Difference between revisions of "Dwarves"

921 bytes removed ,  17:29, 12 July 2017
 
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       <li> You can specify a single weapon as your 'masterwork'. You can only have a single masterwork in existence at one time and it must have been forged by you. A masterwork weapon can be recalled at will by its creator, gains an extra 50% days to its decay time, and gains +3 to all its stats. Use {{cmd|MASTERWORK BESTOW <weapon>}} to specify your masterwork and {{cmd|MASTERWORK RECALL}} to return it to you.
       <li> You can specify a single weapon as your 'masterwork'. You can only have a single masterwork in existence at one time and it must have been forged by you. A masterwork weapon can be recalled at will by its creator, gains an extra 50% days to its decay time, and gains +3 to all its stats. Use {{cmd|MASTERWORK BESTOW <weapon>}} to specify your masterwork and {{cmd|MASTERWORK RECALL}} to return it to you.
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==Roleplay==
Like all races, Dwarves come in a range of personality types, with each character having their own unique quirks and interests. If you choose to play a Dwarf, you have some heavy racial features to draw on to help you when crafting your character's roleplay: Dwarves have a reputation for loving alcohol, being keen on forging and other types of crafts, and the race also has a strong connection to the earth and rocky parts of the land. You can highlight these traits to create a character who is naturally drawn by his love of forging to the Templar class, or one who follows his taste for fine ales up to Spinesreach, or even one who embraces the earth fully by learning the ways of the Teradrim. A dwarf can be a good choice for a comical character, due to their short height and tendencies for booze, or they can be an excellent option for a stoic, stalwart character who is adamant in their beliefs.


==Origins==
==Origins==
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