Mentis (skill)

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The brilliant intellect of vampires harbor a fire and shrewdness unmatched among mortals. Through the mysterious powers of Mentis, the vampires spread mental afflictions, fomenting insanity among mortal and vampire alike. These telepathic powers start merely by expanding the consciousness, but as a vampire's powers of Mentis grow, their strength of will channels into the power to bend minds and control actions. With a piercing gaze, the master of Mentis can cause even the strongest mortal mind to crumble and push even other vampires to accede to their desires. This powerful mental discipline encompasses subtle textures and emotional states, transcending the physical limitations of the body while developing sharpness of the Mind.

Abilities

Skill Rank Percent Description
Lifevision Inept 0% Detect food.
Whisper Inept 0% Condition your opponent to your liking.
Deathsight Novice 0% See the death about you.
Psycombat Apprentice 0% Battling another telepath with the psychic arts.
Assess Apprentice 66% Ascertaining the health of one's prey.
Disrupt Capable 0% Throw off your target's mental equilibrium.
Siphon Adept 33% Steal your target's mana.
Mesmerize Skilled 0% Seize control of your prey's consciousness.
ForkedTongue Gifted 0% Interweaving whispers.
Telesense Gifted 0% Heighten your awareness of telepathic attacks.
Panic Gifted 33% Steeds are so jittery these days.
Contemplation Fabled 0% Assess their mental stability.
Trill Fabled 25% Whisper to all who might hear.
Lure Mythical 50% Lure a victim to their death.
Annihilate Transcendent 0% Destroy a weakened mind.

Whispers

Skill Rank Percent Description
Confusion Inept 65% Confuse your prey.
Fear Novice 33% Put the fear of you into 'em.
Impatience Novice 66% Inability to concentrate on focused tasks.
Paranoia Apprentice 33% Being paranoid doesn't mean they aren't out to get you.
Stupidity Capable 66% Most mortals aren't terribly bright anyway.
Agoraphobia Adept 0% Fear of open spaces.
Masochism Adept 66% Stop hitting yourself.
Loneliness Skilled 33% Codependence is a sad thing.
Seduction Expert 0% Draw mana from your opponent.
Epilepsy Expert 33% Give 'em the shakes.
Anorexia Expert 66% Utter revulsion for food and drink.
Amnesia Virtuoso 0% Who was that masked man.
Peace Virtuoso 33% Calm down, I won't hurt you.
Dementia Virtuoso 66% Spatial orientation deficit.
Berserking Fabled 25% Fill 'em with rage.
Indifference Fabled 50% They're easy when they don't care.
Vertigo Fabled 75% Make your enemy fearful of any heights.
Temptation Mythical 0% Mentally drain your foe of their physical health.
Recklessness Mythical 25% Disregard for his own welfare.
Lifevision
Syntax: LIFEVISION
Description: Your keen senses allow you to see all living things within your sight, regardless if they are

hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.


Whisper
Syntax: WHISPER <affliction> <target>
Description: Blood cost: 90 per whisper

Whispers are the manner in which you can condition your opponent into various mental states that will grant you an advantage in on the field of battle. All whispers can be performed off balance, allowing you to attack with fist or sword and then whisper an affliction to your opponent. You will learn new afflictions to whisper as you continue to progress in Mentis.

You can type AFFLICTION <name> to learn more about what an affliction does.


Deathsight
Syntax: DEATHSIGHT [OFF]
Description: Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish

and pass through it.


Psycombat
Syntax: PSYCHALLENGE <player>
Description: Psychic combat is a telepathic battle between two players where the goal is to crumple your

opponents mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harms way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponents mind and attack his mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponents mental barrier if they have one.

PSY SURGE: If your opponent has less then half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponents mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes time and during which you may not do anything else. Once the ability is successful, an exit will open up allowing you to escape.


Assess
Syntax: ASSESS <target>
Description: Determine the physical state of another individual, discovering their current health levels. Unique

to Mentis, you may additionally perform this ability off balance.


Disrupt
Syntax: DISRUPT <target>
Description: Blood cost: 100

Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Siphon
Syntax: SIPHON <target>
Description: Blood cost: 100

With a brush of a finger, you can quickly steal mana from your opponent and bolster your own.


Mesmerize
Syntax: MESMERIZE <target>
Description: Blood cost: 100

This ability allows you to capture the attention of your opponent for a short time, rendering them transfixed and unable to act. If they are blind, then this ability will cure of them of it instead.


ForkedTongue
Syntax: WHISPER <affliction> <affliction> <target>
Description: The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper,

inflicting both upon your target simultaneously.


Telesense
Syntax: TELESENSE <ON/OFF>
Description: Tune your senses to detect any telepathic attempts made on yourself or

those in your location. Be warned, this will drain your mana while active.


Panic
Syntax: WHISPER PANIC <target/mount>
Description: Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the

location. You cannot interweave this whisper with another.


Contemplation
Syntax: CONTEMPLATE <target>
Description: Contemplate your opponent's mental state and discover their mana levels.


Trill
Syntax: TRILL <affliction> [affliction]
Description: Splitting the sound of your whispers into numerous directions, you can impart subvocal commands to

all enemies within your location. You can trill a second affliction as long as you have knowledge of Forkedtongue.

This ability has a cooldown upon use, and cannot be used until it is ready once more.


Lure
Syntax: LURE <target>
Description: Blood cost: 250

By projecting your mental control over your surroundings, you are able to lure a target that is within three rooms of you towards your location. This will move them as though they did it of their own accord.

This ability will strip the rebounding defence if it is successful in moving the target.


Annihilate
Syntax: ANNIHILATE <target>
Description: Blood cost: 300

If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their maximum, you can strike their forehead with a rush of psychic power and annihilate them with a single word.


Confusion
Syntax: WHISPER CONFUSION <target>
Description: Plant confusing echoes and voices into the mind of your target, afflicting them with confusion.


Fear
Syntax: WHISPER FEAR <target>
Description: Plant unnatural dread into the mind of your target, causing them to flee in fear until they compose

themselves.


Impatience
Syntax: WHISPER IMPATIENCE <target>
Description: Reduce the attention span of your opponent, making it difficult to focus and afflicting them with

impatience.


Paranoia
Syntax: WHISPER PARANOIA <target>
Description: Instill your opponent with irrational suspicion, afflicting them with paranoia.


Stupidity
Syntax: WHISPER STUPIDITY <target>
Description: Stupefy and slow your opponent's mind, afflicting them with stupidity.


Agoraphobia
Syntax: WHISPER AGORAPHOBIA <target>
Description: Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia.


Masochism
Syntax: WHISPER MASOCHISM <target>
Description: Give your opponent the idea that self-harm is a fun pasttime. This will afflict them with masochism.


Loneliness
Syntax: WHISPER LONELINESS <target>
Description: Make the fool crave the company of others, afflicting them with loneliness.


Seduction
Syntax: WHISPER SEDUCTION <target>
Description: Mentally coerce your opponent into sharing their mental reserves with you periodically. This effect

will last until they escape your presence for a short time.


Epilepsy
Syntax: WHISPER EPILEPSY <target>
Description: Cause your opponent to spasm and twitch, afflicting them with epilepsy.


Anorexia
Syntax: WHISPER ANOREXIA <target>
Description: Implant the fear of consumption into your opponent, afflicting them with anorexia.


Amnesia
Syntax: WHISPER AMNESIA <target>
Description: Confuse the thoughts of your opponent, making them forget the next action they wish to perform.


Peace
Syntax: WHISPER PEACE <target>
Description: Induce care free thoughts into your victim, causing them to forget their enemies and afflict them

with peace.


Dementia
Syntax: WHISPER DEMENTIA <target>
Description: Subvert your opponent's facility for recognizing his surroundings, afflicting them with dementia.


Berserking
Syntax: WHISPER BERSERKING <target>
Description: Fill your foe with uncontrolled rage, afflicting them with berserking.


Indifference
Syntax: WHISPER INDIFFERENCE <target>
Description: Induce disregard into your opponent's state of mind, giving them the indifference affliction.

Attacks that require the 'prone' status will work on this target while the affliction is left uncured.


Vertigo
Syntax: WHISPER VERTIGO <target>
Description: Implant a fear of heights into your opponent, afflicting them with vertigo.


Temptation
Syntax: WHISPER TEMPTATION <target>
Description: Fill your opponent with temptation, periodically draining them of their health and adding it to

your own. This effect will last until they escape your presence for a short time.


Recklessness
Syntax: WHISPER RECKLESSNESS <target>
Description: Influence your target to disregard his own state of health, afflicting them with recklessness.