Difference between revisions of "Primality (skill)"

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{{SkillHeader}}
The energy that courses through the veins of all that lives is manifest in the art of [[Primality]], the most
direct skill in a [[Shamans (Class)|Shaman's]] arsenal. By tapping into the primal energy derived from their natural magics and
the bounty of gifts blessed upon them by [[Dendara]], Primality allows the Shaman to shape powerful bursts of
lightning, monumental storms of wind, and curses that drain vital forces themselves directly from their foe.
Such is their connection to Nature, that they may even command nature around them to grow, lashing their foes
with venomous vines and leaving their battered foe to be reclaimed by the Cycle itself.


{{SkillTableRow |Quarterstaff | Inept | 0| Summon forth a quarterstaff from the forest. }}
As a Shaman communes with nature to bombard their foe, they will accrue a measure of natural energy, imbued
{{SkillTableRow |Recall | Inept | 0| Call your quarterstaff back to you. }}
within their person. While no primal abilities require this energy, a Shaman will find that accumulating
{{SkillTableRow |Communication | Inept | 0| Commune with the forces of nature. }}
natural energy will speed their assault, and allow them to directly boost abilities to add secondary, often
{{SkillTableRow |Lightning | Novice | 0| Nature's blade, your will. }}
dangerous effects to their strikes. Masters of Primality are even capable of quickening their own motions,
{{SkillTableRow |Boosting | Apprentice | 50| Prepare some energy for your next attack. }}
allowing them to bombard a foe with empowered strikes regardless of their energy state. Directing the ebb and
{{SkillTableRow |Leafstorm | Capable | 0| Shred their defenses with razor-sharp leaves. }}
flow of nature through manuevering their quarterstaff, a Shaman versed in Primality is a mighty foe indeed.
{{SkillTableRow |Vinelash | Capable | 50| Whip your enemies with venomous vines. }}
{{SkillTableRow |Slam | Adept | 0| Batter their limbs with a barrage of natural fury. }}
{{SkillTableRow |Vitiate | Adept | 33| An ancient curse that saps away their fortitude. }}
{{SkillTableRow |Overload | Adept | 66| Leave your foes reeling by overloading their nerves. }}
{{SkillTableRow |Discharge | Skilled | 0| Unleash a concentrated blast of sunlight. }}
{{SkillTableRow |Scourge | Skilled | 50| Curse your enemy with a bane upon their vital energy. }}
{{SkillTableRow |Reclamation | Gifted | 0| Grant your foe a swift return to the Rhythm. }}
{{SkillTableRow |Stormbolt | Gifted | 50| Crush your target with a concussive bolt of lightning. }}
{{SkillTableRow |Sporulation | Expert | 0| Saturate your target in a cloud of poisonous spores. }}
{{SkillTableRow |Chainlightning | Expert | 50| Shock multiple enemies with a cascade of electricity. }}
{{SkillTableRow |Staticburst | Virtuoso | 0| Assault your enemy with a continual shock. }}
{{SkillTableRow |Lifebloom | Virtuoso | 33| Nature will rescue you when in mortal danger. }}
{{SkillTableRow |Equivalence | Virtuoso | 66| Punish your victim for their aggression. }}
{{SkillTableRow |Infest | Fabled | 0| Plague your foe with a spiritual parasite. }}
{{SkillTableRow |Effusion | Fabled | 33| Turn your life essence into a formidable weapon. }}
{{SkillTableRow |Spines | Fabled | 66| Conjure numerous diseased spines to blight your victim. }}
{{SkillTableRow |Strangle | Mythical | 0| Choke the life from your helpless foe. }}
{{SkillTableRow |Quicken | Mythical | 50| Tap into the might of nature and speed your assault. }}
{{SkillTableRow |Naturaltide | Transcendent | 0| The Rhythm flows within your being. }}


{{SkillHeader}}
{{SkillTableRow |Quarterstaff |Inept |0 |Summon forth a quarterstaff from the forest. }}
{{SkillTableRow |Communication |Inept |0 |Commune with the forces of nature. }}
{{SkillTableRow |Lightning |Inept |0 |Nature's blade, your will. }}
{{SkillTableRow |Recall |Inept |0 |Call your quarterstaff back to you. }}
{{SkillTableRow |Squall |Apprentice |25 |A short-lived squall that clears the air. }}
{{SkillTableRow |Boosting |Apprentice |50 |Prepare some energy for your next attack. }}
{{SkillTableRow |Leafstorm |Capable |0 |Shred their defenses with razor-sharp leaves. }}
{{SkillTableRow |Vinelash |Capable |50 |Whip your enemies with venomous vines. }}
{{SkillTableRow |Slam |Adept |0 |Batter their limbs with a barrage of natural fury. }}
{{SkillTableRow |Vitiate |Adept |33 |An ancient curse that saps away their fortitude. }}
{{SkillTableRow |Overload |Adept |66 |Leave your foes reeling by overloading their nerves. }}
{{SkillTableRow |Discharge |Skilled |0 |Unleash a concentrated blast of sunlight. }}
{{SkillTableRow |Scourge |Skilled |50 |Curse your enemy with a bane upon their vital energy. }}
{{SkillTableRow |Reclamation |Gifted |0 |Grant your foe a swift return to the Rhythm. }}
{{SkillTableRow |Stormbolt |Gifted |50 |Crush your target with a concussive bolt of lightning. }}
{{SkillTableRow |Sporulation |Expert |0 |Saturate your target in a cloud of poisonous spores. }}
{{SkillTableRow |Chainlightning |Expert |50 |Shock multiple enemies with a cascade of electricity. }}
{{SkillTableRow |Cloudcall |Expert |75 |Call forth rain clouds across the sky. }}
{{SkillTableRow |Staticburst |Virtuoso |0 |Assault your enemy with a continual shock. }}
{{SkillTableRow |Lifebloom |Virtuoso |33 |Nature will rescue you when in mortal danger. }}
{{SkillTableRow |Equivalence |Virtuoso |66 |Punish your victim for their aggression. }}
{{SkillTableRow |Infest |Fabled |0 |Plague your foe with a spiritual parasite. }}
{{SkillTableRow |Effusion |Fabled |33 |Turn your life essence into a formidable weapon. }}
{{SkillTableRow |Spines |Fabled |66 |Conjure numerous diseased spines to blight your victim. }}
{{SkillTableRow |Strangle |Mythical |0 |Choke the life from your helpless foe. }}
{{SkillTableRow |Quicken |Mythical |50 |Tap into the might of nature and speed your assault. }}
{{SkillTableRow |Naturaltide |Transcendent |0 |The Rhythm flows within your being. }}
|}
{{Anchor|Quarterstaff}}
{{Skill_detail
|skill = Quarterstaff
|description = Summon forth a quarterstaff from the forest
|syntax = COMMUNE QUARTERSTAFF
|detail = While standing within a forest, you may call upon nature itself to lend you a powerful
quarterstaff.
|cooldown =
|target =
|required =
}}
{{Anchor|Communication}}
{{Skill_detail
|skill = Communication
|description = Commune with the forces of nature
|syntax = PRIMAL ENERGY
|detail = You are capable of interacting with the primal forces of nature, shaping them into the
weapons of life itself. You may have a maximum of 5 primal energy at any one time, and they will
slowly fade over time without use.


Most abilities will make use of your energy, however the effects are not always as obvious as it
might seem. The below will provide a common guide for most abilities.


{{AB
Effects for the following keywords:
|skillname = Quarterstaff
Generate - Generates primal energy, adding it to your pool.
|syntax = COMMUNE QUARTERSTAFF
Consume  - Consumes primal energy, removing it from your pool.
|description = While standing within a forest, you may call upon nature itself to lend
Threshold - Having less then the threshold lengthens equilibrium use.
you a powerful quarterstaff. The shape and condition of the staff itself
Requires  - You must have equal to or more then the energy required.
will depend on which forest you obtain it from.}}


You will need to read each AB file in Primality for further information on how it will interact
with your energy.
|cooldown =
|target =
|required =
}}
{{Anchor|Lightning}}
{{Skill_detail
|skill = Lightning
|description = Nature's blade, your will
|syntax = COMMUNE LIGHTNING <target>
|detail = Generates 1 energy (except when boosted).


{{AB
You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe.
|skillname = Recall
|syntax =  COMMUNE RECALL
|description = You may recall your quarterstaff to your hand, so long as it lies on
your current continent.}}


Boosted effect:
Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as
well.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Recall}}
{{Skill_detail
|skill = Recall
|description = Call your quarterstaff back to you
|syntax = COMMUNE RECALL
|detail = You may recall your quarterstaff to your hand, so long as it lies on your current
continent.
|cooldown =
|target =
|required =
}}
{{Anchor|Squall}}
{{Skill_detail
|skill = Squall
|description = A short-lived squall that clears the air
|syntax = COMMUNE SQUALL
|detail = If there is fog within the atmosphere, you can generate a short-lived squall that'll blow
the obscuring mist from the location.
|cooldown =
|target =
|required =
}}
{{Anchor|Boosting}}
{{Skill_detail
|skill = Boosting
|description = Prepare some energy for your next attack
|syntax = COMMUNE BOOST
|detail = Requires 1 energy.
Consumes 1 energy.


{{AB
You may draw upon your generated primal energy to empower the next commune ability you use,  
|skillname = Communication
granting it an additional effect. This ability requires equilibrium but does not consume it.
|description = You are capable of interacting with the primal forces of nature, shaping
them into the weapons of life itself - you need only commune with them.
It should be noted that the undead are incapable of generating primal
energy, and thus are restricted to only the most basic of shamanic
abilities.}}


To see the effects of Boosting on a given ability, check that ability's AB file.
|cooldown =
|target =
|required =
}}
{{Anchor|Leafstorm}}
{{Skill_detail
|skill = Leafstorm
|description = Shred their defenses with razor-sharp leaves
|syntax = COMMUNE LEAFSTORM <target>
|detail = Threshold of 1 energy.


{{AB
If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at
|skillname = Lightning
your target, shredding it into pieces. If they are not protected by a shield, then it will strip a
|syntax =  COMMUNE LIGHTNING <target>
random defence from them.
|description = Energy requirement: 0
Generates 1 energy
 
You may draw upon the natural energy around you to conjure an orb of
lightning to strike your foe.
 
Boosted effect: Reduces the equilibrium cost and increases the damage.}}


Boosted effect:
Additionally deals cutting-based damage and will make them bleed.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Vinelash}}
{{Skill_detail
|skill = Vinelash
|description = Whip your enemies with venomous vines
|syntax = COMMUNE VINELASH <target> [venom]
|detail = Generates 1 energy (except when boosted).


You may scourge your target with a mass of vines, causing cutting-based damage and delivering a
single venom, as well as making them bleed. The bleeding and armour penetration is increased for
each thorn upon the target.


{{AB
* If no venom is specified, it will deal the loki venom by default.
* No rags of venom are needed in order to make use of the venom component.


|skillname = Boosting
Boosted effect:
|syntax =  COMMUNE BOOST
The equilibrium recovery time is reduced.
|description = Consumes 1 energy.


You may draw upon your generated primal energy to empower the next
If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge
commune ability you use, granting it an additional effect. This ability
thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia and be
requires equilibrium but does not consume it. The defences will fade
uncurable while 3 thorns remain. You may only embed a maximum of 3 thorns in your target.
after ten seconds if it is not used.


You may refer to the ability's AB file to see additional information.}}
Thorns may be removed by attempting to PULL THORNS FROM BODY.
|cooldown =
|target =
|required =
}}
{{Anchor|Slam}}
{{Skill_detail
|skill = Slam
|description = Batter their limbs with a barrage of natural fury
|syntax =
|detail = Syntax: COMMUNE SLAM <target> [6-12 seconds]
Threshold of 3 energy.
Consumes 1 energy.


This crude blast of sheer force will knock your target sprawling to the ground.


{{AB
Boosted effect:
|skillname = Leafstorm
The effect is delayed by the amount of time specified and will additionally knock them off balance.
|syntax = COMMUNE LEAFSTORM <target>
If no time is specified, it will default to six seconds.
|description = Energy requirement: 1
|cooldown =
|target =
|required =
}}
{{Anchor|Vitiate}}
{{Skill_detail
|skill = Vitiate
|description = An ancient curse that saps away their fortitude
|syntax = COMMUNE VITIATE <target>
|detail = Threshold of 2 energy.
Generates 1 energy.


Send a flurry of razor-sharp leaves at your target, shredding their
By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving
defences.
them the lifebane affliction. For a short time, the target will find that recovery by elixirs will
be reduced, and non-natural healing will be reduced even more.


Boosted effect: Knocks the target off of equilibrium and deals bleeding
Boosted effect:
damage.}}
The impact of the curse will also cause plodding in your target.
|cooldown =
|target =
|required =
}}
{{Anchor|Overload}}
{{Skill_detail
|skill = Overload
|description = Leave your foes reeling by overloading their nerves
|syntax = COMMUNE OVERLOAD <target>
|detail = Threshold of 3 energy.
Consumes 1 energy.


This rapid burst of energy will overload your target's nerves, giving them both paresis and
stupidity. A short time later, they'll be shocked for electrical damage if they still remain stupid.


{{AB
Boosted effect:
|skillname = Vinelash
Overload will fry their nerves even further, causing a short-lived blackout.
|syntax = COMMUNE VINELASH <target>
|cooldown =
|description = Energy requirement: 1
|target =
Generates 1 energy (no energy gained if boosted)
|required =
}}
{{Anchor|Discharge}}
{{Skill_detail
|skill = Discharge
|description = Unleash a concentrated blast of sunlight
|syntax = COMMUNE DISCHARGE <target> <direction>
|detail = Unleash a powerful blast of primal energy towards any target that is line-of-sight from
your current location, dishing out fire-based damage. They must not be in the same location as you.


You may scourge your target with a mass of vines, causing poison damage
Boosted effect:
and delivering the loki venom.
The damage will be increased and will set the target ablaze, as well as knocking them over.
|cooldown =
|target =
|required =
}}
{{Anchor|Scourge}}
{{Skill_detail
|skill = Scourge
|description = Curse your enemy with a bane upon their vital energy
|syntax = COMMUNE SCOURGE <target>
|detail = Threshold of 2 energy.
Generates 1 energy (except when boosted).


Boosted effect: In addition to being faster, vinelash will leave behind
You may inflict the bane of vitality on your target, causing the consumption of curative pills or
a group of thorns, increasing the bleeding damage taken from subsequent
poultices to inflict the target with the loki venom half of the time.
vinelashes - if your target manages to accumulate three groups of
thorns, vinelash will additionally cause haemophilia.


Thorns may be removed by attempting to PULL THORNS FROM BODY or by
The vitalbane affliction will only fade after it has inflicted the target with loki at least two
writhing out of any entanglement.}}
times, otherwise it will persist until it does so.


Boosted effect:
The impact of the bane will also cause idiocy in your victim.
|cooldown =
|target =
|required =
}}
{{Anchor|Reclamation}}
{{Skill_detail
|skill = Reclamation
|description = Grant your foe a swift return to the Rhythm
|syntax = COMMUNE RECLAMATION <target>
|detail = Drawing upon the spirit of nature itself, you may commit a target to return to the primal
flows of the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In
order to achieve this, the target must be in a state of terror, afflicted by at least five phobias
and suffering from dread of their own impending doom. The dread must originate from you.


{{AB
The following afflictions count as phobias:
Fear, agoraphobia, claustrophobia, vertigo, loneliness, shyness, paranoia, or superstition.


|skillname = Slam
Once cast, the target becomes disabled and there is a short delay before they are slain. If they
|syntax = COMMUNE SLAM <target>
leave their current location through some form of means, then the ability will fail.
|description = Energy requirement: 3
|cooldown =
Energy consumed: 1
|target =
|required =  
}}
{{Anchor|Stormbolt}}
{{Skill_detail
|skill = Stormbolt
|description = Crush your target with a concussive bolt of lightning
|syntax = COMMUNE STORMBOLT <target>
|detail = Threshold of 3 energy.
Consumes 2 energy.


This crude blast of sheer force will knock your target to the ground,
This powerful blast of lightning will strike down your target from above, stunning your opponent
knocking them off balance.
and dealing heavy electric-based damage.                


Boosted effect: Delay the effect of the skill by six seconds.}}
Boosted effect:
Instead of the above, a thunderstorm will appear above your target with three charges. Every so
often, it will use one charge to release a blast of lightning and deal minor electric-based damage.


If you strike them with the Primality-ability Lightning while the target is plagued by the
thunderstorm, it will boost the damage of the skill, stun the target, and consume a charge from the
thunderstorm.


{{AB
Please view AB PRIMALITY LIGHTNING for more information on this ability.
|skillname = Vitiate
|cooldown =
|syntax = COMMUNE VITIATE <target>
|target =
|description = Energy requirement: 2
|required =
}}
{{Anchor|Sporulation}}
{{Skill_detail
|skill = Sporulation
|description = Saturate your target in a cloud of poisonous spores
|syntax = COMMUNE SPORULATION <target>
|detail = Threshold of 3 energy.


By channeling primal spiritual energy, you may invoke the curse of
By inundating your victim in a cloud of toxic spores, you may impair their mental capacity -
life's bane on a target. For a short time, the target will find that
causing confusion and impatience.
elixirs will heal them for far less.


Boosted effect: The impact of the curse will also cause plodding in your
Boosted effect:
target.}}
Your spores are much more toxic, causing hallucinations to your target without their knowledge.
|cooldown =
|target =
|required =
}}
{{Anchor|Chainlightning}}
{{Skill_detail
|skill = Chainlightning
|description = Shock multiple enemies with a cascade of electricity
|syntax = COMMUNE CHAINLIGHTNING <target>
|detail = Threshold of 3 energy.
Consumes 2 energy.


Your lightning will strike your target and bounce from them, jumping to an additional five random
enemies within your location. This will deal electric-based damage to all six of them.


{{AB
Boosted effect:
|skillname = Overload
Those struck by the bounces will receive up to two random afflictions that are shared from the main
|syntax = COMMUNE OVERLOAD <target>
target. The afflictions will be hidden from their knowledge.
|description = Energy requirement: 2
|cooldown =
Consumes 1 energy
|target =
|required =
}}
{{Anchor|Cloudcall}}
{{Skill_detail
|skill = Cloudcall
|description = Call forth rain clouds across the sky
|syntax = COMMUNE CLOUDCALL
|detail = Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds
across the sky while outside. This will cause the weather in your locale to rain for a short while,
but only if the skies are already clear of phenomena.
|cooldown =
|target =
|required =
}}
{{Anchor|Staticburst}}
{{Skill_detail
|skill = Staticburst
|description = Assault your enemy with a continual shock
|syntax = COMMUNE STATICBURST <target>
|detail = Threshold of 3 energy.
Consumes 1 energy.


This rapid burst of electrical energy will shock your target's nerves,
This surge of electric energy will not only harm your foe, but will inflict a random mental malady.
paralyzing them, and giving them stupidity. A short time later,
As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring,  
they'll be shocked again for minor damage if they still remain stupid.
mental disruption, patterns and dread are excluded from static burst.


Boosted effect: Overload will fry their nerves even further, causing a
Look at HELP TYPES for more information on what is regarded as a mental affliction.
short blackout.}}


Boosted effect:
Staticburst will activate one additional time before fading and the afflictions will become masked.


{{AB
|cooldown =
|skillname = Discharge
|target =
|syntax = COMMUNE DISCHARGE <target>
|required =
|description = Unleash a vast blast of primal energy towards any target that is
}}
line-of-sight from your current location.
{{Anchor|Lifebloom}}
{{Skill_detail
|skill = Lifebloom
|description = Nature will rescue you when in mortal danger
|syntax = COMMUNE LIFEBLOOM
|detail = Through your service to the spirits of Dia'ruis, you may be granted a chance at renewal
when your body suffers heavy damage. Should you find yourself nearing death, life will blossom from
within - granting you restorative health over a short period of time and granting you one energy.


Boosted effect: Causes additional damage, ignites the target and knocks
Cooldown (when triggered): 180 seconds
them down.}}
|cooldown =
|target =
|required =
}}
{{Anchor|Equivalence}}
{{Skill_detail
|skill = Equivalence
|description = Punish your victim for their aggression
|syntax = COMMUNE EQUIVALENCE <target>
|detail = Threshold of 4 energy.
Consumes 2 energy.


Nature is swift to correct imbalances - through this ability, you may deal spirit damage equal to
the amount of health you are missing. This attack may not exceed 40% of the target's maximum health.


{{AB
Boosted effect:
|skillname = Scourge
Equivalence now confers a negative effect as well, bestowing the justice affliction upon your
|syntax = COMMUNE SCOURGE <target>
hapless victim. This will be hidden from their view.
|description = Energy requirement: 2
|cooldown =
Generates 1 energy (no energy gained if boosted)
|target =
|required =
}}
{{Anchor|Infest}}
{{Skill_detail
|skill = Infest
|description = Plague your foe with a spiritual parasite
|syntax = COMMUNE INFEST <target>
|detail = Threshold of 1 energy.
Generates 1 energy.


You may inflict the bane of vitality on your target, causing curatives
One of the many maladies a Shaman may place on their victim includes a deadly parasitic infestation,
to inflict further illnesses for a short period.
that feasts upon the soul. The Shaman is then able to draw upon this curse, using the energy to
empower their own efforts. When attacking an infested target, no primal energy will be consumed by
abilities that use it.


Boosted effect: The impact of the bane will also cause idiocy in your
Boosted effect:
victim.}}
The target is no longer infested immediately. Instead, the affliction is delayed until a few
seconds after casting.
|cooldown =
|target =
|required =
}}
{{Anchor|Effusion}}
{{Skill_detail
|skill = Effusion
|description = Turn your life essence into a formidable weapon
|syntax = COMMUNE EFFUSION <target>
|detail = Threshold of 1 energy.


Drawing upon your own vital energy as a source of power, you can compel the life of another to be
altered accordingly. When used upon an ally, the effusion will mend their wounds. Used on any other
target, the effusion will overwhelm their body - restoring their senses and inducing sensitivity.


{{AB
Boosted effect:
|skillname = Reclamation
On an ally, effusion will additionally cure them of a random affliction. Otherwise, it will stun
|syntax = COMMUNE RECLAMATION <target>
the target instead.
|description = Drawing upon the spirit of nature itself, you may commit a target to
|cooldown =
return to the primal flows of the rhythm - sacrificing their body as a
|target =
testament to the inevitable call of the Cycle. While you are performing
|required =
this rite, you may do no other actions - though a target below half
}}
their maximum life will fall quicker. If your target has at least four
{{Anchor|Spines}}
focusable afflictions upon them, your reclamation cannot be stopped
{{Skill_detail
by hindering you.}}
|skill = Spines
|description = Conjure numerous diseased spines to blight your victim
|syntax = COMMUNE SPINES <target>
|detail = Threshold of 1 energy.
Generates 1 energy.


The malady of blight is a powerful curse - one that may be condensed into a number of sharp spines
and released your foe. Infecting your target with a spiritual blight will harm their body with
poison when they move to a new location.


{{AB
Boosted effect:
|skillname = Stormbolt
The target is no longer blighted immediately. Instead, the affliction is delayed until a few
|syntax = COMMUNE STORMBOLT <target>
seconds after casting.
|description = Energy requirement: 3
|cooldown =
Consumes 2 energy
|target =
|required =
}}
{{Anchor|Strangle}}
{{Skill_detail
|skill = Strangle
|description = Choke the life from your helpless foe
|syntax = COMMUNE STRANGLE <target>
|detail = Threshold of 3 energy.
Consumes 1 energy.


This powerful blast of lightning will knock an enemy unaware, stunning
You may choke a prone target with barbed vines, causing persistent asphyxiation-based damage until
them while inflicting heavy electric damage.
they writhe out of it. Thorns left behind by the boosted Vinelash ability will increase the damage
dramatically and induce some bleeding.


Boosted effect: Stormbolt becomes much quicker to cast.}}
Boosted effect:
This will allow your vines to overcome the flame tattoo without being affected.
|cooldown =
|target =
|required =
}}
{{Anchor|Quicken}}
{{Skill_detail
|skill = Quicken
|description = Tap into the might of nature and speed your assault
|syntax = COMMUNE QUICKEN <target>
|detail = Requires 5 energy.
Consumes 5 energy.


Nature will speed your assault, causing the next three Primality abilities used against the
specified target to incur their boosted effects and be cast as if at maximum energy. Activating
this will consume all your primal energy, and you will not be able to gain primal energy while it
is in use.


{{AB
The defence will fade if you are not in the same room as your target for longer than ten seconds.
|skillname = Sporulation
|cooldown =
|syntax = COMMUNE SPORULATION <target>
|target =
|description = Energy requirement: 3
|required =
}}
{{Anchor|Naturaltide}}
{{Skill_detail
|skill = Naturaltide
|description = The Rhythm flows within your being
|syntax = COMMUNE NATURALTIDE <ability>        COMMUNE RELEASE <target>
|detail = Having mastered the forces of nature and the subtle energy that flows throughout the
Rhythm, you are now able to tap into this source of power and generate a tide to unleash upon your
foe.


By inundating your victim in a cloud of toxic spores, you may impair
First you must store an ability you wish to release. Once you have done so, you can then release it
their mental capacity - causing confusion and impatience.
upon a target for one time only, before needing to store an ability again. Released abilities will
deal half the damage and bleeding as normal.


Boosted effect: Your spores are much more toxic, causing hallucinations
The following abilities may be stored within the tide of nature:      
to your target without their knowledge.}}
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest.


 
You may release an ability while off equilibrium, however there is still an equilibrium cost
{{AB
attached in doing so.
|skillname = Chainlightning
|cooldown =  
|syntax =  COMMUNE CHAINLIGHTNING <target>
|target =  
|description = Energy requirement: 3
|required =  
Consumes 1 energy
}}
 
Your lightning will bounce from enemy to enemy, giving each a powerful
jolt
in the process. This ability may strike up to two additional enemies
randomly.
 
Boosted effect: Your foe will share up to two of their afflictions with
subsequent targets.}}
 
 
{{AB
|skillname = Staticburst
|syntax =  COMMUNE STATICBURST <target>
|description = Energy requirement: 3
Consumes 1 energy
 
This surge of electric energy will not only harm your foe, but will
inflict a random mental malady. As the charge accumulates, it will lash
out at your foe once more.
 
Boosted effect: Staticburst will activate one additional time before
fading and afflictions will be masked.}}
 
 
{{AB
|skillname = Lifebloom
|syntax =  COMMUNE LIFEBLOOM
|description = Through your service to the spirits of Dendara, you may be granted a
chance at renewal when your body suffers heavy damage. Should you find
yourself low on health, life will blossom from within - granting you
60% of your maximum health over a short period. Once activated, this
ability has a short cooldown before you may call upon it once more.}}
 
 
{{AB
|skillname = Equivalence
|syntax =  COMMUNE EQUIVALENCE <target>
|description = Energy requirement: 3
Consumes 1 energy
 
Nature is swift to correct imbalances - through this ability, you may
deal damage equal to the amount of health you are missing. This attack
may not exceed 40% of a target's maximum health.
 
Boosted effect: Equivalence balances afflictions as well - you will
transfer up to two afflictions from yourself to your target.}}
 
 
{{AB
|skillname = Infest
|syntax =  COMMUNE INFEST <target>
|description = Energy requirement: 1
Generates 1 energy
 
One of the many maladies a Shaman may place on their victim includes a
deadly parasitic infestation, that feasts upon the soul. The druid is
then able to draw upon this curse, using the energy to empower their own
efforts. When attacking an infested target, no energy will be consumed
by the abilities used.
 
Boosted effect: Infest's effects are delayed slightly.}}
 
 
{{AB
|skillname = Effusion
|syntax =  COMMUNE EFFUSION <target>
|description = Energy requirement: 1
 
Drawing upon your own vital energy as a source of power, you can compel
the life of another to be altered accordingly. When used upon an ally,
the effusion will mend their wounds. Used on any other target, the
effusion will overwhelm their body - restoring their senses, inducing
sensitivity and stunning the victim briefly.
 
Boosted effect: Effusion will restore a greater amount of health to an
ally, or extend the stun duration on any other target.}}
 
 
{{AB
|skillname = Spines
|description =  SYNTAX: COMMUNE SPINES <target>
 
Energy requirement: 1
Generates 1 energy
 
The malady of blight is a powerful druidic curse - one that may be
condensed into a number of sharp spines and released your foe. Infecting
your target with a spiritual blight will greatly harm their body if they
attempt to move.
 
Boosted effect: Spines' effects are delayed slightly.}}
 
 
{{AB
|skillname = Strangle
|syntax = COMMUNE STRANGLE <target>
|description = Energy requirement: 3
Consumes 1 energy
 
You may choke a prone enemy with barbed vines, causing persistent
asphyxiation damage until they writhe out of it. Thorns present from
Vinelash will increase this damage significantly.}}
 
 
{{AB
|skillname = Quicken
|syntax =  COMMUNE QUICKEN
|description = Energy requirement: 5
 
Nature will speed your assault, causing the next three Primality
abilities used to incur their boosted effects and be cast as if at
maximum energy. Activating quicken will consume all energy present.
 
The defence will fade if more than 10 seconds pass. The timer is
refreshed upon each attack you make.}}
 
 
{{AB
|skillname = Naturaltide
|syntax =  COMMUNE NATURALTIDE <ability>
COMMUNE RELEASE <target>
|description = Having mastered the forces of nature and the subtle energy that flows
throughout the Rhythm, you are now able to tap into this source of power
and generate a tide to unleash upon your foe. After being stored, the
tide's energy will be at your fingertips, allowing you to release its
force upon an enemy at only a slight cost. You may release the natural
tide off equilibrium, though a penalty will be applied. Once released,
the tide must be stored once more.
 
The following abilities may be stored within the tide of nature:
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines,
Infest.}}

Latest revision as of 18:20, 25 September 2024

The energy that courses through the veins of all that lives is manifest in the art of Primality, the most direct skill in a Shaman's arsenal. By tapping into the primal energy derived from their natural magics and the bounty of gifts blessed upon them by Dendara, Primality allows the Shaman to shape powerful bursts of lightning, monumental storms of wind, and curses that drain vital forces themselves directly from their foe. Such is their connection to Nature, that they may even command nature around them to grow, lashing their foes with venomous vines and leaving their battered foe to be reclaimed by the Cycle itself.

As a Shaman communes with nature to bombard their foe, they will accrue a measure of natural energy, imbued within their person. While no primal abilities require this energy, a Shaman will find that accumulating natural energy will speed their assault, and allow them to directly boost abilities to add secondary, often dangerous effects to their strikes. Masters of Primality are even capable of quickening their own motions, allowing them to bombard a foe with empowered strikes regardless of their energy state. Directing the ebb and flow of nature through manuevering their quarterstaff, a Shaman versed in Primality is a mighty foe indeed.

Skill Rank Percent Description
Quarterstaff Inept 0 % Summon forth a quarterstaff from the forest.
Communication Inept 0 % Commune with the forces of nature.
Lightning Inept 0 % Nature's blade, your will.
Recall Inept 0 % Call your quarterstaff back to you.
Squall Apprentice 25 % A short-lived squall that clears the air.
Boosting Apprentice 50 % Prepare some energy for your next attack.
Leafstorm Capable 0 % Shred their defenses with razor-sharp leaves.
Vinelash Capable 50 % Whip your enemies with venomous vines.
Slam Adept 0 % Batter their limbs with a barrage of natural fury.
Vitiate Adept 33 % An ancient curse that saps away their fortitude.
Overload Adept 66 % Leave your foes reeling by overloading their nerves.
Discharge Skilled 0 % Unleash a concentrated blast of sunlight.
Scourge Skilled 50 % Curse your enemy with a bane upon their vital energy.
Reclamation Gifted 0 % Grant your foe a swift return to the Rhythm.
Stormbolt Gifted 50 % Crush your target with a concussive bolt of lightning.
Sporulation Expert 0 % Saturate your target in a cloud of poisonous spores.
Chainlightning Expert 50 % Shock multiple enemies with a cascade of electricity.
Cloudcall Expert 75 % Call forth rain clouds across the sky.
Staticburst Virtuoso 0 % Assault your enemy with a continual shock.
Lifebloom Virtuoso 33 % Nature will rescue you when in mortal danger.
Equivalence Virtuoso 66 % Punish your victim for their aggression.
Infest Fabled 0 % Plague your foe with a spiritual parasite.
Effusion Fabled 33 % Turn your life essence into a formidable weapon.
Spines Fabled 66 % Conjure numerous diseased spines to blight your victim.
Strangle Mythical 0 % Choke the life from your helpless foe.
Quicken Mythical 50 % Tap into the might of nature and speed your assault.
Naturaltide Transcendent 0 % The Rhythm flows within your being.

Quarterstaff Summon forth a quarterstaff from the forest
Syntax: COMMUNE QUARTERSTAFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While standing within a forest, you may call upon nature itself to lend you a powerful

quarterstaff.

Note: {{{note}}}

Communication Commune with the forces of nature
Syntax: PRIMAL ENERGY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are capable of interacting with the primal forces of nature, shaping them into the

weapons of life itself. You may have a maximum of 5 primal energy at any one time, and they will slowly fade over time without use.

Most abilities will make use of your energy, however the effects are not always as obvious as it might seem. The below will provide a common guide for most abilities.

Effects for the following keywords: Generate - Generates primal energy, adding it to your pool. Consume - Consumes primal energy, removing it from your pool. Threshold - Having less then the threshold lengthens equilibrium use. Requires - You must have equal to or more then the energy required.

You will need to read each AB file in Primality for further information on how it will interact with your energy.

Note: {{{note}}}

Lightning Nature's blade, your will
Syntax: COMMUNE LIGHTNING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Generates 1 energy (except when boosted).

You may draw upon the natural energy around you to conjure a fork of lightning to strike your foe.

Boosted effect: Increases the damage dealt. If the target is not a denizen then the equilibrium time is reduced as well.

Note: {{{note}}}

Recall Call your quarterstaff back to you
Syntax: COMMUNE RECALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may recall your quarterstaff to your hand, so long as it lies on your current

continent.

Note: {{{note}}}

Squall A short-lived squall that clears the air
Syntax: COMMUNE SQUALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If there is fog within the atmosphere, you can generate a short-lived squall that'll blow

the obscuring mist from the location.

Note: {{{note}}}

Boosting Prepare some energy for your next attack
Syntax: COMMUNE BOOST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 1 energy.

Consumes 1 energy.

You may draw upon your generated primal energy to empower the next commune ability you use, granting it an additional effect. This ability requires equilibrium but does not consume it.

To see the effects of Boosting on a given ability, check that ability's AB file.

Note: {{{note}}}

Leafstorm Shred their defenses with razor-sharp leaves
Syntax: COMMUNE LEAFSTORM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 1 energy.

If your opponent is protected by a magical shield, you can send a flurry of razor-sharp leaves at your target, shredding it into pieces. If they are not protected by a shield, then it will strip a random defence from them.

Boosted effect: Additionally deals cutting-based damage and will make them bleed.

Note: {{{note}}}

Vinelash Whip your enemies with venomous vines
Syntax: COMMUNE VINELASH <target> [venom]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Generates 1 energy (except when boosted).

You may scourge your target with a mass of vines, causing cutting-based damage and delivering a single venom, as well as making them bleed. The bleeding and armour penetration is increased for each thorn upon the target.

  • If no venom is specified, it will deal the loki venom by default.
  • No rags of venom are needed in order to make use of the venom component.

Boosted effect: The equilibrium recovery time is reduced.

If you have at least 3 primal energy when striking with the boosted effect, vinelash will plunge thorns into the target. If they obtain 3 thorns in total, then it will give them haemophilia and be uncurable while 3 thorns remain. You may only embed a maximum of 3 thorns in your target.

Thorns may be removed by attempting to PULL THORNS FROM BODY.

Note: {{{note}}}

Slam Batter their limbs with a barrage of natural fury
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: COMMUNE SLAM <target> [6-12 seconds]

Threshold of 3 energy. Consumes 1 energy.

This crude blast of sheer force will knock your target sprawling to the ground.

Boosted effect: The effect is delayed by the amount of time specified and will additionally knock them off balance. If no time is specified, it will default to six seconds.

Note: {{{note}}}

Vitiate An ancient curse that saps away their fortitude
Syntax: COMMUNE VITIATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 2 energy.

Generates 1 energy.

By channelling primal spiritual energy, you may invoke the curse of life's bane on a target, giving them the lifebane affliction. For a short time, the target will find that recovery by elixirs will be reduced, and non-natural healing will be reduced even more.

Boosted effect: The impact of the curse will also cause plodding in your target.

Note: {{{note}}}

Overload Leave your foes reeling by overloading their nerves
Syntax: COMMUNE OVERLOAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 3 energy.

Consumes 1 energy.

This rapid burst of energy will overload your target's nerves, giving them both paresis and stupidity. A short time later, they'll be shocked for electrical damage if they still remain stupid.

Boosted effect: Overload will fry their nerves even further, causing a short-lived blackout.

Note: {{{note}}}

Discharge Unleash a concentrated blast of sunlight
Syntax: COMMUNE DISCHARGE <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Unleash a powerful blast of primal energy towards any target that is line-of-sight from

your current location, dishing out fire-based damage. They must not be in the same location as you.

Boosted effect: The damage will be increased and will set the target ablaze, as well as knocking them over.

Note: {{{note}}}

Scourge Curse your enemy with a bane upon their vital energy
Syntax: COMMUNE SCOURGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 2 energy.

Generates 1 energy (except when boosted).

You may inflict the bane of vitality on your target, causing the consumption of curative pills or poultices to inflict the target with the loki venom half of the time.

The vitalbane affliction will only fade after it has inflicted the target with loki at least two times, otherwise it will persist until it does so.

Boosted effect: The impact of the bane will also cause idiocy in your victim.

Note: {{{note}}}

Reclamation Grant your foe a swift return to the Rhythm
Syntax: COMMUNE RECLAMATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drawing upon the spirit of nature itself, you may commit a target to return to the primal

flows of the Rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. In order to achieve this, the target must be in a state of terror, afflicted by at least five phobias and suffering from dread of their own impending doom. The dread must originate from you.

The following afflictions count as phobias: Fear, agoraphobia, claustrophobia, vertigo, loneliness, shyness, paranoia, or superstition.

Once cast, the target becomes disabled and there is a short delay before they are slain. If they leave their current location through some form of means, then the ability will fail.

Note: {{{note}}}

Stormbolt Crush your target with a concussive bolt of lightning
Syntax: COMMUNE STORMBOLT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 3 energy.

Consumes 2 energy.

This powerful blast of lightning will strike down your target from above, stunning your opponent and dealing heavy electric-based damage.

Boosted effect: Instead of the above, a thunderstorm will appear above your target with three charges. Every so often, it will use one charge to release a blast of lightning and deal minor electric-based damage.

If you strike them with the Primality-ability Lightning while the target is plagued by the thunderstorm, it will boost the damage of the skill, stun the target, and consume a charge from the thunderstorm.

Please view AB PRIMALITY LIGHTNING for more information on this ability.

Note: {{{note}}}

Sporulation Saturate your target in a cloud of poisonous spores
Syntax: COMMUNE SPORULATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 3 energy.

By inundating your victim in a cloud of toxic spores, you may impair their mental capacity - causing confusion and impatience.

Boosted effect: Your spores are much more toxic, causing hallucinations to your target without their knowledge.

Note: {{{note}}}

Chainlightning Shock multiple enemies with a cascade of electricity
Syntax: COMMUNE CHAINLIGHTNING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 3 energy.

Consumes 2 energy.

Your lightning will strike your target and bounce from them, jumping to an additional five random enemies within your location. This will deal electric-based damage to all six of them.

Boosted effect: Those struck by the bounces will receive up to two random afflictions that are shared from the main target. The afflictions will be hidden from their knowledge.

Note: {{{note}}}

Cloudcall Call forth rain clouds across the sky
Syntax: COMMUNE CLOUDCALL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon primal nature to accept a gift of elemental ice, and summon forth rain clouds

across the sky while outside. This will cause the weather in your locale to rain for a short while, but only if the skies are already clear of phenomena.

Note: {{{note}}}

Staticburst Assault your enemy with a continual shock
Syntax: COMMUNE STATICBURST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 3 energy.

Consumes 1 energy.

This surge of electric energy will not only harm your foe, but will inflict a random mental malady. As the charge accumulates, it will lash out at your foe once more. The afflictions mirroring, mental disruption, patterns and dread are excluded from static burst.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Boosted effect: Staticburst will activate one additional time before fading and the afflictions will become masked.

Note: {{{note}}}

Lifebloom Nature will rescue you when in mortal danger
Syntax: COMMUNE LIFEBLOOM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through your service to the spirits of Dia'ruis, you may be granted a chance at renewal

when your body suffers heavy damage. Should you find yourself nearing death, life will blossom from within - granting you restorative health over a short period of time and granting you one energy.

Cooldown (when triggered): 180 seconds

Note: {{{note}}}

Equivalence Punish your victim for their aggression
Syntax: COMMUNE EQUIVALENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 4 energy.

Consumes 2 energy.

Nature is swift to correct imbalances - through this ability, you may deal spirit damage equal to the amount of health you are missing. This attack may not exceed 40% of the target's maximum health.

Boosted effect: Equivalence now confers a negative effect as well, bestowing the justice affliction upon your hapless victim. This will be hidden from their view.

Note: {{{note}}}

Infest Plague your foe with a spiritual parasite
Syntax: COMMUNE INFEST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 1 energy.

Generates 1 energy.

One of the many maladies a Shaman may place on their victim includes a deadly parasitic infestation, that feasts upon the soul. The Shaman is then able to draw upon this curse, using the energy to empower their own efforts. When attacking an infested target, no primal energy will be consumed by abilities that use it.

Boosted effect: The target is no longer infested immediately. Instead, the affliction is delayed until a few seconds after casting.

Note: {{{note}}}

Effusion Turn your life essence into a formidable weapon
Syntax: COMMUNE EFFUSION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 1 energy.

Drawing upon your own vital energy as a source of power, you can compel the life of another to be altered accordingly. When used upon an ally, the effusion will mend their wounds. Used on any other target, the effusion will overwhelm their body - restoring their senses and inducing sensitivity.

Boosted effect: On an ally, effusion will additionally cure them of a random affliction. Otherwise, it will stun the target instead.

Note: {{{note}}}

Spines Conjure numerous diseased spines to blight your victim
Syntax: COMMUNE SPINES <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 1 energy.

Generates 1 energy.

The malady of blight is a powerful curse - one that may be condensed into a number of sharp spines and released your foe. Infecting your target with a spiritual blight will harm their body with poison when they move to a new location.

Boosted effect: The target is no longer blighted immediately. Instead, the affliction is delayed until a few seconds after casting.

Note: {{{note}}}

Strangle Choke the life from your helpless foe
Syntax: COMMUNE STRANGLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Threshold of 3 energy.

Consumes 1 energy.

You may choke a prone target with barbed vines, causing persistent asphyxiation-based damage until they writhe out of it. Thorns left behind by the boosted Vinelash ability will increase the damage dramatically and induce some bleeding.

Boosted effect: This will allow your vines to overcome the flame tattoo without being affected.

Note: {{{note}}}

Quicken Tap into the might of nature and speed your assault
Syntax: COMMUNE QUICKEN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires 5 energy.

Consumes 5 energy.

Nature will speed your assault, causing the next three Primality abilities used against the specified target to incur their boosted effects and be cast as if at maximum energy. Activating this will consume all your primal energy, and you will not be able to gain primal energy while it is in use.

The defence will fade if you are not in the same room as your target for longer than ten seconds.

Note: {{{note}}}

Naturaltide The Rhythm flows within your being
Syntax: COMMUNE NATURALTIDE <ability> COMMUNE RELEASE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Having mastered the forces of nature and the subtle energy that flows throughout the

Rhythm, you are now able to tap into this source of power and generate a tide to unleash upon your foe.

First you must store an ability you wish to release. Once you have done so, you can then release it upon a target for one time only, before needing to store an ability again. Released abilities will deal half the damage and bleeding as normal.

The following abilities may be stored within the tide of nature: Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, and Infest.

You may release an ability while off equilibrium, however there is still an equilibrium cost attached in doing so.

Note: {{{note}}}