Difference between revisions of "Racial Roleplay"

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'''Overview''': This conflict of speech structures can both build to a depth of roleplay of communication as well as forming the role for a burly, muscle-bound sort of comic relief. Conversely, a troll can make an excellent stoic character, stalwart and stubborn in single-minded pursuit of his or her goals. Their predisposition for physical combat makes them ideal for a weapon-user, like a Carnifex, Templar, Teradrim, or Luminary, and their fame for strong constitutions make them ideal for a sheerly physical fighter, such as a lycanthrope, Daru or Sentaari monk.
'''Overview''': This conflict of speech structures can both build to a depth of roleplay of communication as well as forming the role for a burly, muscle-bound sort of comic relief. Conversely, a troll can make an excellent stoic character, stalwart and stubborn in single-minded pursuit of his or her goals. Their predisposition for physical combat makes them ideal for a weapon-user, like a Carnifex, Templar, Teradrim, or Luminary, and their fame for strong constitutions make them ideal for a sheerly physical fighter, such as a lycanthrope, Daru or Sentaari monk.
==Tsol'aa==
==Tsol'aa==
==Roleplay==
Due to their natural affinity to the forests, [[tsol'aa]] make an ideal race for someone interested in the guilds of Duiran, particularly the Shamans and Sentinels. The evacuation to Duiran makes a natural backstory for someone interested in playing a tsol'aa who grew up in the [[Heartwood]], although the race has always had members who have sought homes in the cities. Characters have both embraced and rejected their forestal origins, with some displaying deep ties to the land, while other, outcast tsol'aa have rebelled against their heritage and instead sought to corrupt nature to strike at the society which shunned them, turning to classes like the [[Indorani]] to exterminate plantlife itself.
Due to their natural affinity to the forests, [[tsol'aa]] make an ideal race for someone interested in the guilds of Duiran, particularly the Shamans and Sentinels. The evacuation to Duiran makes a natural backstory for someone interested in playing a tsol'aa who grew up in the [[Heartwood]], although the race has always had members who have sought homes in the cities. Characters have both embraced and rejected their forestal origins, with some displaying deep ties to the land, while other, outcast tsol'aa have rebelled against their heritage and instead sought to corrupt nature to strike at the society which shunned them, turning to classes like the [[Indorani]] to exterminate plantlife itself.
[[Category:Roleplaying Resources]]
[[Category:Roleplaying Resources]]
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