Spirituality (skill)

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Revision as of 23:44, 8 January 2011 by Sirias (talk | contribs) (Added in skill descriptions and syntax, like the Elemancy page. I think they're helpful.)
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Skill Rank Percent Description
Summon Inept 0% Summon your angel to your side.
Touch Inept 0% Assess the power of your angel.
Mace Novice 0% Summon a spiritual mace to aid you.
Shine Novice 0% Cause your guardian angel to radiate light.
Call Apprentice 0% Call your mace to you when you have lost it.
Symbols Apprentice 0% Paint your shield with the holy symbol of a God.
Sear Apprentice 0% Order your angel to sear an unlucky player.
Aura Capable 0% Your angel will shield you with an aura of protection.
Panic Capable 50% Get the angel to cause terror in a chosen victim.
Fortify Adept 0% Boost your angel's power with your own health.
Watch Adept 20% Have your angel keep watch on your enemies.
Smash Adept 40% Deal a crushing blow to one of your opponent's limbs.
Rest Adept 60% Causes your angel to conserve her power.
Strike Adept 80% A simple attack with your shield.
Drain Skilled 0% Gain health from your angel.
Seek Skilled 50% Have your angel report on another person.
Mindread Gifted 0% Your angel reports to you on local conversations.
Beckon Gifted 25% Draws in people from adjacent locations.
Crush Gifted 50% Strike at your foes limbs with mace and shield.
Judgement Gifted 75% Pass a sentence of death upon the evil.
Strip Expert 0% Order your angel to strip a defence from a heretic.
Ripples Expert 25% Your angel watches for chaos ripples.
Facesmash Expert 50% Smash your shield into your foe's face.
Ward Expert 75% Cause fear in most chaos entities.
Chasten Virtuoso 0% Deal a mind-numbing blow to an enemy.
Battle Virtuoso 25% Command your angel to follow your directives.
Presences Virtuoso 50% Searches out all in the local area.
Crash Virtuoso 50% Crash your shield into your foe's head.
Trace Virtuoso 75% Have your angel report on someones movement.
Sap Fabled 0% Order your angel to sap the mental strength of an enemy.
Incarnation Fabled 33% Draw forth the power of the Gods.
Punch Fabled 50% Punch your shield into your foe's stomach.
Care Fabled 66% Have your angel care for your physical well-being.
Spiritwrack Mythical 0% Your angel will torture the spirit of your enemies.
Refuge Mythical 17% Have your angel transport you to a place of safety.
Empathy Mythical 34% Have your angel heal you regularly.
Power Mythical 50% Increase your angels power through use of mana.
Slam Mythical 50% Slam your shield into your foe's chest.
Sacrifice Mythical 67% Full restoration of self at great cost to your angel.
Corporality Mythical 84% Prevent those who would mist away
Absolve Transcendent 0% Command your angel to tear the soul from your enemy.
Overwhelm Transcendent 0% Overwhelm your opponent with a devestating combo.

Summon

Syntax:
ANGEL SUMMON

ANGEL FADE
ANGEL CEASE <power>

ANGEL SUMMON will call your angel to your side. When your angel has not been summoned, she will be resting invisible, though always near you. ANGEL FADE will cause your angel to fade back into obscurity.

ANGEL CEASE will end any active powers you might have.

Touch

Syntax:
ANGEL TOUCH

Using this ability, you will be able to assess the current power of your Angel. When she runs out of power, she will be forced to disappear and regain power.

Mace

Syntax:
SUMMON MACE, SMITE <target>

Using your inherent link to the spirit world, you may summon a spiritual mace, with which to smite down your enemies. Damage to a player will be partially dependent on his or her alignment level, with more damage accruing to those who believe more strongly in your power. Note that your spiritual mace can be used with the targetting abilities in weaponry.

Shine

Syntax:
ANGEL SHINE

Your Angel will begin radiating a blinding light, which will prevent anyone nearby from glancing into your location.

Call

Syntax:
CALL MACE

Through sheer willpower, you will be able to summon your mace to you if you have lost it.

Symbols

Syntax:
PAINT SHIELD <god>

WIPE SHIELD - to wipe off a symbol of a god.

This ability will allow you to paint your shield with the symbol of a god. The gods and inks required are: - Arion: 1 goldink, 1 yellowink. - Auresae: 1 goldink, 1 redink. - Dhar: 1 goldink, 1 purpleink. - Haern: 1 goldink, 1 greenink. - Lleis: 1 goldink, 1 blueink.

All spiritual attacks with your shield require that it be painted with one of these holy symbols to work.

Sear

Syntax:
ANGEL SEAR <player>

With this ability, you may command your guardian angel to sear a player with intense heat, causing their body temperature to rise drastically.

Aura

Syntax:
ANGEL AURA <player - optional>

This ability will cause your angel to raise a magical shield (like the tattoo), of whomever you choose. If you do not specify anyone, then it will raise a shield around you.

Panic

Syntax:
ANGEL PANIC <player>

With this ability, you may command your angel to strike fear into the heart of another player.

Fortify

Syntax:
ANGEL FORTIFY

Using this ability, you may replenish your angel's power at a cost of some of your health.

Watch

Syntax:
ANGEL WATCH

When you turn on this ability, your angel will begin reporting on the movements of your enemies when they are near to you.

Smash

Syntax:
SMASH <right/left> <arm/leg> <player>

This ability will allow you to crush one of your opponents arms or legs with your mace, rendering it useless.

Rest

Syntax:
ANGEL REST

Many abilities that you may use with your Angel will cause a regular drain on her power. This ability will cause your Angel to cease doing these things and rest.

Strike

Syntax:
SHIELD STRIKE <target>

A simple strike with your shield, causing paralysis.

Drain

Syntax:
ANGEL DRAIN

Your Angel stands ready to sacrifice even her very essence for your benefit. This ability will replenish some of your health at a cost to her.

Seek

Syntax:
ANGEL SEEK <player>

This ability will cause your angel to report on the whereabouts of the selected player, his or her health and mana levels, and who is with him or her.

Mindread

Syntax:
ANGEL MINDREAD

This ability will cause your angel to report to you any tells that players in the room with you receive.

Beckon

Syntax:
ANGEL BECKON <player - optional>

This ability will cause your angel to draw all those in adjacent locations to your location. If you target a specific player (who must be in an adjacent location), then it will draw only that player in. If the player(s) being drawn in can't move normally, then angel beckon will do nothing.

Crush

Syntax:
SHIELD CRUSH <target> [LEFTLEG|RIGHTLEG|LEFTARM|RIGHTARM] [LEFTLEG|RIGHTLEG|LEFTARM|RIGHTARM]

A swift combination of shield and mace designed to crush your opponent's limbs.

Judgement

Syntax:
JUDGE <player>

With your spiritual mace, you may judge that a player has committed a crime punishable by death, and attempt to deal out your sentence. This ability takes some time to work.

Strip

Syntax:
ANGEL STRIP <player>

With this ability, you may order your angel to strip a defence from a player. It will work through a magical shield.

Ripples

Syntax:
ANGEL RIPPLES

With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.

Facesmash

Syntax:
SHIELD FACESMASH <target>

Smash your shield into your target's face, causing them to become berserk while cleansing their blindness.

Ward

Syntax:
ANGEL WARD

Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.

Chasten

Syntax:
CHASTEN <player> [<affliction>]

Syntax: CHASTEN <player> [<affliction>]

Warriors of The Light require many methods to discourage the darker natures of many of Aetolia's inhabitants. Chasten will allow you to disrupt a player's mental processes, inflicting one of the following afflictions upon him or her:
Anorexia, Stupidity, Paranoia, Loneliness, Recklessness or Masochism.

Chasten requires only that you have mental equilibrium to use it. If used while you do not posses physical balance, however, the increased difficulty of doing so will prevent you from hiding the affliction from the target.

If your target has all of these afflictions, Chasten will cause damage to him or her.

Battle

Syntax:
ANGEL BATTLE <affliction> <target>

Your bond with your guardian angel is now so strong that it will follow your every command on the field of battle.

You are now able to order your angel to afflict your opponent with a variety of afflictions. While this will not require or use your equilibrium or balance, your angel will require a short time to recover before being able to do so again.

You may choose from the following afflictions: Anorexia, Stupidity, Impatience, Vertigo, Sensitivity, or Self-Pity.

Presences

Syntax:
ANGEL PRESENCES

Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.

Crash

Syntax:
SHIELD CRASH <target>

Crash your shield into your foe's head, disrupting their mental equilibrium.

Trace

Syntax:
ANGEL TRACE <player>

With trace, your angel will report on each movement of the selected player, within the local area.

Sap

Syntax:
ANGEL SAP <player>

This ability will cause your angel to drain the mana of your opponent.

Incarnation

Syntax:
SHIELD CRASH <target>

This passive ability will alter the effects of your abilities based upon the symbol on your shield.

ARION - Reduces devotion costs by 20% and causes the 'Truth' ability to reveal players hidden on other planes of existence. 'Inspiration' in Devotion may not be used with this symbol painted.

AURESAE - Increases the damage of your Illumination attacks. 'Inspiration' in Devotion may not be used with this symbol painted.

HAERN - Causes 'Purity' in Devotion to also afflict your target with Berserking and Agoraphobia.

DHAR - Causes 'Peace' in Devotion to also cause your target to be afflicted with dementia.

LLEIS - Causes 'hands' in devotion to cure an affliction as well as restore health when used. Also causes 'Inspiration' in devotion to increase your constitution, rather than your strength.

Punch

Syntax:
SHIELD PUNCH <target>

Punch your shield into your opponent's stomach, causing weariness.

Care

Syntax:
ANGEL CARE

This passive ability will cause your Angel to regularly heal your afflictions, at a significant cost of power to her.

Spiritwrack

Syntax:
ANGEL SPIRITWRACK <Player>

ANGEL CEASE SPIRITWRACK

This ability will set your angel attacking the very spirit of your target, afflicting him or her with Anorexia, Stupidity, Impatience, Vertigo, Sensitivity, or Self-Pity on a constant basis.

If your target has all of these afflictions, your angel will begin to sap his or her mana.

Note that this drains angel power while on.

Refuge

Syntax:
ANGEL REFUGE

Using this ability, you may order your Angel to take you to Nirvana.

Empathy

Syntax:
ANGEL EMPATHY

With this passive ability, your Angel will regularly heal your physical wounds.

Power

Syntax:
ANGEL POWER

Restore power to your angel at the cost of your own.

Slam

Syntax:
SHIELD SLAM <target>

Slam your shield into your foe's chest, causing asthma and reducing their ability to clot their blood.

Sacrifice

Syntax:
ANGEL SACRIFICE

Though it will cost her greatly, your Angel will make the massive sacrifice required to restore you fully in both mind and body.

Corporality

Syntax:
ANGEL CORPORALITY

With this passive ability on, no one will be able to take a non-corporal form while near you.

Absolve

Syntax:
ANGEL ABSOLVE <player>

Using this most powerful of Angelic abilities, your Angel will rip the very soul from your enemy. Be warned though, your enemy must be on less than one-half of his maximum mana.

Overwhelm

Syntax:
Usage: SHIELD OVERWHELM (target)

Only usable on a transfixed target, this will cause a variety of effects based on the symbol painted on your shield.

ARION - The Truthseeker will reveal the target's true nature to them. Upon writhing free of transfixion, they will find themselves stunned and stricken with asthma.

AURESAE - Calls upon the power of The Goddess of Fire. Upon writhing free of transfixion they will be set aflame, and have their elixir of frost defence stripped.

HAERN - Draws power from the temple of thorns itself. Upon writhing free of transfixion, they will find themselves struck by hundreds of tiny thorns, causing bleeding, and slowing them until cured.

LLEIS - Renewal giveth and Renewal taketh away. The target will be afflicted with with a blood curse and blood poisoning.

DHAR - Dhar's justice is far reaching. The next time 'judge' is used on this person, their leaving the location for an adjacent one will not stop judgement being passed.