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Chimalmatko (talk | contribs) m (Chimalmatko moved page Telepathy to Telepathy (skill)) |
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'''Telepathy''' is the skill of mental manipulation. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Sense | Inept | 0| Use your telepathic powers to seek out others. }} | == Abilities == | ||
{{SkillTableRow | | {{SkillTableRow |Sense|Inept|0|Use your telepathic powers to seek out others. }} | ||
{{SkillTableRow | Dissolve | Inept | | {{SkillTableRow |Locking|Inept|24|Focus your telepathic power to lock minds with someone. }} | ||
{{SkillTableRow | Glance | Inept | | {{SkillTableRow |Dissolve|Inept|49|Remove a mind lock. }} | ||
{{SkillTableRow | Telesense | Novice | 0| Detect attempts to mindlock you | {{SkillTableRow |Glance|Inept|74|Look through the eyes of your subject. }} | ||
{{SkillTableRow |Telesense|Novice|0|Detect attempts to mindlock you. }} | |||
{{SkillTableRow | Throw | Novice | 50| Mentally push a subject in any direction. }} | {{SkillTableRow |Throw|Novice|50|Mentally push a subject in any direction. }} | ||
{{SkillTableRow | | {{SkillTableRow |Fullsense|Apprentice|25|Seek out all minds within your reach. }} | ||
{{SkillTableRow | | {{SkillTableRow |Listen|Capable|25|Listen to all that your subject hears. }} | ||
{{SkillTableRow | | {{SkillTableRow |Isolate|Adept|0|Cut remote communication off from your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Link|Adept|25|Link minds with a fellow telepath. }} | ||
{{SkillTableRow | | {{SkillTableRow |PsyCombat|Adept|50|Battling another telepath with the psychic arts. }} | ||
{{SkillTableRow | | {{SkillTableRow |Probe|Skilled|0|Reach out and probe another mind. }} | ||
{{SkillTableRow | | {{SkillTableRow |Transfer|Skilled|25|Transfer a telepathic lock to a fellow telepath. }} | ||
{{SkillTableRow | | {{SkillTableRow |Insight|Skilled|50|View the surface thoughts of another. }} | ||
{{SkillTableRow | | {{SkillTableRow |Empathy|Gifted|0|Establishing a physical link through your telepathy. }} | ||
{{SkillTableRow | | {{SkillTableRow |Clarity|Gifted|20|Focus on clarity of mind. }} | ||
{{SkillTableRow | | {{SkillTableRow |Command|Gifted|50|Force a subject to do your bidding. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cloak|Gifted|60|Stealth telepathy. }} | ||
{{SkillTableRow | | {{SkillTableRow |Hypersense|Expert|0|Hypersensitivity to telepathic activity. }} | ||
{{SkillTableRow | | {{SkillTableRow |Clairvoyance|Expert|40|Coordinate your mind and body. }} | ||
{{SkillTableRow | | {{SkillTableRow |Barrier|Expert|60|Throw up a telepathic barrier around your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Scan|Expert|80|Scan the mind of your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Travel|Virtuoso|20|Cross great distances to your subject in a single step. }} | ||
{{SkillTableRow | | {{SkillTableRow |Reconstitute|Virtuoso|50|Replenish your mana and willpower. }} | ||
{{SkillTableRow | | {{SkillTableRow |Wrench|Virtuoso|60|Forcibly deliver your target to a location of your choice. }} | ||
{{SkillTableRow | | {{SkillTableRow |Net|Virtuoso|80|Cast a mental net about your surroundings. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sapience|Fabled|50|Instantly know your subject's thoughts and actions. }} | ||
{{SkillTableRow | | {{SkillTableRow |Clamp|Mythical|0|Set a telepathic mind clamp about your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Blackout|Mythical|17|Cause a short-lived, total blackout to your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Odyssey|Mythical|50|Cross the void between you and another telepath. }} | ||
{{SkillTableRow | | {{SkillTableRow |Radiance|Mythical|83|Destroy your subject with a single blast of mental energy. }} | ||
{{SkillTableRow | | {{SkillTableRow |Mindprints|Transcendent|0|Take a mindprint of your subject. }}|} | ||
{{SkillTableRow | | {{SkillHeader}} | ||
{{SkillTableRow | | == Non-Mindlock Abilities == | ||
{{SkillTableRow | | {{SkillTableRow |Fear|Novice|25|Fill your target's mind with an irrational fear. }} | ||
{{SkillTableRow | | {{SkillTableRow |Hallucinate|Novice|75|Project an illusion into the mind of your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Paralyse|Apprentice|0|Exert mental power to paralyse your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Confuse|Apprentice|50|Cause confusion to your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Suffuse|Apprentice|75|Suffuse the mind of your subject with mental energy. }} | ||
{{SkillTableRow | | {{SkillTableRow |Drain|Capable|0|Draw mana from your subject's mind into your own. }} | ||
{{SkillTableRow | | {{SkillTableRow |Divine|Capable|50|Determine the health and mana levels of your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Recklessness|Adept|50|Disregard for his own welfare. }} | ||
{{SkillTableRow | | {{SkillTableRow |Disrupt|Adept|75|Destroy your opponent's mental equilibrium. }} | ||
{{SkillTableRow | | {{SkillTableRow |Epilepsy|Skilled|50|Throw your victim's nervous system into disarray. }} | ||
{{SkillTableRow | | {{SkillTableRow |Pacify|Skilled|75|Soothe all violent thoughts from your subject's mind. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stupidity|Gifted|25|Induce idiocy in the mind of your opponent. }} | ||
{{SkillTableRow | | {{SkillTableRow |Anorexia|Gifted|80|A lack of desire for food or drink. }} | ||
{{SkillTableRow | | {{SkillTableRow |Amnesia|Expert|20|Induce temporary forgetfulness into your subject. }} | ||
{{SkillTableRow | | {{SkillTableRow |Deadening|Virtuoso|0|Dull your opponent's mind. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cleanse|Virtuoso|50|Command the mind to cleanse itself of impurities. }} | ||
{{SkillTableRow | | {{SkillTableRow |Crush|Fabled|0|Attack your subject with a crushing psychic attack. }} | ||
{{SkillTableRow | | {{SkillTableRow |Strip|Fabled|33|Strip the defences from your opponent. }} | ||
{{ | {{SkillTableRow |Push|Fabled|83|Push an affliction from your mind to your opponents. }} | ||
{{ | {{SkillTableRow |Batter|Mythical|66|Devastate your opponent's mind with an overwhelming attack. }}|} | ||
|} | |||
{{AB | |||
|skillname = Sense | |||
|syntax = MIND SENSE <target> | |||
|description = | |||
With this ability, you are able to seek out the mind of another player, gaining knowledge of his | |||
physical location. There is no equilibrium or balance cost to perform this. | |||
}} | |||
{{AB | |||
|skillname = Locking | |||
|syntax = MIND LOCK <target> | |||
|description = MIND CEASE | |||
Telepathy is a powerful ability, but it all begins by forming a mental lock with your subject first. | |||
Mind locks take time to form as you break down the mental barriers of their subconscious, however | |||
the more adept you are at telepathy, the faster you will be able to penetrate their mind. Once you | |||
have locked minds, a mental battle will begin as you attempt to hold control of your subject. The | |||
less willpower you have compared to your subject, the more likely you will be detected and ejected | |||
from his mind. | |||
The willpower cost of maintaining a mind lock is reduced when in the same location and elevation as | |||
your target. | |||
Using this ability on an ally will allow you to lock their mind near instantly, and the willpower | |||
drain of holding it will be halved. | |||
}} | |||
{{AB | |||
|skillname = Dissolve | |||
|syntax = MIND DISSOLVE | |||
|description = | |||
Should you have a mind lock already, this skill will allow you to dissolve it. | |||
}} | |||
{{AB | |||
|skillname = Glance | |||
|syntax = MIND GLANCE | |||
|description = | |||
Glance through the eyes of your target that you have locked minds with, allowing you to see their | |||
location as though you were there yourself. | |||
}} | |||
{{AB | |||
|skillname = Telesense | |||
|syntax = TELESENSE <ON/OFF> | |||
|description = | |||
Due to your heightened telepathic awareness, you are able to, at the | |||
cost of a small mana drain, detect telepathic energy in the area. | |||
}} | |||
{{AB | |||
|skillname = Throw | |||
|syntax = MIND THROW <direction> | |||
|description = | |||
By coaxing the motor cortex, you can have the target of your mind lock walk unsteadily in a | |||
direction of your choice. | |||
}} | |||
{{AB | |||
|skillname = Fullsense | |||
|syntax = FULLSENSE | |||
|description = | |||
By sending out an invisible telepathic web, you can quicky detect and find all minds within your | |||
local area. | |||
}} | |||
{{AB | |||
|skillname = Listen | |||
|syntax = MIND LISTEN and MIND UNLISTEN | |||
|description = | |||
You are now able to direct audio sensory input of your target over the telepathic link and to your | |||
own mind. This will allow you to overhear conversations either within the location or through | |||
direct tells. Due to the ongoing effort required to maintain this ability, there is a constant loss | |||
of mental strength. | |||
}} | |||
{{AB | |||
|skillname = Isolate | |||
|syntax = MIND ISOLATE and MIND DEISOLATE | |||
|description = | |||
This ability will isolate a mind locked player from all mental communication they may attempt to | |||
send or receive. Normal communication such as speaking or shouting will still be heard. | |||
}} | |||
{{AB | |||
|skillname = Link | |||
|syntax = MIND LINK <telepath> | |||
|description = MIND UNLINK | |||
By opening up a one way channel to another telepath, you are able to | |||
lend them some of your mental strength. This allows for telepathic feats | |||
that would otherwise be impossible. | |||
}} | |||
{{AB | |||
|skillname = PsyCombat | |||
|syntax = PSYCHALLENGE <player> | |||
|description = | |||
Psychic combat is a telepathic battle between two players where the goal is to crumple your | |||
opponents mind. There is no penalty for losing, however those with deathsight will feel the moment | |||
a game is decided. There are only seven commands associated with psychic combat that may be used, | |||
and when you accept you will be transported to a special location out of harms way. Most other | |||
commands will not work until the game is complete. | |||
You can do the following in psychic combat: | |||
PSY BLAST: | |||
Blast your opponents mind and attack his mental fortitude. | |||
PSY BARRIER: | |||
Erect a barrier that protects your mind from psychic blasts. | |||
PSY WHIP: | |||
Tear away your opponents mental barrier if they have one. | |||
PSY SURGE: | |||
If your opponent has less then half of their mental energy, you can end the match in a surge of | |||
psychic power. This is costly to perform and could result in your own loss if misjudged. | |||
PSY PROBE: | |||
Use your mind to determine your opponents mental energy. | |||
PSY MEDITATE: | |||
Meditate your mind in order to recover your mental energy. This is a slow process. | |||
PSY ESCAPE: | |||
This takes time and during which you may not do anything else. Once the ability is successful, an | |||
exit will open up allowing you to escape. | |||
}} | |||
{{AB | |||
|skillname = Probe | |||
|syntax = MIND PROBE <ME/target> | |||
|description = | |||
By probing your subjects mind, you can gather a small amount of information on their mental | |||
activity without needing to form a mindlock. Your probe can reach as far as the local area. | |||
}} | |||
{{AB | |||
|skillname = Transfer | |||
|syntax = MIND TRANSFER <telepath> | |||
|description = | |||
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath | |||
must be in the same area as you, for this is a delicate operation. | |||
}} | |||
{{AB | |||
|skillname = Insight | |||
|syntax = MIND INSIGHT <ON/OFF> | |||
|description = | |||
Your ability to project psychic force allows you to view the surface thoughts of others in your | |||
location, or if you have locked minds with another. | |||
In order to see what another is thinking, they must make use of the THINK command. | |||
}} | |||
{{AB | |||
|skillname = Empathy | |||
|syntax = MIND EMPATHY and MIND UNEMPATHY | |||
|description = | |||
This ability will allow you to form an empathatic link between you and your locked target, allowing | |||
you to heal the other periodically at the cost of your own body. This ability comes with a mental | |||
drain in order to upkeep your empathatic link. | |||
}} | |||
{{AB | |||
|skillname = Clarity | |||
|syntax = CLARITY | |||
|description = | |||
Clarity of mind is a defence against a weakened psyche, protecting you one time against the effects | |||
of dementia and hallucinations. | |||
Your training has also allowed you to better control your own mental processes and you gain a | |||
greater level of willpower regeneration simply by having this skill. This is a passive ability and | |||
does not require the clarity defence. | |||
}} | |||
{{AB | |||
|skillname = Command | |||
|syntax = MIND COMMAND <command> | |||
|description = | |||
You have gained sufficient knowledge of the workings of the mind that you can now command your mind | |||
locked target into performing a single action of your choice. There is a short cooldown after using | |||
this ability. | |||
}} | |||
{{AB | |||
|skillname = Cloak | |||
|syntax = MIND CLOAK <ON/OFF> | |||
|description = | |||
Cloak your telepathy from the senses of others. This will hide you most notibly from TELESENSE and | |||
make it more difficult to be detected when you are locked with another mind. | |||
}} | |||
{{AB | |||
|skillname = Hypersense | |||
|syntax = This ability is passive. | |||
|description = | |||
Your sensitivity to telepathic power has been heightened to the extreme, allowing you to make | |||
better use of Telesense. You can now see who is attempting to lock minds with another person, or | |||
yourself. Additionally they will be unable to hide themselves through cloaking their telepathy. | |||
You must be maintaining your Telesense in order to receive these benefits. | |||
}} | |||
{{AB | |||
|skillname = Clairvoyance | |||
|syntax = This ability is passive. | |||
|description = | |||
Your skill at telepathy has increased that you can now use minor telepathy attacks while off | |||
balance. Doing so however, will incur an extra equilibrium cost as compared to normal. | |||
Skills that benefit from this: | |||
Fear, Paralyse, Stupidity, Confuse, Recklessness, Epilepsy, Pacify, Anorexia, Deadening, Amnesia, | |||
and Command. | |||
}} | |||
{{AB | |||
|skillname = Barrier | |||
|syntax = MIND BARRIER and MIND UNBARRIER | |||
|description = | |||
You are now able to protect a locked player against other telepathic attempts to control him by | |||
wrapping your mind around his. | |||
}} | |||
{{AB | |||
|skillname = Scan | |||
|syntax = MIND SCAN | |||
|description = | |||
This powerful ability will allow you scan through the mind of your locked target and gain a large | |||
amount of information about them and their inventory. | |||
}} | |||
{{AB | |||
|skillname = Travel | |||
|syntax = MIND TRAVEL | |||
|description = Requires the linked mind of a friendly telepath. | |||
An extremely complicated ability, this will allow you to create a pathway between your location and | |||
your locked target, transporting you instantly there. There is no equilibrium cost to use this | |||
maneuver. | |||
}} | |||
{{AB | |||
|skillname = Reconstitute | |||
|syntax = MIND RECONSTITUTE | |||
|description = | |||
Replenish your mana and willpower over time, at a cost in the form of a health and endurance drain. | |||
Using the ability again will turn it off. | |||
}} | |||
{{AB | |||
|skillname = Wrench | |||
|syntax = MIND WRENCH <to target> | |||
|description = | |||
This powerful telepathic ability allows you to throw whoever you have locked to a specified target. | |||
Note that this ability is powerful and will break your mind lock in the process. | |||
}} | |||
{{AB | |||
|skillname = Net | |||
|syntax = MIND NET <ON/OFF> | |||
|description = | |||
At a constant mana drain, this ability throws up a telepathic net over the local area, informing | |||
you whenever anyone moves into or out of range of the net. | |||
}} | |||
{{AB | |||
|skillname = Sapience | |||
|syntax = MIND SAPIENCE and UNWATCH | |||
|description = | |||
By tapping into a locked player's cortex, you are able to see anything the player does. This is a | |||
difficult ability to control, and only a mutual ally will allow you to make full use of it. | |||
}} | |||
{{AB | |||
|skillname = Clamp | |||
|syntax = MIND CLAMP | |||
|description = | |||
This allows you to reach out with your mind and clamp down on your mind locked target, reducing | |||
their maximum health and mana levels. | |||
}} | |||
{{AB | |||
|skillname = Blackout | |||
|syntax = MIND BLACKOUT | |||
|description = | |||
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, | |||
knock out all senses of your locked target. There is a short cooldown after using this ability | |||
before you may use it again. | |||
}} | |||
{{AB | |||
|skillname = Odyssey | |||
|syntax = MIND ODYSSEY | |||
|description = Requires the linked mind of a friendly telepath. | |||
This ability will allow you to drift through space and appear at the location of the telepath you | |||
have linked minds with. | |||
}} | |||
{{AB | |||
|skillname = Radiance | |||
|syntax = MIND RADIANCE | |||
|description = | |||
The most powerful attack a telepath has, this allows you to build up an awesome amount of | |||
telepathic power, then release it to your hapless victim, killing him instantly. Keep in mind that | |||
this requires a large amount of equilibrium in order to perform, and if the victim steps into the | |||
same location as you or breaks the mind lock, then your attempt will fail. | |||
It is not possible to save yourself from death if you die in this manner. | |||
}} | |||
{{AB | |||
|skillname = Mindprints | |||
|syntax = MIND PRINT | |||
|description = FORGET <player> | |||
MINDPRINTS | |||
Once you have locked minds with a player, you are able to gain intimate knowledge of his mind, | |||
making it easier to gain a mind lock in the future. However, due to the incredible complexity of | |||
the mind, you may only hold five mindprints at once. There is a separate set of mind prints taken | |||
if you do so within the arena. | |||
}} | |||
{{AB | |||
|skillname = Fear | |||
|syntax = MIND FEAR [target] | |||
|description = | |||
With this ability, you are able to throw the mind of another into a state of irrational fear. | |||
}} | |||
{{AB | |||
|skillname = Hallucinate | |||
|syntax = MIND HALLUCINATE [target] <illusion> | |||
|description = | |||
You are able to convince a target that he has seen whatever hallucination you deem fit. | |||
Note: You can add a new line into your hallucination by using the tag $nl within the text, however | |||
you may only do this twice. | |||
}} | |||
{{AB | |||
|skillname = Paralyse | |||
|syntax = MIND PARALYSE [target] | |||
|description = | |||
This ability temporarily rewires the mind of another player, preventing them from properly moving. | |||
This will inflict them with paresis. | |||
}} | |||
{{AB | |||
|skillname = Confuse | |||
|syntax = MIND CONFUSE [target] | |||
|description = | |||
By directing a powerful pulse of telepathic energy into the mind of another player, you are able to | |||
short-circuit his mental processes, causing him to become confused. | |||
}} | |||
{{AB | |||
|skillname = Suffuse | |||
|syntax = MIND SUFFUSE [target] | |||
|description = | |||
Suffuse another with mental strength by sacrificing your own. | |||
}} | |||
{{AB | |||
|skillname = Drain | |||
|syntax = MIND DRAIN [target] | |||
|description = | |||
Almost the reverse of suffuse, this drains mental strength from your target and bestows it upon you. | |||
}} | |||
{{AB | |||
|skillname = Divine | |||
|syntax = MIND DIVINE [target] | |||
|description = | |||
By divining the mind, you can assert the exact knowledge of the physical and mental state of your | |||
target. | |||
}} | |||
{{AB | |||
|skillname = Recklessness | |||
|syntax = MIND RECKLESSNESS [target] | |||
|description = | |||
Alter the mind of your target and make him unconcerned with his own well-being. This will afflict | |||
your target with recklessness. | |||
}} | |||
{{AB | |||
|skillname = Disrupt | |||
|syntax = MIND DISRUPT [target] | |||
|description = | |||
With this ability, you may destroy the equilibrium of your target providing they have at least two | |||
mental afflictions or are suffering from blackout. They will not recover from it until they | |||
CONCENTRATE. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
}} | |||
{{AB | |||
|skillname = Epilepsy | |||
|syntax = MIND EPILEPSY [target] | |||
|description = | |||
By short-circuiting some of the nervous system of another player, you are able to cause periodic | |||
spasms in them. This will afflict them with epilepsy. | |||
}} | |||
{{AB | |||
|skillname = Pacify | |||
|syntax = MIND PACIFY [target] | |||
|description = | |||
By drawing a soft cloak of telepathic power over the mind of a another player, you are able to make | |||
offensive actions abhorrent to him. This will afflict them with pacifism. | |||
}} | |||
{{AB | |||
|skillname = Stupidity | |||
|syntax = MIND STUPIDITY [target] | |||
|description = | |||
By casting a net of psychic energy over your opponent's mind, you will cause his mind to | |||
occasionally misfire. This will afflict him with stupidity. | |||
}} | |||
{{AB | |||
|skillname = Anorexia | |||
|syntax = MIND ANOREXIA [target] | |||
|description = | |||
By lowering their internal desires, you can make your opponent anorexic, giving them little desire | |||
to eat or drink. This will afflict him with anorexia. | |||
}} | |||
{{AB | |||
|skillname = Amnesia | |||
|syntax = MIND AMNESIA [target] | |||
|description = | |||
A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia | |||
in your locked player. He will simply fail to execute the next action he attempts, as he will | |||
forget what he is doing before he manages to do it. | |||
}} | |||
{{AB | |||
|skillname = Deadening | |||
|syntax = MIND DEADENING [target] | |||
|description = | |||
This ability will cause your opponents mind to be dull, afflicting them with deadening. | |||
}} | |||
{{AB | |||
|skillname = Cleanse | |||
|syntax = MIND CLEANSE <target> | |||
|description = | |||
This ability can be used through a mind lock or on another in the same location. You will aid the | |||
mind in throwing off its own mental illnesses, thereby curing the target of one mental affliction. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
}} | |||
{{AB | |||
|skillname = Crush | |||
|syntax = MIND CRUSH [target] | |||
|description = | |||
This ability sends a crushing wave of mental energy at your subject, doing both physical and mental | |||
damage. If you have locked minds with your target, the power is increased slightly. | |||
Additionally your psychic attack will deal more damage the less willpower and endurance your target | |||
has. | |||
}} | |||
{{AB | |||
|skillname = Strip | |||
|syntax = MIND STRIP [target] | |||
|description = | |||
Your mental prowess is such that you may coax your opponent into relaxing his defences. | |||
}} | |||
{{AB | |||
|skillname = Push | |||
|syntax = MIND PUSH [target] | |||
|description = | |||
By sheer force of will, you may push a random affliction from yourself to your target. There is a | |||
short period of immunity gained by the target after using this ability, where you may not use this | |||
ability on them again. | |||
}} | |||
{{AB | |||
|skillname = Batter | |||
|syntax = MIND BATTER <target> [up to three afflictions] | |||
|description = | |||
This powerful telepathic attack will stun your target and allow you to inflict them with up to three | |||
afflictions. | |||
You may choose from the following: | |||
Hallucinations, paresis, confusion, recklessness, epilepsy, stupidity, anorexia, dizziness. | |||
}} |
edits