Difference between revisions of "Avoidance (skill)"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Diversion | Inept | 0| Divert the pain from physical attacks. }}
{{SkillTableRow |Training |Inept |0 |Spot opportunities to avoid an attack. }}
{{SkillTableRow |Jerk | Inept | 0| Jerk your body to lessen the impact of melee. }}
{{SkillTableRow |Diversion |Inept |0 |Divert the pain from physical attacks. }}
{{SkillTableRow |Block | Novice | 0| Take a ranged hit meant for vitals on your arm. }}
{{SkillTableRow |Jerk |Inept |0 |Jerk your body to lessen the impact of melee. }}
{{SkillTableRow |Rolling | Apprentice | 0| Roll with a charge's momentum to lessen impact. }}
{{SkillTableRow |Block |Novice |0 |Take a ranged hit meant for vitals on your arm. }}
{{SkillTableRow |Stumbling | Capable | 0| Stumble as you attempt to recover from an upset. }}
{{SkillTableRow |Rolling |Apprentice |0 |Roll with a charge's momentum to lessen impact. }}
{{SkillTableRow |ImprovedDiversion | Adept | 0| Practice makes perfect. }}
{{SkillTableRow |Stumbling |Capable |0 |Stumble as you attempt to recover from an upset. }}
{{SkillTableRow |Dodging | Skilled | 0| Completely avoid an attack. }}
{{SkillTableRow |ImprovedDiversion |Adept |0 |Practice makes perfect. }}
{{SkillTableRow |Sidestep | Skilled | 0| Quickstep away from melee. }}
{{SkillTableRow |Dodging |Skilled |0 |Completely avoid an attack. }}
{{SkillTableRow |Catching | Gifted | 0| Nullify ranged attacks by grabbing it. }}
{{SkillTableRow |Sidestep |Skilled |0 |Quickstep away from melee. }}
{{SkillTableRow |Sliding | Expert | 0| Skid out of the path of charges. }}
{{SkillTableRow |Twisting |Gifted |0 |Twist out of the way of ranged attacks. }}
{{SkillTableRow |Recovery | Virtuoso | 0| Be prepared to recover from upsets faster. }}
{{SkillTableRow |Sliding |Expert |0 |Skid out of the path of charges. }}
{{SkillTableRow |ImprovedDodging | Fabled | 0| Your reflexes are now godlike. }}
{{SkillTableRow |Bolstering |Expert |50 |Fortify your body against attacks. }}
{{SkillTableRow |Nimbleness | Mythical | 0| Faster than you ever were. }}
{{SkillTableRow |Recovery |Virtuoso |0 |Be prepared to recover from upsets faster. }}
{{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }}
{{SkillTableRow |ImprovedDodging |Fabled |0 |Your reflexes are now godlike. }}
{{SkillTableRow |Nimbleness |Mythical |0 |Faster than you ever were. }}
{{SkillTableRow |ReflexiveDiversion |Transcendent |0 |Try to divert when you can't dodge. }}
|}
|}
{{Anchor|Training}}
{{Skill_detail
|skill = Training
|description = Spot opportunities to avoid an attack
|syntax = TRAINING <ON/OFF>
|detail = By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can
dodge and/or divert, along with the engagement type. While this is purely informative and has no
true benefit otherwise, you will however know what type of avoidance you will need to concentrate
on in order to be successful.
Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Diversion}}
{{Skill_detail
|skill = Diversion
|description = Divert the pain from physical attacks
|syntax = DIVERT ALL
|detail = You can now attempt to mitigate the damage you take from physical attacks by shifting
your body so it lands in a non-vital area. Due to your focus being spread across all forms of
attack types, it is slightly less effective than other forms of diversion.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Jerk}}
{{Skill_detail
|skill = Jerk
|description = Jerk your body to lessen the impact of melee
|syntax = DIVERT MELEE
|detail = Through concentrated effort you can now focus purely on lessening the damage from melee
attacks by jerking away at the last moment. Other kinds of physical attacks will always strike true
however.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Block}}
{{Skill_detail
|skill = Block
|description = Take a ranged hit meant for vitals on your arm
|syntax = DIVERT RANGED
|detail = With your heightened resolve you will attempt to mitigate damage from ranged weapons by
blocking them with your arms. Other kinds of physical attacks will always strike true however.
|cooldown =
|target =
|required =
}}
{{Anchor|Rolling}}
{{Skill_detail
|skill = Rolling
|description = Roll with a charge's momentum to lessen impact
|syntax = DIVERT CHARGE
|detail = You can now focus your body to roll with a blow, allowing it to take less damage from an
attack that charges in from outside your location. Other kinds of physical attacks will always
strike true however.
|cooldown =
|target =
|required =
}}
{{Anchor|Stumbling}}
{{Skill_detail
|skill = Stumbling
|description = Stumble as you attempt to recover from an upset
|syntax = DIVERT UPSETS
|detail = By stumbling and absorbing the shock, you can migitate the amount of time you are left
off balance or equilibrium by attacks that upset your body. Other attacks will always strike true
however.
|cooldown =
|target =
|required =
}}
{{Anchor|ImprovedDiversion}}
{{Skill_detail
|skill = ImprovedDiversion
|description = Practice makes perfect
|syntax =
|detail = This ability is passive.
Experience and practice bestows a more refined technique. Your chances of diverting an attack have
been improved.
|cooldown =
|target =
|required =
}}
{{Anchor|Dodging}}
{{Skill_detail
|skill = Dodging
|description = Completely avoid an attack
|syntax = DODGE ALL
|detail = You now possess the ability to try and completely dodge a physical attack directed at you.
You will avoid any effects, such as a venom upon a blade, if you are successful. Much like
attempting to divert attacks, focusing on a specific attack type will have greater success then
trying to dodge all forms of attack.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Sidestep}}
{{Skill_detail
|skill = Sidestep
|description = Quickstep away from melee
|syntax = DODGE MELEE
|detail = By quickly stepping to the side, you can avoid most physical attacks that are directed to
hit you. Other attacks will always strike true however.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Twisting}}
{{Skill_detail
|skill = Twisting
|description = Twist out of the way of ranged attacks
|syntax = DODGE RANGED
|detail = Your superior reflexes will allow you to twist out of the way of an incoming projectile.
Other attacks will always strike true however.
|cooldown =
|target =
|required =
}}
{{Anchor|Sliding}}
{{Skill_detail
|skill = Sliding
|description = Skid out of the path of charges
|syntax = DODGE CHARGE
|detail = With great awareness, you can quickly slide out of the way of a charging attack that
comes from outside your location. Other attacks will always strike true however.
|cooldown =
|target =
|required =
}}
{{Anchor|Bolstering}}
{{Skill_detail
|skill = Bolstering
|description = Fortify your body against attacks
|syntax = BOLSTER
|detail = Prepare your body for attacks, greatly increasing your diversion chance and mitigation
for a limited time.
You may not activate both Bolstering and Nimbleness at the same time.
|cooldown = 600 seconds
|target =
|required =
}}
{{Anchor|Recovery}}
{{Skill_detail
|skill = Recovery
|description = Be prepared to recover from upsets faster
|syntax = DODGE UPSET
|detail = A quick recovery allows you to completely ignore the effects of an attack that upsets
your balance or equilibrium. Other attacks will always strike true however.
|cooldown =
|target =
|required =
}}
{{Anchor|ImprovedDodging}}
{{Skill_detail
|skill = ImprovedDodging
|description = Your reflexes are now godlike
|syntax =
|detail = This ability is passive.
Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack.
|cooldown =
|target =
|required =
}}
{{Anchor|Nimbleness}}
{{Skill_detail
|skill = Nimbleness
|description = Faster than you ever were
|syntax = NIMBLENESS
|detail = Become extremely light on your feet, allowing you to dodge multiple attacks in a row.
This will remove the cooldown between each dodge attempt for a limited amount of time.
You may not activate both Nimbleness and Bolstering at the same time.
You can read HELP AVOIDANCE for more information on the subject of dodging cooldown.
|cooldown = 600 seconds
|target =
|required =
}}
{{Anchor|ReflexiveDiversion}}
{{Skill_detail
|skill = ReflexiveDiversion
|description = Try to divert when you can't dodge
|syntax =
|detail = This ability is passive.
Your reflexes and awareness of the battlefield have reached such a point that when you are
unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it
instead. Keep in mind that you will only divert attack types that match your dodge type.
|cooldown =
|target =
|required =
}}

Latest revision as of 19:05, 25 September 2024

Skill Rank Percent Description
Training Inept 0 % Spot opportunities to avoid an attack.
Diversion Inept 0 % Divert the pain from physical attacks.
Jerk Inept 0 % Jerk your body to lessen the impact of melee.
Block Novice 0 % Take a ranged hit meant for vitals on your arm.
Rolling Apprentice 0 % Roll with a charge's momentum to lessen impact.
Stumbling Capable 0 % Stumble as you attempt to recover from an upset.
ImprovedDiversion Adept 0 % Practice makes perfect.
Dodging Skilled 0 % Completely avoid an attack.
Sidestep Skilled 0 % Quickstep away from melee.
Twisting Gifted 0 % Twist out of the way of ranged attacks.
Sliding Expert 0 % Skid out of the path of charges.
Bolstering Expert 50 % Fortify your body against attacks.
Recovery Virtuoso 0 % Be prepared to recover from upsets faster.
ImprovedDodging Fabled 0 % Your reflexes are now godlike.
Nimbleness Mythical 0 % Faster than you ever were.
ReflexiveDiversion Transcendent 0 % Try to divert when you can't dodge.

Training Spot opportunities to avoid an attack
Syntax: TRAINING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can

dodge and/or divert, along with the engagement type. While this is purely informative and has no true benefit otherwise, you will however know what type of avoidance you will need to concentrate on in order to be successful.

Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis.

Note: {{{note}}}

Diversion Divert the pain from physical attacks
Syntax: DIVERT ALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now attempt to mitigate the damage you take from physical attacks by shifting

your body so it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is slightly less effective than other forms of diversion.

Note: {{{note}}}

Jerk Jerk your body to lessen the impact of melee
Syntax: DIVERT MELEE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through concentrated effort you can now focus purely on lessening the damage from melee

attacks by jerking away at the last moment. Other kinds of physical attacks will always strike true however.

Note: {{{note}}}

Block Take a ranged hit meant for vitals on your arm
Syntax: DIVERT RANGED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your heightened resolve you will attempt to mitigate damage from ranged weapons by

blocking them with your arms. Other kinds of physical attacks will always strike true however.

Note: {{{note}}}

Rolling Roll with a charge's momentum to lessen impact
Syntax: DIVERT CHARGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now focus your body to roll with a blow, allowing it to take less damage from an

attack that charges in from outside your location. Other kinds of physical attacks will always strike true however.

Note: {{{note}}}

Stumbling Stumble as you attempt to recover from an upset
Syntax: DIVERT UPSETS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By stumbling and absorbing the shock, you can migitate the amount of time you are left

off balance or equilibrium by attacks that upset your body. Other attacks will always strike true however.

Note: {{{note}}}

ImprovedDiversion Practice makes perfect
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Experience and practice bestows a more refined technique. Your chances of diverting an attack have been improved.

Note: {{{note}}}

Dodging Completely avoid an attack
Syntax: DODGE ALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You now possess the ability to try and completely dodge a physical attack directed at you.
You will avoid any effects, such as a venom upon a blade, if you are successful. Much like 

attempting to divert attacks, focusing on a specific attack type will have greater success then trying to dodge all forms of attack.

Note: {{{note}}}

Sidestep Quickstep away from melee
Syntax: DODGE MELEE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By quickly stepping to the side, you can avoid most physical attacks that are directed to

hit you. Other attacks will always strike true however.

Note: {{{note}}}

Twisting Twist out of the way of ranged attacks
Syntax: DODGE RANGED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your superior reflexes will allow you to twist out of the way of an incoming projectile.

Other attacks will always strike true however.

Note: {{{note}}}

Sliding Skid out of the path of charges
Syntax: DODGE CHARGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With great awareness, you can quickly slide out of the way of a charging attack that

comes from outside your location. Other attacks will always strike true however.

Note: {{{note}}}

Bolstering Fortify your body against attacks
Syntax: BOLSTER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 600 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Prepare your body for attacks, greatly increasing your diversion chance and mitigation

for a limited time.

You may not activate both Bolstering and Nimbleness at the same time.

Note: {{{note}}}

Recovery Be prepared to recover from upsets faster
Syntax: DODGE UPSET
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A quick recovery allows you to completely ignore the effects of an attack that upsets

your balance or equilibrium. Other attacks will always strike true however.

Note: {{{note}}}

ImprovedDodging Your reflexes are now godlike
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack.

Note: {{{note}}}

Nimbleness Faster than you ever were
Syntax: NIMBLENESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 600 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Become extremely light on your feet, allowing you to dodge multiple attacks in a row.

This will remove the cooldown between each dodge attempt for a limited amount of time.

You may not activate both Nimbleness and Bolstering at the same time.

You can read HELP AVOIDANCE for more information on the subject of dodging cooldown.

Note: {{{note}}}

ReflexiveDiversion Try to divert when you can't dodge
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your reflexes and awareness of the battlefield have reached such a point that when you are unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it instead. Keep in mind that you will only divert attack types that match your dodge type.

Note: {{{note}}}