Terramancy (skill)

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The Earth requires great strength to control and master, and only a Terramancer posseses the necessary requisites to do so. The flail is the weapon of choice for a Terramancer, for it is one of the few weapons brutal enough to hew apart stone with a swing.

Abilities

Skill Rank Percent Description
Formation Inept 0% Call upon the Earth to grant you a deadly flail.
Absorb Novice 0% Let the Earth ease all physical afflictions.
Stonebind Novice 50% Embed your weapon into your body.
Surefooted Apprentice 0% Travel with ease across the earth.
Entwine Apprentice 50% Punish your foe for tactical missteps.
Stoneblast Capable 50% Break through barriers with a rock blast.
Resonance Adept 0% Regenerate your body upon the earth.
Tremorsense Adept 33% Sense movement within the earth.
Stonefury Adept 66% Imbue your flail with the earth's force.
Grasp Skilled 0% Knock your foe from the sky.
Rockshower Skilled 33% Pelt your enemies with rocks.
Merge Skilled 66% Merge with the earth.
Quake Gifted 0% The earth will ripple and shake.
Erosion Gifted 25% Imbue your flail with the desert's rage.
Runemark Gifted 50% Etch ancient runes upon your flail.
Earthenpass Gifted 75% Travel through the earth itself.
Chasm Expert 0% Absorb your foe back into the earth.
Impale Expert 50% Strike through your foe with a stalagmite.
Steady Expert 75% Cleanse the earth of unnatural effects.
Ricochet Virtuoso 0% Bounce your weapon off of theirs.
Stonevice Virtuoso 33% Turn their innards to stone.
Tomb Virtuoso 90% Let them rest deep within the earth.
Momentum Fabled 0% Make every blow faster and more wicked.
Earthenwill Fabled 50% Release your golem's potential.
Shockwave Mythical 33% Unleash a resonant wave that cripples limbs.
Undeath Mythical 50% Impart the gift of Undeath.
Earthenform Transcendent 0% Embrace your true form, and become one of the Earthen.

Flail Abilities

Skill Rank Percent Description
Batter Inept 0% Assault your foe with a whirling flail.
Slam Capable 0% Crush their limbs with a traumatic blow.
Facesmash Adept 33% A blow to the face leaves them reeling.
Gutsmash Skilled 66% Crush their innards with a forceful strike.
Fracture Expert 25% Their limbs crumble beneath your blows.
Furor Virtuoso 50% Batter your target and their limbs.
Overhand Virtuoso 66% Bypass their defenses in a mighty blow.
Pulp Fabled 25% Crush their chest as they lie bleeding.
Barrage Fabled 75% A perpetual assault upon their body.
Skullbash Mythical 0% Shatter their skull with your weapon.
Hammer Mythical 66% Bury them beneath a cascade of stone.
Formation
Syntax: EARTH FORM
Description: EARTH PETRIFY <club>

Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of metal, it will not be as durable and will possess inferior quality, however it can serve well in a pinch.

You can additionaly petrify "a wooden club" item, turning it into a suitable stone war club.


Absorb
Syntax: EARTH ABSORB
Description: Call upon the earth to cleanse yourself of a random affliction. Should you be standing underground

or in a flood of sand, then you will remove an extra affliction. There is a short cooldown after use before this ability can be used again.


Stonebind
Syntax: EARTH STONEBIND
Description: By binding your weapon in stone, its earthen properties will extend and envelop your arms in a

sheet of granite - both preventing you from being disarmed and allowing you to make use of it with a single broken arm.

Note that although you will be able to attack with a single broken arm, it will inflict a penalty on the speed of your flail attacks if you choose to do so.


Surefooted
Syntax: EARTH SUREFOOTED
Description: The earth will now grant you passage, allowing you to move with increased celerity for a limited

time as long as you stand upon the ground.


Entwine
Syntax: EARTH ENTWINE
Description: Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can touch

their weapon in response and fill it with the weight of the earth.

This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a small chance it will break their arm under its weight.


Stoneblast
Syntax: EARTH STONEBLAST <target>
Description: Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or a magical

shield upon your target. Should they be protected by neither, then you will strip a random defence instead at an increased balance cost.


Resonance
Syntax: EARTH RESONANCE
Description: Resonating with the might of the earth will grant you a bonus to your health and mana regeneration,

providing you remain upon the ground.


Tremorsense
Syntax: TREMORSENSE
Description: As a master of the earth, it is a simple task to check for those within it. This ability will allow

you to sense if there is any adventurer buried beneath you in the ground.


Stonefury
Syntax: EARTH IMBUE STONEFURY
Description: Imbue your flail with the fury of stone. This will cause your flail to deal increased damage

against your target, however as a trade off, your attacks will become somewhat slower.

You may only imbue your flail with one force at a time.


Grasp
Syntax: EARTH GRASP <target>
Description: Send forth a column of earth into the skies above you, dragging down a target of choice who

attempts to evade your grasp. This will throw them to the ground and knock them off balance if successful.


Rockshower
Syntax: EARTH ROCKSHOWER
Description: Providing you are within an earthen environment, this lesser manifestation of earthen might will

draw the sharp rocks from around you into a swarm above you, then drop them upon your unwilling enemies in the location.

You may perform this ability in the following earthen environments: Mountain, Hills, Desert, Natural underground, Constructed underground, Mines, Lifeless sands, Cavern, Crater, Canyon.

There is also a small chance one of the rocks will upset the balance of a person it strikes.

If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be increased.


Merge
Syntax: EARTH MERGE
Description: EARTH SHIFT <dir>
       EARTH EMERGE

Merge into the earth, taking you below ground. While buried within the earth, you can shift around to travel, and emerge again when ready.


Quake
Syntax: EARTH QUAKE
Description: The earth will shake with your very presence, damaging anyone in your location who is unlucky

enough to have fallen upon the ground. This damage is further amplified by the amount body part damage inflicted upon the victim.


Erosion
Syntax: EARTH IMBUE EROSION
Description: By imbuing your flail with the force of the desert, each strike has half a chance to increase the

strength of your sandstorm in your location by one level. You can read AB DESICCATION SANDSTORM for more information.

You may only imbue your flail with one force at a time.


Runemark
Syntax: EARTH INSCRIBE <minor rune> UPON <major rune>
Description: Major rune: 2 inks

Minor rune: 1 ink

You may now etch ancient runes upon yourself, granting you a number of bonuses. The first rune etched is known as the minor rune, and is etched upon a major rune. Depending on the colors used, a number of effects will occur.

--- MAJOR ---

RED: Improves limb damage by flails, reduces direct damage. BLUE: Stonefury damage increased and malus reduced, reduces limb damage. YELLOW: Erosion chance improved by 10% and doubles sandstorm growth. GREEN: Fracture now has a 50% chance to make the target fall. PURPLE: You may swap your minor rune with no equilibrium loss. GOLD: Your flail speed bonuses are dependent on equilibrium, not balance.

--- MINOR ---

RED: Fracture becomes faster and deals increased limb damage. YELLOW: Increases bleeding done from Teradrim abilities by 30%. BLUE: The chance for Ricochet to fade/end is decreased. GREEN: Gutsmash will cause the heartflutter affliction. PURPLE: You may swap your major rune with no equilibrium loss. GOLD: Your flail damage is dependent on intelligence, not strength.

For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was originally painted in no equilibrium loss will be incurred.


Earthenpass
Syntax: EARTH PASS <target>
Description: While buried within the earth, you may travel to your target anywhere on the continent after a

short delay. Should there be a monolith or should either of you stand in a non-earthen location, then the delay will become somewhat longer.

Earthen environments include: Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, caverns, craters, and canyons.


Chasm
Syntax: EARTH CHASM <target>
Description: You may draw upon the earth itself to devour your victim, slaying them instantly after a channelled

delay. While opening the chasm will require your full attention, there is a small chance that it will expand to an extra two enemies within your location, slaying them as well if the action is completed.


Impale
Syntax: EARTH IMPALE <target>
Description: WITHDRAW STALAGMITE

You may draw upon the earth with your flail to provide a massive stalagmite, allowing you to impale a prone target upon its end. You may withdraw the stalagmite to free them if you so choose.


Steady
Syntax: EARTH STEADY
Description: You may purge the earth around you of unnatural effects, removing magically flooded water or

destroying a spiritual rite.


Ricochet
Syntax: EARTH RICOCHET
Description: You may swing your weapon with such force and precision that parried blows will sometimes bounce

from your target's weapon, crippling a random limb and delivering a small stun to the unfortunate victim.

You have a chance to lose your concentration with each ricochet, causing the defence to fade.


Stonevice
Syntax: EARTH STONEVICE
Description: Should your victim remain impaled upon your stalagmite, you may cause the earth to explode -

shredding their gut and dealing both magical damage and asphyxiation damage at once.

The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to their torso.


Tomb
Syntax: EARTH TOMB <target>
Description: If there is an opponent buried within the earth below you, you can instruct the earth to crush them

of their breath and bones. This will deal significant damage and crack their ribs under the pressure.


Momentum
Syntax: EARTH MOMENTUM
Description: Increase your internal momentum, causing the next five flail attacks that you use to have less

downtime due to balance loss. This does not cost equilibrium nor balance to activate and will expire if not used promptly.

There is a large cooldown after use, during which you may not use this ability again until it becomes ready once more.


Earthenwill
Syntax: PREPARE EARTHENWILL [imprint action]
Description: Imbue your golem with the will to deliver a blow of choice against your target when you next land a

successful attack with your flail. If you do not select a choice of attack, then it will choose on its own.

This ability costs no equilibrium or balance to activate, however it does have a short cooldown once utilised before you may use it again.


Shockwave
Syntax: EARTH SHOCKWAVE <target>
Description: You may send a ripple through the earth itself, crippling any bruised limb on your unfortunate foe,

to a maximum of three, and knock them to the ground.

Should they lack levitation, then it will break three random limbs regardless of bruising state.


Undeath
Syntax: EARTH UNDEATH <target>
Description: Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace the Gift

given by the Earthen Father. What was left of the weak mortal body will be left behind, embraced into a new form helped to be shaped by the Earth itself. In making this choice, one will no longer visit Lord Dhar's realm through death, but rely upon the earth for reshaping.

The purification process must be done within the Pillars of the Earthen, located where Earthwarden Uzgrol is.


Earthenform
Syntax: EARTHENFORM EMBRACE
Description: EARTHENFORM RELEASE
       DESCRIBE EARTHENFORM SELF <description>

You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself the strength of the Pillars of the Earth and rising to embrace a new, massive earthenform.

While in this state, you will receive the following bonuses:

* Increased strength.
* Increased constitution.
* Increased intelligence.
* Resistance to electrical damage.
* Can speak the Earthen language.

However, this form is not without side effects - while embracing the earthenform, you may find more than your body to be linked to the Pillars, and whispers of the dead kings may periodically intrude upon your thoughts.

It is said that offerings of blood upon the binding stones shall increase one's binding to the Pillars of the Earth. Without such offerings, the bonds shall weaken and madness will descend upon all who wield the Earthen's power.


Batter
Syntax: EARTH BATTER <target> [body part]
Description: Grasping your flail, you may batter your foe in quick succession. If you so choose, you may aim for

a specific body part in the hopes of causing internal damage.

You may aim for the head, the torso, an arm, or a leg.


Slam
Syntax: EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG>
Description: By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful blow -

causing limb damage and inflicting surface trauma in the form of bruises.


Facesmash
Syntax: EARTH FACESMASH <target>
Description: A heavy blow to the head with your flail will both cause vicious damage to your victim and inflict

surface trauma in the form of bruises.


Gutsmash
Syntax: EARTH GUTSMASH <target>
Description: This mighty blow to the torso with your flail will not only harm your foe, but inflict trauma in

form of bruises in the process.


Fracture
Syntax: EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG>
Description: This powerful swing from your flail will crack an opponent's limb, crippling it instantly and

dealing damage to the limb. Should the limb be suffering from bruising, then the blow will cause bonus limb damage depending on the severity.


Furor
Syntax: EARTH FUROR <target> <body part> <body part>
Description: In a moment of furor, bring your flail crashing down upon an opponent twice, attacking two body

parts of your choice and dealing damage to them. You may not target the same body part twice.

You can only target the arms or legs with this ability. For example, you could target the left leg and right arm.


Overhand
Syntax: EARTH OVERHAND <target>
Description: You may position your flail strike to bypass your target's aura of rebounding, knocking them to the

ground and stripping their levitation defence in the process.


Pulp
Syntax: EARTH PULP <target>
Description: This powerful strike to the torso will only connect to a prone target, dealing heavy damage and

crushing their chest. This will collapse their lung in the process, making it difficult to escape and cause harm when smoking a pipe until it is cured.


Barrage
Syntax: EARTH BARRAGE <target>
Description: A slow but powerful barrage upon your foe. This will strike your opponent three times with your

flail, battering random limbs in a chaotic fashion, although each hit will be slightly weaker. It will not strike the same limb more than once.

Additionally, there is one-in-two chance that each blow will cause surface trauma to your opponent's limb, forming a bruise where your flail struck.


Skullbash
Syntax: EARTH SKULLBASH <target>
Description: This slow but powerful blow to the head will not only damage the skull, but deal an increasing

number of mental afflictions dependent on the bruising caused to the head. Each effect is cumulative.

No bruising: Amnesia. Minor bruising: Stupidity. Moderate bruising: Indifference. Severe bruising: Impatience.


Hammer
Syntax: EARTH HAMMER <target>
Description: Generate a massive cascade of stone to form an earthen maul, bringing it down upon your victim in

an attempt to end their life. Your victim must possess at least three body parts with moderate bruising or more to be successful, otherwise it will have little effect.