Difference between revisions of "Mhun"

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   | weakness = Fragile, perpetually oppressed, loyalty to those outside their race often questioned.
   | weakness = Fragile, perpetually oppressed, loyalty to those outside their race often questioned.
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__NOTOC__
==Overview==
Most Mhun in the present day hail from the vast mountainhome of [[Moghedu]], an immense network of caverns stretching far beneath the Siroccian Mountains. Prior to the year 422 MA, Moghedu lay instead in the Mhojave Desert, which most Mhun consider to be their ancestral homeland. Between the years 422 and 457 MA, Moghedu was ruled by a brutal Mhun theocracy, and those who grew up during its rule were accustomed to constant telepathic surveillance and mandatory acceptance of Mhun religious doctrine. Even following the establishment of monarchy by Queen Nesvenai, Moghedu remains ruled by a rigid caste system and a preference for Albedi faith, where opportunities for advancement are limited and non-Mhun in Moghedu are discriminated against particularly harshly.
Most Mhun in the present day hail from the vast mountainhome of [[Moghedu]], an immense network of caverns stretching far beneath the Siroccian Mountains. Prior to the year 422 MA, Moghedu lay instead in the Mhojave Desert, which most Mhun consider to be their ancestral homeland. Between the years 422 and 457 MA, Moghedu was ruled by a brutal Mhun theocracy, and those who grew up during its rule were accustomed to constant telepathic surveillance and mandatory acceptance of Mhun religious doctrine. Even following the establishment of monarchy by Queen Nesvenai, Moghedu remains ruled by a rigid caste system and a preference for Albedi faith, where opportunities for advancement are limited and non-Mhun in Moghedu are discriminated against particularly harshly.


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==Roleplay==
The Mhun's racial heritage of struggles and oppression give players lots of freedom to play a character who has been disenfranchised or has fought against the odds. Humble origins, scrappy pluck or even browbeaten submission all work great with the Mhun background - many "good" organizations make an effort to protect the lower-class Mhun from oppression and attack, so a Mhun finding their way to Enorian is a natural fit. Conversely, Mhun also make an intriguing choice for a vampire character, and some players choose to play a Mhun who has fallen into temptation or embraced the role of oppressed becoming the oppressor, turning to Bloodloch for a home. Mhun also offer a good fit for anyone interested in making a character who is interested in geology or craftsmanship, making the Teradrim or crafters of various ilks another obvious choice.


==The Origins of the Mhun==
==The Origins of the Mhun==
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Curiously, as a result of this close intermingling of religious practice with racial identity and culture, any being who converts to the Mhun faith is considered a member of the race by most other Mhun, and accordingly forsaken by the Gods of Sapience from then on. One individual who undertook such conversion was [[Dorin Silverbeard]], who lived out the last of his days as a practicing Dwarven Mhun. Mhun who remain loyal to their race, even if they reject the Albedi faith common in Moghedu, are still considered Mhun; those who turn against their own kind are considered banished by the Queen's authority.
Curiously, as a result of this close intermingling of religious practice with racial identity and culture, any being who converts to the Mhun faith is considered a member of the race by most other Mhun, and accordingly forsaken by the Gods of Sapience from then on. One individual who undertook such conversion was [[Dorin Silverbeard]], who lived out the last of his days as a practicing Dwarven Mhun. Mhun who remain loyal to their race, even if they reject the Albedi faith common in Moghedu, are still considered Mhun; those who turn against their own kind are considered banished by the Queen's authority.


[[Category:Races]]
[[Category:Races]][[Category:Sapient Races]]
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