Difference between revisions of "Cities"

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There are four main cities in Aetolia that a player can be a member of: [[Bloodloch]], [[Duiran]], [[Enorian]], and [[Spinesreach]]. Each city has their own set of ideals and goals that defines their place in the world.
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There are four main city-states/nations in Aetolia that a player can be a member of: [[Bloodloch]], [[Duiran]], [[Enorian]], and [[Spinesreach]]. Each city has their own set of ideals and goals that defines their place in the world.


== Bloodloch, the City of the Undead ==
{| style="margin: auto; text-align: left;" class="wikitable"
{{main|Bloodloch}}
! colspan=2 align=center | <h3>Player Cities</h3>
|- valign=top
|
{|
  ! <big>Bloodloch, the City of the Undead</big>
  |-
  | {{main|Bloodloch}}
  |-
  | A subterranean city located deep within the [[Vashnar Mountains]], Bloodloch is the ancestral city of the [[Consanguine]]. The city regards [[undeath]] very highly, and it's rare for them to tolerate a citizen who has not embraced the gift of the undying. Bloodloch houses the guilds of [[Indorani]], [[Infernals]], [[Teradrim]] and [[Bloodborn]].
  |-
  ! <big>The Duiran Council</big>
  |-
  | {{main|Duiran}}
  |-
  | The Duiran Council is not actually a city, but it operates in the same way as the rest of the player cities. Dedicated to the preservation of the wilderness, the council follows the [[Divine Triad]], and have no love for the undead beings who live outside the cycle. The council itself resides in the [[Great Oak]] and the village of [[Eleusis]]. Duiran houses the guilds of [[Druids]], [[Sentinels]], [[Bahkatu]], and [[Sentaari]].
  |}
||
{|
  ! <big>Enorian, Beacon of Light</big>
  |-
  | {{main|Enorian}}
  |-
  | Located on the most southeastern tip of [[Sapience]], the Beacon of Light is home to those who fight against the forces of shadow, corruption and undeath. Many of its citizens follow the Light, a path which guides their actions for benefit of Life. Enorian is home to the guilds of [[Paladins]], [[Luminaries]], and [[Daru]].
  |-
  ! <big>Spinesreach, the Lion of the Mountains</big>
  |-
  | {{main|Spinesreach}}
  |-
  | Spinesreach is the ancient home of the [[Ankyrean Order]], nestled in a pass that connects the [[Dry Plains]] and the [[Southern Tundra]]. It tends to hold a neutral view on the undeath vs living conflict, instead choosing to focus itself on self-improvement. Spinesreach houses the guilds of [[Cabalists]], [[Syssin]], [[Sciomancers]] and [[Atabahi]].
  |}
|-
! colspan=2 align=center | <h3>Non-Player Cities</h3>
|-
! colspan=2 | <big>The Island of Delos</big>
|-
| colspan=2 | {{main|Delos}}
|-
| colspan=2 | The island of Delos lies in the middle of the mighty [[Zaphar]] river on the east edge of [[Sapience]].  Delos has defined itself as a place devoted, in the main, to the arts of combat. A township which swears a neutral stance, Delos does not allow player citizenship, which frees it of official agenda or political stance, allowing it to enjoy its renowned status as the country's largest trading hub.
|-
! colspan=2 | <big>The Free City of Delve</big>
|-
| colspan=2 | {{main|Delve}}
|-
| colspan=2 | Nestled on the far north-western coast of [[Albedos]], the Port City of Delve is the last bastion of hope for the populace of those not yet enslaved by the [[Dreikathi]]. With the Dreikathi having seized up all other free cities, the Port of Delve quickly grew into a melting pot of all the various races of Albedos. Those counted as enemies of the Dreikathi are welcomed as allies within the walls of Delve, as long as they abide by the laws of the city. Delve is also home to the only known access point between both the continent of Sapience and that of Albedos outside of attempting to brave the violent waters that separate them.
|}


A subterranean city located deep within the [[Vashnar Mountains]], Bloodloch is the ancestral city of the [[Consanguine]]. The city regards [[undeath]] very highly, and it's rare for them to tolerate a citizen who has not embraced the gift of the undying. Bloodloch houses the guilds of [[Indorani]], [[Infernals]], [[Teradrim]] and [[Bloodborn]].
[[Category:The World of Aetolia]]
 
== The Duiran Council ==
{{main|Duiran}}
 
The Duiran Council is not actually a city, but it operates in the same way as the rest of the player cities. Dedicated to the preservation of the wilderness, the council follows the [[Divine Triad]], and have no love for the undead beings who live outside the cycle. The council itself resides in the [[Great Oak]] and the village of [[Eleusis]]. Duiran houses the guilds of [[Druids]], [[Sentinels]], [[Bahkatu]], and [[Sentaari]].
 
== Enorian, Beacon of Light ==
{{main|Enorian}}
 
Located on the most southeastern tip of [[Sapience]], the Beacon of Light is home to those who fight against the forces of shadow, corruption and undeath. Many of its citizens follow the Light, a path which guides their actions for benefit of Life. Enorian is home to the guilds of [[Paladins]], [[Luminaries]], and [[Daru]].
 
 
== Spinesreach, the Lion of the Mountains ==
{{main|Spinesreach}}
 
Spinesreach is the ancient home of the [[Ankyrean Order]], nestled in a pass that connects the [[Dry Plains]] and the [[Southern Tundra]]. It tends to hold a neutral view on the undeath vs living conflict, instead choosing to focus itself on self-improvement. Spinesreach houses the guilds of [[Cabalists]], [[Syssin]], [[Sciomancers]] and [[Atabahi]].
 
== The Island of Delos ==
{{main|Delos}}
 
The island of Delos lies in the middle of the mighty [[Zaphar]] river on the east
edge of [[Sapience]].  Delos has defined itself as a place devoted, in the main,
to the arts of combat.