Difference between revisions of "Spirituality (skill)"
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__NOTOC__ | |||
'''Spirituality''' is an art centered around three primary components: the spiritual mace, the shield, and the | |||
guardian angel. The trained [[Luminaries|Luminary]] employs all three in order to enact the Light's will and fight for the | |||
[[Age of Dawn]]. | |||
|} | The mace is an ordinary mace, empowered by [[Spirit Plane|Spirit]] - it deals magical rather than mundane damage, and can be | ||
used to direct the Luminary's righteous powers in other, more sophisticated ways. | |||
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, | |||
it can be used to deliver crushing, stunning blows. | |||
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily | |||
defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a | |||
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances. | |||
{{SkillHeader}} | |||
== Abilities == | |||
{{SkillTableRow |Touch|Inept|0|Assess the power of your angel. }} | |||
{{SkillTableRow |Summon|Inept|0|Summon your angel to your side. }} | |||
{{SkillTableRow |Shine|Novice|0|Cause your guardian angel to radiate light. }} | |||
{{SkillTableRow |Symbols|Apprentice|0|Paint the holy symbol of a god upon yourself. }} | |||
{{SkillTableRow |Sear|Apprentice|0|Order your angel to sear an unlucky player. }} | |||
{{SkillTableRow |Aura|Capable|0|Your angel will shield you with an aura of protection. }} | |||
{{SkillTableRow |Panic|Capable|50|Get the angel to cause terror in a chosen victim. }} | |||
{{SkillTableRow |Fortify|Adept|0|Boost your angel's power with your own health. }} | |||
{{SkillTableRow |Watch|Adept|20|Have your angel keep watch on your enemies. }} | |||
{{SkillTableRow |Rest|Adept|60|Causes your angel to conserve her power. }} | |||
{{SkillTableRow |Drain|Skilled|0|Gain health from your angel. }} | |||
{{SkillTableRow |Seek|Skilled|50|Have your angel report on another person. }} | |||
{{SkillTableRow |Mindread|Gifted|0|Your angel reports to you on local conversations. }} | |||
{{SkillTableRow |Beckon|Gifted|25|Draws in people from adjacent locations. }} | |||
{{SkillTableRow |Strip|Expert|0|Order your angel to strip a defence from a heretic. }} | |||
{{SkillTableRow |Ripples|Expert|25|Your angel watches for chaos ripples. }} | |||
{{SkillTableRow |Ward|Expert|75|Cause fear in most chaos entities. }} | |||
{{SkillTableRow |Battle|Virtuoso|25|Command your angel to follow your directives. }} | |||
{{SkillTableRow |Presences|Virtuoso|50|Searches out all in the local area. }} | |||
{{SkillTableRow |Trace|Virtuoso|75|Have your angel report on someones movement. }} | |||
{{SkillTableRow |Sap|Fabled|0|Order your angel to sap the mental strength of an enemy. }} | |||
{{SkillTableRow |Contemplation|Fabled|66|Assess their mental stability. }} | |||
{{SkillTableRow |Spiritwrack|Mythical|0|Your angel will torture the spirit of your enemies. }} | |||
{{SkillTableRow |Refuge|Mythical|17|Have your angel transport you to a place of safety. }} | |||
{{SkillTableRow |Empathy|Mythical|34|Have your angel heal you regularly. }} | |||
{{SkillTableRow |Power|Mythical|50|Increase your angels power through use of mana. }} | |||
{{SkillTableRow |Sacrifice|Mythical|67|Full restoration of self at great cost to your angel. }} | |||
{{SkillTableRow |Absolve|Transcendent|0|Command your angel to tear the soul from your enemy. }}|} | |||
{{SkillHeader}} | |||
== Shield Abilities == | |||
{{SkillTableRow |Shieldplay|Adept|79|Shields and how to use them. }} | |||
{{SkillTableRow |Strike|Adept|80|A simple attack with your shield. }} | |||
{{SkillTableRow |Raze|Skilled|50|Forcefully cast away their protections. }} | |||
{{SkillTableRow |Brilliance|Skilled|75|Focus your inner spark through your shield. }} | |||
{{SkillTableRow |Crush|Gifted|50|Strike at your foes limbs with mace and shield. }} | |||
{{SkillTableRow |Facesmash|Expert|50|Smash your shield into your foe's face. }} | |||
{{SkillTableRow |Crash|Virtuoso|50|Crash your shield into your foe's head. }} | |||
{{SkillTableRow |Punch|Fabled|50|Punch your shield into your foe's stomach. }} | |||
{{SkillTableRow |Slam|Mythical|50|Slam your shield into your foe's chest. }} | |||
{{SkillTableRow |Overwhelm|Transcendent|0|Overwhelm your opponent with a devastating combo. }}|} | |||
{{SkillHeader}} | |||
== Mace Abilities == | |||
{{SkillTableRow |Mace|Inept|0|Bind an ordinary mace to your overflowing spirit. }} | |||
{{SkillTableRow |Smite|Inept|0|Smite down a heretic with your mace. }} | |||
{{SkillTableRow |Call|Apprentice|0|Call your mace to you when you have lost it. }} | |||
{{SkillTableRow |Smash|Adept|40|Deal a crushing blow to one of your opponent's limbs. }} | |||
{{SkillTableRow |Judgement|Gifted|75|Pass a sentence of death upon the evil. }} | |||
{{SkillTableRow |Chasten|Virtuoso|0|Deal a mind-numbing blow to an enemy. }}|} | |||
{{AB | |||
|skillname = Touch | |||
|syntax = ANGEL TOUCH | |||
|description = | |||
By touching the heart of your angel, you can assess its current power and any abilities it might be | |||
using. When it runs out of power, it will lose its ability to maintain its physical form and | |||
disppear until its power returns. | |||
}} | |||
{{AB | |||
|skillname = Summon | |||
|syntax = ANGEL SUMMON and ANGEL FADE | |||
|description = ANGEL CEASE <power> | |||
This ability will allow you to summon forth your guardian angel and call it to your side. The angel | |||
you call will always be the same one, so make sure to treat it well. If you wish to dismiss your | |||
angel, you can have it fade from view. | |||
Additionally, should it be currently using an ongoing power, you may have it cease to use it. | |||
}} | |||
{{AB | |||
|skillname = Shine | |||
|syntax = ANGEL SHINE | |||
|description = Angel power cost: 300 | |||
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing | |||
into your location. This will drain your angel of its power over time. | |||
}} | |||
{{AB | |||
|skillname = Symbols | |||
|syntax = PAINT SYMBOL OF <god> | |||
|description = | |||
This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks | |||
required are: | |||
- Ethne: 1 goldink, 1 redink. | |||
- Damariel: 1 goldink, 1 yellowink. | |||
- Dhar: 1 goldink, 1 purpleink. | |||
- Haern: 1 goldink, 1 greenink. | |||
- Lleis: 1 goldink, 1 blueink. | |||
These symbols will imbue different bonuses, however you can only have one at a time. The bonuses | |||
are: | |||
- Ethne: Reduces Spark consumption for Illumination by 15%. | |||
- Damariel: Devotion Truth will act like an eye sigil. | |||
- Dhar: When below 25% health, you will resist attacks by 10%. | |||
- Haern: Provides a small bonus to endurance regeneration. | |||
- Lleis: Provides a small bonus to willpower regeneration. | |||
To replace an old symbol, simply paint the new one you'd like. | |||
}} | |||
{{AB | |||
|skillname = Sear | |||
|syntax = ANGEL SEAR <target> | |||
|description = Angel power cost: 150 | |||
With this ability, you may command your guardian angel to sear a player with intense heat, causing | |||
any applied salves or poultices to potentially boil away for a period of time. | |||
}} | |||
{{AB | |||
|skillname = Aura | |||
|syntax = ANGEL AURA [target] | |||
|description = Angel power cost: 100 | |||
This ability will cause your angel to raise a magical shield over whomever you choose. If you do | |||
not specify anyone, then it will raise a shield around you. | |||
}} | |||
{{AB | |||
|skillname = Panic | |||
|syntax = ANGEL PANIC <target> | |||
|description = Angel power cost: 100 | |||
With this ability, you may command your angel to strike fear into the heart of another. If they do | |||
not have a sturdy grip upon their weapons, then they will drop them too. | |||
}} | |||
{{AB | |||
|skillname = Fortify | |||
|syntax = ANGEL FORTIFY | |||
|description = | |||
Using this ability, you may replenish some of your angel's power by sharing your health. You may | |||
use this ability even when your angel is not summoned. | |||
}} | |||
{{AB | |||
|skillname = Watch | |||
|syntax = ANGEL WATCH | |||
|description = Angel power cost: 100 | |||
At a constant drain to your angel's power, it will begin to report upon the movement of your | |||
enemies as they move around in the local area. You will also get a status report each time you move | |||
to a new location. | |||
}} | |||
{{AB | |||
|skillname = Rest | |||
|syntax = ANGEL REST | |||
|description = | |||
Ask your angel to rest, ceasing any currently active abilities your angel might be using. | |||
}} | |||
{{AB | |||
|skillname = Drain | |||
|syntax = ANGEL DRAIN | |||
|description = Angel power cost: 10% of maximum | |||
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will | |||
replenish some of your health at a cost to it. | |||
}} | |||
{{AB | |||
|skillname = Seek | |||
|syntax = ANGEL SEEK <target> | |||
|description = Angel power cost: 5 | |||
This ability will cause your angel to report on the whereabouts of your target, regardless of where | |||
they might be. It will tell you their location, their health and mana levels, and anyone who might | |||
be with them. | |||
Should your target be in the same room as you, then this ability will not cost equilibrium. | |||
}} | |||
{{AB | |||
|skillname = Mindread | |||
|syntax = ANGEL MINDREAD | |||
|description = This ability will cause your angel to report to you any tells that players in the | |||
room with you receive. | |||
}} | |||
{{AB | |||
|skillname = Beckon | |||
|syntax = ANGEL BECKON [target] | |||
|description = Angel power cost: 35 | |||
This ability will cause your angel to draw all those in adjacent locations to your location, as | |||
though they moved themselves. If you beckon a specific target, then you will only draw that person | |||
in. | |||
This ability will strip the rebounding defence if it is successful in moving the target, but only | |||
if it is targeted on a single opponent. | |||
}} | |||
{{AB | |||
|skillname = Strip | |||
|syntax = ANGEL STRIP <target> | |||
|description = Angel power cost: 20 | |||
You may ask your angel to strip a defence from your target. This ability will always strip | |||
rebounding first if they have it, otherwise it will strip a random defence. | |||
}} | |||
{{AB | |||
|skillname = Ripples | |||
|syntax = ANGEL RIPPLES | |||
|description = Angel power cost: 15 | |||
With this ability, you will be able to see a list of all chaos entities currently on the Prime | |||
Material Plane. | |||
}} | |||
{{AB | |||
|skillname = Ward | |||
|syntax = ANGEL WARD | |||
|description = Angel power cost: 15 | |||
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If | |||
they fail, they will flee in fear. | |||
}} | |||
{{AB | |||
|skillname = Battle | |||
|syntax = ANGEL BATTLE <affliction> <target> | |||
|description = Angel power cost: 25 | |||
You are now able to order your angel to afflict your opponent with a variety of afflictions. While | |||
this does require your balance and equilibrium, it consumes neither. However, your angel will | |||
require a short time to recover before being able to battle again. | |||
You may choose from the following afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your angel is in the process of using spiritwrack upon someone, then the next time it passively | |||
wracks their soul she will use the affliction you suggested to her through the use of battle and | |||
will mask it. There is no recovery time for your angel if it is used in this method. | |||
}} | |||
{{AB | |||
|skillname = Presences | |||
|syntax = ANGEL PRESENCES | |||
|description = Angel power cost: 100 | |||
Your angel will report on all those within the local area, revealing their location and their | |||
current health and mana. | |||
}} | |||
{{AB | |||
|skillname = Trace | |||
|syntax = ANGEL TRACE <target> | |||
|description = Angel power cost: 25 | |||
With trace, your angel will report the location of selected target each time they move within the | |||
local area. This will slowly drain your angel of its power over time. | |||
}} | |||
{{AB | |||
|skillname = Sap | |||
|syntax = ANGEL SAP <target> | |||
|description = Angel power cost: 30 | |||
Order your angel to sap the mana reserves of your target with a piercing glance. | |||
}} | |||
{{AB | |||
|skillname = Contemplation | |||
|syntax = CONTEMPLATE <target> | |||
|description = | |||
Contemplate your opponent's mental state and discover their mana levels. | |||
}} | |||
{{AB | |||
|skillname = Spiritwrack | |||
|syntax = ANGEL SPIRITWRACK <target> | |||
|description = Angel power cost: 75 | |||
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and | |||
body with a number of possible afflictions. The chosen affliction will be masked from your target's | |||
view. | |||
A list of possible afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your target has all of these afflictions, then your angel will begin to sap their mana. This | |||
ability will drain the power of your angel over time. | |||
}} | |||
{{AB | |||
|skillname = Refuge | |||
|syntax = ANGEL REFUGE | |||
|description = Angel power cost: 300 | |||
You can now ask your angel to take you to a place of safety. Once this ability is used, after a | |||
small delay you will be transported to Nirvana, a place of light and refuge. If you lose | |||
equilibrium or balance, or leave the location you are in before it completes, then the refuge will | |||
fail. | |||
Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, | |||
inaccessible by otherwise normal means. | |||
}} | |||
{{AB | |||
|skillname = Empathy | |||
|syntax = ANGEL EMPATHY | |||
|description = Angel power cost: 150 | |||
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly | |||
drain the power of your angel over time. | |||
}} | |||
{{AB | |||
|skillname = Power | |||
|syntax = ANGEL POWER | |||
|description = | |||
You can divert your mental reserves to your angel, refilling its own power at the cost of yours. | |||
You may use this ability even when your angel is not summoned. | |||
}} | |||
{{AB | |||
|skillname = Sacrifice | |||
|syntax = ANGEL SACRIFICE | |||
|description = Angel power cost: 1000 | |||
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you | |||
fully in both mind and body and heal all afflictions. You will be unable to summon it again for a | |||
short period of time afterwards. | |||
}} | |||
{{AB | |||
|skillname = Absolve | |||
|syntax = ANGEL ABSOLVE <target> | |||
|description = Angel power cost: 500 | |||
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from | |||
your enemy. Should they be below 45% of their maximum mana reserves, then your angel will | |||
successfully rip out their soul and their life will end on the spot. | |||
This will also restore a portion of your angel's power, depending on the target's level, and can | |||
overflow your angel's maximum power. | |||
If they are protected by the Soulcage skill, then this skill will destroy that defence instead. | |||
}} | |||
{{AB | |||
|skillname = Shieldplay | |||
|syntax = This ability is passive. | |||
|description = | |||
Shields are one of the main tools of the Luminary, second only to the mace. Most abilities that | |||
make use of your shield will have their damage and balance recovery times altered by the type of | |||
shield you use. | |||
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more | |||
damage. Some abilities may have more unique effects based on your shield type, however they will be | |||
described in the relevant AB help file for that ability. | |||
Below is a list of shields from smallest to largest: | |||
Buckler shield | |||
Cavalry shield | |||
Banded shield | |||
Kite shield | |||
Tower shield | |||
All shields can offer the same level of protection, the only thing that matters is the size for | |||
your abilities. | |||
}} | |||
{{AB | |||
|skillname = Strike | |||
|syntax = SHIELD STRIKE <target> | |||
|description = | |||
Deal a simple strike with your shield, causing paresis in the target. | |||
}} | |||
{{AB | |||
|skillname = Raze | |||
|syntax = SHIELD RAZE <target> | |||
|description = | |||
Strip away any protective barriers from your target, such as the rebounding aura or a magical | |||
shield. | |||
}} | |||
{{AB | |||
|skillname = Brilliance | |||
|syntax = SHIELD BRILLIANCE <target> | |||
|description = | |||
Focus your inner spark through your shield to create a brilliant ray of light that will strip their | |||
blindness. | |||
}} | |||
{{AB | |||
|skillname = Crush | |||
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart> | |||
|description = | |||
A swift combination of shield and mace designed to crush your opponent's limbs. You can target the | |||
head, torso, legs, or arms of your enemy. You may not target the same limb for both hits. | |||
You will be unable to chasten off balance after using this move. | |||
}} | |||
{{AB | |||
|skillname = Facesmash | |||
|syntax = SHIELD FACESMASH <target> | |||
|description = | |||
Smash your shield into your target's face, making them berserk and cleansing their blindness. You | |||
will be unable to chasten while off balance after using this move. | |||
}} | |||
{{AB | |||
|skillname = Crash | |||
|syntax = SHIELD CRASH <target> | |||
|description = | |||
Make wieldly use of your shield and crash it into your foe's head. Should they possess two mental | |||
afflictions, then you will disrupt them of their mental equilibrium. You will be unable to chasten | |||
while off balance after using this move. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
}} | |||
{{AB | |||
|skillname = Punch | |||
|syntax = SHIELD PUNCH <target> | |||
|description = | |||
Punch your shield into your opponent's stomach, causing weariness. | |||
}} | |||
{{AB | |||
|skillname = Slam | |||
|syntax = SHIELD SLAM <target> | |||
|description = | |||
Slam your shield into your foe's chest, causing asthma and haemophilia. If they already have | |||
haemophilia then it'll cause them to bleed instead. You will be unable to chasten while off balance | |||
after using this move. | |||
This ability cannot be dodged, and will strip the fitness defence first if they have it. | |||
}} | |||
{{AB | |||
|skillname = Overwhelm | |||
|syntax = SHIELD OVERWHELM <target> | |||
|description = | |||
Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding. | |||
Utilising a smaller shield will increase the bleeding while a larger shield will increase the | |||
damage. | |||
Additionally, if the opponent has five or more curable afflictions upon them, and one of them is | |||
soulfire, it will weaken their senses and deal bonus damage. The bonus damage will increase for | |||
each affliction over five total, and up to a maximum of ten. | |||
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and | |||
cannot be dodged. | |||
}} | |||
{{AB | |||
|skillname = Mace | |||
|syntax = BIND MACE | |||
|description = | |||
Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing | |||
you to use it for various spiritual attacks, such as Smite. This will change the mace to deal | |||
magical damage when it strikes and it will additionally prevent others from being able to attack | |||
with your weapon. | |||
}} | |||
{{AB | |||
|skillname = Smite | |||
|syntax = SMITE <target> [SECRET] | |||
|description = | |||
Using a mace, you may smite down another and deal damage to them. Your weapon must first be bound | |||
to you in order to use this ability. | |||
If you are part of an Order or a Congregation, then you will smite your target in your Gods name. | |||
If you wish to hide this, simply specify the SECRET command to default the message to the godless | |||
smite. | |||
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb | |||
with your smite. You can read AB WEAPONRY TARGETING for more information. | |||
}} | |||
{{AB | |||
|skillname = Call | |||
|syntax = CALL MACE | |||
|description = | |||
Through sheer willpower, you will be able to summon the mace that you bound to you if you have lost | |||
it. | |||
}} | |||
{{AB | |||
|skillname = Smash | |||
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target> | |||
|description = | |||
This ability will allow you to crush one of your opponents arms or legs using your mace with | |||
surprising power. Doing so will incur a short cooldown before you may use this ability again. | |||
}} | |||
{{AB | |||
|skillname = Judgement | |||
|syntax = JUDGE <target> | |||
|description = | |||
With your mace, you may judge that a player has committed a crime punishable by death, and attempt | |||
to deal out your sentence. This is a channeled ability and you may not do most actions during it, | |||
otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped | |||
by the opponent other then by escaping your reach. | |||
}} | |||
{{AB | |||
|skillname = Chasten | |||
|syntax = CHASTEN <target> [affliction] | |||
|description = | |||
By directing your mace at another, you may release a bolt of dark magic that will chasten their | |||
mental faculties. You may choose the affliction it gives if you like, or a random one will be | |||
chosen. You must be wielding a shield as well as your mace in order to use this ability. | |||
Possible afflictions you can give are: | |||
Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness, | |||
stupidity, or soulburn. | |||
While chasten only requires that you have mental equilibrium, if you use it while you possess | |||
balance as well then the affliction will be hidden to the target. If the target possesses all of | |||
the above afflictions, then your mace will release a bolt of magical energy that will damage them | |||
instead. | |||
}} |
Revision as of 00:43, 6 April 2022
Spirituality is an art centered around three primary components: the spiritual mace, the shield, and the guardian angel. The trained Luminary employs all three in order to enact the Light's will and fight for the Age of Dawn.
The mace is an ordinary mace, empowered by Spirit - it deals magical rather than mundane damage, and can be used to direct the Luminary's righteous powers in other, more sophisticated ways.
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, it can be used to deliver crushing, stunning blows.
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a strict antipathy toward beings of Chaos, and can sense their unnatural presences even at great distances.
Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Touch | Inept | 0% | Assess the power of your angel. |
Summon | Inept | 0% | Summon your angel to your side. |
Shine | Novice | 0% | Cause your guardian angel to radiate light. |
Symbols | Apprentice | 0% | Paint the holy symbol of a god upon yourself. |
Sear | Apprentice | 0% | Order your angel to sear an unlucky player. |
Aura | Capable | 0% | Your angel will shield you with an aura of protection. |
Panic | Capable | 50% | Get the angel to cause terror in a chosen victim. |
Fortify | Adept | 0% | Boost your angel's power with your own health. |
Watch | Adept | 20% | Have your angel keep watch on your enemies. |
Rest | Adept | 60% | Causes your angel to conserve her power. |
Drain | Skilled | 0% | Gain health from your angel. |
Seek | Skilled | 50% | Have your angel report on another person. |
Mindread | Gifted | 0% | Your angel reports to you on local conversations. |
Beckon | Gifted | 25% | Draws in people from adjacent locations. |
Strip | Expert | 0% | Order your angel to strip a defence from a heretic. |
Ripples | Expert | 25% | Your angel watches for chaos ripples. |
Ward | Expert | 75% | Cause fear in most chaos entities. |
Battle | Virtuoso | 25% | Command your angel to follow your directives. |
Presences | Virtuoso | 50% | Searches out all in the local area. |
Trace | Virtuoso | 75% | Have your angel report on someones movement. |
Sap | Fabled | 0% | Order your angel to sap the mental strength of an enemy. |
Contemplation | Fabled | 66% | Assess their mental stability. |
Spiritwrack | Mythical | 0% | Your angel will torture the spirit of your enemies. |
Refuge | Mythical | 17% | Have your angel transport you to a place of safety. |
Empathy | Mythical | 34% | Have your angel heal you regularly. |
Power | Mythical | 50% | Increase your angels power through use of mana. |
Sacrifice | Mythical | 67% | Full restoration of self at great cost to your angel. |
Absolve | Transcendent | 0% | Command your angel to tear the soul from your enemy. |
Shield Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Shieldplay | Adept | 79% | Shields and how to use them. |
Strike | Adept | 80% | A simple attack with your shield. |
Raze | Skilled | 50% | Forcefully cast away their protections. |
Brilliance | Skilled | 75% | Focus your inner spark through your shield. |
Crush | Gifted | 50% | Strike at your foes limbs with mace and shield. |
Facesmash | Expert | 50% | Smash your shield into your foe's face. |
Crash | Virtuoso | 50% | Crash your shield into your foe's head. |
Punch | Fabled | 50% | Punch your shield into your foe's stomach. |
Slam | Mythical | 50% | Slam your shield into your foe's chest. |
Overwhelm | Transcendent | 0% | Overwhelm your opponent with a devastating combo. |
Mace Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Mace | Inept | 0% | Bind an ordinary mace to your overflowing spirit. |
Smite | Inept | 0% | Smite down a heretic with your mace. |
Call | Apprentice | 0% | Call your mace to you when you have lost it. |
Smash | Adept | 40% | Deal a crushing blow to one of your opponent's limbs. |
Judgement | Gifted | 75% | Pass a sentence of death upon the evil. |
Chasten | Virtuoso | 0% | Deal a mind-numbing blow to an enemy. |
Touch | |
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Syntax: | ANGEL TOUCH |
Description: | By touching the heart of your angel, you can assess its current power and any abilities it might be
using. When it runs out of power, it will lose its ability to maintain its physical form and disppear until its power returns. |
Summon | |
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Syntax: | ANGEL SUMMON and ANGEL FADE |
Description: | ANGEL CEASE <power>
This ability will allow you to summon forth your guardian angel and call it to your side. The angel you call will always be the same one, so make sure to treat it well. If you wish to dismiss your angel, you can have it fade from view. Additionally, should it be currently using an ongoing power, you may have it cease to use it. |
Shine | |
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Syntax: | ANGEL SHINE |
Description: | Angel power cost: 300
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing into your location. This will drain your angel of its power over time. |
Symbols | |
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Syntax: | PAINT SYMBOL OF <god> |
Description: | This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks
required are: - Ethne: 1 goldink, 1 redink. - Damariel: 1 goldink, 1 yellowink. - Dhar: 1 goldink, 1 purpleink. - Haern: 1 goldink, 1 greenink. - Lleis: 1 goldink, 1 blueink. These symbols will imbue different bonuses, however you can only have one at a time. The bonuses are: - Ethne: Reduces Spark consumption for Illumination by 15%. - Damariel: Devotion Truth will act like an eye sigil. - Dhar: When below 25% health, you will resist attacks by 10%. - Haern: Provides a small bonus to endurance regeneration. - Lleis: Provides a small bonus to willpower regeneration. To replace an old symbol, simply paint the new one you'd like. |
Sear | |
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Syntax: | ANGEL SEAR <target> |
Description: | Angel power cost: 150
With this ability, you may command your guardian angel to sear a player with intense heat, causing any applied salves or poultices to potentially boil away for a period of time. |
Aura | |
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Syntax: | ANGEL AURA [target] |
Description: | Angel power cost: 100
This ability will cause your angel to raise a magical shield over whomever you choose. If you do not specify anyone, then it will raise a shield around you. |
Panic | |
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Syntax: | ANGEL PANIC <target> |
Description: | Angel power cost: 100
With this ability, you may command your angel to strike fear into the heart of another. If they do not have a sturdy grip upon their weapons, then they will drop them too. |
Fortify | |
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Syntax: | ANGEL FORTIFY |
Description: | Using this ability, you may replenish some of your angel's power by sharing your health. You may
use this ability even when your angel is not summoned. |
Watch | |
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Syntax: | ANGEL WATCH |
Description: | Angel power cost: 100
At a constant drain to your angel's power, it will begin to report upon the movement of your enemies as they move around in the local area. You will also get a status report each time you move to a new location. |
Rest | |
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Syntax: | ANGEL REST |
Description: | Ask your angel to rest, ceasing any currently active abilities your angel might be using. |
Drain | |
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Syntax: | ANGEL DRAIN |
Description: | Angel power cost: 10% of maximum
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will replenish some of your health at a cost to it. |
Seek | |
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Syntax: | ANGEL SEEK <target> |
Description: | Angel power cost: 5
This ability will cause your angel to report on the whereabouts of your target, regardless of where they might be. It will tell you their location, their health and mana levels, and anyone who might be with them. Should your target be in the same room as you, then this ability will not cost equilibrium. |
Mindread | |
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Syntax: | ANGEL MINDREAD |
Description: | This ability will cause your angel to report to you any tells that players in the
room with you receive. |
Beckon | |
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Syntax: | ANGEL BECKON [target] |
Description: | Angel power cost: 35
This ability will cause your angel to draw all those in adjacent locations to your location, as though they moved themselves. If you beckon a specific target, then you will only draw that person in. This ability will strip the rebounding defence if it is successful in moving the target, but only if it is targeted on a single opponent. |
Strip | |
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Syntax: | ANGEL STRIP <target> |
Description: | Angel power cost: 20
You may ask your angel to strip a defence from your target. This ability will always strip rebounding first if they have it, otherwise it will strip a random defence. |
Ripples | |
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Syntax: | ANGEL RIPPLES |
Description: | Angel power cost: 15
With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane. |
Ward | |
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Syntax: | ANGEL WARD |
Description: | Angel power cost: 15
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear. |
Battle | |
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Syntax: | ANGEL BATTLE <affliction> <target> |
Description: | Angel power cost: 25
You are now able to order your angel to afflict your opponent with a variety of afflictions. While this does require your balance and equilibrium, it consumes neither. However, your angel will require a short time to recover before being able to battle again. You may choose from the following afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. If your angel is in the process of using spiritwrack upon someone, then the next time it passively wracks their soul she will use the affliction you suggested to her through the use of battle and will mask it. There is no recovery time for your angel if it is used in this method. |
Presences | |
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Syntax: | ANGEL PRESENCES |
Description: | Angel power cost: 100
Your angel will report on all those within the local area, revealing their location and their current health and mana. |
Trace | |
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Syntax: | ANGEL TRACE <target> |
Description: | Angel power cost: 25
With trace, your angel will report the location of selected target each time they move within the local area. This will slowly drain your angel of its power over time. |
Sap | |
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Syntax: | ANGEL SAP <target> |
Description: | Angel power cost: 30
Order your angel to sap the mana reserves of your target with a piercing glance. |
Contemplation | |
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Syntax: | CONTEMPLATE <target> |
Description: | Contemplate your opponent's mental state and discover their mana levels. |
Spiritwrack | |
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Syntax: | ANGEL SPIRITWRACK <target> |
Description: | Angel power cost: 75
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and body with a number of possible afflictions. The chosen affliction will be masked from your target's view. A list of possible afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. If your target has all of these afflictions, then your angel will begin to sap their mana. This ability will drain the power of your angel over time. |
Refuge | |
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Syntax: | ANGEL REFUGE |
Description: | Angel power cost: 300
You can now ask your angel to take you to a place of safety. Once this ability is used, after a small delay you will be transported to Nirvana, a place of light and refuge. If you lose equilibrium or balance, or leave the location you are in before it completes, then the refuge will fail. Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, inaccessible by otherwise normal means. |
Empathy | |
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Syntax: | ANGEL EMPATHY |
Description: | Angel power cost: 150
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly drain the power of your angel over time. |
Power | |
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Syntax: | ANGEL POWER |
Description: | You can divert your mental reserves to your angel, refilling its own power at the cost of yours.
You may use this ability even when your angel is not summoned. |
Sacrifice | |
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Syntax: | ANGEL SACRIFICE |
Description: | Angel power cost: 1000
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you fully in both mind and body and heal all afflictions. You will be unable to summon it again for a short period of time afterwards. |
Absolve | |
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Syntax: | ANGEL ABSOLVE <target> |
Description: | Angel power cost: 500
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from your enemy. Should they be below 45% of their maximum mana reserves, then your angel will successfully rip out their soul and their life will end on the spot. This will also restore a portion of your angel's power, depending on the target's level, and can overflow your angel's maximum power. If they are protected by the Soulcage skill, then this skill will destroy that defence instead. |
Shieldplay | |
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Syntax: | This ability is passive. |
Description: | Shields are one of the main tools of the Luminary, second only to the mace. Most abilities that
make use of your shield will have their damage and balance recovery times altered by the type of shield you use. The simplest way to look at it is that smaller shields are faster, while bigger shields deal more damage. Some abilities may have more unique effects based on your shield type, however they will be described in the relevant AB help file for that ability. Below is a list of shields from smallest to largest: Buckler shield Cavalry shield Banded shield Kite shield Tower shield All shields can offer the same level of protection, the only thing that matters is the size for your abilities. |
Strike | |
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Syntax: | SHIELD STRIKE <target> |
Description: | Deal a simple strike with your shield, causing paresis in the target. |
Raze | |
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Syntax: | SHIELD RAZE <target> |
Description: | Strip away any protective barriers from your target, such as the rebounding aura or a magical
shield. |
Brilliance | |
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Syntax: | SHIELD BRILLIANCE <target> |
Description: | Focus your inner spark through your shield to create a brilliant ray of light that will strip their
blindness. |
Crush | |
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Syntax: | SHIELD CRUSH <target> <bodypart> AND <bodypart> |
Description: | A swift combination of shield and mace designed to crush your opponent's limbs. You can target the
head, torso, legs, or arms of your enemy. You may not target the same limb for both hits. You will be unable to chasten off balance after using this move. |
Facesmash | |
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Syntax: | SHIELD FACESMASH <target> |
Description: | Smash your shield into your target's face, making them berserk and cleansing their blindness. You
will be unable to chasten while off balance after using this move. |
Crash | |
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Syntax: | SHIELD CRASH <target> |
Description: | Make wieldly use of your shield and crash it into your foe's head. Should they possess two mental
afflictions, then you will disrupt them of their mental equilibrium. You will be unable to chasten while off balance after using this move. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Punch | |
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Syntax: | SHIELD PUNCH <target> |
Description: | Punch your shield into your opponent's stomach, causing weariness. |
Slam | |
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Syntax: | SHIELD SLAM <target> |
Description: | Slam your shield into your foe's chest, causing asthma and haemophilia. If they already have
haemophilia then it'll cause them to bleed instead. You will be unable to chasten while off balance after using this move. This ability cannot be dodged, and will strip the fitness defence first if they have it. |
Overwhelm | |
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Syntax: | SHIELD OVERWHELM <target> |
Description: | Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding.
Utilising a smaller shield will increase the bleeding while a larger shield will increase the damage. Additionally, if the opponent has five or more curable afflictions upon them, and one of them is soulfire, it will weaken their senses and deal bonus damage. The bonus damage will increase for each affliction over five total, and up to a maximum of ten. Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and cannot be dodged. |
Mace | |
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Syntax: | BIND MACE |
Description: | Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing
you to use it for various spiritual attacks, such as Smite. This will change the mace to deal magical damage when it strikes and it will additionally prevent others from being able to attack with your weapon. |
Smite | |
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Syntax: | SMITE <target> [SECRET] |
Description: | Using a mace, you may smite down another and deal damage to them. Your weapon must first be bound
to you in order to use this ability. If you are part of an Order or a Congregation, then you will smite your target in your Gods name. If you wish to hide this, simply specify the SECRET command to default the message to the godless smite. Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb with your smite. You can read AB WEAPONRY TARGETING for more information. |
Call | |
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Syntax: | CALL MACE |
Description: | Through sheer willpower, you will be able to summon the mace that you bound to you if you have lost
it. |
Smash | |
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Syntax: | SMASH <RIGHT/LEFT> <ARM/LEG> <target> |
Description: | This ability will allow you to crush one of your opponents arms or legs using your mace with
surprising power. Doing so will incur a short cooldown before you may use this ability again. |
Judgement | |
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Syntax: | JUDGE <target> |
Description: | With your mace, you may judge that a player has committed a crime punishable by death, and attempt
to deal out your sentence. This is a channeled ability and you may not do most actions during it, otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped by the opponent other then by escaping your reach. |
Chasten | |
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Syntax: | CHASTEN <target> [affliction] |
Description: | By directing your mace at another, you may release a bolt of dark magic that will chasten their
mental faculties. You may choose the affliction it gives if you like, or a random one will be chosen. You must be wielding a shield as well as your mace in order to use this ability. Possible afflictions you can give are: Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness, stupidity, or soulburn. While chasten only requires that you have mental equilibrium, if you use it while you possess balance as well then the affliction will be hidden to the target. If the target possesses all of the above afflictions, then your mace will release a bolt of magical energy that will damage them instead. |