Difference between revisions of "Crystalism (skill)"

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Crystalism is used by both the [[Ascendril]] and [[Sciomancer]] guilds.
'''Crystalism''' was a powerful magical art, relying upon the mathematical relationships between shape, momentum, and sound in order to create vibrations, or precise distortions in reality that brought about ongoing magical effects. A novice of the art could warm or cool a room, while trained mages could create vibrations which were capable of hurling their spells across immense distances.
 
[[Category:Obsolete Skills]]
{{SkillHeader}}
{{SkillTableRow |Refine | Inept | 0| Refine a piece of crystal out of the Master. }}
{{SkillTableRow |Dampen | Inept | 50| Attempt to dampen a vibration, destroying it. }}
{{SkillTableRow |Vibes | Novice | 0| See what vibrations are in a room. }}
{{SkillTableRow |Dissipate | Novice | 0| Attack the mana of your enemies. }}
{{SkillTableRow |Palpitation | Apprentice | 0| Cause small heart attacks in your enemies. }}
{{SkillTableRow |Heat | Apprentice | 50| Fill a room with soothing warmth. }}
{{SkillTableRow |Alarm | Capable | 0| Be alerted to movements of your enemies. }}
{{SkillTableRow |Tremors | Capable | 50| Cause ground-shaking quakes. }}
{{SkillTableRow |Reverberation | Adept | 0| Protect your vibrations against some attacks. }}
{{SkillTableRow |Sonicportal | Adept | 50| Open a portal to someone. }}
{{SkillTableRow |Adduction | Skilled | 0| Suck those around you into your room. }}
{{SkillTableRow |Crystalhome | Skilled | 33| Transport yourself back to the Master Crystal. }}
{{SkillTableRow |Harmony | Skilled | 66| A soothing, healing vibration. }}
{{SkillTableRow |Creeps | Gifted | 0| Cause fear in your enemies. }}
{{SkillTableRow |Silence | Gifted | 33| A sound-negating vibration. }}
{{SkillTableRow |Revelation | Gifted | 66| Reveal those around you who may be concealed. }}
{{SkillTableRow |Grounding | Expert | 0| Root yourself to the ground. }}
{{SkillTableRow |Oscillate | Expert | 33| Discordant music to cause amnesia. }}
{{SkillTableRow |Focus | Expert | 66| Draw your vibrations back to you. }}
{{SkillTableRow |Disorientation | Virtuoso | 0| Disorient your enemies with dizziness. }}
{{SkillTableRow |Energize | Virtuoso | 33| Suck health from your enemies and use it. }}
{{SkillTableRow |Stridulation | Virtuoso | 66| Destroy the equilibrium of your enemies. }}
{{SkillTableRow |Gravity | Fabled | 0| Increase the power of gravity in the room. }}
{{SkillTableRow |Crystalforest | Fabled | 25| Cause a forest of sharp crystal to arise. }}
{{SkillTableRow |Dissonance | Fabled | 50| Cause your enemies to become dissonant. }}
{{SkillTableRow |Plague | Mythical | 0| Afflict your enemies with debilitating effects. }}
{{SkillTableRow |Lullaby | Mythical | 33| Put your enemies to sleep. }}
{{SkillTableRow |Retardation | Mythical | 66| Slow time in your location. }}
{{SkillTableRow |Cataclysm | Transcendent | 0| Unleash the fury of the elements. }}
|}
 
==Refine==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>REFINE <amount> <shape></tt>
|}
This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet per crystal refined. When using this ability, you may refine up to 10 crystals at a time.
 
Possible shapes are:
{|
|Pyramid
|Torus
|Pentagon
|-
|Cylinder
|Cube
|Diamond
|-
|Sphere
|Polyhedron
|Spiral
|-
|Egg
|Disc
|}
In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO <crystal>.
 
==Dampen==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt> DAMPEN <vibe name><\br>DAMPEN <vibe name> <player></tt>
|}
This ability gives you the power to destroy a vibration in a room. If you do not specify a player, it will dampen your own vibe.
 
==Vibes==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>VIBES<\br>VIBRATIONS</tt>
|}
This ability will show you what vibrations are in a room.
 
==Dissipate==
{|
| style="background:grey"|<tt>SHAPES: Pentagon</tt>
|}
This vibration will attack the mana of your enemies.
 
==Palpitation==
{|
| style="background:grey"|<tt>SHAPES: Cylinder</tt>
|}
This vibration will cause small heart attacks in your enemies, doing damage.
 
==Heat==
{|
| style="background:grey"|<tt>SHAPES: Pyramid</tt>
|}
This vibration will heat up the room around you, counteracting the normal effects of cold weather.
 
==Alarm==
{|
| style="background:grey"|<tt>SHAPES: Spiral</tt>
|}
This vibration will notify you whenever one of your enemies leaves or enters the room it is in.
 
==Tremors==
{|
| style="background:grey"|<tt>SHAPES: Egg, Disc</tt>
|}
A low, rumbling vibration, this is powerful enough to knock your non-levitating enemies off of their feet.
 
==Reverberation==
{|
| style="background:grey"|<tt>SHAPES: Pentagon, Disc</tt>
|}
This vibration will protect other vibrations in the room against most things which might destroy your vibrations, except the Dampen ability and the Retardation vibration.
 
==SonicPortal==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>EMBED SONICPORTAL <player></tt>
|-
| style="background:grey"|<tt>SHAPES: Sphere, Torus</tt>
|}
When you embed this vibration, a portal will appear soon after leading between you and your target.
 
 
== Adduction ==
{|
| style="background:grey"|<tt>SHAPES:  Disc, Polyhedron</tt>
|}
The Adduction vibration will attempt to pull in your enemies from adjacent locations.
 
==CrystalHome==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CRYSTALHOME</tt>
|}
This ability will allow you to return automatically to your Master Crystal, with a short delay.
 
==Harmony==
{|
| style="background:grey"|<tt>SHAPES: Sphere, Egg</tt>
|}
This benevolent vibration will heal you and your allies regularly.
 
==Creeps==
{|
| style="background:grey"|<tt>SHAPES: Torus</tt>
|}
This unnerving vibration will cause fear in your enemies.
 
==Silence==
{|
| style="background:grey"|<tt>SHAPES: Egg</tt>
|}
This vibration alters itself constantly so as to cancel out most sound in the room.
 
==Revelation==
{|
| style="background:grey"|<tt>SHAPES: Diamond, Cube</tt>
|}
This vibration will cause concealed players to be revealed.
 
==Grounding==
{|
| style="background:grey"|<tt>SHAPES: Sphere</tt>
|}
This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.
 
==Oscillate==
{|
| style="background:grey"|<tt>SHAPES: Diamond</tt>
|}
By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.
 
==Focus==
{|
| style="background:grey"|<tt>SHAPES: Pyramid</tt>
|}
This vibration will bring one of each kind of vibration that you have active to you, but it will destroy all others.
 
==Disorientation==
{|
| style="background:grey"|<tt>SHAPES: Spiral</tt>
|}
By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.
 
==Energize==
{|
| style="background:grey"|<tt>SHAPES: Polyhedron</tt>
|}
This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY.
 
==Stridulation==
{|
| style="background:grey"|<tt>SHAPES: Cylinder, Polyhedron</tt>
|}
This vibration will cause enemies who are not deaf to lose their equilibrium.
 
==Gravity==
{|
| style="background:grey"|<tt>SHAPES: Torus, Egg</tt>
|}
The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.
 
==Crystalforest==
{|
| style="background:grey"|<tt>SHAPES: Pyramid, Diamond</tt>
|}
This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room.
 
==Dissonance==
{|
| style="background:grey"|<tt>SHAPES: Sphere, Cylinder, Spiral</tt>
|}
Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing the person to vibrate dissonantly. In this case, the person will lose a defence periodically.
 
==Plague==
{|
| style="background:grey"|<tt>SHAPES: Spiral, Cube, Pyramid</tt>
|}
A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions before death.
 
==Lullaby==
{|
| style="background:grey"|<tt>SHAPES: Pyramid</tt>
|}
The powerful lullaby vibration will put your enemies to sleep.
 
==Retardation==
{|
| style="background:grey"|<tt>SHAPES: Disc</tt>
|}
The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Those affected will find all their actions through the timestream slowed.
 
==Cataclysm==
{|
| style="background:grey"|<tt>SHAPES: 4 of every shape</tt>
|}
This is the most powerful of the vibrations. Once the vibration has been embedded, four mages with transcendent Crystalism must IMBUE the vibration with their power. This vibration will only function outdoors.
Once this has been done, anyone who can STAFFCAST, ILLUSION, or TRANSFIX in Sciomancy/Elemancy will be able to cast them through the cataclysm vibration at _anyone_ outdoors in the same area as you.
 
__NOTOC__

Latest revision as of 00:16, 6 April 2022

Crystalism was a powerful magical art, relying upon the mathematical relationships between shape, momentum, and sound in order to create vibrations, or precise distortions in reality that brought about ongoing magical effects. A novice of the art could warm or cool a room, while trained mages could create vibrations which were capable of hurling their spells across immense distances.