Difference between revisions of "Dwarf"

2,423 bytes added ,  02:59, 15 November 2014
no edit summary
Line 7: Line 7:
|desc = Short, stout, bearded humanoids with an affinity for stone and metal.
|desc = Short, stout, bearded humanoids with an affinity for stone and metal.
}}
}}
==Overview==
[[File:dwarf-teradrim.jpg‎|thumb|250px|right|Dwarf Teradrim]]
Staunch and stout, the burly dwarves are a nomadic people, with their ancestral home lost in time before memory. Today, dwarves can be found in all corners of Aetolia, with members of the race favoring every sort of lifestyle from a solitary monk's meager means to a rowdy, pub-crawling soldier's fortune. Several racial villages have been established across the land, such as Khauskin and Tainhelm, with the communities springing up around lucrative mining deposits. Physically, Dwarves tend to be short and strong, with a heavier, stocky build and a penchant for sporting luxurious beards and mustaches.


Born close to the earth, the Dwarves of Aetolia are a stout and resilient people. Their preference for solitude deep within the highlands of the realm is not a deterrent for those who seek other ends, and they are just as often found striding powerfully through the city streets. Their ancestral home has been long lost in the darkness of the Midnight Age, but this is of little consequence to the nomadic peoples of the Dwarven race. Home and Hearth can be built anywhere, and no one is as dependable as a Dwarf.
Born close to the earth, the Dwarves of Aetolia are a stout and resilient people. Their preference for solitude deep within the highlands of the realm is not a deterrent for those who seek other ends, and they are just as often found striding powerfully through the city streets. Their ancestral home has been long lost in the darkness of the Midnight Age, but this is of little consequence to the nomadic peoples of the Dwarven race. Home and Hearth can be built anywhere, and no one is as dependable as a Dwarf.


Base statistics for this race's starting Statpack:
==Racial skills==
  Strength:     12    Dexterity:    12
*Level 1: Alcohol Resistance. Dwarves are innately the proudest, strongest drinkers in Aetolia, able to drink more alcohol than other races before they experience its dizzying effects.
  Constitution: 15    Intelligence: 11
*Level 25: Improved Forging. A race with a love for fine craftsmanship, dwarves can produce higher quality forged weapons, making this an ideal skill for someone interested in being a merchant. Some Dwarves consider becoming Carnifex or Templar knights, because of this ability to produce fine weapons and armor.
*Level 50: Endurance Regeneration.This skill passively boosts the rate at which a Dwarf regains endurance, allowing them to continue hunting and fighting for longer periods of time before they must stop to rest.
*Level 75: Rock Harvesting.Using their racial connection to the earth, Dwarves may pluck stones from the ground which can be turned into ink (used for making tattoos, painting golems and marking Luminary shields) by someone with the rock crushing skill.


Starting [[Statpack]]: Healthy
==Roleplay==
Like all races, Dwarves come in a range of personality types, with each character having their own unique quirks and interests. If you choose to play a Dwarf, you have some heavy racial features to draw on to help you when crafting your character's roleplay: Dwarves have a reputation for loving alcohol, being keen on forging and other types of crafts, and the race also has a strong connection to the earth and rocky parts of the land. You can highlight these traits to create a character who is naturally drawn by his love of forging to the Templar class, or one who follows his taste for fine ales up to Spinesreach, or even one who embraces the earth fully by learning the ways of the Teradrim. A dwarf can be a good choice for a comical character, due to their short height and tendencies for booze, or they can be an excellent option for a stoic, stalwart character who is adamant in their beliefs.


==The Origins of the Dwarves==
==The Origins of the Dwarves==
As told by Tordahl:
As told by Tordahl:


Line 61: Line 67:


==Modern Dwarven Culture==
==Modern Dwarven Culture==
Divided across a variety of clans, the modern Dwarves are a scarce and relatively insular people with a famed love of weapons, alcohol, and family. Your average Dwarven clan claims a dozen to several dozen Dwarves, and usually a few alliances and feuds with other Dwarven clans. Almost every clan, without exception, has a long history and genealogy spanning centuries, generally cutting off during the time of the Ankyrean Order.
Divided across a variety of clans, the modern Dwarves are a scarce and relatively insular people with a famed love of weapons, alcohol, and family. Your average Dwarven clan claims a dozen to several dozen Dwarves, and usually a few alliances and feuds with other Dwarven clans. Almost every clan, without exception, has a long history and genealogy spanning centuries, generally cutting off during the time of the Ankyrean Order.


170

edits