Difference between revisions of "Corpus (skill)"
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{{SkillTableRow | Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }} | {{SkillTableRow | Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }} | ||
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{{SkillTableRow | Purify | Transcendent | 0| Drive out the toxins in your blood. }} | {{SkillTableRow | Purify | Transcendent | 0| Drive out the toxins in your blood. }} | ||
|} | |} | ||
==Feed== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>FEED <person or corpse></tt> | |||
|} | |||
The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely. | |||
==Frenzy== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>FRENZY <victim></tt> | |||
|} | |||
This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy. | |||
==Earthmeld== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>EARTHMELD<br/> | |||
RISE</tt> | |||
|} | |||
You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs. | |||
==Chill== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CHILL <target></tt> | |||
|} | |||
Freeze your foes in their tracks with the cold of the dead. | |||
==Nightsight== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>NIGHTSIGHT</tt> | |||
|} | |||
You will gain the ability to see in normal darkness. | |||
==Elusion== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ELUSION [on|off]</tt> | |||
|} | |||
The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active. | |||
==Hide== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>HIDE<br/> | |||
EMERGE</tt> | |||
|} | |||
Conceal yourself from view; EMERGE to cease hiding. | |||
==Fitness== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>FITNESS</tt> | |||
|} | |||
Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances. | |||
==Masquerade== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>MASQUERADE<br/> | |||
MASQUERADE OFF<br/> | |||
DESCRIBE MASQUERADED SELF <description></tt> | |||
|} | |||
This will conceal the outward signs of your undead nature from mortals. You may describe how you appear in this state as an alternate to your general description. | |||
==Wolfform== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BECOME WOLF<br/> | |||
DASH <dir><br/> | |||
REVERT</tt> | |||
|} | |||
The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM. | |||
In addition, while formed as a wolf, you will have the ability to dash. | |||
==Stalking== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>STALK</tt> | |||
|} | |||
During the night, you may move about unseen with this ability. At dawn, it will fade. | |||
==Deadbreath== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BREATHE <target></tt> | |||
|} | |||
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target. | |||
==Clotting== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CLOT</tt> | |||
|} | |||
This will permit you to partially clot your bleeding. | |||
==Catching== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CATCHING [on|off]</tt> | |||
|} | |||
With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active. | |||
==Clawing== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CLAW <target></tt> | |||
|} | |||
Slash across their chest with powerful claws opening a bleeding wound. | |||
==Fortify== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>FORTIFY</tt> | |||
|} | |||
Fortify your skin against damage. | |||
==Batform== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BECOME BAT<br/> | |||
FLY<br/> | |||
REVERT</tt> | |||
|} | |||
As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly. | |||
==Celerity== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CELERITY</tt> | |||
|} | |||
This will allow you to move farther before being stopped for being too hasty. | |||
==Blocking== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BLOCK <direction></tt> | |||
|} | |||
Move into a position to block others from leaving the room you are in. | |||
==Sunder== | |||
This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield. | |||
==Mistform== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>MISTFORM</tt> | |||
|} | |||
Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form. | |||
==Mending== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>MEND</tt> | |||
|} | |||
Though costly in blood, this ability lets you repair a large quantity of damage done to your body. | |||
==Lifescent== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>LIFESCENT [OFF]</tt> | |||
|} | |||
While this ability is active, you will detect the movement of others nearby. | |||
==Warding== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>WARD</tt> | |||
|} | |||
With this ability, you may make yourself resistant to magical attacks. | |||
==Veil== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>VEIL</tt> | |||
|} | |||
This ability allows you to become hidden even when in sight of others. | |||
==Fling== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>FLING <target></tt> | |||
|} | |||
While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down. | |||
==Entomb== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>BURY COFFIN<br/> | |||
ENTOMB<br/> | |||
RISE</tt> | |||
|} | |||
To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up. | |||
If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE. | |||
==Deathlink== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>DEATHLINK</tt> | |||
|} | |||
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location. | |||
==Potence== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>POTENCE</tt> | |||
|} | |||
Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength. | |||
==Fade== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>FADE <dir></tt> | |||
|} | |||
With the fade skill you will be able to evade your foes, who will be unable to find your escape route. | |||
==Restore== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>RESTORE</tt> | |||
|} | |||
The quality of your blood is such that you are able to repair broken bones within your body through force of will. | |||
==Purify== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>PURIFY BLOOD</tt> | |||
|} | |||
Drive out afflictions tainting your blood. |
Revision as of 22:30, 9 January 2011
Skill | Rank | Percent | Description |
---|---|---|---|
Feed | Inept | 0% | Drain the blood of the innocent to provide your sustenance. |
Earthmeld | Inept | 0% | Steal the healing powers of the earth. |
Frenzy | Inept | 50% | Attack in a frenzy of bloodlust. |
Chill | Novice | 0% | Fill your foe with the chill of death. |
Nightsight | Novice | 50% | A vampire's natural element. |
Elusion | Apprentice | 0% | Avoid physical attacks. |
Hide | Apprentice | 33% | Conceal yourself. |
Fitness | Apprentice | 66% | Control your breathing. |
Masquerade | Capable | 0% | Lion among the lambs. |
WolfForm | Capable | 33% | Assume the body of the wolf. |
Stalking | Capable | 66% | The silence of death. |
DeadBreath | Adept | 0% | Spew forth the air in your undead lungs. |
Clotting | Adept | 33% | Reduce the level of your bleeding. |
Catching | Adept | 66% | Inhuman reflexes. |
Clawing | Skilled | 0% | Viciously claw at your enemy's torso to cause bleeding. |
Fortify | Skilled | 33% | Harden your flesh against trauma. |
BatForm | Skilled | 66% | Become the form of fear. |
Celerity | Gifted | 0% | Supernatural swiftness. |
Blocking | Gifted | 33% | Thwart your food's escape. |
Sunder | Gifted | 66% | Destroy the shields of your foe. |
Mistform | Expert | 0% | Assume your ethereal form. |
Mending | Expert | 33% | Repair the damage to your corpse. |
Lifescent | Expert | 66% | Detect nearby movement of mortals. |
Warding | Virtuoso | 0% | Steel your body against magical assault. |
Veil | Virtuoso | 33% | A concealing veil of shadow. |
Fling | Fabled | 0% | Heave annoying mortals into the air. |
Entomb | Fabled | 33% | Retreating into the grave. |
DeathLink | Fabled | 66% | Strengthen your tie to the grave. |
Potence | Mythical | 0% | Supernatural strength. |
Fade | Mythical | 33% | Evade those who seek to harm you. |
Restore | Mythical | 66% | Reanimate withered limbs. |
Purify | Transcendent | 0% | Drive out the toxins in your blood. |
Feed
Syntax: |
FEED <person or corpse> |
The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely.
Frenzy
Syntax: |
FRENZY <victim> |
This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy.
Earthmeld
Syntax: |
EARTHMELD RISE |
You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs.
Chill
Syntax: |
CHILL <target> |
Freeze your foes in their tracks with the cold of the dead.
Nightsight
Syntax: |
NIGHTSIGHT |
You will gain the ability to see in normal darkness.
Elusion
Syntax: |
ELUSION [on|off] |
The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active.
Hide
Syntax: |
HIDE EMERGE |
Conceal yourself from view; EMERGE to cease hiding.
Fitness
Syntax: |
FITNESS |
Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances.
Masquerade
Syntax: |
MASQUERADE MASQUERADE OFF |
This will conceal the outward signs of your undead nature from mortals. You may describe how you appear in this state as an alternate to your general description.
Wolfform
Syntax: |
BECOME WOLF DASH <dir> |
The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM.
In addition, while formed as a wolf, you will have the ability to dash.
Stalking
Syntax: |
STALK |
During the night, you may move about unseen with this ability. At dawn, it will fade.
Deadbreath
Syntax: |
BREATHE <target> |
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target.
Clotting
Syntax: |
CLOT |
This will permit you to partially clot your bleeding.
Catching
Syntax: |
CATCHING [on|off] |
With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active.
Clawing
Syntax: |
CLAW <target> |
Slash across their chest with powerful claws opening a bleeding wound.
Fortify
Syntax: |
FORTIFY |
Fortify your skin against damage.
Batform
Syntax: |
BECOME BAT FLY |
As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly.
Celerity
Syntax: |
CELERITY |
This will allow you to move farther before being stopped for being too hasty.
Blocking
Syntax: |
BLOCK <direction> |
Move into a position to block others from leaving the room you are in.
Sunder
This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield.
Mistform
Syntax: |
MISTFORM |
Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.
Mending
Syntax: |
MEND |
Though costly in blood, this ability lets you repair a large quantity of damage done to your body.
Lifescent
Syntax: |
LIFESCENT [OFF] |
While this ability is active, you will detect the movement of others nearby.
Warding
Syntax: |
WARD |
With this ability, you may make yourself resistant to magical attacks.
Veil
Syntax: |
VEIL |
This ability allows you to become hidden even when in sight of others.
Fling
Syntax: |
FLING <target> |
While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down.
Entomb
Syntax: |
BURY COFFIN ENTOMB |
To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up.
If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE.
Deathlink
Syntax: |
DEATHLINK |
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location.
Potence
Syntax: |
POTENCE |
Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength.
Fade
Syntax: |
FADE <dir> |
With the fade skill you will be able to evade your foes, who will be unable to find your escape route.
Restore
Syntax: |
RESTORE |
The quality of your blood is such that you are able to repair broken bones within your body through force of will.
Purify
Syntax: |
PURIFY BLOOD |
Drive out afflictions tainting your blood.