Subterfuge (skill)

Skill Rank Percent Description
Signs Inept 0 % Knowledge of the secret hand language.
Hide Novice 0 % Conceal yourself from view.
Illusion Apprentice 0 % Create an illusion of your choosing.
Lipread Capable 0 % The ability to understood what is said while deaf.
Shadow Capable 50 % Shadowing a target in order to track them.
Concealment Adept 0 % Conceal an item from view.
Evade Adept 50 % Misleading your pursuer.
Forge Skilled 0 % Seal a letter with a fake sigil.
Secret Skilled 33 % Give someone an item without their knowledge.
Lightwall Skilled 66 % Create a palpable wall of light.
Palming Gifted 0 % The use of sleight of hand to conceal.
Shadowsight Gifted 33 % Focus your vision on those hiding within the shadows.
Ghost Gifted 66 % Give yourself a ghostly appearance.
Listen Expert 0 % Detect conversation and action nearby.
Dispel Expert 33 % Rid your environment of illusions.
Waiting Expert 66 % Awaiting a target to be shadowed.
Cloak Virtuoso 0 % Hide your actions from others.
Eavesdrop Virtuoso 33 % Listen even through closed doors.
Subtext Virtuoso 66 % A hidden message in every action.
Banish Fabled 0 % Banish the denizens of the Shadow Plane.
Appraise Fabled 33 % Quickly measure your foes offensive capability.
Bedazzle Fabled 66 % Distract your opponent into losing his thought.
Phase Mythical 0 % Alter your status in space-time itself.
Darkflood Mythical 25 % Flood your location with magical darkness.
Phasesense Mythical 50 % Find a phased target.
Shadowslip Mythical 75 % Slip into the shadows as your victim falls.
Abduct Transcendent 0 % Abduct a victim into phase-time.
Phaseveil Transcendent 0 % Hide yourself when phased.

Wormhole Abilities

Skill Rank Percent Description
Seek Novice 0 % Sense for dimensional wormholes.
Channel Adept 0 % Hurl an object through a dimensional wormhole.
Echo Skilled 0 % Detect presences through wormholes.
Warp Gifted 0 % Open and enter a dimensional wormhole.
Resonance Expert 0 % Allow sounds to resonate through a distant wormhole.
Cancel Virtuoso 8 % Destroy a wormhole.
Vortex Fabled 0 % Suck an unwilling target into a wormhole.
Sources Mythical 0 % Sense out all dimensional wormholes.
Splice Transcendent 0 % Create a dimensional wormhole.

Signs Knowledge of the secret hand language
Syntax: SIGN <message> SIGN CODE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The sign language of the Syssin was well known to keep the secrets of the Defenders safe.

Use it to communicate privately with your allies. You will able to understand and use the sign language even while you are in a different class, providing that you maintain ownership over this skill.

You can also set a code upon your signed message, leaving your signs obscured to anyone else who doesn't have the code.

Note: {{{note}}}

Hide Conceal yourself from view
Syntax: HIDE and EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conceal yourself from view, hiding yourself from the eyes of others within the room. You

may emerge if you wish to reveal yourself and cease to hide.

Note: {{{note}}}

Illusion Create an illusion of your choosing
Syntax: CONJURE ILLUSION <victim/NOBODY> <illusion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause everyone in your location to witness an illusion. If you choose to direct the

illusion at someone, only that person will see it.

Note: You may use the $nl character to force a newline, however you may do so three times per illusion.

Note: {{{note}}}

Lipread The ability to understood what is said while deaf
Syntax: LIPREAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Read the lips of others to understand their speech, no matter how quiet they keep it.
Note: {{{note}}}

Shadow Shadowing a target in order to track them
Syntax: SHADOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: +10%

By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as they move about the land without their knowledge.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Concealment Conceal an item from view
Syntax: CONCEAL <item> [pose]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can conceal an item in the room from sight, preventing anybody except fellow Syssin

from seeing it. If the item is in your inventory, you will drop it and conceal it. This only hides the item from casual observation. The item can still be interacted with if someone knows it is there.

You can supply an optional 'pose' text which will be appended to the end of the item's room description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the room as 'You spy a package fastened to the bottom of the bench.'

Note: {{{note}}}

Evade Misleading your pursuer
Syntax: EVADE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Silently slip away from your location, evading certain triggers and traps and bypassing

those that might prevent you from leaving. Anyone following you when you do so will be lost.

Note: {{{note}}}

Forge Seal a letter with a fake sigil
Syntax: SEAL <letter> AS <person>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to seal a letter, while forging the mark of another in place of your

own, if you so wish to do so.

A bribe might be necessary to truly make your letter anonymous with the postal clerk before delivery. Please see HELP MAIL for more information.

Note: {{{note}}}

Secret Give someone an item without their knowledge
Syntax: SECRET <item> TO <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Secretly slip an item to someone without them noticing.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Lightwall Create a palpable wall of light
Syntax: CONJURE LIGHTWALL <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will conjure a wall of pure light that will flash blind any passing through it with

searing white, save for yourself.

Note: {{{note}}}

Palming The use of sleight of hand to conceal
Syntax: PALMING [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With clever use of sleight of hand and some magical trickery, you can conceal what you

wield from others.

Note: {{{note}}}

Shadowsight Focus your vision on those hiding within the shadows
Syntax: SHADOWSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Train your eyes to see through deception, granting you the ability to spot illusions for

what they are half of the time.

Note: {{{note}}}

Ghost Give yourself a ghostly appearance
Syntax: CONJURE GHOST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give yourself a ghostly appearance to mask your movement as you move about the lands.
Note: {{{note}}}

Listen Detect conversation and action nearby
Syntax: LISTEN <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your auditory acuity to listen in on spoken conversations in an adjacent room.
Note: {{{note}}}

Dispel Rid your environment of illusions
Syntax: DISPEL HERE DISPEL <ME/target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Dispel many illusions or magic associated with your location, yourself, or another person.
Note: {{{note}}}

Waiting Awaiting a target to be shadowed
Syntax: AWAIT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Cloak Hide your actions from others
Syntax: CONJURE CLOAK [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conjure up a cloak of invisibility that will disguise many actions from most observers.
Note: {{{note}}}

Eavesdrop Listen even through closed doors
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your ability to listen in on conversations has improved to the point where you can hear

through doors and other forms of prevention.

Read AB SUBTERFUGE LISTEN for more information.

Note: {{{note}}}

Subtext A hidden message in every action
Syntax: SUBTEXT <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: S(ECRET)SUBTEXT <message>

You can now supplement your emotes with a hidden subtext only discernable to other assassins, similar to Signs. Your hidden message will appear the next time you emote. Syssin guild members or those with Syssin guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the message to other Syssin guild members or sanctioned Infiltrators.

If you possess the Infiltrator class, you will be able to read subtext even when not currently utilising it.

Note: {{{note}}}

Banish Banish the denizens of the Shadow Plane
Syntax: SHADOW BANISH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown: 5 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a delay, you will attempt to banish any denizens of the Shadow plane in the same

room as you from the Prime Material plane.

Note: {{{note}}}

Appraise Quickly measure your foes offensive capability
Syntax: APPRAISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Check the inventory of your target and see what items they possess.

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Bedazzle Distract your opponent into losing his thought
Syntax: BEDAZZLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sprinkling some silver powder over your target, you can bedazzle them, eliciting two

of the following effects: Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity.

Your victim will not be able to immediately discern which one they have suffered.

Note: {{{note}}}

Phase Alter your status in space-time itself
Syntax: PHASE and UNPHASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This is the most effective form of concealment attainable by most mortals. By vibrating

your body to superphysical speeds, you can phase yourself out of reality leaving yourself effectively intangible. While you will be able to perform most actions, only those who are phased as you are will be able to interact with you. If you attempt to attack someone who is not phased, then you will be brought back into alignment with reality.

It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain away. If you run out of endurance, then you will fall back into alignment with reality.

Note: {{{note}}}

Darkflood Flood your location with magical darkness
Syntax: CONJURE DARKFLOOD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conjure up a magical shadows to swathe your location in darkness.
Note: {{{note}}}

Phasesense Find a phased target
Syntax: PHASESENSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a five-second channel, during which you may do nothing, you will divine the

location of a phased target. The target will be notified of your efforts.

Note: {{{note}}}

Shadowslip Slip into the shadows as your victim falls
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Whenever a victim falls by your hand, should your Backstab ability be on cooldown, the cooldown will be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this ability.

Note: {{{note}}}

Abduct Abduct a victim into phase-time
Syntax: ABDUCT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While phased, you can grasp ahold of another and pull them from reality. This will bring

them into phase with you, allowing you to interact with them without disrupting your own alignment with reality, and draining a portion of their mana to do so.

They will only be able to remain phased for a short duration before they will fall out of phase and return back to the normal time stream.

Note: {{{note}}}

Phaseveil Hide yourself when phased
Syntax: PHASEVEIL [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When phased, you can hide yourself from those who might PHASESENSE you. This ability will

significantly increase the drain upon your endurance while in phase.

Note: {{{note}}}

Seek Sense for dimensional wormholes
Syntax: WORM SEEK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seek out wormholes in your location, if there are any, and where they lead.
Note: {{{note}}}

Channel Hurl an object through a dimensional wormhole
Syntax: WORM CHANNEL <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throw an object in your possession through a dimensional wormhole and to the other side.
Note: {{{note}}}

Echo Detect presences through wormholes
Syntax: WORM ECHO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By observing a wormhole, you are able to determine if anyone is at the other end by the

echoes of their movements beside it.

Note: {{{note}}}

Warp Open and enter a dimensional wormhole
Syntax: WORM WARP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When in the presence of a wormhole, you can hurl yourself through it to reach the other

side. Due to the spatial nature of warping through a wormhole, you will not be detectable to skills that can sense movement.

Note: {{{note}}}

Resonance Allow sounds to resonate through a distant wormhole
Syntax: WORM RESONANCE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back

through.

Note: {{{note}}}

Cancel Destroy a wormhole
Syntax: WORM CANCEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Destroy a wormhole if there is one in your location. It is not a short process at all, as

it is an extremely complicated matter to close a dimensional wormhole.

Note: {{{note}}}

Vortex Suck an unwilling target into a wormhole
Syntax: WORM VORTEX <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Suck someone, willing or not, from the opposite side of the wormhole who is either in the

same location or adjacent to its end, providing they do not have the density defence. The process will cause the wormhole to tear at their body, dealing magical damage to them if they are a declared enemy of yours.

If your target is bound, then density defence will have no effect.

Note: {{{note}}}

Sources Sense out all dimensional wormholes
Syntax: WORM SOURCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sense out all wormholes in your area and discern where they each connect to.
Note: {{{note}}}

Splice Create a dimensional wormhole
Syntax: WORM SPLICE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Splicing a new wormhole is a lengthy process that will require two proficient people to

work in tandem. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other to begin the process.

Providing that no actions that require neither balance or equilibrium are taken, the wormhole will successfully form after a time, and will be then ready for use.

Note: {{{note}}}