Difference between revisions of "Devotion"

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#REDIRECT [[Devotion (skill)]]
{{SkillHeader}}
{{SkillTableRow |Enlightenment | Inept | 0| Look into the soul of someone. }}
{{SkillTableRow |Hands | Inept | 50| Lay hands on a person to heal him. }}
{{SkillTableRow |Parting | Novice | 0| Water will pull apart to make way for your blessed self. }}
{{SkillTableRow |Truth | Novice | 50| Dispel illusions with the power of your devotion. }}
{{SkillTableRow |Rites | Apprentice | 0| List what rites are active. }}
{{SkillTableRow |Sustenance | Apprentice | 50| The Gods will provide for you. }}
{{SkillTableRow |Inspiration | Capable | 0| Gain an infusion of divinely-inspired strength. }}
{{SkillTableRow |Bliss | Capable | 50| Give a player a glimpse of paradise. }}
{{SkillTableRow |Pilgrimage | Adept | 0| Travel to a someone in a Rite of Pilgrimage }}
{{SkillTableRow |Purity | Adept | 50| Damage the Unholy. }}
{{SkillTableRow |Chaoscalm | Skilled | 0| Attack the chaotic nature of a chaos entity, pacifying it. }}
{{SkillTableRow |Peace | Skilled | 33| Give peace of soul to someone. }}
{{SkillTableRow |Warding | Skilled | 66| Drive your enemies off with overwhelming fear. }}
{{SkillTableRow |Force | Gifted | 0| Make a player follow your wish. }}
{{SkillTableRow |Focus | Gifted | 0| Focus your energies to anchor yourself to the ground. }}
{{SkillTableRow |Hellsight | Gifted | 33| Give a player a glimpse of Hell. }}
{{SkillTableRow |Dazzle | Gifted | 66| Confuse and dazzle an opponent. }}
{{SkillTableRow |Demons | Expert | 0| Summon demons to torment the unrighteous. }}
{{SkillTableRow |Severance | Expert | 33| Sever the holy energies of your rites. }}
{{SkillTableRow |Allsight | Expert | 66| Gain insight into all movement into and out of holy areas. }}
{{SkillTableRow |Healing | Virtuoso | 0| A powerful healing ability. '''Paladin only'''}}
{{SkillTableRow |Well-being | Virtuoso | 33| A rite to keep those nearby fed and rested. }}
{{SkillTableRow |Convocation | Virtuoso | 66| Call to you someone in a Rite of Convocation. }}
{{SkillTableRow |Revitalization | Fabled | 0| A rite to heal health and mana. '''Paladin only'''}}
{{SkillTableRow |Deliverance | Fabled | 33| Deliver a target unto you. }}
{{SkillTableRow |Prayer | Fabled | 66| Pray for the salvation of your congregation. }}
{{SkillTableRow |Banishment | Mythical | 0| Send the unholy Chaos entities back to their hell. }}
{{SkillTableRow |Resurrection | Mythical | 33| Grant life anew to a slain believer. }}
{{SkillTableRow |Absolution | Mythical | 66| Grant absolution to an afflicted victim. }}
{{SkillTableRow |Justice | Transcendent | 0| Empower your blades with holy energy. '''Paladin only'''}}
{{SkillTableRow |Damnation | Transcendent | 0| Curse the eternal soul of your victim. }}
{{SkillTableRow |Piety | Transcendent | 0| Bind those around you with the force of ultimate piety. }}
|}
 
 
{{AB
|skillname = Enlightenment
|syntax = PERFORM ENLIGHTENMENT
PERFORM ENLIGHTENMENT <player>
|description = Devotion cost: 50
This enables you to check the level of Devotion of yourself or another.
}}
 
 
{{AB
|skillname = Hands
|syntax = PERFORM HANDS <player>
|description = This ability will allow you to lay hands on another and heal them somewhat, depending on their level in either Devotion or Illumination. Those without either will benefit also, though the Undead and Necromancers will feel no benefit from your healing touch.
 
}}
 
 
{{AB
|skillname = Parting
|syntax =  PERFORM PARTING <direction>
|description = Devotion cost: 100
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
}}
 
 
{{AB
|skillname = Truth
|syntax =  PERFORM TRUTH
|description = Devotion cost: 100
This ability allows you to detect certain types of hidden players in your room.
}}
 
 
{{AB
|skillname = Rites
|syntax = RITES
|description = No devotion cost.
This ability will show you what rites are operating in your room.
}}
 
 
{{AB
|skillname = Sustenance
|syntax = PERFORM RITE OF SUSTENANCE
|description = Devotion cost: 1500
With this ability, you may feed yourself or others. You need to be holding a bowl of some sort in  order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which cwill provide you with great sustenance. This may not be performed very often.
}}
 
 
{{AB
|skillname = Inspiration
|syntax = PERFORM INSPIRATION
|description = Devotion cost: 500
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
}}
 
 
{{AB
|skillname = Bliss
|syntax = PERFORM BLISS <player>
|description = Devotion cost: 1000
This will give your target a glimpse of Paradise. The vision will be so calming and refreshing that the person will receive many beneficial blessings.
}}
 
 
{{AB
|skillname = Pilgrimage
|syntax = PERFORM RITE OF PILGRIMAGE
PERFORM PILGRIMAGE <player>
|description = Devotion cost:
500 for the rite
750 to actually pilgrimage
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
}}
 
 
{{AB
|skillname = Purity
|syntax = PERFORM PURITY <player>
|description = Devotion cost: 250
This will damage someone, with more damage done to the Undead and to Necromancers. It is worth noting that Purity can be used through most forms of magical barriers.
}}
 
 
{{AB
|skillname = Chaoscalm
|syntax =  PERFORM CHAOSCALM <chaosentity>
|description = Devotion cost: 750
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
}}
 
 
{{AB
|skillname = Peace
|syntax = PERFORM PEACE <player>
|description = Devotion cost: 100
After performing this ability on a player, that player loses the will to commit offensive acts.
}}
 
 
{{AB
|skillname = Warding
|syntax = PERFORM RITE OF WARDING
|description = Devotion cost: 300
This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear.
}}
 
 
{{AB
|skillname = Focus
|syntax = PERFORM FOCUS
|description = Devotion: 900
By using this ability, you are able to use your Devotional energies to anchor yourself to the ground. Simply use it once more, to allow the energy to dissipate.
}}
 
 
{{AB
|skillname = Well-being
|syntax = PERFORM RITE OF WELL-BEING
|description = The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
}}
 
 
{{AB
|skillname = Hellsight
|syntax = PERFORM HELLSIGHT <player>
|description = Devotion: 600
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.
}}
 
 
{{AB
|skillname = Dazzle
|syntax = PERFORM DAZZLE <player>
|description = Devotion cost: 250
This will dazzle the mind of a player and cause confusion and dizziness in him.
}}
 
 
{{AB
|skillname = Demons
|syntax = PERFORM RITE OF DEMONS
|description = Devotion cost: 600
This rite will cause your enemies to be tormented by vengeful demons.
}}
 
 
{{AB
|skillname = Severance
|syntax = PERFORM RITE OF SEVERANCE [rite type]
|description = Devotion cost: 500
This rite will sever all your holy rites at your current location, or just a single rite.
}}
 
 
{{AB
|skillname = Allsight
|syntax = PERFORM RITE OF ALLSIGHT
|description = Devotion cost: 300
When activated, this ability will inform you whenever any of your enemies enters or leaves the room the Rite is in, including your natural enemies, the Necromancers, and the Undead.
}}
 
 
{{AB
|skillname = Force
|syntax = PERFORM FORCE <player> <command>
|description = Devotion cost: 2000
Using your power to manipulate Life, you may force a player to bend to your will and carry out your commands. The Undead and Necromancers will not easily fall prey to this ability.
}}
 
 
{{AB
|skillname = Convocation
|syntax = PERFORM RITE OF CONVOCATION
PERFORM CONVOCATION <player>
|description = Devotion cost:
1000 for the Rite
1000 for the summoning
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of  Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve.
}}
 
 
{{AB
|skillname = Deliverance
|syntax = PERFORM DELIVERANCE <player>
|description = Devotion cost: 1200
This will allow you to summon any ally across the continent, provided they also have you allied. A monolith sigil on either end of the deliverance will result in a failure.
}}
 
 
{{AB
|skillname = Prayer
|syntax = PERFORM RITE OF PRAYER
|description = No devotion cost.
To perform this rite, there must be at least eight people together in a room. Novices do not count, however. All of the players must KNEEL before the rite can begin and no player may participate in this rite more than once every Aetolian month. It will gain you a certain amount of devotion for every player there, and will gain the members of the assembled congregation experience or devotion.
}}
 
 
{{AB
|skillname = Banishment
|syntax = PERFORM RITE OF BANISHMENT
|description = Devotion cost: 750
This rite will occassionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room.
}}
 
 
{{AB
|skillname = Resurrection
|syntax = PERFORM RESURRECTION <player>
|description = Devotion cost: 2000
One of the holiest of abilities, this will grant life anew to the target player.
}}
 
 
{{AB
|skillname = Damnation
|syntax = PERFORM RITE OF DAMNATION
|description = Devotion cost: 2000
This terrible curse will ensure that there is no safety when the final blow is dealt out and that no corpse is left behind for revival. Be warned that this will affect anyone in the room, including you.
}}
 
 
{{AB
|skillname = Piety
|syntax = PERFORM RITE OF PIETY
|description = Devotion cost: 1000
This Rite will make it difficult for your enemies to leave the room, throwing them off balance occasionally when they attempt to leave.
}}

Latest revision as of 00:20, 6 April 2022

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