Difference between revisions of "Corpus (skill)"

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__NOTOC__
The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }}
== Abilities ==
{{SkillTableRow |Earthmeld | Inept | 0| Steal the healing powers of the earth. }}
{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }}
{{SkillTableRow |Frenzy | Inept | 50| Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }}
{{SkillTableRow |Chill | Novice | 0| Fill your foe with the chill of death. }}
{{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Nightsight | Novice | 50| A vampire's natural element. }}
{{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }}
{{SkillTableRow |Elusion | Apprentice | 0| Avoid physical attacks. }}
{{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }}
{{SkillTableRow |Hide | Apprentice | 33| Conceal yourself. }}
{{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }}
{{SkillTableRow |Fitness | Apprentice | 66| Control your breathing. }}
{{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }}
{{SkillTableRow |Masquerade | Capable | 0| Lion among the lambs. }}
{{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }}
{{SkillTableRow |WolfForm | Capable | 33| Assume the body of the wolf. }}
{{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }}
{{SkillTableRow |Stalking | Capable | 66| The silence of death. }}
{{SkillTableRow |Stalking|Capable|66|The silence of death. }}
{{SkillTableRow |DeadBreath | Adept | 0| Spew forth the air in your undead lungs. }}
{{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }}
{{SkillTableRow |Clotting | Adept | 33| Reduce the level of your bleeding. }}
{{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }}
{{SkillTableRow |Catching | Adept | 66| Inhuman reflexes. }}
{{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }}
{{SkillTableRow |Clawing | Skilled | 0| Viciously claw at your enemy's torso to cause bleeding. }}
{{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }}
{{SkillTableRow |Fortify | Skilled | 33| Harden your flesh against trauma. }}
{{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }}
{{SkillTableRow |BatForm | Skilled | 66| Become the form of fear. }}
{{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }}
{{SkillTableRow |Celerity | Gifted | 0| Supernatural swiftness. }}
{{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }}
{{SkillTableRow |Blocking | Gifted | 33| Thwart your food's escape. }}
{{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }}
{{SkillTableRow |Sunder | Gifted | 66| Destroy the shields of your foe. }}
{{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }}
{{SkillTableRow |Mistform | Expert | 0| Assume your ethereal form. }}
{{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }}
{{SkillTableRow |Mending | Expert | 33| Repair the damage to your corpse. }}
{{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }}
{{SkillTableRow |Lifescent | Expert | 66| Detect nearby movement of mortals. }}
{{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }}
{{SkillTableRow |Warding | Virtuoso | 0| Steel your body against magical assault. }}
{{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }}
{{SkillTableRow |Veil | Virtuoso | 33| A concealing veil of shadow. }}
{{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }}
{{SkillTableRow |Fling | Fabled | 0| Heave annoying mortals into the air. }}
{{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }}
{{SkillTableRow |Entomb | Fabled | 33| Retreating into the grave. }}
{{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }}
{{SkillTableRow |DeathLink | Fabled | 66| Strengthen your tie to the grave. }}
{{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }}
{{SkillTableRow |Potence | Mythical | 0| Supernatural strength. }}
{{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }}
{{SkillTableRow |Fade | Mythical | 33| Evade those who seek to harm you. }}
{{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }}
{{SkillTableRow |Restore | Mythical | 66| Reanimate withered limbs. }}
{{SkillTableRow |Potence|Mythical|0|Supernatural strength. }}
{{SkillTableRow |Purify | Transcendent | 0| Drive out the toxins in your blood. }}
{{SkillTableRow |Fade|Mythical|33|Evade those who seek to harm you. }}
{{SkillTableRow |Reconstruct|Mythical|66|Reanimate withered limbs. }}
{{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }}
|}
|}
{{AB
|skillname = Feed
|syntax = FEED <target or corpse>
|description =
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't
protected against your fangs, you can feed upon a hapless victim as long as they are either prone
or suffering from a physical affliction. This will regenerate your blood reserves, but also drain
them of theirs.


==Feed==
Look at HELP TYPES for more information on what is regarded as a physical affliction.
{|
 
| style="background:black; color:red"|'''Syntax:'''
}}
|-
 
| style="background:grey"|<tt>FEED <person or corpse></tt>
{{AB
|}
|skillname = Earthmeld
The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely.
|syntax = EARTHMELD and RISE
|description =  
You may merge with the soil underfoot and enter a sleeping state in which you will recover health
at an increased rate. The earth will keep you protected from the sun and from roaming monsters
while you heal. You must rise once you are ready to return above ground.
 
}}
 
{{AB
|skillname = Frenzy
|syntax = FRENZY <target>
|description =  
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against
another player.
 
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's
body.
 
}}
 
{{AB
|skillname = Chill
|syntax = CHILL <target>
|description = Blood cost: 10
 
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one
stage.
 
}}
 
{{AB
|skillname = Nightsight
|syntax = NIGHTSIGHT
|description =
Sharpen your vampiric sight and pierce the night with your keen eyes.
 
}}
 
{{AB
|skillname = Elusion
|syntax = ELUSION [OFF]
|description =
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.
 
}}
 
{{AB
|skillname = Hide
|syntax = HIDE and EMERGE
|description =
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge
if you wish to reveal yourself and cease to hide.
 
}}
 
{{AB
|skillname = Masquerade
|syntax = MASQUERADE [OFF]
|description = Blood cost: 100
 
Additional syntax: DESCRIBE MASQUERADED SELF <description>
 
This will flush blood into your capillaries and make you appear as one of the living, concealing
the outward signs of your vampiric nature. You may describe how you appear in this state as an
alternate to your general description.
 
}}
 
{{AB
|skillname = WolfForm
|syntax = BECOME WOLF and REVERT
|description = Blood cost: 400
 
Additional syntax: DASH <direction>
 
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited
in this form, but you will be able to DASH in a direction and will be protected from the sun.
 
}}
 
{{AB
|skillname = Stalking
|syntax = STALK
|description = Blood cost: 300
 
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the
shadows will fade and you will no longer be able to stalk.
 
}}
 
{{AB
|skillname = Deadbreath
|syntax = BREATHE <target>
|description =
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your
target. This will rot the fang barrier defence and leave them with slick skin.
 
}}
 
{{AB
|skillname = Clotting
|syntax = CLOT [#]
|description =
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify
how many times you wish to clot if need be. If you input no amount, then you will try and clot away
20 bleeding by default.
 
}}
 
{{AB
|skillname = Catching
|syntax = CATCHING [OFF]
|description =
With this ability active, you have a chance to snatch arrows from the air before they strike you.
There is an endurance upkeep associated with this ability in order to maintain your focus.
 
}}
 
{{AB
|skillname = Clawing
|syntax = CLAW <target>
|description =
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the
flesh is already rended, then you will cause additional bleeding.
 
}}
 
{{AB
|skillname = Fortify
|syntax = FORTIFY
|description = Blood cost: 200
 
Your supernatural nature allows you to fortify your body against physical attacks, reducing the
damage you take from both cutting and blunt damage types. This will grow in potency the more you
learn in Corpus.
 
}}
 
{{AB
|skillname = BatForm
|syntax = BECOME BAT and REVERT
|description = Blood cost: 400
 
Additional syntax: FLY and LAND
 
You can now reform your body into that of a bat. Your actions will be limited in this form, but you
will be immune to the sun and will be able to FLY if you so choose.
 
}}
 
{{AB
|skillname = Celerity
|syntax = CELERITY
|description = Blood cost: 150
 
This will half the time it takes for your movement limit to be reset, allowing you to move about
the land considerably faster.
 
}}
 
{{AB
|skillname = Blocking
|syntax = BLOCK <direction> and UNBLOCK
|description =
Move into a position that blocks others from leaving your location should they attempt to leave,
providing you are not incapacited. Should you move, you will cease to block.
 
}}
 
{{AB
|skillname = Sunder
|syntax = This ability is passive.
|description =
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault
will shatter their shield in a single blow.
 
}}
 
{{AB
|skillname = Mistform
|syntax = MISTFORM
|description =
Normally only obtainable through death, you can now shed your corporeal body and assume your
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight,
but your actions will be limited. To return to your corporeal form, you must either return to your
coffin or merge with the soil where you may slowly reassemble a physical form.
 
}}
 
{{AB
|skillname = Mending
|syntax = MEND
|description = Blood cost: 300
 
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to
your body. It will become stronger the less blood you have. There is a short cooldown after using
this ability.
 
}}
 
{{AB
|skillname = Lifescent
|syntax = LIFESCENT [OFF]
|description = Blood cost: 200
 
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will
only last a limited amount of time before the effects will fade.


==Frenzy==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FRENZY <victim></tt>
|}
This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy.


==Earthmeld==
{{AB
{|
|skillname = Warding
| style="background:black; color:red"|'''Syntax:'''
|syntax = WARD
|-
|description = Blood cost: 200
| style="background:grey"|<tt>EARTHMELD<br/>
RISE</tt>
|}
You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs.


==Chill==
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that
{|
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in
| style="background:black; color:red"|'''Syntax:'''
Corpus.
|-
| style="background:grey"|<tt>CHILL <target></tt>
|}
Freeze your foes in their tracks with the cold of the dead.


==Nightsight==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>NIGHTSIGHT</tt>
|}
You will gain the ability to see in normal darkness.


==Elusion==
{{AB
{|
|skillname = Veil
| style="background:black; color:red"|'''Syntax:'''
|syntax = VEIL
|-
|description = Blood cost: 50
| style="background:grey"|<tt>ELUSION [on|off]</tt>
|}
The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active.


==Hide==
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>HIDE<br/>
EMERGE</tt>
|}
Conceal yourself from view; EMERGE to cease hiding.


==Fitness==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FITNESS</tt>
|}
Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances.


==Masquerade==
{{AB
{|
|skillname = Envenom
| style="background:black; color:red"|'''Syntax:'''
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
|-
|description =        WIPE <weapon>
| style="background:grey"|<tt>MASQUERADE<br/>
MASQUERADE OFF<br/>
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,
DESCRIBE MASQUERADED SELF <description></tt>
one venom will poison your opponent, and disappear from the weapon.
|}
   
This will conceal the outward signs of your undead nature from mortals.  You may describe how you appear in this state as an alternate to your general description.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in  
order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.


==Wolfform==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BECOME WOLF<br/>
DASH <dir><br/>
REVERT</tt>
|}
The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM.


In addition, while formed as a wolf, you will have the ability to dash.
{{AB
|skillname = Gash
|syntax = GASH <target> [LIGHTLY]
|description =
While wielding a two-handed blade, you can strike at another and gouge them open with the cold
taste of metal. This will poison them if there is any venom upon the blade, and will deal more
damage than a normal weapon slash.


==Stalking==
You can also choose to gash them lightly to perform a quicker attack, however your damage will be
{|
reduced.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>STALK</tt>
|}
During the night, you may move about unseen with this ability. At dawn, it will fade.


==Deadbreath==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BREATHE <target></tt>
|}
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target.


==Clotting==
{{AB
{|
|skillname = Fling
| style="background:black; color:red"|'''Syntax:'''
|syntax = FLING <target>
|-
|description =
| style="background:grey"|<tt>CLOT</tt>
While mounted, you may ride up to someone and use the momentum of your steed with your own
|}
supernatural strength to fling them into the air. This will either slam them into the ceiling above
This will permit you to partially clot your bleeding.
or send them sailing into the sky.


==Catching==
Gravity will become a natural ally when making use of this skill, assuming they cannot fly.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CATCHING [on|off]</tt>
|}
With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active.


==Clawing==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLAW <target></tt>
|}
Slash across their chest with powerful claws opening a bleeding wound.


==Fortify==
{{AB
{|
|skillname = Entomb
| style="background:black; color:red"|'''Syntax:'''
|syntax = BURY COFFIN, ENTOMB, and RISE
|-
|description =  
| style="background:grey"|<tt>FORTIFY</tt>
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a
|}
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to
Fortify your skin against damage.
be disturbed or dug up. You may only have one coffin at a time.


==Batform==
Once you have buried your coffin, you can then entomb yourself within it, providing you stand
{|
within the same local area as your coffin. This will allow you to heal yourself or regenerate a new
| style="background:black; color:red"|'''Syntax:'''
body much faster than earthmelding does. When you are ready to return to the land above, you can
|-
then rise.
| style="background:grey"|<tt>BECOME BAT<br/>
FLY<br/>
REVERT</tt>
|}
As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly.


==Celerity==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CELERITY</tt>
|}
This will allow you to move farther before being stopped for being too hasty.


==Blocking==
{{AB
{|
|skillname = Deathlink
| style="background:black; color:red"|'''Syntax:'''
|syntax = DEATHLINK
|-
|description = Blood cost: 1000
| style="background:grey"|<tt>BLOCK <direction></tt>
|}
Move into a position to block others from leaving the room you are in.


==Sunder==
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it,  
This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield.
you can link yourself to your coffin using your own blood. This will allow you to entomb from
anywhere on the continent rather than being limited to the local area. The strengthened bond that
you form will break should you entomb from a distant location.


==Mistform==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MISTFORM</tt>
|}
Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.


==Mending==
{{AB
{|
|skillname = Potence
| style="background:black; color:red"|'''Syntax:'''
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY>
|-
|description = Blood cost: 250
| style="background:grey"|<tt>MEND</tt>
|}
Though costly in blood, this ability lets you repair a large quantity of damage done to your body.


==Lifescent==
Your control over your body is such that you can use the potent force of your blood to empower your
{|
physical form, granting you an additional point in a stat of your choice.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>LIFESCENT [OFF]</tt>
|}
While this ability is active, you will detect the movement of others nearby.


==Warding==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>WARD</tt>
|}
With this ability, you may make yourself resistant to magical attacks.


==Veil==
{{AB
{|
|skillname = Fade
| style="background:black; color:red"|'''Syntax:'''
|syntax = FADE <direction>
|-
|description =
| style="background:grey"|<tt>VEIL</tt>
You now possess the ability to fade away from your location, evading certain triggers and traps and
|}
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those
This ability allows you to become hidden even when in sight of others.
that see you fade will not know what direction you left in.


==Fling==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FLING <target></tt>
|}
While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down.


==Entomb==
{{AB
{|
|skillname = Reconstruct
| style="background:black; color:red"|'''Syntax:'''
|syntax = RECONSTRUCT <body part>
|-
|description = Blood cost: 200
| style="background:grey"|<tt>BURY COFFIN<br/>
ENTOMB<br/>
RISE</tt>
|}
To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up.


If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE.
Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it
toward its original form. You may heal the head, torso, left/right arm, or left/right leg.


==Deathlink==
There is a cooldown upon use where upon you may not use it again so soon.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DEATHLINK</tt>
|}
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location.


==Potence==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>POTENCE</tt>
|}
Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength.


==Fade==
{{AB
{|
|skillname = Purify
| style="background:black; color:red"|'''Syntax:'''
|syntax = PURIFY BLOOD
|-
|description = Blood cost: 500
| style="background:grey"|<tt>FADE <dir></tt>
|}
With the fade skill you will be able to evade your foes, who will be unable to find your escape route.


==Restore==
An incredibly powerful ability, this will allow you to purge your body and blood of two random
{|
afflictions. There is no prevention to this ability other than the initial mana cost and requiring
| style="background:black; color:red"|'''Syntax:'''
balance and equilbrium to perform. After using this ability, there is a short cooldown before it
|-
may be used again.
| style="background:grey"|<tt>RESTORE</tt>
|}
The quality of your blood is such that you are able to repair broken bones within your body through force of will.


==Purify==
}}
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PURIFY BLOOD</tt>
|}
Drive out afflictions tainting your blood.
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