadsword, javelin, halberd, flail, and many others. In order to gain proficiency, | |||
you must first seek out someone with the knowledge to teach you that specific weapon. Once you have | |||
located such a person, you must then ensure that you have enough lessons to persuade the teacher to | |||
teach you. If you do not have enough, the teacher will inform you how many you need. | |||
The syntax that you will want to use to learn a weapon proficiency is: | |||
LEARN PROFICIENCY IN <weapon name> FROM <whomever> | |||
After you have given your lessons to the teacher, you must go out and practice with the weapon you | |||
are seeking proficiency in. Simply go out and use the weapon as it was intended, and eventually you | |||
will master it. | |||
You can read HELP PROFICIENCIES for a list of teachers, where they are, and what weapons they teach. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|WeaponProbe}} | |||
{{Skill_detail | |||
|skill = WeaponProbe | |||
|description = Learning of venoms or magical effects on weapons | |||
|syntax = WEAPONPROBE <item> or WP <item> | |||
|detail = Using this ability, you will be able to see the weapon stats of an item, along with any | |||
venoms or magical effects that are present upon it. You can also check a weapon within a shop. | |||
Reading over HELP WEAPONRY will tell you little more about each stat. | |||
It will also work on armour and other minor items with effects upon them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Technique}} | |||
{{Skill_detail | |||
|skill = Technique | |||
|description = Visualise how a weapon would look in action | |||
|syntax = WEAPONTECHNIQUE <weapon> or WTECH <weapon> | |||
|detail = Ever pondered what a weapon might look like if you make use of it? These command will | |||
show you exactly how it will look for each individual default attack the weapon can make. You can | |||
also check a weapon within a shop. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Honing}} | |||
{{Skill_detail | |||
|skill = Honing | |||
|description = Hard work and dedication | |||
|syntax = | |||
|detail = This ability is passive. | |||
The benefits of hard work and dedication can only be appreciated by those who know no other path. | |||
As such, those who possess no class skills will find that their ability to use a weapon has become | |||
more honed. | |||
It will provide the following benefits when using a basic weapon attack: | |||
- Increased damage against adventurers. | |||
- Increased damage against denizens. | |||
- Increased limb damage when targeting a limb. | |||
- Faster balance recovery when using a weapon. | |||
- Can throw a weapon from one room further away. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Weaponbelts}} | |||
{{Skill_detail | |||
|skill = Weaponbelts | |||
|description = Wield weapons with ease | |||
|syntax = SECURE <item or weapon> [SCABBARD] | |||
|detail = Weaponbelts are an ingenious Troll invention that let people wield secured items quickly | |||
and with ease. By securing the item before you plan to use it, you can WIELD it without losing any | |||
balance, providing you are proficient in the weapon. | |||
Note that only one weaponbelt is wearable at once, and weaponbelts will only hold eight items. | |||
Therefore you must be strategic if you plan on using multiple items. | |||
You may also wear a single scabbard. This will be able to hold a single sword or dagger. Specify | |||
the SECURE with SCABBARD appended to secure the desired weapon into a worn scabbard instead of | |||
weaponbelt. | |||
While it is generally used for weapons, it can hold other items too: | |||
- Throwable Enchantments | |||
- Bombs from Bombcrafting | |||
- Archivist Codex | |||
- Sickles for Herbalism | |||
- Scalpels for Apothecary | |||
- Divine Icons | |||
- Artifact Bolas and Boomerangs | |||
Items that are not weapons do not require any proficiency to wield without balance loss. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Coat a weapon in venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
You can also in-line envenom your weapon as you attack. For example, SLASH <opponent> XENTIO will | |||
slash them with xentio, providing you have a rag with the venom of course. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Quickwield}} | |||
{{Skill_detail | |||
|skill = Quickwield | |||
|description = Fluidly switch out your weapons in battle | |||
|syntax = QUICKWIELD <LEFT/RIGHT> <weapon> | |||
|detail = QUICKWIELD BOTH <weapon> [weapon2] | |||
If you already have something wielded in your hands, you can fluidly swap them out for another | |||
weapon. If you are attempting to wield a two-handed weapon, or two new weapons at once, you need to | |||
use QUICKWIELD BOTH. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Armaments}} | |||
{{Skill_detail | |||
|skill = Armaments | |||
|description = Gauge the effectiveness of arms and armor at a glance | |||
|syntax = WEAPONLIST [weapon] [IN <SHOP/ROOM/container>] ARMORLIST [armor] [IN | |||
<SHOP/ROOM/container>] | |||
|detail = Your instruction with a myriad of weapons and armor has made you capable of identifying | |||
their characteristics and workmanship. As such, you can see a full listing of stats at a glance, | |||
along with variety of extra information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Parrying}} | |||
{{Skill_detail | |||
|skill = Parrying | |||
|description = The ability to parry attacks | |||
|syntax = PARRY <body part> or PARRY NOTHING | |||
|detail = This ability allows you to parry an attack aimed at one of your limbs, providing you | |||
wield a weapon or item that allows you to do so. You can parry your head, torso, left or right arm, | |||
and left or right leg. | |||
You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from | |||
this list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Decapitate}} | |||
{{Skill_detail | |||
|skill = Decapitate | |||
|description = Hack the head from a player's corpse | |||
|syntax = DECAPITATE <corpse> and PIKE <head> | |||
|detail = Provided you have an edged weapon in one of your hands, you will be able to decapitate a | |||
corpse. You may then do whatever you like with the head, including buying a pike and then piking it | |||
for all to see. | |||
Note that heads, being organic matter, do not tend to stick around too long, and if put on a pike, | |||
the pike will also decay away when the head does. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Targeting}} | |||
{{Skill_detail | |||
|skill = Targeting | |||
|description = Aiming your blows at specific body parts | |||
|syntax = TARGET <body part> and TARGET NOTHING | |||
|detail = With great accuracy, you are now capable of targeting specific body parts with your | |||
weapon in the hope of dealing trauma and breaking them. You can target the head, the torso, | |||
left/right arm, or the left/right leg. | |||
It is also possible to in-line your limb choice when attacking. For example, typing SLASH | |||
<opponent> LEFT LEG will strike their left leg if you have a capable sword. | |||
Because this requires more precise timing on your part, the sheer damage you can do is reduced when | |||
striking a body part. | |||
See HELP LIMB DAMAGE for more information on this subject. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|ShieldStance}} | |||
{{Skill_detail | |||
|skill = ShieldStance | |||
|description = Quickly wield a shield by wearing it upon your back | |||
|syntax = | |||
|detail = This ability is passive. | |||
If you are wearing a shield upon your back, you will now be able to WIELD it quickly without the | |||
normal balance loss for doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Throwing}} | |||
{{Skill_detail | |||
|skill = Throwing | |||
|description = Greatly improve your chances of hitting when throwing | |||
|syntax = | |||
|detail = This ability is passive. | |||
You have now gained enough skill to drastically improve your chances of hitting an opponent with a | |||
thrown weapon. | |||
See HELP THROWING for more information on how to throw a weapon. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|TargetThrow}} | |||
{{Skill_detail | |||
|skill = TargetThrow | |||
|description = The ability to throw at specific body parts | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your eagle eye and throwing ability now enable you to throw not just at a target, but at a specific | |||
body part on a person. See AB WEAPONRY TARGETING to learn how to target a body part. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Archery}} | |||
{{Skill_detail | |||
|skill = Archery | |||
|description = The proper use of longbows | |||
|syntax = | |||
|detail = Using a bow: | |||
SHOOT <target> [type/venom] | |||
SWITCH <type> | |||
Using a quiver: | |||
INSPECT QUIVER or IQ | |||
INQ <amount> <type> ARROWS | |||
OUTQ <amount> <type> ARROWS | |||
Use a longbow to shoot someone in a line-of-sight location from you. First you must find yourself a | |||
longbow, some arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ, | |||
and then while wielding your bow, you can SHOOT a target within line-of-sight of you. You can use | |||
SWITCH to choose which of your arrows you will shoot by default. | |||
In addition to the regular venoms, you may also use the sumac and loki venoms with a bow. | |||
Note: While you may store enchanted arrows within your quiver, this skill does not grant the | |||
ability to use them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bowstance}} | |||
{{Skill_detail | |||
|skill = Bowstance | |||
|description = Wield bows fluidly | |||
|syntax = BOWSTANCE | |||
|detail = While wearing a bow upon your back, you can fluidly move it into your hands without the | |||
normal associated balance loss. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shatter}} | |||
{{Skill_detail | |||
|skill = Shatter | |||
|description = Deliver a limb-crushing blow | |||
|syntax = SHATTER <LEFT/RIGHT> <ARM/LEG> <target> | |||
|detail = While wielding a blunt weapon, this ability will allow you to deal out an extraordinary | |||
amount of trauma to the chosen limb, breaking it instantly after a few seconds. You may not perform | |||
any actions during this time or your blow will be interrupted. | |||
This attack cannot be dodged and is unaffected by rebounding aura. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Returning}} | |||
{{Skill_detail | |||
|skill = Returning | |||
|description = Quickly fetch weapons you have thrown | |||
|syntax = RETURNING <ON/OFF> | |||
|detail = This skill will cause any weapon designed for throwing to return to your hand after being | |||
used, allowing you to throw it quickly in succession. There is a willpower drain upon your mind | |||
while you have it active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Brainsmash}} | |||
{{Skill_detail | |||
|skill = Brainsmash | |||
|description = Using a blunt weapon, smash your target's brain into pulp | |||
|syntax = BRAINSMASH <target> | |||
|detail = Much like behead, you can try to kill a prone opponent with a blunt weapon, should they | |||
remain in a prone position after a few seconds. This action requires your full attention, if you | |||
perform any actions during this time you will fail to brainsmash your target. | |||
If your opponent remains in the same location as you, and you are not hindered in any manner, you | |||
will destroy his head in a shower of brain matter and leave a pool of blood upon the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Behead}} | |||
{{Skill_detail | |||
|skill = Behead | |||
|description = He was an ugly bugger anyway | |||
|syntax = BEHEAD <target> | |||
|detail = Once you have an opponent in a prone position, and are wielding an edged weapon, you may | |||
try to behead him after a few seconds. This action requires your full attention, if you perform any | |||
actions during this time you will fail to behead your target. | |||
If your opponent remains in the same location as you, and you are not hindered in any manner, you | |||
will remove his head from his body and a large smattering of blood will be left upon the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
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