Difference between revisions of "Spirituality (skill)"

From AetoliaWiki
Jump to navigation Jump to search
(Created page with '{| |- | Summon || <rank> || Summon your angel to your side. |- | Touch || <rank> || Assess the power of your angel. |- | Mace || <rank> || Summ…')
 
m (Chimalmatko moved page Spirituality to Spirituality (skill))
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{|
__NOTOC__
|-
'''Spirituality''' is an art centered around three primary components: the spiritual mace, the shield, and the
| [[#Summon|Summon]] || <rank> || Summon your angel to your side.
guardian angel. The trained [[Luminaries|Luminary]] employs all three in order to enact the Light's will and fight for the  
|-
[[Age of Dawn]].
| [[#Touch|Touch]] || <rank> || Assess the power of your angel.
|-
| [[#Mace|Mace]] || <rank> || Summon a spiritual mace to aid you.
|-
| [[#Shine|Shine]] || <rank> || Cause your guardian angel to radiate light.
|-
| [[#Call|Call]] || <rank> || Call your mace to you when you have lost it.
|-
| [[#Symbols|Symbols]] || <rank> || Paint your shield with the holy symbol of a God.
|-
| [[#Sear|Sear]] || <rank> || Order your angel to sear an unlucky player.
|-
| [[#Aura|Aura]] || <rank> || Your angel will shield you with an aura of protection.
|-
| [[#Panic|Panic]] || <rank> || Get the angel to cause terror in a chosen victim.
|-
| [[#Fortify|Fortify]] || <rank> || Boost your angel's power with your own health.
|-
| [[#Watch|Watch]] || <rank> || Have your angel keep watch on your enemies.
|-
| [[#Smash|Smash]] || <rank> || Deal a crushing blow to one of your opponent's limbs.
|-
| [[#Rest|Rest]] || <rank> || Causes your angel to conserve her power.
|-
| [[#Strike|Strike]] || <rank> || A simple attack with your shield.
|-
| [[#Drain|Drain]] || <rank> || Gain health from your angel.
|-
| [[#Seek|Seek]] || <rank> || Have your angel report on another person.
|-
| [[#Mindread|Mindread]] || <rank> || Your angel reports to you on local conversations.
|-
| [[#Beckon|Beckon]] || <rank> || Draws in people from adjacent locations.
|-
| [[#Crush|Crush]] || <rank> || Strike at your foes limbs with mace and shield.
|-
| [[#Judgement|Judgement]] || <rank> || Pass a sentence of death upon the evil.
|-
| [[#Strip|Strip]] || <rank> || Order your angel to strip a defence from a heretic.
|-
| [[#Ripples|Ripples]] || <rank> || Your angel watches for chaos ripples.
|-
| [[#Facesmash|Facesmash]] || <rank> || Smash your shield into your foe's face.
|-
| [[#Ward|Ward]] || <rank> || Cause fear in most chaos entities.
|-
| [[#Chasten|Chasten]] || <rank> || Deal a mind-numbing blow to an enemy.  
|-
| [[#Battle|Battle]] || <rank> || Command your angel to follow your directives.
|-
| [[#Presences|Presences]] || <rank> || Searches out all in the local area.
|-
| [[#Crash|Crash]] || <rank> || Crash your shield into your foe's head.
|-
| [[#Trace|Trace]] || <rank> || Have your angel report on someones movement.
|-
| [[#Sap|Sap]] || <rank> || Order your angel to sap the mental strength of an enemy.
|-
| [[#Incarnation|Incarnation]] || <rank> || Draw forth the power of the Gods.
|-
| [[#Punch|Punch]] || <rank> || Punch your shield into your foe's stomach.
|-
| [[#Care|Care]] || <rank> || Have your angel care for your physical well-being.
|-
| [[#Spiritwrack|Spiritwrack]] || <rank> || Your angel will torture the spirit of your enemies.
|-
| [[#Refuge|Refuge]] || <rank> || Have your angel transport you to a place of safety.
|-
| [[#Empathy|Empathy]] || <rank> || Have your angel heal you regularly.  
|-
| [[#Power|Power]] || <rank> || Increase your angels power through use of mana.
|-
| [[#Slam|Slam]] || <rank> || Slam your shield into your foe's chest.
|-
| [[#Sacrifice|Sacrifice]] || <rank> || Full restoration of self at great cost to your angel.
|-
| [[#Corporality|Corporality]] || <rank> || Prevent those who would mist away
|-
| [[#Absolve|Absolve]] || <rank> || Command your angel to tear the soul from your enemy.
|-
| [[#Overwhelm|Overwhelm]] || <rank> || Overwhelm your opponent with a devestating combo.
|-


|}
The mace is an ordinary mace, empowered by [[Spirit Plane|Spirit]] - it deals magical rather than mundane damage, and can be
used to direct the Luminary's righteous powers in other, more sophisticated ways.
 
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely,
it can be used to deliver crushing, stunning blows.
 
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily
defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances.
{{SkillHeader}}
== Abilities ==
{{SkillTableRow |Touch|Inept|0|Assess the power of your angel. }}
{{SkillTableRow |Summon|Inept|0|Summon your angel to your side. }}
{{SkillTableRow |Shine|Novice|0|Cause your guardian angel to radiate light. }}
{{SkillTableRow |Symbols|Apprentice|0|Paint the holy symbol of a god upon yourself. }}
{{SkillTableRow |Sear|Apprentice|0|Order your angel to sear an unlucky player. }}
{{SkillTableRow |Aura|Capable|0|Your angel will shield you with an aura of protection. }}
{{SkillTableRow |Panic|Capable|50|Get the angel to cause terror in a chosen victim. }}
{{SkillTableRow |Fortify|Adept|0|Boost your angel's power with your own health. }}
{{SkillTableRow |Watch|Adept|20|Have your angel keep watch on your enemies. }}
{{SkillTableRow |Rest|Adept|60|Causes your angel to conserve her power. }}
{{SkillTableRow |Drain|Skilled|0|Gain health from your angel. }}
{{SkillTableRow |Seek|Skilled|50|Have your angel report on another person. }}
{{SkillTableRow |Mindread|Gifted|0|Your angel reports to you on local conversations. }}
{{SkillTableRow |Beckon|Gifted|25|Draws in people from adjacent locations. }}
{{SkillTableRow |Strip|Expert|0|Order your angel to strip a defence from a heretic. }}
{{SkillTableRow |Ripples|Expert|25|Your angel watches for chaos ripples. }}
{{SkillTableRow |Ward|Expert|75|Cause fear in most chaos entities. }}
{{SkillTableRow |Battle|Virtuoso|25|Command your angel to follow your directives. }}
{{SkillTableRow |Presences|Virtuoso|50|Searches out all in the local area. }}
{{SkillTableRow |Trace|Virtuoso|75|Have your angel report on someones movement. }}
{{SkillTableRow |Sap|Fabled|0|Order your angel to sap the mental strength of an enemy. }}
{{SkillTableRow |Contemplation|Fabled|66|Assess their mental stability. }}
{{SkillTableRow |Spiritwrack|Mythical|0|Your angel will torture the spirit of your enemies. }}
{{SkillTableRow |Refuge|Mythical|17|Have your angel transport you to a place of safety. }}
{{SkillTableRow |Empathy|Mythical|34|Have your angel heal you regularly. }}
{{SkillTableRow |Power|Mythical|50|Increase your angels power through use of mana. }}
{{SkillTableRow |Sacrifice|Mythical|67|Full restoration of self at great cost to your angel. }}
{{SkillTableRow |Absolve|Transcendent|0|Command your angel to tear the soul from your enemy. }}|}
{{SkillHeader}}
== Shield Abilities ==
{{SkillTableRow |Shieldplay|Adept|79|Shields and how to use them. }}
{{SkillTableRow |Strike|Adept|80|A simple attack with your shield. }}
{{SkillTableRow |Raze|Skilled|50|Forcefully cast away their protections. }}
{{SkillTableRow |Brilliance|Skilled|75|Focus your inner spark through your shield. }}
{{SkillTableRow |Crush|Gifted|50|Strike at your foes limbs with mace and shield. }}
{{SkillTableRow |Facesmash|Expert|50|Smash your shield into your foe's face. }}
{{SkillTableRow |Crash|Virtuoso|50|Crash your shield into your foe's head. }}
{{SkillTableRow |Punch|Fabled|50|Punch your shield into your foe's stomach. }}
{{SkillTableRow |Slam|Mythical|50|Slam your shield into your foe's chest. }}
{{SkillTableRow |Overwhelm|Transcendent|0|Overwhelm your opponent with a devastating combo. }}|}
{{SkillHeader}}
== Mace Abilities ==
{{SkillTableRow |Mace|Inept|0|Bind an ordinary mace to your overflowing spirit. }}
{{SkillTableRow |Smite|Inept|0|Smite down a heretic with your mace. }}
{{SkillTableRow |Call|Apprentice|0|Call your mace to you when you have lost it. }}
{{SkillTableRow |Smash|Adept|40|Deal a crushing blow to one of your opponent's limbs. }}
{{SkillTableRow |Judgement|Gifted|75|Pass a sentence of death upon the evil. }}
{{SkillTableRow |Chasten|Virtuoso|0|Deal a mind-numbing blow to an enemy. }}|}
 
{{AB
|skillname = Touch
|syntax = ANGEL TOUCH
|description =
By touching the heart of your angel, you can assess its current power and any abilities it might be
using. When it runs out of power, it will lose its ability to maintain its physical form and
disppear until its power returns.
 
}}
 
{{AB
|skillname = Summon
|syntax = ANGEL SUMMON and ANGEL FADE
|description =        ANGEL CEASE <power>
 
This ability will allow you to summon forth your guardian angel and call it to your side. The angel
you call will always be the same one, so make sure to treat it well. If you wish to dismiss your
angel, you can have it fade from view.
 
Additionally, should it be currently using an ongoing power, you may have it cease to use it.
 
}}
 
{{AB
|skillname = Shine
|syntax = ANGEL SHINE
|description = Angel power cost: 300
 
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing
into your location. This will drain your angel of its power over time.
 
}}
 
{{AB
|skillname = Symbols
|syntax = PAINT SYMBOL OF <god>
|description =
This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks
required are:
 
- Ethne: 1 goldink, 1 redink.
- Damariel: 1 goldink, 1 yellowink.
- Dhar: 1 goldink, 1 purpleink.
- Haern: 1 goldink, 1 greenink.
- Lleis: 1 goldink, 1 blueink.
 
These symbols will imbue different bonuses, however you can only have one at a time. The bonuses
are:
 
- Ethne: Reduces Spark consumption for Illumination by 15%.
- Damariel: Devotion Truth will act like an eye sigil.
- Dhar: When below 25% health, you will resist attacks by 10%.
- Haern: Provides a small bonus to endurance regeneration.
- Lleis: Provides a small bonus to willpower regeneration.
 
To replace an old symbol, simply paint the new one you'd like.
 
}}
 
{{AB
|skillname = Sear
|syntax = ANGEL SEAR <target>
|description = Angel power cost: 150
 
With this ability, you may command your guardian angel to sear a player with intense heat, causing
any applied salves or poultices to potentially boil away for a period of time.
 
}}
 
{{AB
|skillname = Aura
|syntax = ANGEL AURA [target]
|description = Angel power cost: 100
 
This ability will cause your angel to raise a magical shield over whomever you choose. If you do
not specify anyone, then it will raise a shield around you.
 
}}
 
{{AB
|skillname = Panic
|syntax = ANGEL PANIC <target>
|description = Angel power cost: 100
 
With this ability, you may command your angel to strike fear into the heart of another. If they do
not have a sturdy grip upon their weapons, then they will drop them too.
 
}}
 
{{AB
|skillname = Fortify
|syntax = ANGEL FORTIFY
|description =
Using this ability, you may replenish some of your angel's power by sharing your health. You may
use this ability even when your angel is not summoned.
 
}}
 
{{AB
|skillname = Watch
|syntax = ANGEL WATCH
|description = Angel power cost: 100
 
At a constant drain to your angel's power, it will begin to report upon the movement of your
enemies as they move around in the local area. You will also get a status report each time you move
to a new location.
 
}}
 
{{AB
|skillname = Rest
|syntax = ANGEL REST
|description =
Ask your angel to rest, ceasing any currently active abilities your angel might be using.
 
}}
 
{{AB
|skillname = Drain
|syntax = ANGEL DRAIN
|description = Angel power cost: 10% of maximum
 
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will
replenish some of your health at a cost to it.
 
}}
 
{{AB
|skillname = Seek
|syntax = ANGEL SEEK <target>
|description = Angel power cost: 5
 
This ability will cause your angel to report on the whereabouts of your target, regardless of where
they might be. It will tell you their location, their health and mana levels, and anyone who might
be with them.
 
Should your target be in the same room as you, then this ability will not cost equilibrium.
 
}}
 
{{AB
|skillname = Mindread
|syntax = ANGEL MINDREAD
|description = This ability will cause your angel to report to you any tells that players in the
room with you receive.
 
}}
 
{{AB
|skillname = Beckon
|syntax = ANGEL BECKON [target]
|description = Angel power cost: 35
 
This ability will cause your angel to draw all those in adjacent locations to your location, as
though they moved themselves. If you beckon a specific target, then you will only draw that person
in.
 
This ability will strip the rebounding defence if it is successful in moving the target, but only
if it is targeted on a single opponent.
 
}}
 
{{AB
|skillname = Strip
|syntax = ANGEL STRIP <target>
|description = Angel power cost: 20
 
You may ask your angel to strip a defence from your target. This ability will always strip
rebounding first if they have it, otherwise it will strip a random defence.
 
}}
 
{{AB
|skillname = Ripples
|syntax = ANGEL RIPPLES
|description = Angel power cost: 15
 
With this ability, you will be able to see a list of all chaos entities currently on the Prime
Material Plane.
 
}}
 
{{AB
|skillname = Ward
|syntax = ANGEL WARD
|description = Angel power cost: 15
 
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If
they fail, they will flee in fear.
 
}}
 
{{AB
|skillname = Battle
|syntax = ANGEL BATTLE <affliction> <target>
|description = Angel power cost: 25
 
You are now able to order your angel to afflict your opponent with a variety of afflictions. While
this does require your balance and equilibrium, it consumes neither. However, your angel will
require a short time to recover before being able to battle again.
 
You may choose from the following afflictions:
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.
 
If your angel is in the process of using spiritwrack upon someone, then the next time it passively
wracks their soul she will use the affliction you suggested to her through the use of battle and
will mask it. There is no recovery time for your angel if it is used in this method.
 
}}
 
{{AB
|skillname = Presences
|syntax = ANGEL PRESENCES
|description = Angel power cost: 100
 
Your angel will report on all those within the local area, revealing their location and their
current health and mana.
 
}}
 
{{AB
|skillname = Trace
|syntax = ANGEL TRACE <target>
|description = Angel power cost: 25
 
With trace, your angel will report the location of selected target each time they move within the
local area. This will slowly drain your angel of its power over time.
 
}}
 
{{AB
|skillname = Sap
|syntax = ANGEL SAP <target>
|description = Angel power cost: 30
 
Order your angel to sap the mana reserves of your target with a piercing glance.
 
}}
 
{{AB
|skillname = Contemplation
|syntax = CONTEMPLATE <target>
|description = 
Contemplate your opponent's mental state and discover their mana levels.
 
}}
 
{{AB
|skillname = Spiritwrack
|syntax = ANGEL SPIRITWRACK <target>
|description = Angel power cost: 75
 
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and
body with a number of possible afflictions. The chosen affliction will be masked from your target's
view.
 
A list of possible afflictions:
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.
 
If your target has all of these afflictions, then your angel will begin to sap their mana. This
ability will drain the power of your angel over time.
 
}}
 
{{AB
|skillname = Refuge
|syntax = ANGEL REFUGE
|description = Angel power cost: 300
 
You can now ask your angel to take you to a place of safety. Once this ability is used, after a
small delay you will be transported to Nirvana, a place of light and refuge. If you lose
equilibrium or balance, or leave the location you are in before it completes, then the refuge will
fail.
 
Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance,
inaccessible by otherwise normal means.
 
}}
 
{{AB
|skillname = Empathy
|syntax = ANGEL EMPATHY
|description = Angel power cost: 150
 
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly
drain the power of your angel over time.
 
}}
 
{{AB
|skillname = Power
|syntax = ANGEL POWER
|description =
You can divert your mental reserves to your angel, refilling its own power at the cost of yours.
You may use this ability even when your angel is not summoned.
 
}}
 
{{AB
|skillname = Sacrifice
|syntax = ANGEL SACRIFICE
|description = Angel power cost: 1000
 
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you
fully in both mind and body and heal all afflictions. You will be unable to summon it again for a
short period of time afterwards.
 
}}
 
{{AB
|skillname = Absolve
|syntax = ANGEL ABSOLVE <target>
|description = Angel power cost: 500
 
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from
your enemy. Should they be below 45% of their maximum mana reserves, then your angel will
successfully rip out their soul and their life will end on the spot.
 
This will also restore a portion of your angel's power, depending on the target's level, and can
overflow your angel's maximum power.
 
If they are protected by the Soulcage skill, then this skill will destroy that defence instead.
 
}}
 
{{AB
|skillname = Shieldplay
|syntax = This ability is passive.
|description =
Shields are one of the main tools of the Luminary, second only to the mace. Most abilities that
make use of your shield will have their damage and balance recovery times altered by the type of
shield you use.
 
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more
damage. Some abilities may have more unique effects based on your shield type, however they will be
described in the relevant AB help file for that ability.
 
Below is a list of shields from smallest to largest:
Buckler shield
Cavalry shield
Banded shield
Kite shield
Tower shield
 
All shields can offer the same level of protection, the only thing that matters is the size for
your abilities.
 
}}
 
{{AB
|skillname = Strike
|syntax = SHIELD STRIKE <target>
|description =
Deal a simple strike with your shield, causing paresis in the target.
 
}}
 
{{AB
|skillname = Raze
|syntax = SHIELD RAZE <target>
|description =
Strip away any protective barriers from your target, such as the rebounding aura or a magical
shield.
 
}}
 
{{AB
|skillname = Brilliance
|syntax = SHIELD BRILLIANCE <target>
|description =
Focus your inner spark through your shield to create a brilliant ray of light that will strip their
blindness.
 
}}
 
{{AB
|skillname = Crush
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart>
|description = 
A swift combination of shield and mace designed to crush your opponent's limbs. You can target the
head, torso, legs, or arms of your enemy. You may not target the same limb for both hits.
 
You will be unable to chasten off balance after using this move.
 
}}
 
{{AB
|skillname = Facesmash
|syntax = SHIELD FACESMASH <target>
|description =
Smash your shield into your target's face, making them berserk and cleansing their blindness. You
will be unable to chasten while off balance after using this move.
 
}}
 
{{AB
|skillname = Crash
|syntax = SHIELD CRASH <target>
|description =
Make wieldly use of your shield and crash it into your foe's head. Should they possess two mental
afflictions, then you will disrupt them of their mental equilibrium. You will be unable to chasten
while off balance after using this move.
 
Look at HELP TYPES for more information on what is regarded as a mental affliction.
 
}}
 
{{AB
|skillname = Punch
|syntax = SHIELD PUNCH <target>
|description =
Punch your shield into your opponent's stomach, causing weariness.
 
}}
 
{{AB
|skillname = Slam
|syntax = SHIELD SLAM <target>
|description =
Slam your shield into your foe's chest, causing asthma and haemophilia. If they already have
haemophilia then it'll cause them to bleed instead. You will be unable to chasten while off balance
after using this move.
 
This ability cannot be dodged, and will strip the fitness defence first if they have it.
 
}}
 
{{AB
|skillname = Overwhelm
|syntax = SHIELD OVERWHELM <target>
|description =
Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding.
Utilising a smaller shield will increase the bleeding while a larger shield will increase the
damage.
 
Additionally, if the opponent has five or more curable afflictions upon them, and one of them is
soulfire, it will weaken their senses and deal bonus damage. The bonus damage will increase for
each affliction over five total, and up to a maximum of ten.
 
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and
cannot be dodged.
 
}}
 
{{AB
|skillname = Mace
|syntax = BIND MACE
|description =
Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing
you to use it for various spiritual attacks, such as Smite. This will change the mace to deal
magical damage when it strikes and it will additionally prevent others from being able to attack
with your weapon.
 
}}
 
{{AB
|skillname = Smite
|syntax = SMITE <target> [SECRET]
|description =
Using a mace, you may smite down another and deal damage to them. Your weapon must first be bound
to you in order to use this ability.
 
If you are part of an Order or a Congregation, then you will smite your target in your Gods name.
If you wish to hide this, simply specify the SECRET command to default the message to the godless
smite.
 
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb
with your smite. You can read AB WEAPONRY TARGETING for more information.
 
}}
 
{{AB
|skillname = Call
|syntax = CALL MACE
|description =
Through sheer willpower, you will be able to summon the mace that you bound to you if you have lost
it.
 
}}
 
{{AB
|skillname = Smash
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target>
|description =
This ability will allow you to crush one of your opponents arms or legs using your mace with
surprising power. Doing so will incur a short cooldown before you may use this ability again.
 
}}
 
{{AB
|skillname = Judgement
|syntax = JUDGE <target>
|description =
With your mace, you may judge that a player has committed a crime punishable by death, and attempt
to deal out your sentence. This is a channeled ability and you may not do most actions during it,
otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped
by the opponent other then by escaping your reach.
 
}}
 
{{AB
|skillname = Chasten
|syntax = CHASTEN <target> [affliction]
|description =
By directing your mace at another, you may release a bolt of dark magic that will chasten their
mental faculties. You may choose the affliction it gives if you like, or a random one will be
chosen. You must be wielding a shield as well as your mace in order to use this ability.
 
Possible afflictions you can give are:
Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness,
stupidity, or soulburn.
 
While chasten only requires that you have mental equilibrium, if you use it while you possess
balance as well then the affliction will be hidden to the target. If the target possesses all of
the above afflictions, then your mace will release a bolt of magical energy that will damage them
instead.
 
}}

Revision as of 00:43, 6 April 2022

Spirituality is an art centered around three primary components: the spiritual mace, the shield, and the guardian angel. The trained Luminary employs all three in order to enact the Light's will and fight for the Age of Dawn.

The mace is an ordinary mace, empowered by Spirit - it deals magical rather than mundane damage, and can be used to direct the Luminary's righteous powers in other, more sophisticated ways.

The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, it can be used to deliver crushing, stunning blows.

The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a strict antipathy toward beings of Chaos, and can sense their unnatural presences even at great distances.

Abilities

Skill Rank Percent Description
Touch Inept 0% Assess the power of your angel.
Summon Inept 0% Summon your angel to your side.
Shine Novice 0% Cause your guardian angel to radiate light.
Symbols Apprentice 0% Paint the holy symbol of a god upon yourself.
Sear Apprentice 0% Order your angel to sear an unlucky player.
Aura Capable 0% Your angel will shield you with an aura of protection.
Panic Capable 50% Get the angel to cause terror in a chosen victim.
Fortify Adept 0% Boost your angel's power with your own health.
Watch Adept 20% Have your angel keep watch on your enemies.
Rest Adept 60% Causes your angel to conserve her power.
Drain Skilled 0% Gain health from your angel.
Seek Skilled 50% Have your angel report on another person.
Mindread Gifted 0% Your angel reports to you on local conversations.
Beckon Gifted 25% Draws in people from adjacent locations.
Strip Expert 0% Order your angel to strip a defence from a heretic.
Ripples Expert 25% Your angel watches for chaos ripples.
Ward Expert 75% Cause fear in most chaos entities.
Battle Virtuoso 25% Command your angel to follow your directives.
Presences Virtuoso 50% Searches out all in the local area.
Trace Virtuoso 75% Have your angel report on someones movement.
Sap Fabled 0% Order your angel to sap the mental strength of an enemy.
Contemplation Fabled 66% Assess their mental stability.
Spiritwrack Mythical 0% Your angel will torture the spirit of your enemies.
Refuge Mythical 17% Have your angel transport you to a place of safety.
Empathy Mythical 34% Have your angel heal you regularly.
Power Mythical 50% Increase your angels power through use of mana.
Sacrifice Mythical 67% Full restoration of self at great cost to your angel.
Absolve Transcendent 0% Command your angel to tear the soul from your enemy.

Shield Abilities

Skill Rank Percent Description
Shieldplay Adept 79% Shields and how to use them.
Strike Adept 80% A simple attack with your shield.
Raze Skilled 50% Forcefully cast away their protections.
Brilliance Skilled 75% Focus your inner spark through your shield.
Crush Gifted 50% Strike at your foes limbs with mace and shield.
Facesmash Expert 50% Smash your shield into your foe's face.
Crash Virtuoso 50% Crash your shield into your foe's head.
Punch Fabled 50% Punch your shield into your foe's stomach.
Slam Mythical 50% Slam your shield into your foe's chest.
Overwhelm Transcendent 0% Overwhelm your opponent with a devastating combo.

Mace Abilities

Skill Rank Percent Description
Mace Inept 0% Bind an ordinary mace to your overflowing spirit.
Smite Inept 0% Smite down a heretic with your mace.
Call Apprentice 0% Call your mace to you when you have lost it.
Smash Adept 40% Deal a crushing blow to one of your opponent's limbs.
Judgement Gifted 75% Pass a sentence of death upon the evil.
Chasten Virtuoso 0% Deal a mind-numbing blow to an enemy.
Touch
Syntax: ANGEL TOUCH
Description: By touching the heart of your angel, you can assess its current power and any abilities it might be

using. When it runs out of power, it will lose its ability to maintain its physical form and disppear until its power returns.


Summon
Syntax: ANGEL SUMMON and ANGEL FADE
Description: ANGEL CEASE <power>

This ability will allow you to summon forth your guardian angel and call it to your side. The angel you call will always be the same one, so make sure to treat it well. If you wish to dismiss your angel, you can have it fade from view.

Additionally, should it be currently using an ongoing power, you may have it cease to use it.


Shine
Syntax: ANGEL SHINE
Description: Angel power cost: 300

Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing into your location. This will drain your angel of its power over time.


Symbols
Syntax: PAINT SYMBOL OF <god>
Description: This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks

required are:

- Ethne: 1 goldink, 1 redink.
- Damariel: 1 goldink, 1 yellowink.
- Dhar: 1 goldink, 1 purpleink.
- Haern: 1 goldink, 1 greenink.
- Lleis: 1 goldink, 1 blueink.

These symbols will imbue different bonuses, however you can only have one at a time. The bonuses are:

- Ethne: Reduces Spark consumption for Illumination by 15%.
- Damariel: Devotion Truth will act like an eye sigil.
- Dhar: When below 25% health, you will resist attacks by 10%.
- Haern: Provides a small bonus to endurance regeneration.
- Lleis: Provides a small bonus to willpower regeneration.

To replace an old symbol, simply paint the new one you'd like.


Sear
Syntax: ANGEL SEAR <target>
Description: Angel power cost: 150

With this ability, you may command your guardian angel to sear a player with intense heat, causing any applied salves or poultices to potentially boil away for a period of time.


Aura
Syntax: ANGEL AURA [target]
Description: Angel power cost: 100

This ability will cause your angel to raise a magical shield over whomever you choose. If you do not specify anyone, then it will raise a shield around you.


Panic
Syntax: ANGEL PANIC <target>
Description: Angel power cost: 100

With this ability, you may command your angel to strike fear into the heart of another. If they do not have a sturdy grip upon their weapons, then they will drop them too.


Fortify
Syntax: ANGEL FORTIFY
Description: Using this ability, you may replenish some of your angel's power by sharing your health. You may

use this ability even when your angel is not summoned.


Watch
Syntax: ANGEL WATCH
Description: Angel power cost: 100

At a constant drain to your angel's power, it will begin to report upon the movement of your enemies as they move around in the local area. You will also get a status report each time you move to a new location.


Rest
Syntax: ANGEL REST
Description: Ask your angel to rest, ceasing any currently active abilities your angel might be using.


Drain
Syntax: ANGEL DRAIN
Description: Angel power cost: 10% of maximum

Your angel stands ready to sacrifice even its very essence for your benefit. This ability will replenish some of your health at a cost to it.


Seek
Syntax: ANGEL SEEK <target>
Description: Angel power cost: 5

This ability will cause your angel to report on the whereabouts of your target, regardless of where they might be. It will tell you their location, their health and mana levels, and anyone who might be with them.

Should your target be in the same room as you, then this ability will not cost equilibrium.


Mindread
Syntax: ANGEL MINDREAD
Description: This ability will cause your angel to report to you any tells that players in the

room with you receive.


Beckon
Syntax: ANGEL BECKON [target]
Description: Angel power cost: 35

This ability will cause your angel to draw all those in adjacent locations to your location, as though they moved themselves. If you beckon a specific target, then you will only draw that person in.

This ability will strip the rebounding defence if it is successful in moving the target, but only if it is targeted on a single opponent.


Strip
Syntax: ANGEL STRIP <target>
Description: Angel power cost: 20

You may ask your angel to strip a defence from your target. This ability will always strip rebounding first if they have it, otherwise it will strip a random defence.


Ripples
Syntax: ANGEL RIPPLES
Description: Angel power cost: 15

With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.


Ward
Syntax: ANGEL WARD
Description: Angel power cost: 15

Ward will cause all chaos entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.


Battle
Syntax: ANGEL BATTLE <affliction> <target>
Description: Angel power cost: 25

You are now able to order your angel to afflict your opponent with a variety of afflictions. While this does require your balance and equilibrium, it consumes neither. However, your angel will require a short time to recover before being able to battle again.

You may choose from the following afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your angel is in the process of using spiritwrack upon someone, then the next time it passively wracks their soul she will use the affliction you suggested to her through the use of battle and will mask it. There is no recovery time for your angel if it is used in this method.


Presences
Syntax: ANGEL PRESENCES
Description: Angel power cost: 100

Your angel will report on all those within the local area, revealing their location and their current health and mana.


Trace
Syntax: ANGEL TRACE <target>
Description: Angel power cost: 25

With trace, your angel will report the location of selected target each time they move within the local area. This will slowly drain your angel of its power over time.


Sap
Syntax: ANGEL SAP <target>
Description: Angel power cost: 30

Order your angel to sap the mana reserves of your target with a piercing glance.


Contemplation
Syntax: CONTEMPLATE <target>
Description: Contemplate your opponent's mental state and discover their mana levels.


Spiritwrack
Syntax: ANGEL SPIRITWRACK <target>
Description: Angel power cost: 75

You may ask your angel to wrack the soul of your target periodically, debilitating their mind and body with a number of possible afflictions. The chosen affliction will be masked from your target's view.

A list of possible afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your target has all of these afflictions, then your angel will begin to sap their mana. This ability will drain the power of your angel over time.


Refuge
Syntax: ANGEL REFUGE
Description: Angel power cost: 300

You can now ask your angel to take you to a place of safety. Once this ability is used, after a small delay you will be transported to Nirvana, a place of light and refuge. If you lose equilibrium or balance, or leave the location you are in before it completes, then the refuge will fail.

Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance,

inaccessible by otherwise normal means.


Empathy
Syntax: ANGEL EMPATHY
Description: Angel power cost: 150

With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly drain the power of your angel over time.


Power
Syntax: ANGEL POWER
Description: You can divert your mental reserves to your angel, refilling its own power at the cost of yours.

You may use this ability even when your angel is not summoned.


Sacrifice
Syntax: ANGEL SACRIFICE
Description: Angel power cost: 1000

Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you fully in both mind and body and heal all afflictions. You will be unable to summon it again for a short period of time afterwards.


Absolve
Syntax: ANGEL ABSOLVE <target>
Description: Angel power cost: 500

Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from your enemy. Should they be below 45% of their maximum mana reserves, then your angel will successfully rip out their soul and their life will end on the spot.

This will also restore a portion of your angel's power, depending on the target's level, and can overflow your angel's maximum power.

If they are protected by the Soulcage skill, then this skill will destroy that defence instead.


Shieldplay
Syntax: This ability is passive.
Description: Shields are one of the main tools of the Luminary, second only to the mace. Most abilities that

make use of your shield will have their damage and balance recovery times altered by the type of shield you use.

The simplest way to look at it is that smaller shields are faster, while bigger shields deal more damage. Some abilities may have more unique effects based on your shield type, however they will be described in the relevant AB help file for that ability.

Below is a list of shields from smallest to largest: Buckler shield Cavalry shield Banded shield Kite shield Tower shield

All shields can offer the same level of protection, the only thing that matters is the size for your abilities.


Strike
Syntax: SHIELD STRIKE <target>
Description: Deal a simple strike with your shield, causing paresis in the target.


Raze
Syntax: SHIELD RAZE <target>
Description: Strip away any protective barriers from your target, such as the rebounding aura or a magical

shield.


Brilliance
Syntax: SHIELD BRILLIANCE <target>
Description: Focus your inner spark through your shield to create a brilliant ray of light that will strip their

blindness.


Crush
Syntax: SHIELD CRUSH <target> <bodypart> AND <bodypart>
Description: A swift combination of shield and mace designed to crush your opponent's limbs. You can target the

head, torso, legs, or arms of your enemy. You may not target the same limb for both hits.

You will be unable to chasten off balance after using this move.


Facesmash
Syntax: SHIELD FACESMASH <target>
Description: Smash your shield into your target's face, making them berserk and cleansing their blindness. You

will be unable to chasten while off balance after using this move.


Crash
Syntax: SHIELD CRASH <target>
Description: Make wieldly use of your shield and crash it into your foe's head. Should they possess two mental

afflictions, then you will disrupt them of their mental equilibrium. You will be unable to chasten while off balance after using this move.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Punch
Syntax: SHIELD PUNCH <target>
Description: Punch your shield into your opponent's stomach, causing weariness.


Slam
Syntax: SHIELD SLAM <target>
Description: Slam your shield into your foe's chest, causing asthma and haemophilia. If they already have

haemophilia then it'll cause them to bleed instead. You will be unable to chasten while off balance after using this move.

This ability cannot be dodged, and will strip the fitness defence first if they have it.


Overwhelm
Syntax: SHIELD OVERWHELM <target>
Description: Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding.
Utilising a smaller shield will increase the bleeding while a larger shield will increase the 

damage.

Additionally, if the opponent has five or more curable afflictions upon them, and one of them is soulfire, it will weaken their senses and deal bonus damage. The bonus damage will increase for each affliction over five total, and up to a maximum of ten.

Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and cannot be dodged.


Mace
Syntax: BIND MACE
Description: Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing

you to use it for various spiritual attacks, such as Smite. This will change the mace to deal magical damage when it strikes and it will additionally prevent others from being able to attack with your weapon.


Smite
Syntax: SMITE <target> [SECRET]
Description: Using a mace, you may smite down another and deal damage to them. Your weapon must first be bound

to you in order to use this ability.

If you are part of an Order or a Congregation, then you will smite your target in your Gods name. If you wish to hide this, simply specify the SECRET command to default the message to the godless smite.

Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb with your smite. You can read AB WEAPONRY TARGETING for more information.


Call
Syntax: CALL MACE
Description: Through sheer willpower, you will be able to summon the mace that you bound to you if you have lost

it.


Smash
Syntax: SMASH <RIGHT/LEFT> <ARM/LEG> <target>
Description: This ability will allow you to crush one of your opponents arms or legs using your mace with

surprising power. Doing so will incur a short cooldown before you may use this ability again.


Judgement
Syntax: JUDGE <target>
Description: With your mace, you may judge that a player has committed a crime punishable by death, and attempt

to deal out your sentence. This is a channeled ability and you may not do most actions during it, otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped by the opponent other then by escaping your reach.


Chasten
Syntax: CHASTEN <target> [affliction]
Description: By directing your mace at another, you may release a bolt of dark magic that will chasten their

mental faculties. You may choose the affliction it gives if you like, or a random one will be chosen. You must be wielding a shield as well as your mace in order to use this ability.

Possible afflictions you can give are: Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness, stupidity, or soulburn.

While chasten only requires that you have mental equilibrium, if you use it while you possess balance as well then the affliction will be hidden to the target. If the target possesses all of the above afflictions, then your mace will release a bolt of magical energy that will damage them instead.