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The energy that courses through the veins of all that lives is manifest in the art of [[Primality]], the most | |||
direct skill in a [[Shamans (Class)|Shaman's]] arsenal. By tapping into the primal energy derived from their natural magics and | |||
the bounty of gifts blessed upon them by [[Dendara]], Primality allows the Shaman to shape powerful bursts of | |||
lightning, monumental storms of wind, and curses that drain vital forces themselves directly from their foe. | |||
Such is their connection to Nature, that they may even command nature around them to grow, lashing their foes | |||
with venomous vines and leaving their battered foe to be reclaimed by the Cycle itself. | |||
As a Shaman communes with nature to bombard their foe, they will accrue a measure of natural energy, imbued | |||
within their person. While no primal abilities require this energy, a Shaman will find that accumulating | |||
natural energy will speed their assault, and allow them to directly boost abilities to add secondary, often | |||
dangerous effects to their strikes. Masters of Primality are even capable of quickening their own motions, | |||
allowing them to bombard a foe with empowered strikes regardless of their energy state. Directing the ebb and | |||
flow of nature through manuevering their quarterstaff, a Shaman versed in Primality is a mighty foe indeed. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== Abilities == | |||
{{SkillTableRow |Quarterstaff|Inept|0|Summon forth a quarterstaff from the forest. }} | |||
{{SkillTableRow |Communication|Inept|0|Commune with the forces of nature. }} | |||
{{SkillTableRow |Recall|Inept|0|Call your quarterstaff back to you. }} | |||
{{SkillTableRow |Lightning|Inept|0|Nature's blade, your will. }} | |||
{{SkillTableRow |Squall|Apprentice|25|A short-lived squall that clears the air. }} | |||
{{SkillTableRow |Boosting|Apprentice|50|Prepare some energy for your next attack. }} | |||
{{SkillTableRow |Leafstorm|Capable|0|Shred their defenses with razor-sharp leaves. }} | |||
{{SkillTableRow |Vinelash|Capable|50|Whip your enemies with venomous vines. }} | |||
{{SkillTableRow |Slam|Adept|0|Batter their limbs with a barrage of natural fury. }} | |||
{{SkillTableRow |Vitiate|Adept|33|An ancient curse that saps away their fortitude. }} | |||
{{SkillTableRow |Overload|Adept|66|Leave your foes reeling by overloading their nerves. }} | |||
{{SkillTableRow |Discharge|Skilled|0|Unleash a concentrated blast of sunlight. }} | |||
{{SkillTableRow |Scourge|Skilled|50|Curse your enemy with a bane upon their vital energy. }} | |||
{{SkillTableRow |Reclamation|Gifted|0|Grant your foe a swift return to the Rhythm. }} | |||
{{SkillTableRow |Stormbolt|Gifted|50|Crush your target with a concussive bolt of lightning. }} | |||
{{SkillTableRow |Sporulation|Expert|0|Saturate your target in a cloud of poisonous spores. }} | |||
{{SkillTableRow |Chainlightning|Expert|50|Shock multiple enemies with a cascade of electricity. }} | |||
{{SkillTableRow |Cloudcall|Expert|75|Call forth rain clouds across the sky. }} | |||
{{SkillTableRow |Staticburst|Virtuoso|0|Assault your enemy with a continual shock. }} | |||
{{SkillTableRow |Lifebloom|Virtuoso|33|Nature will rescue you when in mortal danger. }} | |||
{{SkillTableRow |Equivalence|Virtuoso|66|Punish your victim for their aggression. }} | |||
{{SkillTableRow |Infest|Fabled|0|Plague your foe with a spiritual parasite. }} | |||
{{SkillTableRow |Effusion|Fabled|33|Turn your life essence into a formidable weapon. }} | |||
{{SkillTableRow |Spines|Fabled|66|Conjure numerous diseased spines to blight your victim. }} | |||
{{SkillTableRow |Strangle|Mythical|0|Choke the life from your helpless foe. }} | |||
{{SkillTableRow |Quicken|Mythical|50|Tap into the might of nature and speed your assault. }} | |||
{{SkillTableRow |Naturaltide|Transcendent|0|The Rhythm flows within your being. }}|} | |||
{{ | {{AB | ||
|skillname = Quarterstaff | |||
|syntax = COMMUNE QUARTERSTAFF | |||
|description = | |||
While standing within a forest, you may call upon nature itself to lend you a powerful quarterstaff. | |||
}} | |||
{{AB | |||
|skillname = Communication | |||
|syntax = PRIMAL ENERGY | |||
|description = | |||
You are capable of interacting with the primal forces of nature, shaping them into the weapons of | |||
life itself. You may have a maximum of 5 primal energy at any one time, and they will slowly fade | |||
over time without use. | |||
Most abilities will make use of your energy, however the effects are not always as obvious as it | |||
might seem. The below will provide a common guide for most abilities. | |||
will | |||
Effects for the following keywords: | |||
Generate - Generates primal energy, adding it to your pool. | |||
Consume - Consumes primal energy, removing it from your pool. | |||
Threshold - Having less then the threshold lengthens equilibrium use. | |||
Requires - You must have equal to or more then the energy required. | |||
You will need to read each AB file in Primality for further information on how it will interact | |||
with your energy. | |||
your | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Recall | ||
|description = You | |syntax = COMMUNE RECALL | ||
|description = | |||
You may recall your quarterstaff to your hand, so long as it lies on your current continent. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Lightning | |skillname = Lightning | ||
|syntax = | |syntax = COMMUNE LIGHTNING <target> | ||
|description = | |description = Generates 1 energy. | ||
Generates 1 energy | |||
You may draw upon the natural energy around you to conjure | You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe. | ||
lightning to strike your foe. | |||
Boosted effect: | Boosted effect: | ||
Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as | |||
well. | |||
}} | }} | ||
{{AB | |||
|skillname = Squall | |||
|syntax = COMMUNE SQUALL | |||
|description = | |||
If there is fog within the atmosphere, you can generate a short-lived squall that'll blow the | |||
obscuring mist from the location. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Boosting | |skillname = Boosting | ||
|syntax = | |syntax = COMMUNE BOOST | ||
|description = Consumes 1 energy. | |description = Requires 1 energy. | ||
Consumes 1 energy. | |||
You may draw upon your generated primal energy to empower the next | You may draw upon your generated primal energy to empower the next commune ability you use, | ||
commune ability you use, granting it an additional effect. This ability | granting it an additional effect. This ability requires equilibrium but does not consume it. | ||
requires equilibrium but does not consume it | |||
To see the effects of Boosting on a given ability, check that ability's AB file. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Leafstorm | |skillname = Leafstorm | ||
|syntax = | |syntax = COMMUNE LEAFSTORM <target> | ||
|description = | |description = Threshold of 1 energy. | ||
If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at | |||
your target, shredding it into pieces. If they are not protected by a shield, then it will strip a | |||
random defence from them. | |||
Boosted effect: | Boosted effect: | ||
damage. | Additionally deals cutting-based damage and will make them bleed. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Vinelash | |skillname = Vinelash | ||
|syntax = | |syntax = COMMUNE VINELASH <target> [venom] | ||
|description = | |description = Threshold of 1 energy. | ||
Generates 1 energy ( | Generates 1 energy (except when boosted). | ||
You may scourge your target with a mass of vines, causing cutting-based damage and delivering a | |||
single venom, as well as making them bleed. The bleeding and armour penetration is increased for | |||
each thorn upon the target. | |||
* If no venom is specified, it will deal the loki venom by default. | |||
* No rags of venom are needed in order to make use of the venom component. | |||
Boosted effect: | |||
The equilibrium recovery time is reduced. | |||
If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge | |||
thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia. You | |||
may only embed a maximum of 3 thorns in your target. | |||
thorns, | |||
Thorns may be removed by attempting to PULL THORNS FROM BODY | Thorns may be removed by attempting to PULL THORNS FROM BODY. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Slam | |skillname = Slam | ||
|syntax = | |syntax = COMMUNE SLAM <target> | ||
|description = | |description = Threshold of 3 energy. | ||
Consumes 1 energy. | |||
This crude blast of sheer force will knock your target to the ground | This crude blast of sheer force will knock your target sprawling to the ground. | ||
Boosted effect: | Boosted effect: | ||
The effect is delayed by six seconds and will additionally knock them off balance. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Vitiate | |skillname = Vitiate | ||
|syntax = | |syntax = COMMUNE VITIATE <target> | ||
|description = | |description = Threshold of 2 energy. | ||
Generates 1 energy. | |||
By | By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving | ||
life's bane on a target. For a short time, the target will find that | them the lifebane affliction. For a short time, the target will find that elixirs and healing | ||
abilities will restore them for less health. | |||
Boosted effect: The impact of the curse will also cause plodding in your | Boosted effect: | ||
target. | The impact of the curse will also cause plodding in your target. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Overload | |skillname = Overload | ||
|syntax = | |syntax = COMMUNE OVERLOAD <target> | ||
|description = | |description = Threshold of 3 energy. | ||
Consumes 1 energy | Consumes 1 energy. | ||
This rapid burst of | This rapid burst of energy will overload your target's nerves, giving them both paresis and | ||
stupidity. A short time later, they'll be shocked for electrical damage if they still remain stupid. | |||
they'll be shocked | |||
Boosted effect: Overload will fry their nerves even further, causing a | Boosted effect: | ||
short blackout. | Overload will fry their nerves even further, causing a short-lived blackout. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Discharge | |skillname = Discharge | ||
|syntax = | |syntax = COMMUNE DISCHARGE <target> <direction> | ||
|description = Unleash a | |description = | ||
line-of-sight from your current location. | Unleash a powerful blast of primal energy towards any target that is line-of-sight from your | ||
current location, dishing out fire-based damage. They must not be in the same location as you. | |||
Boosted effect: | Boosted effect: | ||
them | The damage will be increased and will set the target ablaze, as well as knocking them over. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Scourge | |skillname = Scourge | ||
|syntax = | |syntax = COMMUNE SCOURGE <target> | ||
|description = | |description = Threshold of 2 energy. | ||
Generates 1 energy ( | Generates 1 energy (except when boosted). | ||
You may inflict the bane of vitality on your target, causing the consumption of curative pills to | |||
occasionally inflict the target with the loki venom. | |||
There is a chance the vitalbane affliction will fade whenever its effects are triggered, otherwise | |||
the affliction will persist until it does so. | |||
Boosted effect: The impact of the bane will also cause idiocy in your | Boosted effect: | ||
victim. | The impact of the bane will also cause idiocy in your victim. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Reclamation | |skillname = Reclamation | ||
|syntax = | |syntax = COMMUNE RECLAMATION <target> | ||
|description = Drawing upon the spirit of nature itself, you may commit a target to | |description = | ||
return to the primal flows of the | Drawing upon the spirit of nature itself, you may commit a target to return to the primal flows of | ||
testament to the inevitable call of the Cycle. | the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In order to | ||
this | achieve this, the target must be in a state of terror, afflicted by at least five phobias and | ||
their | suffering from a premonition of their own impending doom. The premonition must originate from you. | ||
The following afflictions count as phobias: | |||
Fear, agoraphobia, claustrophobia, vertigo, loneliness, shyness, paranoia, or superstition. | |||
Once cast, the target becomes disabled and there is a short delay before they are slain. If they | |||
leave their current location through some form of means, then the ability will fail. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Stormbolt | |skillname = Stormbolt | ||
|syntax = | |syntax = COMMUNE STORMBOLT <target> | ||
|description = | |description = Threshold of 3 energy. | ||
Consumes 2 energy | Consumes 2 energy. | ||
This powerful blast of lightning will strike down your target from above, stunning your opponent | |||
and dealing heavy electric-based damage. | |||
Boosted effect: | |||
Instead of the above, a thunderstorm will appear above your target with three charges. Every so | |||
often, it will use one charge to release a blast of lightning and deal minor electric-based damage. | |||
If you strike them with the Primality-ability Lightning while the target is plagued by the | |||
thunderstorm, it will boost the damage of the skill, stun the target, and consume a charge from the | |||
thunderstorm. | |||
Please view AB PRIMALITY LIGHTNING for more information on this ability. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Sporulation | |skillname = Sporulation | ||
|syntax = | |syntax = COMMUNE SPORULATION <target> | ||
|description = | |description = Threshold of 3 energy. | ||
By inundating your victim in a cloud of toxic spores, you may impair | By inundating your victim in a cloud of toxic spores, you may impair their mental capacity - | ||
their mental capacity - causing confusion and impatience. | causing confusion and impatience. | ||
Boosted effect: Your spores are much more toxic, causing hallucinations | Boosted effect: | ||
to your target without their knowledge. | Your spores are much more toxic, causing hallucinations to your target without their knowledge. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Chainlightning | |skillname = Chainlightning | ||
|syntax = | |syntax = COMMUNE CHAINLIGHTNING <target> | ||
|description = | |description = Threshold of 3 energy. | ||
Consumes 1 energy | Consumes 1 energy. | ||
Your lightning will bounce from | Your lightning will strike your target and bounce from them, jumping to an additional two random | ||
enemies within your location. This will deal electric-based damage to all three of them. | |||
Boosted effect: | Boosted effect: | ||
Those struck by the bounces will receive up to two random afflictions that are shared from the main | |||
target. The afflictions will be hidden from their knowledge. | |||
}} | |||
{{AB | |||
|skillname = Cloudcall | |||
|syntax = COMMUNE CLOUDCALL | |||
|description = | |||
Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds across the | |||
sky while outside. This will cause the weather in your locale to rain for a short while, but only | |||
if the skies are already clear of phenomena. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Staticburst | |skillname = Staticburst | ||
|syntax = | |syntax = COMMUNE STATICBURST <target> | ||
|description = | |description = Threshold of 3 energy. | ||
Consumes 1 energy | Consumes 1 energy. | ||
This surge of electric energy will not only harm your foe, but will | This surge of electric energy will not only harm your foe, but will inflict a random mental malady. | ||
inflict a random mental malady. As the charge accumulates, it will lash | As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring, | ||
out at your foe once more. | mental disruption, and premonition are excluded from static burst. | ||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
Boosted effect: | |||
Staticburst will activate one additional time before fading and the afflictions will become masked. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Lifebloom | |skillname = Lifebloom | ||
|syntax = | |syntax = COMMUNE LIFEBLOOM | ||
|description = Through your service to the spirits of Dendara, you may be granted a | |description = | ||
chance at renewal when your body suffers heavy damage. Should you find | Through your service to the spirits of Dendara, you may be granted a chance at renewal when your | ||
yourself | body suffers heavy damage. Should you find yourself nearing death, life will blossom from within - | ||
granting you restorative health over a short period of time and granting you one energy. | |||
Once triggered, this ability has a short cooldown before you may call upon it once more. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Equivalence | |skillname = Equivalence | ||
|syntax = | |syntax = COMMUNE EQUIVALENCE <target> | ||
|description = | |description = Threshold of 4 energy. | ||
Consumes | Consumes 2 energy. | ||
Nature is swift to correct imbalances - through this ability, you may | Nature is swift to correct imbalances - through this ability, you may deal spirit damage equal to | ||
deal damage equal to the amount of health you are missing. This attack | the amount of health you are missing. This attack may not exceed 40% of the target's maximum health. | ||
may not exceed 40% of | |||
Boosted effect: Equivalence | Boosted effect: | ||
Equivalence now confers a negative effect as well, bestowing the justice affliction upon your | |||
hapless victim. This will be hidden from their view. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Infest | |skillname = Infest | ||
|syntax = | |syntax = COMMUNE INFEST <target> | ||
|description = | |description = Threshold of 1 energy. | ||
Generates 1 energy | Generates 1 energy. | ||
One of the many maladies a Shaman may place on their victim includes a | One of the many maladies a Shaman may place on their victim includes a deadly parasitic infestation, | ||
deadly parasitic infestation, that feasts upon the soul. The | that feasts upon the soul. The Shaman is then able to draw upon this curse, using the energy to | ||
then able to draw upon this curse, using the energy to empower their own | empower their own efforts. When attacking an infested target, no primal energy will be consumed by | ||
efforts. When attacking an infested target, no energy will be consumed | abilities that use it. | ||
Boosted effect: | Boosted effect: | ||
The target is no longer infested immediately. Instead, the affliction is delayed until a few | |||
seconds after casting. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Effusion | |skillname = Effusion | ||
|syntax = | |syntax = COMMUNE EFFUSION <target> | ||
|description = | |description = Threshold of 1 energy. | ||
Drawing upon your own vital energy as a source of power, you can compel | Drawing upon your own vital energy as a source of power, you can compel the life of another to be | ||
the life of another to be altered accordingly. When used upon an ally, | altered accordingly. When used upon an ally, the effusion will mend their wounds. Used on any other | ||
the effusion will mend their wounds. Used on any other target, the | target, the effusion will overwhelm their body - restoring their senses and inducing sensitivity. | ||
effusion will overwhelm their body - restoring their senses | |||
sensitivity | |||
Boosted effect: | Boosted effect: | ||
On an ally, effusion will restore a greater amount of health. Otherwise, it will stun the target | |||
instead. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Spines | |skillname = Spines | ||
| | |syntax = COMMUNE SPINES <target> | ||
|description = Threshold of 1 energy. | |||
Generates 1 energy. | |||
The malady of blight is a powerful curse - one that may be condensed into a number of sharp spines | |||
and released your foe. Infecting your target with a spiritual blight will harm their body with | |||
poison when they move to a new location. | |||
The | Boosted effect: | ||
The target is no longer blighted immediately. Instead, the affliction is delayed until a few | |||
seconds after casting. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Strangle | |skillname = Strangle | ||
|syntax = | |syntax = COMMUNE STRANGLE <target> | ||
|description = | |description = Threshold of 3 energy. | ||
Consumes 1 energy | Consumes 1 energy. | ||
You may choke a prone | You may choke a prone target with barbed vines, causing persistent asphyxiation-based damage until | ||
asphyxiation damage until they writhe out of it. Thorns | they writhe out of it. Thorns left behind by the boosted Vinelash ability will increase the damage | ||
Vinelash will increase | dramatically and induce some bleeding. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Quicken | |skillname = Quicken | ||
|syntax = | |syntax = COMMUNE QUICKEN <target> | ||
|description = | |description = Requires 5 energy. | ||
Consumes 5 energy. | |||
Nature will speed your assault, causing the next three Primality | Nature will speed your assault, causing the next three Primality abilities used against the | ||
abilities used to incur their boosted effects and be cast as if at | specified target to incur their boosted effects and be cast as if at maximum energy. Activating | ||
maximum energy. Activating | this will consume all your primal energy, and you will not be able to gain primal energy while it | ||
is in use. | |||
The defence will fade if | The defence will fade if you are not in the same room as your target for longer than ten seconds. | ||
}} | |||
{{AB | {{AB | ||
|skillname = Naturaltide | |skillname = Naturaltide | ||
|syntax = | |syntax = COMMUNE NATURALTIDE <ability> | ||
COMMUNE RELEASE <target> | |description = COMMUNE RELEASE <target> | ||
throughout the Rhythm, you are now able to tap into this source of power | Having mastered the forces of nature and the subtle energy that flows throughout the Rhythm, you | ||
and generate a tide to unleash upon your foe. | are now able to tap into this source of power and generate a tide to unleash upon your foe. | ||
First you must store an ability you wish to release. Once you have done so, you can then release it | |||
upon a target for one time only, before needing to store an ability again. Released abilities will | |||
the | deal half the damage and bleeding as normal. | ||
The following abilities may be stored within the tide of nature: | The following abilities may be stored within the tide of nature: | ||
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, | Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest. | ||
You may release an ability while off equilibrium, however there is still an equilibrium cost | |||
attached in doing so. | |||
}} |
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