Performance (skill)

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Skill Rank Percent Description
Rouse Inept 0 % No time for sleep.
Tempo Inept 0 % Thrust forward with steel.
Flair Inept 49 % Add a little extra flair.
Tackle Capable 0 % Tackle another to the ground.
Charisma Capable 50 % Exert your charming charisma.
Pierce Adept 0 % Pierce through their defences.
Seduce Adept 50 % An act of seduction on another.
Tolerance Skilled 0 % Legends will speak of your tolerance.
Mimicry Skilled 33 % Speak as though you are another.
Tumbling Skilled 66 % Tumble past obstructions.
Guilt Gifted 0 % Guilt your enemies into mercy.
Ridicule Gifted 33 % Ridicule your opponent's efforts.
Bootstrap Gifted 66 % Borrow a horse for a brief moment.
Crackshot Expert 0 % A small pellet that packs sound.
Whistle Expert 25 % Draw intrigue to your location.
Frugality Expert 50 % The frugal life is the only life for me.
Equipoise Expert 75 % Concentration and poise.
Needle Virtuoso 0 % Throw a vicious needle with venom.
Unwind Virtuoso 25 % Relax and enjoy the local tavern.
Rhythm Virtuoso 50 % Sway and dance with the blade.
Deflect Virtuoso 75 % Deflect an attack intended for you.
Quip Fabled 0 % Unleash a nasty quip about their mother.
Harry Fabled 20 % Chase after your opponent.
Stretching Fabled 40 % Loosen your limbs against attack.
Bilingual Fabled 60 % Speak in a second language.
Sock Fabled 80 % Throw hands with your fist.
Hiltblow Mythical 0 % The hilt can be just as effective.
Bravado Mythical 20 % Spurn injury and proclaim your mettle.
Gossipmonger Mythical 40 % You know all the secrets.
Reprisal Mythical 60 % An eye for an eye.
Mundane Mythical 80 % Blend in with the mundane population.
Cadence Transcendent 0 % Glitz your foe with a baleful blow.

Rouse No time for sleep
Syntax: ROUSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Performers need to be ready at all times. Rouse yourself from the clutches of sleep by

splashing your face with nearby water and in the process become less tired.

Note: {{{note}}}

Tempo Thrust forward with steel
Syntax: TEMPO <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a falchion or a rapier, you may attempt to thrust it into your

opponent, inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.

If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to Rhythm.

Note: {{{note}}}

Flair Add a little extra flair
Syntax: WITHFLAIR <pre-defined emote>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will let you perform an pre-defined emote in a manner that will consume a

small amount of balance. Helpful to those who want to eliminate their dithering when making use of Weaving!

See EMLIST for a list of potential emotes.

Note: {{{note}}}

Tackle Tackle another to the ground
Syntax: TACKLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tackle your opponent by the legs, bringing them to the floor along with yourself.
Note: {{{note}}}

Charisma Exert your charming charisma
Syntax: CHARISMA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The benefits of charisma are well known by many, often bestowing you with the generosity

of the common people. This particular ability will have unique interactions while you are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will reward you with extra gold.

Be warned however, the consequences of charisma are not always kind and can sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth retaining.

Note: {{{note}}}

Pierce Pierce through their defences
Syntax: PIERCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will use your falchion or rapier to pierce through defensive auras and

abilities that protect your target.

It will pierce the following in order: Reflections Magical shields Rebounding aura Speed defence

Note: {{{note}}}

Seduce An act of seduction on another
Syntax: SEDUCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seduction is one of many basic talents in the performer's arsenal. With a little charm,

you can make your opponent remove an item of clothing from their body. If they are wearing armour, it is removed first.

If you are scantily-clad or their emotional state is predominately happiness, then your act of seduction will also cause the lovers effect in them.

Note: {{{note}}}

Tolerance Legends will speak of your tolerance
Syntax: TOLERANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Still your disgestive system when consuming alcohol, delaying its inhabilating effects

until much later on. Although you might find yourself able to drink plenty, you aren't immune from your gluttony forever.

Note: {{{note}}}

Mimicry Speak as though you are another
Syntax: MIMIC <speaker/NOONE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Every talented performer knows how to imitate another and you are no exception. With this

ability, you may adopt the demeanour of another person within your location.

Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the one speaking instead.

You can cease to mimic others by using MIMIC NOONE and return to your regular voice.

Note: {{{note}}}

Tumbling Tumble past obstructions
Syntax: TUMBLE <direction> STOP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your body is agile enough that you are able to escape nearly any predicament by tumbling

out of the room, although it will be rather slow. Once you have successfully tumbled, your vigourous movement will strip away the cloak defence.

If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad after all.

Note: {{{note}}}

Guilt Guilt your enemies into mercy
Syntax: GUILT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you are in a state of shock or mental burnout, you can guilt your enemies around you

providing your voice remains intact. This will upset their balance and cause them to become either weary, merciful, or pacifistic; however they won't know which.

Note: {{{note}}}

Ridicule Ridicule your opponent's efforts
Syntax: RIDICULE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ridicule your opponent's efforts loudly and mockingly, instilling them with a sense of

self-loathing. If they have three or more afflictions, then they will double-down in an attempt to recoup their pride with a magnanimous handicap.

Note: {{{note}}}

Bootstrap Borrow a horse for a brief moment
Syntax: BOOTSTRAP <mount>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing its owner is not present, you may mount up on their noble steed and command it

as though it were your own.

Note: {{{note}}}

Crackshot A small pellet that packs sound
Syntax: FASHION CRACKSHOTS CRACKSHOT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 elemental ash for 50 crackshots.

Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short period.

Note: {{{note}}}

Whistle Draw intrigue to your location
Syntax: WHISTLE CALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Produce such an intriguing whistle that nearby aggressive denizens and/or guards will be

drawn to the sound, and will come investigate the cause.

Note: {{{note}}}

Frugality The frugal life is the only life for me
Syntax: FRUGAL and MODEST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By becoming intentionally frugal, you can prevent others from making you give up precious

items and resources unwillingly, while still being able to do so of your own accord.

Note: {{{note}}}

Equipoise Concentration and poise
Syntax: EQUIPOISE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With grand poise, you are now able to follow another even while off equilibrium. This

ability will tax your mind of its mana while active.

Note: {{{note}}}

Needle Throw a vicious needle with venom
Syntax: FASHION NEEDLES NEEDLE <target> <venom>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 iron bar for 50 needles.

Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to circulate the blood stream before it affects the opponent. Further flung needles will have no effect until the current venom circulates.

In addition to the regular venoms, you may also use the sumac venom with a needle.

On a successful hit, there is a minor cooldown before you may fling another needle.

Cooldown (when successful): 200 csecs

Note: {{{note}}}

Unwind Relax and enjoy the local tavern
Syntax: UNWIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there,
refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is 

the price to pay for comfort.

Cooldown: 60 minutes

Note: {{{note}}}

Rhythm Sway and dance with the blade
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Brilliant swordmanship requires an understanding of tempo and rhythm, and the swordplay of a performer is no different. With this ability, you can flow into several followup strikes after attacking with Tempo.

Each successive strike will require that your opponent has a certain affliction in order to land the next blow. The affliction needs to be present right before you would strike with your next blow and is not required before. All blows dealt by Rhythm will have the same attributes as Tempo, however they will ignore the aura of weapon-rebounding.

Each strike requires the following affliction in order to perform them:

- (Followup strike) Paresis or paralysis.
- (Second strike) Shyness.
- (Third strike) Besilenced.

Against denizens, you will always attempt to strike them with follow up strike after using Tempo, however it will only deal half the damage to them.

While you are under the throes of Rhythm, you will not be able to attack with a weapon. Using STOP will allow you to make use of them once more.

Please see AB PERFORMANCE TEMPO for more information on this ability.

Note: {{{note}}}

Deflect Deflect an attack intended for you
Syntax: DEFLECT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With clever positioning and flexibility, you can deflect an attack with your weapon onto

another target within your location. The target must be different from the attacker, or it will fail.

Note: {{{note}}}

Quip Unleash a nasty quip about their mother
Syntax: QUIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call forth memories of your budding adulthood and unleash a quip that'll be sure to

destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their intelligence is lower than yours, berserking.

If their current emotional state is predominately filled with anger, then your intelligence won't matter.

Note: {{{note}}}

Harry Chase after your opponent
Syntax: HARRY <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a brazen flip, you can chase after an adjacent opponent while evading any traps in

the process. Upon landing next to your foe, you will strike them with your falchion or rapier and deliver a venom.

For each curable affliction on your opponent, the time it takes to recover balance from this skill will be reduced.

You may use this ability while off balance.

Note: {{{note}}}

Stretching Loosen your limbs against attack
Syntax: STRETCHING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When healing an affliction that is cured by the mending salve, you will also restore a

small amount of trauma that has been caused to the limb as well. This ability will drain you of your endurance while it is active.

Note: {{{note}}}

Bilingual Speak in a second language
Syntax: BILINGUAL SHOW BILINGUAL LEARN <language>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your need to perform on a daily basis puts you in contact with many different races, as

such you have now become able to learn a second language of choice. You will continue to understand the language even if you are in a different class, providing that you maintain ownership over this skill.

Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of languages you can learn.

Note: {{{note}}}

Sock Throw hands with your fist
Syntax: SOCK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a free hand you can sock an opponent right in their face, leaving them dizzy. If

they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to move while off balance from this skill.

If the target is holding a thurible of your own making, then socking them will cause it to be dropped.

Note: {{{note}}}

Hiltblow The hilt can be just as effective
Syntax: HILTBLOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slam the hilt of your blade into your target's stomach, leaving them clumsy and filled

with misery.

Note: {{{note}}}

Bravado Spurn injury and proclaim your mettle
Syntax: BRAVADO <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a falchion or rapier, you can summon forth a burst of bravado and

attack your opponent, rejecting any afflictions you may have to cure one of them at random.

This attack will utilise your strength and cannot be dodged.

Cooldown: 10 seconds

Note: {{{note}}}

Gossipmonger You know all the secrets
Syntax: GOSSIP GOSSIP SPREAD <text>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A bard is ever-attuned to the local gossip, and when handled right it can be a weapon as

deadly as any other. Through the careful sifting of gossip, bards learned the movements of the great houses of Djeir, and with a word or two in the right ear, they would draw their targets into the open.

You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed as the source.

Note: {{{note}}}

Reprisal An eye for an eye
Syntax: REPRISAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding either a falchion or a rapier, you can attempt to retaliate against an

opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will automatically strike them while you remain focused.

Such an act requires concentration, should you perform any action then you will cease your focus.

Note: {{{note}}}

Mundane Blend in with the mundane population
Syntax: MUNDANE [disguise] and UNVEIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blend in with the crowd as one of the mundane, trying not to draw attention. While you

are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you may utilise that in place of adopting a peasant-like appearance.

Act with care, as your disguise only works so long as you do not draw attention yourself - most actions will still show you for who you are. Only emotes and says will convey your disguise otherwise.

This ability will fool even guards, but keep in mind that if you perform an aggressive action, it will lose its effects at once.

Maintaining the mundane disguise will incur a moderate willpower and endurance cost.

Note: {{{note}}}

Cadence Glitz your foe with a baleful blow
Syntax: CADENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This mesmerising blow will deal increased damage to your opponent with your falchion or

rapier, however it does not deliver any venoms or effects. If your opponent is affected by the black star from Impetus, it will cause vast amounts of bleeding to them.

Please see AB WEAVING IMPETUS for more information this ability.

Note: {{{note}}}