Difference between revisions of "Ascendril (Guild)"

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(Updated with the most recent version of Help Ascendril)
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{{GuildPage}}
{{GuildPage}}
                         [GUILD LEADERS]
                         [GUILD LEADERS]
         Archmage of Ascension: Xavin
         Archmage of Ascension: [[Ciarelle]]
                 Divine Patron: [[Damariel]], the Unbound
                 Divine Patron: [[Dhar]], the Underking
                   Ward Prefect: Kerryn
                   Ward Prefect: [[Aisling]]


Founded in 292 MA, the Ascendril trace their roots back to a group of
Founded in 292 MA, the Ascendril trace their roots back to a group of
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mastery over the elements.
mastery over the elements.


Establishing themselves within the [[Beacon of Light]], the Ascendril make
Establishing themselves within the [[Enorian|Beacon of Light]], the Ascendril make
use of the skills of [[Elemancy]], [[Crystalism,]] and [[Enchanting]]. The archmages
use of the skills of [[Elemancy]], [[Crystalism,]] and [[Enchanting]]. The archmages
and spellweavers there hone their art in the Hall of the Elements.
and spellweavers there hone their art in the Hall of the Elements.

Revision as of 17:21, 20 November 2013

Leadership
Information
AlignmentSpirit
Main Help File(HELP {{{HELPFILE}}})
 
                        [GUILD LEADERS]
        Archmage of Ascension: Ciarelle
                Divine Patron: Dhar, the Underking
                 Ward Prefect: Aisling

Founded in 292 MA, the Ascendril trace their roots back to a group of Mages who parted with the Magi over a policy disagreement and under less than friendly terms. Rather than dwelling fruitlessly on the past, the Ascendril looks to the future, offering all souls with an interest in the study of magic a home and place of learning. Their ultimate goals are to bring the light of knowledge and discovery to the world, using their scholarly prowess to aid in the progress of life and achieve mastery over the elements.

Establishing themselves within the Beacon of Light, the Ascendril make use of the skills of Elemancy, Crystalism, and Enchanting. The archmages and spellweavers there hone their art in the Hall of the Elements.

Beginning students can expect lessons in Elemancy and Crystalism to be a part of their core curriculum. Elemancy teaches the young pupil to channel and control the elemental weaves of Water, Fire, and Spirit. They begin with simple spells such as a veil of fire to protect from harm and making mirror images of themselves and as they learn more will eventually reach the more difficult abilities such as flooding an area with water or the creation of the highly dangerous holocaust globe. Through Crystalism, the student will learn to embed a variety of vibrations in the ground for effects ranging from recovery of mind and body to the bending of time itself!