Difference between revisions of "Mhun"

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|desc = Slender, underground humanoids who hail from the underground city of Moghedu.
|desc = Slender, underground humanoids who hail from the underground city of Moghedu.
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==Overview==
[[File:MhunSyssin.png‎|thumb|120px|right|A mhun syssin]]
The industrious Mhun hail from the vast mines of [[Moghedu]], an immense network of caverns stretching between the Mhojave Desert and the underground tunnels of Azdun. Long at odds with their neighbors, the brutal Goblin slavers, the average Mhun knows a hard life, fighting wars and forced by their racial leaders to toil in the mines, whilst evading attacks from the bloodthirsty vampires of nearby Bloodloch who have long seen the Mhun's home as an easy buffet for their insatiable hungers. Still, despite - or perhaps because of - these hardships, the Mhun prove to be resilient and persistent people, surviving against harsh odds and holding heavy loyalty to each other. Physically, Mhun are very similar to Humans, although they tend to be leaner and smaller, their movements more agile and lithe, and their skin pale, tanning easily to dusky tones when above-ground.


The Mhun are a race of underground dwellers who are distant cousins of humanity. Roughly of human size, they are a bit weaker, but more agile. [[Moghedu]], their ancestral home, is southwest of the great [[Mhojave]] desert. Their harsh living environment has forced them to be survivors and though they command perhaps less respect than the other races, they are wily, clever opponents. Mhun rarely hold leadership positions, as their first loyalty is generally to their race, rather than to their guild or city.
The Mhun are a race of underground dwellers who are distant cousins of humanity. Roughly of human size, they are a bit weaker, but more agile. [[Moghedu]], their ancestral home, is southwest of the great [[Mhojave]] desert. Their harsh living environment has forced them to be survivors and though they command perhaps less respect than the other races, they are wily, clever opponents. Mhun rarely hold leadership positions, as their first loyalty is generally to their race, rather than to their guild or city.


Base statistics for this race's starting Statpack:
==Racial skills==
  Strength:     13    Dexterity:   12
*Level 1: Dig. Mhun may dig in the soil, unearthing buried items, without need of a shovel.
  Constitution: 13    Intelligence: 12
*Level 25: Underground Regeneration. While in underground environments, Mhuns will passively regenerate health and mana.
*Level 50: Blood Regeneration. This increases the rate at which a Mhun regenerates blood levels, which is particularly helpful to vampires.
*Level 75: Rock Crush. Mhuns can crush rocks into inks, used for tattoos and certain guild skills. Rocks are harvested by Dwarves.


Starting [[Statpack]]: Typical
==Roleplay==
The Mhun's racial heritage of struggles and oppression give players lots of freedom to play a character who has been disenfranchised or has fought against the odds. Humble origins, scrappy pluck or even browbeaten submission all work great with the Mhun background - many "good" organizations make an effort to protect the low-ranked Mhuns from oppression and attack, so a Mhun finding his way to Enorian is a natural fit. Conversely, Mhuns also make an intriguing choice for a vampire character, and some players choose to play a Mhun who has fallen into temptation or embraced the role of oppressed becoming the oppressor, turning to nearby Bloodloch for a home. Mhuns also offer a good fit for anyone interested in making a character who is interested in geology, be that a Teradrim embracing the Earth, or a jewelcrafter entranced by gems.


==The Origins of the Mhun==
==The Origins of the Mhun==
As told by Bhahren:
As told by Bhahren:


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