Groves

Revision as of 00:03, 16 April 2012 by Erion (talk | contribs)
Skill Rank Percent Description
Perceive Inept 0% Determine if a forest area is a Druidic grove.
Imprint Inept 25% Choose a forest location as your Druidic grove.
Sever Inept 25% Erase your imprint permanently from your grove.
Energy Inept 50% Determine how much sunlight your grove has stored.
Who Inept 75% Sense who is in the forest.
Status Novice 0% Discover information on the status of your grove.
Look Novice 25% See through the eyes of a forest into a distant location.
Shake Novice 50% Send a tremor throughout your grove.
Elevate Novice 75% Ascend into the treetops.
Watch Apprentice 0% Command your grove to report certain activity within it.
Cease Apprentice 0% Cease using skills in your grove.
Eject Apprentice 20% Toss all but yourself out of your grove.
Cage Apprentice 40% Command the branches of your grove to seal it closed.
Return Apprentice 60% Return instantly to your grove from anywhere in the forest.
Whisper Apprentice 80% Communicate through the trees.
Eyes Capable 0% Locate everyone in the forest.
Forestwatch Capable 20% Know all entry and exit from the forest.
Seal Capable 40% Prevent night-time draining sunlight from your grove.
Tend Capable 60% Lovingly caring for your grove.
Vigour Capable 80% Absorb energy from your grove directly into your body.
Screen Adept 0% Raise a screen against telepathy within your grove.
Roots Adept 20% Secure yourself to the ground with tree roots.
Preservation Adept 40% For one year, shield your grove from damage.
Quarterstaff Adept 60% Summon a Druidic quarterstaff from your grove.
Calling Adept 80% Call your loyal creatures back to your grove.
Thorns Skilled 0% Give life to the surrounding undergrowth to harm your foes.
Track Skilled 20% Constantly track the movement of anyone in the forest.
Portal Skilled 40% Open a portal to your grove for anyone in the forest.
Entangle Skilled 60% Command your grove to bind your enemies.
Summon Skilled 80% After a time, bring anyone in the forest to your grove.
Flow Gifted 0% Slip instantly from your grove to anyone in the forest.
Cure Gifted 20% Cure someone of an affliction.
Isolation Gifted 40% Send everyone in your room to the Grove of Isolation
Channel Gifted 60% Transfer energy to another Druid's grove.
Trap Gifted 80% Form a cage of branches around anyone in the forest.
Join Expert 0% Lend support to another Druid in his grove.
Rain Expert 25% Conjuring a magical shower of rejuvenating rain.
Fertility Expert 50% Speed herb growth throughout the forest.
Exorcise Expert 75% Drive entities of Chaos from your Grove.
Lightning Virtuoso 0% During a storm, strike at your foe from the heavens.
Concealment Virtuoso 20% Hide all those within your grove from prying eyes.
Flash Virtuoso 40% Send a flash of revealing light about your grove.
Sharing Virtuoso 60% Granting the use of your grove to your allies.
Gate Virtuoso 80% Open a gateway of light.
Hive Fabled 0% Create a hive of stinging bees to defend your Grove.
Rejuvenate Fabled 20% Restore an exterminated room to its natural state.
Charging Fabled 40% Store sunlight energy in your quarterstaff for later use.
Displacement Fabled 60% Swap places with a target in the forest.
Hinder Fabled 80% Call upon the forest to impede the progress of a foe.
Barrier Mythical 0% Tap into the earth magic to enable a magical defence.
Canopy Mythical 0% Thicken the canopies of your grove.
Forestbinding Mythical 16% Prevent all entry and exit from the forest.
Resurrection Mythical 33% Restore a friend to life.
Annihilation Mythical 50% Destroy everything in your grove in one fatal blast.
Hypercure Mythical 67% Constant healing of afflictions.
Portability Mythical 83% The ultimate expression of the bond with your Grove.
Creation Transcendent 0% Call upon nature from anywhere.
Sunlight SPECIAL - Quest 0% Allowing the sun to pass through all barriers.