Difference between revisions of "Human"

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|desc = A race of many-hued, many-featured bipeds that has grown to dominate the continent of Sapience.
|desc = A race of many-hued, many-featured bipeds that has grown to dominate the continent of Sapience.
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==Overview==
[[File:Human_final_MC.png‎|thumb|250px|right|A human]]
The most common and proliferous of Aetolia's races, Humans can be found in all corners of Sapience, taking on all walks of life. Strong, weak, good, evil, warriors, scholars, priests and profane alike, Humans are the most diverse and varied of all the races, with their sole unifying trait being, perhaps, their remarkable spread and influence over the entire land - found in every city and guild, with a remarkable range of attitudes and traits, Humans have helped shape the history of the land from its earliest days and remain a strong influence in the modern age.


The race of Humans is adept at many things, but their true expertise is in their ability to adapt and grow. Where many races have settled in one or two areas alone, Humankind covers the realm with an equal influence. The cities are filled with the voices of Humans, and their hands have shaped society since the start of the Midnight Age.
The race of Humans is adept at many things, but their true expertise is in their ability to adapt and grow. Where many races have settled in one or two areas alone, Humankind covers the realm with an equal influence. The cities are filled with the voices of Humans, and their hands have shaped society since the start of the Midnight Age.


Base statistics for this race's starting Statpack:
==Racial skills==
  Strength:     13    Dexterity:    12
*Level 1: '''Improved Meditation''' Humans meditate more efficiently than other races, gaining back willpower and mana more quickly.
  Constitution: 13    Intelligence: 12
*Level 25: '''Improved Sleep''' When sleeping, a human regains health and endurance faster than other races.
*Level 50: '''Selfishness''' Humans learn the survival skill of selfishness for free, a defensive skill which prevents the player from giving away items to others.
*Level 75: '''Blood Reserves''' Humans have higher blood reserves than other races, giving them a small boost when fighting against a vampire - or as one.


Starting Statpack: Typical
==Roleplay==
A Human backstory can encompass nearly anything within Aetolia's lore - Human settlements can be found all across the land, from modest farming communities to remote villages to sprawling cities, giving a player a diverse range of choices when crafting a Human character. Similarly, there are no common personality traits or physical features, giving players a broad canvas to work with when making a Human.


==The Origins of the Humans==
==The Origins of the Humans==
As told by Meyrkar:
As told by Meyrkar:


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