Difference between revisions of "Ascendril (Guild)"

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The Ascendril
{{GuildPage
|guild_name  = The Ascendril Guild
|desc        = Mages of Flame, Water and Spirit


                        [GUILD LEADERS]
|gm_title    = Archmage of Ascension
                    Headmaster: Eslyana
|gm          = Lleminara
                Divine Patron: [[Slyphe]], the Maelstrom
|patron      = [[Slyphe|Slyphe, the Tempest]]
          Academia Instructor: Zorn
|sec_title    = Magisters
|secs        = Ciarelle, Mirila, and Xavin
|tutor        = Iernos
|hon_title    = Ward Prefect
|hon          = Aryanne


Formally founded as a guild in 292 MA, the Ascendril Academy traces its
|residence    = [[Enorian]]
roots back to a group of Mages who parted with the Magi over a policy
|alignment    = [[Spirit]]
disagreement and under less than friendly terms. Rather than dwelling
fruitlessly on the past, the Ascendril Academy looks to the future,
offering all souls with an interest in the study of Magic a home and
place of learning. Their ultimate goal is to better the understanding of
the realm and improve the world through their discoveries.


Based in the Merchant City of Ashtan, the Ascendril Academy earns its
|helpfile    = ascendril
gold through the Enchantment of rings, sigils, and other items. With a
}}
natural affinity for building and making new things, the job of funding
these projects falls to the department of commerce to generate the
necessary gold or materials, but all members of the guild are welcome to
pitch in for the group effort.


Considering the progress of her students to be as important as the
progress of the realm, the Ascendril Academy boasts a simple path to
obtaining full membership and a steady yet variable set of options for
advancing to teacher status and welcome into the Ascendril Cloister
where a greater voice and range of privileges awaits.


Beginning students can expect lessons in Elemancy and Crystalism to be a
Founded in 292 MA, the Ascendril trace their roots back to a group of Mages who parted with the [[Magi]] over a policy disagreement and under less than friendly terms. Rather than dwelling fruitlessly on the past, the Ascendril looks to the future, offering all souls with an interest in the study of magic a home and place of learning. Their ultimate goals are to bring the light of knowledge and discovery to the world, using their scholarly prowess to aid in the progress of life and achieve mastery over the elements.
part of their core curriculum. Elemancy teaches the young pupil to
 
channel and control the elemental weaves of Water, Fire, and Spirit.
Establishing themselves within the [[Enorian|Beacon of Light]], the Ascendril make use of the skills of Elemancy, Crystalism, and Enchanting. The archmages and spellweavers there hone their art in the Hall of the Elements.
They begin with simple spells such as a veil of fire to protect from
 
harm and making mirror images of themselves and as they learn more will
Beginning students can expect lessons in Elemancy and Crystalism to be a part of their core curriculum. Elemancy teaches the young pupil to channel and control the elemental weaves of Water, Fire, and Spirit. They begin with simple spells such as a veil of fire to protect from harm and making mirror images of themselves and as they learn more will eventually reach the more difficult abilities such as flooding an area with water or the creation of the highly dangerous holocaust globe. Through Crystalism, the student will learn to embed a variety of vibrations in the ground for effects ranging from recovery of mind and body to the bending of time itself!
eventually reach the more difficult abilities such as flooding an area
 
with water or the creation of the highly dangerous holocaust globe.
== Ascendril Skills ==
Through Crystalism, the student will learn to embed a variety of
 
vibrations in the ground for effects ranging from recovery of mind and
* [[Elemancy]]
body to the bending of time itself!
* [[Crystalism]]
* [[Enchanting]]

Latest revision as of 20:10, 24 January 2016

The Ascendril Guild
Leadership
Archmage of AscensionLleminara
Divine PatronSlyphe, the Tempest
MagistersCiarelle, Mirila, and Xavin
Ward PrefectAryanne
TutorIernos
Information
ResidenceEnorian
AlignmentSpirit
Main Help File(HELP ASCENDRIL)
 
Mages of Flame, Water and Spirit


Founded in 292 MA, the Ascendril trace their roots back to a group of Mages who parted with the Magi over a policy disagreement and under less than friendly terms. Rather than dwelling fruitlessly on the past, the Ascendril looks to the future, offering all souls with an interest in the study of magic a home and place of learning. Their ultimate goals are to bring the light of knowledge and discovery to the world, using their scholarly prowess to aid in the progress of life and achieve mastery over the elements.

Establishing themselves within the Beacon of Light, the Ascendril make use of the skills of Elemancy, Crystalism, and Enchanting. The archmages and spellweavers there hone their art in the Hall of the Elements.

Beginning students can expect lessons in Elemancy and Crystalism to be a part of their core curriculum. Elemancy teaches the young pupil to channel and control the elemental weaves of Water, Fire, and Spirit. They begin with simple spells such as a veil of fire to protect from harm and making mirror images of themselves and as they learn more will eventually reach the more difficult abilities such as flooding an area with water or the creation of the highly dangerous holocaust globe. Through Crystalism, the student will learn to embed a variety of vibrations in the ground for effects ranging from recovery of mind and body to the bending of time itself!

Ascendril Skills