Difference between revisions of "Mhun"

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   | weakness = Fragile, perpetually oppressed, loyalty to those outside their race often questioned.
   | weakness = Fragile, perpetually oppressed, loyalty to those outside their race often questioned.
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__NOTOC__
==Overview==
Most Mhun in the present day hail from the vast mountainhome of [[Moghedu]], an immense network of caverns stretching far beneath the Siroccian Mountains. Prior to the year 422 MA, Moghedu lay instead in the Mhojave Desert, which most Mhun consider to be their ancestral homeland. Between the years 422 and 457 MA, Moghedu was ruled by a brutal Mhun theocracy, and those who grew up during its rule were accustomed to constant telepathic surveillance and mandatory acceptance of Mhun religious doctrine. Even following the establishment of monarchy by Queen Nesvenai, Moghedu remains ruled by a rigid caste system and a preference for Albedi faith, where opportunities for advancement are limited and non-Mhun in Moghedu are discriminated against particularly harshly.
Most Mhun in the present day hail from the vast mountainhome of [[Moghedu]], an immense network of caverns stretching far beneath the Siroccian Mountains. Prior to the year 422 MA, Moghedu lay instead in the Mhojave Desert, which most Mhun consider to be their ancestral homeland. Between the years 422 and 457 MA, Moghedu was ruled by a brutal Mhun theocracy, and those who grew up during its rule were accustomed to constant telepathic surveillance and mandatory acceptance of Mhun religious doctrine. Even following the establishment of monarchy by Queen Nesvenai, Moghedu remains ruled by a rigid caste system and a preference for Albedi faith, where opportunities for advancement are limited and non-Mhun in Moghedu are discriminated against particularly harshly.


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==Roleplay==
The Mhun's racial heritage of struggles and oppression give players lots of freedom to play a character who has been disenfranchised or has fought against the odds. Humble origins, scrappy pluck or even browbeaten submission all work great with the Mhun background - many "good" organizations make an effort to protect the lower-class Mhun from oppression and attack, so a Mhun finding their way to Enorian is a natural fit. Conversely, Mhun also make an intriguing choice for a vampire character, and some players choose to play a Mhun who has fallen into temptation or embraced the role of oppressed becoming the oppressor, turning to Bloodloch for a home. Mhun also offer a good fit for anyone interested in making a character who is interested in geology or craftsmanship, making the Teradrim or crafters of various ilks another obvious choice.


==The Origins of the Mhun==
==The Origins of the Mhun==
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== Mhun Culture and History ==
== Mhun Culture and History ==
{{Teaser}}


Mhun culture particularly emphasizes group loyalty; in the face of the inhospitable desert, with oppressors and attackers on all sides, the concept of Mhun identity very quickly transcended mere racial affiliation. Mhun who broke with their brethren, or went to serve the enemy, were shunned by the Great Mhunna, and intermarriage was forbidden by one of the first edicts in the early Epochs. This stance, more commonly violated by escapees and adventurers than common Mhun, has gone a long way toward preserving a distinct Mhun culture.
Mhun culture particularly emphasizes group loyalty; in the face of the inhospitable desert, with oppressors and attackers on all sides, the concept of Mhun identity very quickly transcended mere racial affiliation. Mhun who broke with their brethren, or went to serve the enemy, were shunned by the Great Mhunna, and intermarriage was forbidden by one of the first edicts in the early Epochs. This stance, more commonly violated by escapees and adventurers than common Mhun, has gone a long way toward preserving a distinct Mhun culture.
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The history of the Mhun is a long, sad tale - oppressed by Dwarves, Rajamala, Goblins, and Humans, freedom has at once been the highest ideal in their minds, and yet the most unattainable. Long thought to be mysteriously bereft of Divine patronage, the Mhun system of worship, which prioritized seven Spirits, was thought to be an invention by an envious race. Recent times have revealed, however, that the Mhun held Albedi faith in the distant past, and their ill-remembered Spirits were in fact gods of Albedos. The Mhun consider seven of these deities to be primary in traditional practice:
The history of the Mhun is a long, sad tale - oppressed by Dwarves, Rajamala, Goblins, and Humans, freedom has at once been the highest ideal in their minds, and yet the most unattainable. Long thought to be mysteriously bereft of Divine patronage, the Mhun system of worship, which prioritized seven Spirits, was thought to be an invention by an envious race. Recent times have revealed, however, that the Mhun held Albedi faith in the distant past, and their ill-remembered Spirits were in fact gods of Albedos. The Mhun consider seven of these deities to be primary in traditional practice:


Laasen, associated with stone and earth, whom the Albedi call Aechros; Promentesh, associated with labor and crafts, whom the Albedi call Ilimos; Mheribus, associated with hardship, darkness, and death, whom the Albedi call Muadi; Lokhanni, associated with wisdom and ingenuity, whom the Albedi call Odravh; Haddeneh, associated with wealth and bounty, whom the Albedi call the Faceless God; Cheshehe, associated with cold, damp, and the waters, whom the Albedi call Ohlsana; and Mhuinnah, the mother and nurturer, whom the Albedi call Dejaani.
[[Laasen]], associated with stone and earth, whom the Albedi call [[Aechros]]; [[Promentesh]], associated with labor and crafts, whom the Albedi call [[Ilimos]]; [[Mheribus]], associated with hardship, darkness, and death, whom the Albedi call [[Muadi]]; [[Lokhanni]], associated with wisdom and ingenuity, whom the Albedi call [[Odravh]]; [[Haddeneh]], associated with wealth and bounty, whom the Albedi call the [[Faceless God]]; [[Cheshehe]], associated with cold, damp, and the waters, whom the Albedi call [[Ohlsana]]; and [[Mhuinnah]], the mother and nurturer, whom the Albedi call [[Dejaani]].


These Gods - or spirits, as they were called - were, until a few centuries ago, represented materially by the Great Mhunna (literally, 'Great Mother', in a gender-neutral sense), high priest and a leader of the people, who held sole religious and political authority over all Mhun. The Great Mhunna is considered a position inherited by reincarnation; that though the Great Mhunna has possessed multiple embodiments, they are the same soul, returning again and again. Thus, in Mhun history, there were points at which the Great Mhunna ruled alone, and points at which the caste-leaders ruled by consensus.
These Gods - or spirits, as they were called - were, until a few centuries ago, represented materially by the Great Mhunna (literally, 'Great Mother', in a gender-neutral sense), high priest and a leader of the people, who held sole religious and political authority over all Mhun. The Great Mhunna is considered a position inherited by reincarnation; that though the Great Mhunna has possessed multiple embodiments, they are the same soul, returning again and again. Thus, in Mhun history, there were points at which the Great Mhunna ruled alone, and points at which the caste-leaders ruled by consensus.
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Curiously, as a result of this close intermingling of religious practice with racial identity and culture, any being who converts to the Mhun faith is considered a member of the race by most other Mhun, and accordingly forsaken by the Gods of Sapience from then on. One individual who undertook such conversion was [[Dorin Silverbeard]], who lived out the last of his days as a practicing Dwarven Mhun. Mhun who remain loyal to their race, even if they reject the Albedi faith common in Moghedu, are still considered Mhun; those who turn against their own kind are considered banished by the Queen's authority.
Curiously, as a result of this close intermingling of religious practice with racial identity and culture, any being who converts to the Mhun faith is considered a member of the race by most other Mhun, and accordingly forsaken by the Gods of Sapience from then on. One individual who undertook such conversion was [[Dorin Silverbeard]], who lived out the last of his days as a practicing Dwarven Mhun. Mhun who remain loyal to their race, even if they reject the Albedi faith common in Moghedu, are still considered Mhun; those who turn against their own kind are considered banished by the Queen's authority.


[[Category:Races]]
[[Category:Races]][[Category:Sapient Races]]
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