|Primality||Inept||0%||Focusing on a single number to elicit effects.|
|Ef'tig||Inept||0%||The number of pairs, 2.|
|Forget||Inept||0%||Forgetting the numbers you have contemplated.|
|Feelings||Novice||0%||See where you stand with your peers.|
|Jherza||Apprentice||0%||The physical number, 5.|
|Constitution||Apprentice||37%||Fortify your health through meditation.|
|Duality||Capable||0%||Focusing on two numbers at once to elicit effects.|
|Weakening||Capable||20%||Weakening the muscles of your opponent.|
|Rafic||Capable||60%||The number of place, 3.|
|Fix||Adept||0%||Fix the position of those around you.|
|Position||Adept||50%||Find the path to another.|
|Settle||Adept||75%||Settle the stirred air around you.|
|Return||Skilled||0%||Return to a location.|
|Triunity||Skilled||20%||Focusing on three numbers to elicit effects.|
|Switch||Skilled||40%||Switch part of your health with another.|
|Yuef||Skilled||80%||The number of self, 1.|
|Oneness||Gifted||0%||Discover what ails you.|
|Bloodwork||Gifted||33%||Spread your blood.|
|Changeheart||Gifted||50%||Change someone's feelings about you.|
|Veil||Gifted||83%||Hides your location.|
|Yi||Expert||0%||The number of mystery, 7.|
|Shield||Expert||25%||Create a magical buffer against damage.|
|Tweak||Expert||50%||Manipulate your relationship with another.|
|Deflection||Expert||75%||Protect yourself from magic that would harm you.|
|Glimpse||Virtuoso||0%||Take a glimpse into your victim's location.|
|Absorb||Virtuoso||22%||Absorb afflictions from another.|
|Singularity||Virtuoso||55%||Manipulate your relationship to bring someone closer.|
|Jhako||Virtuoso||78%||The number of balance, 11.|
|Madness||Fabled||0%||Afflict your enemies with a horrible madness.|
|Leveling||Fabled||18%||Share your problems with your foe.|
|Affliction||Fabled||64%||Throw an affliction onto your foe.|
|Symphony||Fabled||82%||Call upon the symphonic nature of the heavens.|
|Lgakt||Mythical||0%||The number of uncertainty, 13.|
|Direcall||Mythical||0%||Make a direcall to Rafic and Lgakt.|
|Link||Mythical||15%||Link your health and mana.|
|Infirmity||Mythical||38%||Ensure your victims are weak in body.|
|Recognition||Mythical||62%||Recognize the exact state of your physical nature.|
|Unravel||Mythical||84%||Weak in mind and weak in body causes them to unravel.|
|Spheres||Transcendent||0%||Tap into the music of the spheres.|
| CONTEMPLATE <number>|
| With Primality, you can CONTEMPLATE a single number in order to ELICIT the numerological effects of that number. You will have to learn through experimentation which numbers must be contemplated in order to elicit the effects you desire.
The known, stable numbers that one can learn to contemplate are: Ef'tig, Jherza, Rafic, Yuef, Yi, Jhako and Lgakt. Each of these numbers has its own sphere of influence which can be learned by viewing the Numerology ability scroll for the specific number.
As you advance in your studies of Numerology, you will learn numbers to contemplate and effects to elicit, as well as learning to contemplate more than one number at a time, enabling you to elicit the effects of that combination of numbers. Checking NUMBERS will remind you which number or numbers you are currently contemplating.
|This will remove a number from your contemplation.|
|ELICIT FEELINGS <player>|
|Judge another player's feelings of you.|
| Jherza is the physical number. Five toes, five fingers. Five limbs: head, arms,
legs. Jherza is the number ruled by constitution.
|You are able to raise your health slightly as if you had a higher constitution.|
|ELICIT WEAKENING <player>|
| You are able to weaken the strength in your opponents muscles, causing them to
possibly drop their weapon.
|Rafic is the symbol of place, as the ancient navigators would triangulate their locations. It is the symbol of the moon, an aid to travellers in the night. It is the number of occupation, and of family. It is also the symbol of movement, and thus relates to dexterity.|
|ELICIT FIX <person>|
|If the person is on your allies list, then you will make it very hard to move them from the location. If the person is on your enemies list, it will make their movement delayed.|
|ELICIT POSITION <player>|
| Will tell you an immediate direction to travel to find another player on
the same continent.
|If there are noxious clouds in the atmosphere around you, you may settle the air to the ground, causing the fumes to disperse.|
| This will physically move you back to a location you have embedded with
a sense of Rafic, by using ELICIT FIXATION. Take note, Numerologist, that after doing so, you will not be able to return there again, and you must once again elicit fixation.
|ELICIT SWITCH <player>|
| By distorting their mind and body, you can switch your opponents health
| Oneness of Body and Mind. As above, so below. Yuef, represented by the
number 1, deals with a Cabalist's Self.
The Sphere of Yuef is a very important foundation of Knowledge, for a Numerologist cannot expect to go further in one's understanding of the Universe, without first knowing in entirety, one's Self. It is heard that the Universe revolves and functions through every individual, though the exact details cannot be revealed, and are only to be researched.
| ELICIT ONENESS
ELICIT ONENESS END
| You will periodically be cured of afflictions that ail you, draining
some mana each time.
| Recall these life-giving droplets of blood into your veins and know that
it must return, for it is part of your Yuef.
|ELICIT CHANGEHEART <target> <ally|enemy|neutral>|
|This will force your target to reconsider how he or she values you.|
| Pull a fragment of Knowledge from the Spheres to hide you from prying
individuals. Enfolded by this protective veil, you will be undetectable underneath it. Until you move, you shall remain within the power of the Spheres.
| You are able to focus on Yi, the number of magic and mystery. Yi supercedes
natural processes, and is the closest known of the numbers to the unknown Immortal Number. In it, the elements are contained, and it is symbolic of the mortal form of essence.
| This will create a shield about you that will protect you against attacks both
psychic and magical.
|ELICIT TWEAK <target> <SANITY | CONFIDENCE | INHIBITION | IMPULSE>|
| This skill will affect the target in a variety of ways, stacking them
with more and more afflictions. Each type of 'tweak' will strike the target with different types of afflictions.
|ELICIT DISTURB <target> <SANITY|CONFIDENCE|INHIBITION|IMPULSE>|
| If your target has all the afflictions from a type of tweak, you can disturb
Each disturb type will last for two minutes and increase the balance on focus by 2 seconds.
|ELICIT DEFLECTION <VIBES|RITES>|
| This will destroy a rite or a ritual that is in your room and that is
set to harm you.
|ELICIT GLIMPSE <target>|
| Peering through the Void that enfolds itself about Sapience, you are
able to harness the power of several Spheres to gift you with the knowledge of your enemy's location where he stands, and the area in which you have perceived him to be standing within.
|ELICIT ABSORB <target>|
| This will remove an affliction from another, and give it to you if they are in
the same area as you.
|ELICIT SINGULARITY <target>|
| If your victim has you on their allies list, within a few seconds they will be
brought to you, assuming they are in the same area.
| You are able to contemplate the beauty of Jhako, the number of eternal balance.
In it, all opposites are in harmony. Much like the other numbers, it represents not evil, or good, or even neutrality, but the equilibrium in life that drives all forces into symphonic opposition.
|ELICIT MADNESS <target>|
| Causes your target to become riddled with madnesses, giving them dementia,
hallucinations, and paranoia in one shot.
|ELICIT LEVELING <target>|
| This will cause you to share each others afflictions and level the playing field
|ELICIT AFFLICTION <direction> AT <person>|
|You can fling an affliction from afar, hiding its effect on your victim.|
| The mind is a frail object for a Cabalist. Thus, to bolster your mental
strength and replenish your will to function, you may enter a trance, of which allows you to meditate upon the continuous symphony of the Spheres.
| Reach and tug upon the sphere of Lgakt, the prominent one out of the
others, to sweep you from the location you stand! Anyone not within indoor safety are vulnerable to the unpredictability of this ability, for the individual will be caught by our Numerological powers, and made to switch positions with you.
| You are able to ponder the effects of Lgakt, the number of uncertainty and luck.
Lgakt is the force that makes the world non-mechanical, and makes free-will possible. Lgakt is the number of love, and all future endeavours.
| This will link your health and mana into one sum, making all damage and
mana use come from the same place. Note that although you can now effectively kill yourself by using skills, health and mana elixirs, for instance, will contribute to their individual pools but will overflow into the other if you are not already healthy in body or mind. If you wish, you may unlink your health and mana before the link itself fades. This link will not work in conjunction with switch. Using switch with link will shatter the link, and nothing more.
|ELICIT INFIRMITY <target>|
| This will force your victim into a weakened state physically, giving
them clumsiness and aeon.
| ELICIT RECOGNITION
| At a constant mana drain, this will protect you against things that don't allow
you to see what is really wrong with you, such as recklessness. This will only apply to loki afflictions.
|ELICIT UNRAVEL <target>|
| The ultimate destructive ability is to unravel an object's very
existence from the face of Creation. To pull off this ultimate attack on an unwilling opponent, the target's Self must be greatly weakened, with up to three of his mental faculties Disturbed via Numerology.
|CONTEMPLATE SPHERES|FORGET SPHERES|
| Contemplating all the numbers at once, you can temporarily tap into the rhythms
of the universe. Through an effort of will, you can harness the powers of numerology without paying heed to what numbers you have contemplated. Note, however, when you return from this trance (either voluntarily or from mental exhaustion), you will be substantially weakened.