Tarot (skill)

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Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image.

Abilities

Skill Rank Percent Description
Charging Inept 0% Charge your cards with mystical energy.
Inscribing Inept 0% Inscribe blank cards with images.
Cardpacks Novice 0% Use the handy cardpacks for easier storage.
Emperor Apprentice 0% Create the compulsion in others to follow you.
Magician Capable 0% Replenish your mana with the might of the Magician.
Priestess Capable 40% Heal yourself with the benevolence of the Priestess.
Fool Adept 0% Shrug off afflictions with blind courage.
Chariot Adept 50% Call the Chariot to increase your speed.
Hermit Skilled 0% Teleport to an uninhabited location.
Empress Skilled 40% Summon your friends to you.
Sun Skilled 75% Inflict physical ailments.
Lovers Gifted 0% Create a strong love for you in your target.
Hierophant Gifted 50% Protect yourself from becoming disloyal.
Sandman Gifted 66% Send your target to sleep.
Hangedman Expert 0% Hinder your opponent with a mass of ropes.
Warrior Expert 12% Strike at your opponents limbs.
Tower Expert 50% Cause a crumbling tower to appear in your location.
Wheel Virtuoso 0% Spin the wheel and take your chances.
Creator Virtuoso 33% Create your own pocket reality.
Adder Virtuoso 50% The Adder waits to strike.
Justice Virtuoso 66% Bring justice to the unjust.
Star Fabled 0% Strike down a foe with a flaming meteor.
Aeon Fabled 36% Curse your foe with the flux of time.
Eclipse Fabled 50% Cast a shadow over your Sun and Moon.
Lust Fabled 73% Cause an opponent to hopelessly lust after you.
Universe Mythical 0% Transport yourself around the land.
Despair Mythical 15% Call upon the aura of the Indorani.
Devil Mythical 31% Call a Devil to serve you, though no more than once.
Moon Mythical 46% Bestow the maladies of the moon upon your enemy.
Death Mythical 77% Call down Death itself to claim the soul of your enemy.
Imprint Transcendent 0% Instantly charge and inscribe your tarot cards.
Charging
Syntax: CHARGE <tarot card>
Description: Charge a tarot card with the energy required to bring its magical

potential into reality.


Inscribing
Syntax: INSCRIBE <amount> <card type>
Description: With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.


Cardpacks
Syntax: IND(ECK) [#] <card>
Description: OUTD(ECK) [#] <card>
       IND(ECK) CARDS
       
       INC [#] <card>
       OUTC [#] <card>

Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it.

DECKLIST will show you a list of all decks you are holding.

Alternatively, you may store cards in your cache.


Emperor
Syntax: FLING EMPEROR AT <target>
Description: The Emperor is a symbol of leadership and power. With this card, you will force other players to

recognize your leadership and follow you.


Magician
Syntax: FLING MAGICIAN AT <ME/player>
Description: The Magician represents the power of magic and the power of the mind. This card will replenish the

mana of the target it is thrown at.


Priestess
Syntax: FLING PRIESTESS AT <ME/target>
Description: The Priestess represents benevolent healing. Flinging this card will restore some health to the

intended target.


Fool
Syntax: FLING FOOL AT <ME/player>
Description: The Fool is pictured as being immune to fear and full of courage. With this tarot you may throw off

two afflictions by denying their existence. If you or another has either paresis or paralysis, then it will cure only that affliction first.

When used on yourself, there is a short period before the Fool may be used once more.


Chariot
Syntax: FLING CHARIOT AT GROUND
Description: The Chariot will increase your speed, allowing you to move quicker room-to-room and increasing the

speed at which you fling cards. This will not affect your dopplegangers ability to fling cards however.


Hermit
Syntax: ACTIVATE HERMIT
Description: FLING HERMIT AT GROUND

The Hermit is a solitary person. When you activate the Hermit card, it will bind your current location to your soul. Then, when you fling the Hermit, you will be transported to that location, provided there are no players at your destination. The effect will be then lost until activation once more.


Empress
Syntax: FLING EMPRESS AT <player>
Description: With this ability, you may summon an ally from anywhere within the local area. If you have flung

the Lust tarot at your intended target, then you can summon that person from anywhere on the continent.


Sun
Syntax: FLING SUN [affliction] AT <player>
Description: The Sun tarot will give your enemy one affliction associated with the body. You may choose the

affliction it gives, if you so wish, otherwise a random affliction will be selected.

You can deliver one of the following afflictions with the Sun: Paresis, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia.


Lovers
Syntax: FLING LOVERS AT <player>
Description: The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you,

he or she will attempt to seek you out should you be apart.


Hierophant
Syntax: FLING HIEROPHANT AT <ME/player>
Description: The trusty Hierophant will protect your target one time against the disfigurement affliction,

resisting its effects.


Sandman
Syntax: FLING SANDMAN AT <target>
Description: The mighty Sandman will attempt to lull your target, coaxing them into sleep.


Hangedman
Syntax: FLING HANGEDMAN AT <target>
Description: The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they are

standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them instead.


Warrior
Syntax: FLING WARRIOR [limb] AT <player>
Description: The Warrior is well known for his strength on the battle field. By flinging this tarot at your

opponents limbs, you can cause them to eventually break under its might.

If you do not specify a limb, a random one will be selected for you.


Tower
Syntax: FLING TOWER AT GROUND
Description: The Tower card will cause a crumbling tower to appear in your location, which will then collapse,

leaving rubble strewn across the location, delaying anyone wishing to leave. Movement that requires you to dash in some manner will no longer be possible in or out of the room.


Wheel
Syntax: FLING WHEEL AT <target>
Description: When flung, the Wheel will hover in the air before your target and choose three afflictions from

them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions originally chosen will be placed upon the victim.

As an additional cost, one affliction will be cured randomly from the target as a tribute when the card is flung. This affliction must be curable through normal means and will be chosen from all possible afflictions on the opponent.


Creator
Syntax: FLING CREATOR <landscape> AT GROUND
Description: The Creator tarot will shift the landscape within the room you stand in, and the adjacent locations

nearby, to a place of your choosing. This will last for a set time and affects everyone.

You can choose from the following landscapes:

  • The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient

nightmares. They will draw their target into sleep and then attack them from their dreams.

  • The Soulscape: The land of the dead will attract souls to those still within the world of the

living. They will chill the flesh of those they target.

  • The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will

attack and harm those that stand within.

  • The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They

will instill the mind with madness, causing either hallucinations or berserking.

To end the sorcery early, anyone may attack the Creator tarot within the central room of the landscape. Once it has been struck five times, the card will shatter, destroying the newborn reality.


Adder
Syntax: FLING ADDER <venom> AT <target>
Description: ACTIVATE ADDER <target>
       RIP CARD FROM BODY

The Adder will attach itself to your target once flung, giving them haemophilia, and then lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent balance free with the chosen venom you flung it with.

Your opponent may RIP the card from their body before the Adder is activated, however doing so will cause them to bleed heavily.


Justice
Syntax: FLING JUSTICE AT <player>
Description: The Justice tarot will bring the curse of justice upon your foe.


Star
Syntax: FLING STAR AT <target>
Description: The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be

anywhere within the area but both you and he must be outdoors. Should the opponent be protected by a magical shield when the meteor hits, then it will be shattered.


Aeon
Syntax: FLING AEON AT <target>
Description: The Aeon tarot will give the curse of time to a target, slowing his passage through time. There is

a short cooldown upon afflicting your opponent with the curse before you may do so again.


Eclipse
Syntax: FLING ECLIPSE AT ME
Description: FLING ECLIPSE AT GROUND

When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every third Sun or Moon tarot affliction. If you are affected by peace then this function will become disabled until it is cured.

When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay.


Lust
Syntax: FLING LUST AT <target>
Description: REJECT <luster>
       LUSTED

With the Lust tarot, you can create such a burning desire within your target that the Empress tarot will now summon them regardless of their consideration of you. In order to remove this desire, you must reject the person who holds sway over you. Those who have flung the Lust tarot at you will appear in your ALLIES, although they are not technically a real ally by any means.


Universe
Syntax: FLING UNIVERSE AT GROUND
Description: TOUCH <location>
       CLOSE MAP

The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a number of locations. Anyone may close an open map before them.

You can currently use the following locations:

- Bloodloch
- Dakhota
- Moghedu
- NIthmia
- Pash
- Savannah
- Spinesreach
- WIthmia
- Vashnar
- Scidve
- Tundra
- Farsai


Despair
Syntax: FLING DESPAIR AT <target>
Description: Bestow a sense of despair on your target, halving their dodge and divert chances for a limited time.


Devil
Syntax: FLING DEVIL AT GROUND
Description: FLING <card> [effect] AND <card> [effect] AT <target>

When you fling the Devil tarot at the ground, a devil will be summoned. The devil will serve you in exchange for limited control over your body.

Whenever you fling a tarot card, you have the choice to fling an additional card of your choosing at the target. You cannot use the same card twice in a single fling.

Only the following cards may be used in combination: The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Sandman, the Warrior, Despair, the Adder, and the Wheel.


Moon
Syntax: FLING MOON [affliction] AT <player>
Description: The Moon tarot will give your enemy one affliction associated with the mind. You may choose the

affliction it gives, if you so wish, otherwise a random affliction will be selected.

You can deliver one of the following afflictions with the Moon: Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia.


Death
Syntax: RUB DEATH ON <player>
Description: FLING DEATH AT <player>
       SNIFF DEATH

The Death tarot is not a card to be trifled with, bringing about a swift end to anyone who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, although some claim the dreamworld has some effect.

In order to fling Death at your opponent, you must first attune the Death card to their body and soul. This is achieved by rubbing it upon your enemy seven times. Once it is fully attuned, simply fling it at your opponent and wait for his arrival. You may not perform any actions during this process.

If your opponent has had their life aura leeched, you will gain three charges each time you rub your target, instead of one.

In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat arena will have a adverse effect on the Death card, and any rubs gained will not transfer between it and Sapience. Neither will they last as long.


Imprint
Syntax: OUTC BLANK AS <type>
Description: OUTD BLANK AS <type>

So powerful is your skill in Tarot, you are able to pull your cards from your cache or deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint.