Credits

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What are they?

There are two kinds of credits: Credits and Bound Credits.

What are Credits?

Credits can be purchased from other players in Aetolia, or can be purchased with real money from Aetolia via credit/debit card, check, or money order. See http://www.aetolia.com/credits.php. Credits are strictly non-refundable. Credits can only be used in these ways: transfer credits to other players, sell credits on the credit market for gold, or convert credits to Bound Credits. You cannot use credits for lessons or to make purchases such as artifacts for a character until you 'bind' them to a character.

The command CREDITS REPORT will show you how many you have of each, as well as other pertinent information about your credits and credit spending.

What are Bound Credits?

Bound Credits are normal credits which have been 'bound' to your character. Once a credit has been bound, it may be converted into lessons (each Bound Credit converts into 6 lessons each). Bound Credits are also used for purchases for your character such as artifacts, crafting permits, item customizations, housing credits, and more. Should you return an artifact, the credit refund will be in Bound Credits. Basically, once you decide to bind a credit to a specific character, it can no longer be traded, transferred, or sold to other players.

You may also gain Bound Credits through achieving certain levels of experience.

Every character will receive a bonus gift of 2.5 lessons per Credit on the first 1000 Credits converted to Bound Credits.

If you want to bind a credit to you, use the following command:

 CREDITS CONVERT  TO BOUND CREDITS

For more information on how you can use Bound Credits, read HELP LESSONS, HELP ARTIFACTS, HELP JEWELLERY, HELP TAILORING, HELP CUSTOMISATIONS, and HELP HOUSING.


How to give or sell credits to someone else

If you wish to transfer credits to another person, you may do so using:

  TRANSFER <ammount> CREDITS TO <person> FOR <ammount> GOLD.

If you want to give someone credits for free, then specify 0 gold. If you specify a positive number of gold though, the person will have to be online.

Acquiring Credits and Bound Credits

There are many ways to gain Credits, including

  • using Aetolian gold sovereigns (see HELP CREDITMARKET),
  • entering and winning bardic and artisanal competitions (see HELP BARDIC. We give away hundreds or thousands of credits every month in this way)
  • prizes awarded at various times for other in-game activities.
  • purchasing from our website or via the post.

You can obtain Bound Credits in these ways:

  • as mentioned previously, by converting normal Credits.
  • artifact tradein (see HELP ARTIFACT TRADEIN).
  • gaining certain experience levels (see HELP LEVELS).

How do I buy Credits?

In order to purchase credits, go to our website at: http://www.aetolia.com/credits.php. Once there, you will be able to purchase them with either Mastercard or Visa. In addition you can print out order forms to send in checks and money orders.

Credit and Debit

All credit transactions are fully encrypted and secure, and are handled by a third-party, reputable service. After you have purchased credits, they will appear in your character's account within minutes. If, for some reason, you'd rather not use the website, you may mail a check drawn on a US bank, or a money order denominated in US dollars.

Checks and Money Orders

If you wish to purchase credits with cash, check, or money order, please go to http://www.aetolia.com/credits.php and select one of those options on the order form. It will create an order form which you should print out, and mail with your order.

Large Purchases

If you wish to purchase 2000 credits or more at once, please HELP BIG CREDITS for a list of discounted prices.

Disclaimer:

Aetolia is a functioning world, and while we guarantee you will not lose any of the credits you buy, no such guarantee can be provided for what you purchase with the credits themselves. Naturally, we wouldn't be in business very long if this happened frequently, but as it is a world, your actions have consequences, and the actions of others can result in consequences for you. It's this dynamism in the nature of the world that people enjoy about Aetolia. Thus, it is possible that the perceived or real value of the things you purchase with credits, or your ability to use those things, may both rise and decline during the course of play.