Vision (skill)

Vision is a selection of abilities all related to your perception of the world around you. Many races have certain natural methods of perception and Vision seeks to primarily increase your visual acuity. Starting off with simple tricks of observation, Vision will eventually give you the power of far-seeing, as well as the power to examine your subconscious and profit thereby.

Skill Rank Percent Description
Glancing Inept 0 % See summarized information about your surroundings.
Looking Inept 0 % Gain knowledge of your immediate surroundings.
Information Inept 0 % Discover more indepth information about your surroundings.
TunnelVision Inept 0 % Focus your vision upon a single target.
Lists Inept 0 % Appraise your items with handy lists.
Secrets Inept 49 % Discover hidden exits.
Squinting Novice 0 % See extended distances in your line of sight.
Wounds Novice 75 % Determine the limb trauma you have sustained.
Flyers Apprentice 0 % Take notice of those in the skies.
Stargaze Apprentice 66 % Look up to the heavens.
Observe Capable 0 % Gain information about your extended surroundings.
Farsight Capable 50 % Attempt to locate another player from afar.
Detection Adept 0 % Detect the presence of a focal point within your room.
Vigilance Adept 0 % Increase your awareness of trouble.
Treewatch Adept 25 % Watch the forest canopies for movement.
Deathsight Adept 50 % Attune yourself to the Underworld.
Search Adept 75 % Search your location for hidden beings.
Recognition Skilled 0 % The ability to recognize people's shouted voices.
Skywatch Skilled 30 % Watch the skies for movement.
Aura Skilled 45 % Read the aura of other living creatures.
EagleEye Skilled 75 % Spot arrows sailing through the sky.
Leylines Gifted 0 % Search for signs of focal points in your area.
Alertness Gifted 33 % Heightened awareness of your surroundings.
Coldread Gifted 50 % Read into their emotional state.
Sacral Gifted 66 % View sacral energy operating in your location.
Sources Expert 0 % Sense magical sources in your area.
Fortifications Expert 0 % Detect the Fortifications in your local area.
Planning Expert 10 % Help decide a plan of action.
Traps Expert 25 % View the traps hidden in your location and who laid them.
Marks Expert 50 % Determine if the room has been marked by a lycanthrope.
Nightsight Expert 75 % Use infravision to see in the dark.
Hypersight Virtuoso 0 % See through many actions of deceit.
Thirdeye Virtuoso 25 % Give yourself the power of the third eye.
Gauge Virtuoso 50 % Scan your target to determine their endurance or willpower.
Tattoos Virtuoso 75 % Discover what tattoos are on another player.
Wormholes Fabled 0 % The ability to sense wormholes in your location.
Contemplation Fabled 25 % Perceive the state of another's mental strength.
Telesense Fabled 50 % Heighten your awareness to telepathic attempts.
Appraise Fabled 75 % Quickly appraise what someone is holding.
Guardians Mythical 0 % Gain information on sacred guardians in your location.
Terraform Mythical 10 % View locations that have been terraformed.
Entities Mythical 33 % Discover the location of any Chaos entities in your area.
Disarming Mythical 50 % Quickly take traps apart.
Allysense Mythical 66 % Keep track of your mutual allies.
Discernment Transcendent 0 % Discern which afflictions your opponent has randomly cured.

Glancing See summarized information about your surroundings
Syntax: GLANCE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A simple ability to anyone with sentinence. You can take a glance in the direction that

you specify in order to learn about the location next to you. Use DOWN to glance at the ground should you be at an elevated height.

Note: {{{note}}}

Looking Gain knowledge of your immediate surroundings
Syntax: LOOK or QL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An inherent ability in all visual beings, you may either take a look around and view your

location in full, or you may take a quick look in order to focus on the basics.

Note: {{{note}}}

Information Discover more indepth information about your surroundings
Syntax: INFO HERE or IH INFO INV or II INFO INV <item> or II <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: These three commands will show you information about the things around you or in your

inventory, as well as its unique identification number.

Note: {{{note}}}

TunnelVision Focus your vision upon a single target
Syntax: TUNNELVISION <target/ME/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing purely on your target, you will not acknowledge the actions of others in your

location, unless they are directed at you.

Note: {{{note}}}

Lists Appraise your items with handy lists
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is a subset of commands that allow you to quickly gather information on

items in your possession.

Below are the following commands: Letterlist Appraise all the letters you carry. Pipelist Check the contents of your pipes. Bandagelist Check your bandages and the poultices within. Elixlist Discover what elixirs and salves you are holding. MagicList List the magical effects of your items. Keylist See a list of your keys and which doors they open. Raglist Provides a list of what venom rags you hold. Decaying Lists things decaying, provide a # for specific intervals

Refer to AB VISION <ability> for more information on a listing skill.

Note: {{{note}}}

Secrets Discover hidden exits
Syntax: SECRETS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your perceptive powers, you will attempt to spot hidden exits from your location.

It should be noted that secret exits can be fairly difficult to spot and that this only offers a chance, not guaranteed success.

Note: {{{note}}}

Squinting See extended distances in your line of sight
Syntax: SQUINT <direction> or SQ <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Looking as far as you can, you can gain a better idea of the surrounding area in any

direction you choose.

Note: {{{note}}}

Wounds Determine the limb trauma you have sustained
Syntax: WOUNDS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to determine how badly damaged the limbs of your opponent are.
If you specify no target, you can check your own limbs.
Note: {{{note}}}

Flyers Take notice of those in the skies
Syntax: FLYERS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Take a look into the skies and see if you can spot anyone above you. Should you be flying

then you will see anyone in the skies that is in your local area.

Note: {{{note}}}

Stargaze Look up to the heavens
Syntax: STARGAZE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you're outdoors at night, you can take a look at the constellations in the skies above.
You can read HELP ASTRONOMY for more information on the constellations and how they affect you.
Note: {{{note}}}

Observe Gain information about your extended surroundings
Syntax: OBSERVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to quickly glance into each location surrounding you.
Note: {{{note}}}

Farsight Attempt to locate another player from afar
Syntax: FARSEE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to gaze into the distance from afar and determine the

location of the one you seek. If you are not in the same area as them, then you will only know roughly the area that they reside in. You can attempt to farsee someone from anywhere on the continent.

Note: {{{note}}}

Detection Detect the presence of a focal point within your room
Syntax: DETECTION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A practiced eye is able to discern the subtle flows of energy that mark the presence of

foci in your location. You can read HELP FOCI for more information.

Note: {{{note}}}

Vigilance Increase your awareness of trouble
Syntax: VIGILANCE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of a regular mana drain, this will allow you to always notice an insidious

attempt to hypnotise you.

This will additionally grant you a large bonus in detecting the deceitful actions of another, such as someone attempting to shadow your movements.

Please see HELP DECEIT for more information on this system.

Note: {{{note}}}

Treewatch Watch the forest canopies for movement
Syntax: TREEWATCH [ON/OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While active, this skill will allow you to spot movement by adventurers and denizens in

the treetops above you. There is a drain on your mental reserves in order to maintain this ability.

Note: {{{note}}}

Deathsight Attune yourself to the Underworld
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Search Search your location for hidden beings
Syntax: SEARCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can search your location, forcing hidden players and denizens to reveal themselves.

This will not reveal subjects hidden by magical means.

Note: {{{note}}}

Recognition The ability to recognize people's shouted voices
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your perceptive abilities have grown such that you can now identify the voices of people who shout across the land.

Note: {{{note}}}

Skywatch Watch the skies for movement
Syntax: SKYWATCH [ON/OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Similiar to treewatch, you're now able to keep an eye on the skies above you, allowing

you to spot adventurers and denizens that pass overhead. There is a regular mana drain in order to maintain this ability.

Note: {{{note}}}

Aura Read the aura of other living creatures
Syntax: AURA OF <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now scan the aura of your opponent and discover their defensive preparedness,

revealing protective abilities such as magical shields or the aura of rebounding. If they have an aura of defilement, this will also reveal to which God the aura of defilement belongs.

Note: {{{note}}}

EagleEye Spot arrows sailing through the sky
Syntax: EAGLEEYE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When turned on, this defence will allow you to spot any projectiles that have been fired

towards your location. There is a mental drain associated with the use of this ability.

Note: {{{note}}}

Leylines Search for signs of focal points in your area
Syntax: LEYLINES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now able to detect the presence of minor foci in your local area, while larger

foci such as lessers and majors will be detectible from a distance. You can read HELP FOCI for more information.

Note: {{{note}}}

Alertness Heightened awareness of your surroundings
Syntax: ALERTNESS <ON/OFF/ALL>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Heighten your sense of hearing to allow the detection of movement from players in

surrounding locations. If you choose all, you will also see denizens.

Note: {{{note}}}

Coldread Read into their emotional state
Syntax: COLDREAD [target] [emotion]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Perform a cold read of your target to deduce their current emotional state. Their

emotions must first be awakened by a Bard to make full use of this ability. If no target is supplied, then you will read yourself.

Note: {{{note}}}

Sacral View sacral energy operating in your location
Syntax: SACRAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seek out any sacral energies that have been placed in your location, including how much

time they have left and who placed them. This will allow you to detect both devotion rites and earthen verses.

Note: {{{note}}}

Sources Sense magical sources in your area
Syntax: SOURCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With concentration, you can now sense the magical sources of power within your local area.

This will allow you to sense fulcrums, bloodwells, singularities, and morasses that have been formed by a spellcaster.

Note: {{{note}}}

Fortifications Detect the Fortifications in your local area
Syntax: FORTIFICATIONS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sensing slight disruptions in leyline energy, you may discern the presence of any ylem

fortifications in your local area.

Note: {{{note}}}

Planning Help decide a plan of action
Syntax: WEB INFO
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While within a web, you can now quickly check the level and class of those adventurers

within it so you can quickly formulate a plan of action on the fly.

See HELP WEB for more information on webs.

Note: {{{note}}}

Traps View the traps hidden in your location and who laid them
Syntax: TRAPS [ALL]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Carefully search your location for traps, who placed them, and their current state.

Alternatively, you may use this skill to recall what traps you've set and where they are located.

Note: {{{note}}}

Marks Determine if the room has been marked by a lycanthrope
Syntax: MARKS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you can quickly check your location for the tell-tale signs of a

lycanthrope's mark.

Note: {{{note}}}

Nightsight Use infravision to see in the dark
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sharpen your eyesight and possess the ability to see through the dark.
Note: {{{note}}}

Hypersight See through many actions of deceit
Syntax: HYPERSIGHT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through mental focus, you will be able to heighten your sight to new levels. This will

bestow a number of beneficial effects while it is active.

Hypersight will allow you to:

* See shrouded individuals and their actions.
* See those who are incorporeal (e.g. blackwind or lightform).
* See through illusions and tricks.
* Bestows a small bonus to the detection of deceitful actions.

Keep in mind however that this ability will drain your mental reserves in order to maintain.

Note: {{{note}}}

Thirdeye Give yourself the power of the third eye
Syntax: THIRDEYE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to see shrouded individuals standing still in your location,

as well as gather precise locations when using the WHO ability.

Note: {{{note}}}

Gauge Scan your target to determine their endurance or willpower
Syntax: GAUGE <target> <WILLPOWER/ENDURANCE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will allow you to take a measure of your target's mental fortitude or their physical

fatigue.

Note: {{{note}}}

Tattoos Discover what tattoos are on another player
Syntax: TATTOOS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Carefully study what tattoos your target has, including how many uses they may have left

or if they're activated.

Note: {{{note}}}

Wormholes The ability to sense wormholes in your location
Syntax: WORMHOLES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seek out formed wormholes in your location, if there are any, and where they may lead.
Note: {{{note}}}

Contemplation Perceive the state of another's mental strength
Syntax: CONTEMPLATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplate your opponent's mental state and discover their mana levels.
Note: {{{note}}}

Telesense Heighten your awareness to telepathic attempts
Syntax: TELESENSE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tune your senses to detect any telepathic attempts made on yourself or those in your

location. Be warned, this will drain your mana while active.

Note: {{{note}}}

Appraise Quickly appraise what someone is holding
Syntax: APPRAISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detection difficulty modifier: 0%

Check the inventory of your target and see what items they possess

There is a chance of being detected when using this ability. Please read HELP DECEIT for more information.

Note: {{{note}}}

Guardians Gain information on sacred guardians in your location
Syntax: GUARDIANS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will give you information on the status of any visible guardian angels or

bone swarms in your local area.

Note: {{{note}}}

Terraform View locations that have been terraformed
Syntax: TERRAFORMED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through your keen eye, you can perceive locations within your area that have been

terraformed into an environmental domain, such as the overgrowth from a Shaman.

Note: {{{note}}}

Entities Discover the location of any Chaos entities in your area
Syntax: ENTITIES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seeking out the disruptions caused by the entities of the Chaos Plane, you may detect the

location and master of any within your area.

Note: {{{note}}}

Disarming Quickly take traps apart
Syntax: DISARM <trap> <direction/HERE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will attempt to disarm a trap that has been laid.

If the trap was set by you, you will recollect the commodities used in its creation, if any were used.

If the trap was not laid by you, then it will take time and concentration to disarm it. You may not perform any actions while you disarm the trap, or it will be sprung upon you.

Note: {{{note}}}

Allysense Keep track of your mutual allies
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your senses are now keen enough to alert you of the arrival and departure of any mutual ally. Additionally, you can also determine the exact location of any mutual ally that has fallen in battle.

Note: {{{note}}}

Discernment Discern which afflictions your opponent has randomly cured
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your perceptive abilities have reached such a point that you are now able to passively discern the effects of random curing abilities used in the room with you.

You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names utilised by Discernment.

Note: {{{note}}}