Difference between revisions of "Corpus (skill)"

11,247 bytes added ,  00:14, 6 April 2022
m
Chimalmatko moved page Corpus to Corpus (skill)
(Created page with '{| |- | Feed || <rank> || Drain the blood of the innocent to provide your sustenance. |- | Earthmeld || <rank> || Steal the healing powers of the earth.…')
 
m (Chimalmatko moved page Corpus to Corpus (skill))
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{|
The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
|-
{{SkillHeader}}
| [[#Feed|Feed]] || <rank> || Drain the blood of the innocent to provide your sustenance.  
== Abilities ==
|-
{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }}
| [[#Earthmeld|Earthmeld]] || <rank> || Steal the healing powers of the earth.  
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }}
|-
{{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }}
| [[#Frenzy|Frenzy]] || <rank> || Attack in a frenzy of bloodlust.  
{{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }}
|-
{{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }}
| [[#Chill|Chill]] || <rank> || Fill your foe with the chill of death.  
{{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }}
|-
{{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }}
| [[#Nightsight|Nightsight]] || <rank> || A vampire's natural element.  
{{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }}
|-
{{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }}
| [[#Elusion|Elusion]] || <rank> || Avoid physical attacks.  
{{SkillTableRow |Stalking|Capable|66|The silence of death. }}
|-
{{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }}
| [[#Hide|Hide]] || <rank> || Conceal yourself.  
{{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }}
|-
{{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }}
| [[#Fitness|Fitness]] || <rank> || Control your breathing.
{{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }}
|-
{{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }}
| [[#Masquerade|Masquerade]] || <rank> || Lion among the lambs.  
{{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }}
|-
{{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }}
| [[#WolfForm|WolfForm]] || <rank> || Assume the body of the wolf.  
{{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }}
|-
{{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }}
| [[#Stalking|Stalking]] || <rank> || The silence of death.  
{{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }}
|-
{{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }}
| [[#DeadBreath|DeadBreath]] || <rank> || Spew forth the air in your undead lungs.  
{{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }}
|-
{{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }}
| [[#Clotting|Clotting]] || <rank> || Reduce the level of your bleeding.  
{{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }}
|-
{{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }}
| [[#Catching|Catching]] || <rank> || Inhuman reflexes.  
{{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }}
|-
{{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }}
| [[#Clawing|Clawing]] || <rank> || Viciously claw at your enemy's torso to cause bleeding.  
{{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }}
|-
{{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }}
| [[#Fortify|Fortify]] || <rank> || Harden your flesh against trauma.  
{{SkillTableRow |Potence|Mythical|0|Supernatural strength. }}
|-
{{SkillTableRow |Fade|Mythical|33|Evade those who seek to harm you. }}
| [[#BatForm|BatForm]] || <rank> || Become the form of fear.  
{{SkillTableRow |Reconstruct|Mythical|66|Reanimate withered limbs. }}
|-
{{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }}
| [[#Celerity|Celerity]] || <rank> || Supernatural swiftness.  
|}
|-
{{AB
| [[#Blocking|Blocking]] || <rank> || Thwart your food's escape.  
|skillname = Feed
|-
|syntax = FEED <target or corpse>
| [[#Sunder|Sunder]] || <rank> || Destroy the shields of your foe.  
|description =
|-
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't
| [[#Mistform|Mistform]] || <rank> || Assume your ethereal form.  
protected against your fangs, you can feed upon a hapless victim as long as they are either prone
|-
or suffering from a physical affliction. This will regenerate your blood reserves, but also drain
| [[#Mending|Mending]] || <rank> || Repair the damage to your corpse.  
them of theirs.
|-
 
| [[#Lifescent|Lifescent]] || <rank> || Detect nearby movement of mortals.  
Look at HELP TYPES for more information on what is regarded as a physical affliction.
|-
 
| [[#Warding|Warding]] || <rank> || Steel your body against magical assault.  
}}
|-
 
| [[#Veil|Veil]] || <rank> || A concealing veil of shadow.  
{{AB
|-
|skillname = Earthmeld
| [[#Fling|Fling]] || <rank> || Heave annoying mortals into the air.  
|syntax = EARTHMELD and RISE
|-
|description =
| [[#Entomb|Entomb]] || <rank> || Retreating into the grave.  
You may merge with the soil underfoot and enter a sleeping state in which you will recover health
|-
at an increased rate. The earth will keep you protected from the sun and from roaming monsters
| [[#DeathLink|DeathLink]] || <rank> || Strengthen your tie to the grave.  
while you heal. You must rise once you are ready to return above ground.
|-
 
| [[#Potence|Potence]] || <rank> || Supernatural strength.  
}}
|-
 
| [[#Fade|Fade]] || <rank> || Evade those who seek to harm you.  
{{AB
|-
|skillname = Frenzy
| [[#Restore|Restore]] || <rank> || Reanimate withered limbs.  
|syntax = FRENZY <target>
|-
|description =
| [[#Purify|Purify]] || <rank> || Drive out the toxins in your blood.  
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly
|-
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against
another player.
 
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's
body.
 
}}
 
{{AB
|skillname = Chill
|syntax = CHILL <target>
|description = Blood cost: 10
 
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one
stage.
 
}}
 
{{AB
|skillname = Nightsight
|syntax = NIGHTSIGHT
|description =
Sharpen your vampiric sight and pierce the night with your keen eyes.
 
}}
 
{{AB
|skillname = Elusion
|syntax = ELUSION [OFF]
|description =
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.
 
}}
 
{{AB
|skillname = Hide
|syntax = HIDE and EMERGE
|description =
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge
if you wish to reveal yourself and cease to hide.
 
}}
 
{{AB
|skillname = Masquerade
|syntax = MASQUERADE [OFF]
|description = Blood cost: 100
 
Additional syntax: DESCRIBE MASQUERADED SELF <description>
 
This will flush blood into your capillaries and make you appear as one of the living, concealing
the outward signs of your vampiric nature. You may describe how you appear in this state as an
alternate to your general description.
 
}}
 
{{AB
|skillname = WolfForm
|syntax = BECOME WOLF and REVERT
|description = Blood cost: 400
 
Additional syntax: DASH <direction>
 
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited
in this form, but you will be able to DASH in a direction and will be protected from the sun.
 
}}
 
{{AB
|skillname = Stalking
|syntax = STALK
|description = Blood cost: 300
 
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the
shadows will fade and you will no longer be able to stalk.
 
}}
 
{{AB
|skillname = Deadbreath
|syntax = BREATHE <target>
|description =
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your
target. This will rot the fang barrier defence and leave them with slick skin.
 
}}
 
{{AB
|skillname = Clotting
|syntax = CLOT [#]
|description =
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify
how many times you wish to clot if need be. If you input no amount, then you will try and clot away
20 bleeding by default.
 
}}
 
{{AB
|skillname = Catching
|syntax = CATCHING [OFF]
|description =
With this ability active, you have a chance to snatch arrows from the air before they strike you.
There is an endurance upkeep associated with this ability in order to maintain your focus.
 
}}
 
{{AB
|skillname = Clawing
|syntax = CLAW <target>
|description =
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the
flesh is already rended, then you will cause additional bleeding.
 
}}
 
{{AB
|skillname = Fortify
|syntax = FORTIFY
|description = Blood cost: 200
 
Your supernatural nature allows you to fortify your body against physical attacks, reducing the
damage you take from both cutting and blunt damage types. This will grow in potency the more you
learn in Corpus.
 
}}
 
{{AB
|skillname = BatForm
|syntax = BECOME BAT and REVERT
|description = Blood cost: 400
 
Additional syntax: FLY and LAND
 
You can now reform your body into that of a bat. Your actions will be limited in this form, but you
will be immune to the sun and will be able to FLY if you so choose.
 
}}
 
{{AB
|skillname = Celerity
|syntax = CELERITY
|description = Blood cost: 150
 
This will half the time it takes for your movement limit to be reset, allowing you to move about
the land considerably faster.
 
}}
 
{{AB
|skillname = Blocking
|syntax = BLOCK <direction> and UNBLOCK
|description =
Move into a position that blocks others from leaving your location should they attempt to leave,
providing you are not incapacited. Should you move, you will cease to block.
 
}}
 
{{AB
|skillname = Sunder
|syntax = This ability is passive.
|description =
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault
will shatter their shield in a single blow.
 
}}
 
{{AB
|skillname = Mistform
|syntax = MISTFORM
|description =
Normally only obtainable through death, you can now shed your corporeal body and assume your
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight,
but your actions will be limited. To return to your corporeal form, you must either return to your
coffin or merge with the soil where you may slowly reassemble a physical form.
 
}}
 
{{AB
|skillname = Mending
|syntax = MEND
|description = Blood cost: 300
 
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to
your body. It will become stronger the less blood you have. There is a short cooldown after using
this ability.
 
}}


|}
{{AB
|skillname = Lifescent
|syntax = LIFESCENT [OFF]
|description = Blood cost: 200
 
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will
only last a limited amount of time before the effects will fade.
 
}}
 
{{AB
|skillname = Warding
|syntax = WARD
|description = Blood cost: 200
 
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in
Corpus.
 
}}
 
{{AB
|skillname = Veil
|syntax = VEIL
|description = Blood cost: 50
 
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.
 
}}
 
{{AB
|skillname = Envenom
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
|description =        WIPE <weapon>
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,
one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
 
}}
 
{{AB
|skillname = Gash
|syntax = GASH <target> [LIGHTLY]
|description =
While wielding a two-handed blade, you can strike at another and gouge them open with the cold
taste of metal. This will poison them if there is any venom upon the blade, and will deal more
damage than a normal weapon slash.
 
You can also choose to gash them lightly to perform a quicker attack, however your damage will be
reduced.
 
}}
 
{{AB
|skillname = Fling
|syntax = FLING <target>
|description =
While mounted, you may ride up to someone and use the momentum of your steed with your own
supernatural strength to fling them into the air. This will either slam them into the ceiling above
or send them sailing into the sky.
 
Gravity will become a natural ally when making use of this skill, assuming they cannot fly.
 
}}
 
{{AB
|skillname = Entomb
|syntax = BURY COFFIN, ENTOMB, and RISE
|description =
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to
be disturbed or dug up. You may only have one coffin at a time.
 
Once you have buried your coffin, you can then entomb yourself within it, providing you stand
within the same local area as your coffin. This will allow you to heal yourself or regenerate a new
body much faster than earthmelding does. When you are ready to return to the land above, you can
then rise.
 
}}
 
{{AB
|skillname = Deathlink
|syntax = DEATHLINK
|description = Blood cost: 1000
 
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it,
you can link yourself to your coffin using your own blood. This will allow you to entomb from
anywhere on the continent rather than being limited to the local area. The strengthened bond that
you form will break should you entomb from a distant location.
 
}}
 
{{AB
|skillname = Potence
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY>
|description = Blood cost: 250
 
Your control over your body is such that you can use the potent force of your blood to empower your
physical form, granting you an additional point in a stat of your choice.
 
}}
 
{{AB
|skillname = Fade
|syntax = FADE <direction>
|description =
You now possess the ability to fade away from your location, evading certain triggers and traps and
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those
that see you fade will not know what direction you left in.
 
}}
 
{{AB
|skillname = Reconstruct
|syntax = RECONSTRUCT <body part>
|description = Blood cost: 200
 
Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it
toward its original form. You may heal the head, torso, left/right arm, or left/right leg.
 
There is a cooldown upon use where upon you may not use it again so soon.
 
}}
 
{{AB
|skillname = Purify
|syntax = PURIFY BLOOD
|description = Blood cost: 500
 
An incredibly powerful ability, this will allow you to purge your body and blood of two random
afflictions. There is no prevention to this ability other than the initial mana cost and requiring
balance and equilbrium to perform. After using this ability, there is a short cooldown before it
may be used again.
 
}}
302

edits