Deathlore (skill)
Skill | Rank | Percent | Description |
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Deathsight | Inept | 0% | Attune yourself to fallen souls. |
Gaze | Inept | 0% | See how full your soulstone is. |
Summon | Inept | 0% | Summon your soulstone back to you. |
Consumption | Inept | 0% | Summon forth souls for your soulstone. |
Cleaver | Inept | 0% | Fashion a bardiche from your soul. |
Hound | Inept | 0% | Summon a spirit hound. |
Shroud | Novice | 33% | Shroud your presence amongst souls. |
Wail | Novice | 66% | The anguished wails of souls will disrupt your foes. |
Barrage | Apprentice | 0% | Barrage your enemy with souls. |
Harvest | Apprentice | 33% | You will store the souls of anybody you kill. |
Sense | Apprentice | 66% | Sense the whereabouts of another's soul. |
Torture | Capable | 0% | Torture your captured souls. |
Soulshield | Capable | 25% | A wall of souls to prevent attacks. |
Rust | Capable | 50% | Send forth souls to rust your opponent's weapon. |
Enfrost | Capable | 75% | Cover your weapon with vicious frost. |
Taint | Adept | 0% | Taint the soul of your victim. |
EmbedBody | Adept | 25% | Harden your body with the soulstone's power. |
Withering | Adept | 50% | Wither away someone's soul, causing damage to their limbs. |
Spiritsight | Skilled | 0% | Looks for the souls of those in hiding. |
Soulbind | Skilled | 50% | Protect your soul from those seeking to control it. |
Consume | Gifted | 0% | Consume souls for health or mana. |
Presences | Gifted | 25% | Reveals all souls in your room. |
EmbedWeapon | Gifted | 50% | Embed your soulstone into your weapon for greater damage. |
Souldrain | Expert | 0% | Slowly drain away someone's soul. |
Sacrifice | Expert | 25% | Sacrifice your health to strength your blow. |
EmbedArmour | Expert | 75% | Embed your soulstone into your armour for magic resistance. |
Substitute | Virtuoso | 0% | Substitute your soul for anothers. |
Fracture | Virtuoso | 25% | Split your soulstone three ways. |
Fortify | Virtuoso | 50% | Fortify your soul, increasing your constitution. |
Alertness | Virtuoso | 75% | Awareness of nearby souls. |
Soulstorm | Fabled | 0% | Drive animal spirits away. |
Purge | Fabled | 25% | Purge your body and empower the soul. |
Erosion | Fabled | 50% | Send forth souls to erode barriers that would keep you out. |
Calling | Mythical | 0% | Call forth someone's soul to reinhabit their body. |
Skill | Rank | Percent | Description |
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Discern | Inept | 0% | Assess the state of someone's soul. |
Soulthirst | Novice | 0% | Your weapons will hunger for souls. |
Wraith | Adept | 75% | Tear their protections apart. |
Poison | Skilled | 25% | Poison someone's soul. |
Disease | Skilled | 75% | Weaken their immune system. |
Bloodburst | Gifted | 75% | Make them bleed. |
Frailty | Expert | 50% | Shatter their limbs. |
Puncture | Fabled | 25% | Make his soul bleed out of him. |
Soulroot | Fabled | 75% | Root an opponent's soul to this area. |
Distortion | Mythical | 25% | Distort your victim's soul. |
Implant | Mythical | 75% | Plan your venoms. |
Reave | Transcendent | 0% | Reave the souls of your foes. |
Deathsight | |
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Syntax: | DEATHSIGHT [OFF] |
Description: | Using this ability, you will be linked with the Underhalls, allowing you to sense
those who perish and pass through it. |
Gaze | |
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Syntax: | SOUL GAZE |
Description: | Gaze into your soulstone and determine the depths of its power. |
Summon | |
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Syntax: | SOUL SUMMON |
Description: | Your soulstone is bound to you for life. Should you happen to lose it, it is a
simple matter to call it back to you. |
Consumption | |
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Syntax: | SOUL CONSUMPTION |
Description: | Additional commands:
SOUL CULL SOUL STRIKE <target> SOUL EXPEL By feeding your own soul to your soulstone, you can utilize it to summon nearby souls to your location, ripe for the harvest to increase your soulstone's reserves. There are two types of souls known to appear: - Swarms of weak souls - The deadly wraiths In order to combat them, you have three skills: Culling - This will hit up to five random souls in the location. Strike - This will hit a single target and heavily harm them. Expel - This will drive away all weak souls from your location. Culling is better suited to swarms of souls, while Strike will be more effective against wraiths. Note that in order to use Cull, Strike, and Expel, you will require a soul cleaver. When you are finished harvesting souls, simply summon your soulstone back to you to cease the consumption effect. |
Cleaver | |
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Syntax: | SOUL CLEAVER |
Description: | An extension of your soul, the soul cleaver is a polearm to serve a Carnifex's basic
needs. While nowhere near as effective as a forged weapon, it is a good weapon to fall back on when no other is available. |
Hound | |
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Syntax: | SOUL HOUND |
Description: | By parting with a portion of your soul, you can form a simple spirit hound that can
perform basic tasks and abilities within the Warhounds skill as long as you possess no active hound. Using HOUND DISMISS upon it will cause it to disperse. If summoned while using the classpick arena mod, then its level will be boosted to 10. |
Shroud | |
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Syntax: | SOUL SHROUD |
Description: | Obscure your presence by shrouding it with a cloak of souls. You will be able to leave and enter a
location without notice, plus a few other common actions will be hidden. |
Wail | |
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Syntax: | SOUL WAIL [direction] |
Description: | The piercing wail of souls will strike fear and amnesia into the most hardened of
foes. This will affect only your enemies. |
Barrage | |
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Syntax: | SOUL BARRAGE <target> |
Description: | Send forth a barrage of souls to rip and tear at a target, dealing magical damage to
their body. When used against an adventurer, the damage will be staggered into three strikes. |
Harvest | |
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Syntax: | SOUL HARVEST <ON/OFF> |
Description: | With this defence on, you will automatically extract the souls of those you slay and store them in
your soulstone. You can also choose to directly harvest a soul from one of the dead. |
Sense | |
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Syntax: | SOUL SENSE <target> |
Description: | Where the soul lays, so does the body. This ability will reveal the location of another, no matter
where they might be within the realm. |
Torture | |
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Syntax: | SOUL TORTURE |
Description: | Torture your captured souls, inflicting psychic harm upon the enemies within your
location. The damage dealt will scale to the amount of soul stolen from your victim, increasing significantly if they are below 50% soul. |
Soulshield | |
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Syntax: | SOUL SHIELD [target] |
Description: | Summon forth several souls to deflect incoming attacks, forming a magical shield of protection. If
no target is supplied, then it will be cast upon yourself. |
Rust | |
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Syntax: | SOUL RUST <target> [LEFT/RIGHT] |
Description: | Rusts a target's wielded weapon, temporarily lowering the amount of damage it does.
This will scale depending on the amount of soul stolen from the target. |
Enfrost | |
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Syntax: | SOUL ENFROST <weapon> and EXTINGUISH <weapon> |
Description: | Cover your weapon with a layer of souls, causing a chance of frost when you land a blow upon
another. This chance will be doubled if they have fallen. You will be unable to make use of venoms while your weapon remains enfrosted. Anyone may extinguish their weapon if it is enfrosted. |
Taint | |
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Syntax: | SOUL TAINT <target> |
Description: | With your mastery over the soul, it is a simple matter to taint the souls of others. This will
purge them of two defences that do not originate from themselves and deal a small amount of magical damage. |
EmbedBody | |
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Syntax: | SOUL EMBED IN BODY |
Description: | Embed your soulstone into your body, allowing its power to harden your skin against
physical attack. If you wish to retrieve your soulstone, you simply need to summon it. |
Withering | |
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Syntax: | SOUL WITHER <target> |
Description: | SOUL WITHER <target> <LEFT/RIGHT> <ARM/LEG>
Souls will wither away the flesh of a target's limbs, rendering them useless. |
Spiritsight | |
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Syntax: | SOUL SPIRITSIGHT |
Description: | Extend your vision to see those who roam the lands as a soul or are being cradled by the earth. |
Soulbind | |
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Syntax: | SOUL BIND |
Description: | With this ability, you may bind your soul to your will, preventing others from forcing you to
perform an unwanted action for a single time. |
Consume | |
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Syntax: | SOUL CONSUME FOR <HEALTH/MANA> |
Description: | Pull a soul from your soulstone and snack upon it, restoring either your health or mana. This can
raise your health and mana above their maximum, however it will have a diminishing effect the further you extend beyond it. |
Presences | |
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Syntax: | SOUL PRESENCES |
Description: | Seek out souls that reside in your location, no matter their elevation or how they might choose to
hide. You can also detect beings out of phase with reality using this ability, however you will not know who or how many. |
EmbedWeapon | |
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Syntax: | SOUL EMBED IN <weapon> |
Description: | Embedding your soulstone in a weapon will empower that weapon's damage so long as
you are the one wielding it. If you wish to retrieve your soulstone, you simply need to summon it. |
Souldrain | |
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Syntax: | SOUL DRAIN <target> |
Description: | Quickly leech away someone's soul, at a far faster pace than your weapons could steal it. Using
STOP or doing most actions will stop process. |
Sacrifice | |
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Syntax: | SOUL SACRIFICE |
Description: | Sacrifice a portion of your health to bolster the next weapon attack you land against an opponent.
This will increase the damage of the strike and briefly stun them for one time only. |
EmbedArmour | |
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Syntax: | SOUL EMBED IN <armour> |
Description: | Embed your soulstone in your armour to envelop it an aura of magical protection that
will reduce incoming magic damage. If you wish to retrieve your soulstone, you simply need to summon it. |
Substitute | |
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Syntax: | SOUL SUBSTITUTE |
Description: | Wrap a soul around your own so that when you die, you will use this soul as a substitute for your
own. When this happens, you will be restored back to full health and mana, and any afflictions will be cured. There is a cooldown before you will be able to use this ability once more after it is triggered. |
Fracture | |
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Syntax: | SOUL FRACTURE and SOUL UNIFY |
Description: | You may neatly split your soulstone into thirds, embedding a part of your stone
within your body, weapon, and armour. The effects you would gain from this are, however, halved. See the abilities EmbedBody, EmbedWeapon, and EmbedArmour for more information on them. |
Fortify | |
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Syntax: | SOUL FORTIFY |
Description: | Fortify your own soul, and in turn strengthen your body. This will increase your constitution by a
single point. |
Alertness | |
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Syntax: | SOUL ALERTNESS <ON/OFF> |
Description: | Attune yourself to the movement of nearby souls and detect their passage through surrounding
locations. |
Soulstorm | |
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Syntax: | SOUL STORM <familiar> |
Description: | This ability will allow you to try and banish a Shaman's spirit familiar, providing
it is isn't protected from harm. It is most effective when the Shaman isn't present. |
Purge | |
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Syntax: | SOUL PURGE |
Description: | Purge your soul of a physical affliction, cleansing the weakness entirely from your body. There is
a short cooldown before you may use this ability again. Look at HELP TYPES for more information on what is regarded as a physical affliction. |
Erosion | |
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Syntax: | SOUL ERODE <target> |
Description: | Send forth souls to erode the protective barriers surrounding your victim. This will remove both
prismatic barriers and magical shields. |
Calling | |
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Syntax: | SOUL CALL <target> |
Description: | Your power over Souls is so great, you can pull someone's soul back from the brink of death and
force it back into their body. You must have the corpse to do this however. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Discern | |
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Syntax: | SOUL DISCERN <target/ME> |
Description: | Assess someone's soul to see how much of it has been stolen. You can additionally
check your own soul if you wish. |
Soulthirst | |
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Syntax: | SOUL THIRST |
Description: | When others think of the Carnifex as an enemy, it is their weapon's hunger for soul
that drives fear foremost to their mind. While this ability is active, each hit your weapon lands upon an opponent will slice and consume a portion of their soul. The amount of soul stolen will scale with the base penetration stat of your weapon, with more soul being stolen the higher it is. Using this soul, you can then perform a number of abilities to bend their existence to your will. How you choose to utilise their weakened soul is up to you. |
Wraith | |
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Syntax: | SOUL WRAITH <target> |
Description: | Target soul: Below 90%
Plant a malicious soul within your opponent that will lie dormant until the next time they protect themselves with a magical shield. Once this occurs, the wraith will strike from within, tearing apart the magical shield. Additionally, while under the effects of the wraith, soul that you have stolen from the target will not passively return to them due to time. This ability can be performed off-balance, but consumes equilibrium. |
Poison | |
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Syntax: | SOUL POISON <target> |
Description: | Target soul: Below 85%
Send forth a scourge of souls to infect and possess your target. For a short duration, the souls will periodically attack the target, dealing more damaged based on how afflicted he is. The duration is extended should they have less than 50% of their soul. This ability will be placed upon cooldown for a short period of time after use, during which you will be unable to use it again. |
Disease | |
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Syntax: | SOUL DISEASE <target> |
Description: | Target soul: Below 80%
Soul restored: 10% This ability will weaken their immune system, increasing the length of pill balance recovery, including the anabiotic pill. The duration of this effect is extended should they have less then 50% of their soul. This ability can be performed off-balance, but consumes equilibrium. |
Bloodburst | |
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Syntax: | SOUL BLOODBURST <target> |
Description: | Target soul: Below 80%
Soul restored: 8% Raise the blood pressure within your opponent, afflicting them with hypertension. While affected, the next time they are skewered by your blade they will begin to bleed profusely. This effect may be stacked up to three times, with the entire process being consumed upon a successful skewer. However should they recover their soul in full or a period of time elapses since the first application, then the effect will fade. The amount of bleeding caused is based upon the amount of soul missing upon the time of application, with the application that had the most amount of soul missing taking priority. It is then increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed more than 2000 health points. This ability can be performed off-balance, but consumes equilibrium. |
Frailty | |
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Syntax: | SOUL FRAILTY <target> |
Description: | Target soul: Below 80%
Soul restored: 8% Make your limbs of your opponent as brittle as glass, increasing the amount of limb damage they will receive upon the next blunt-based attack. This effect will only last for a short period of time and is consumed shortly after a successful blow. This ability can be performed off-balance, but consumes equilibrium. |
Puncture | |
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Syntax: | SOUL PUNCTURE <target> |
Description: | You can puncture a void in your target, causing their soul to rapidly escape. This
effect will only work if your target has a damaged torso, and will persist until their torso is cured. You must be wielding a polearm in order to use this ability. |
Soulroot | |
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Syntax: | SOUL ROOT <target> |
Description: | Target soul: Below 80%
With your knowledge of the soul, you can bind someone to the very area they stand for a limited amount of time. While bound, they will be unable to leave the area boundaries by any means - physical or magical. There is a short cooldown after use, during which you may not use this ability once again. |
Distortion | |
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Syntax: | SOUL DISTORT <target> |
Description: | Target soul: Below 90%
Soul restored: 6% Distort their soul, causing your next hammer attack to strip their rebounding and bypass their parry. This will last for a limited time or until it is consumed upon attack. Note that this effect is exclusive from the effects of the Frailty skill, both cannot be used at the same time. There is a short cooldown upon its use before you may use it again. This ability can be performed off-balance, but consumes equilibrium. |
Implant | |
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Syntax: | SOUL IMPLANT <target> <venom to give> <trigger venom>, SOUL IMPLANT <target> CLEAR |
Description: | Target soul: Below 75%
Soul restored: 15% This ability allows you to place a silent disease in your opponent's soul tuned to a specific venom. When that venom enters the blood stream, the disease will flare up, coming to life, and releasing an extra venom and a small amount of poison damage upon your opponent. This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. This effect is then consumed once it is triggered, and the ability will enter a state of cooldown for a short period of time. This ability may be performed off-balance, but consumes equilibrium. |
Reave | |
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Syntax: | SOUL REAVE <target> |
Description: | With a warhammer or polearm in hand, you can reave the very soul of an opponent in
one fell blow. You may not, however, perform any actions while attempting to do so. If their current health percent is lower than 20% plus the percentage of missing soul, then the duration it takes to reave your opponent will be cut in half. |