Difference between revisions of "Crystalism (skill)"

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{{SkillHeader}}
'''Crystalism''' was a powerful magical art, relying upon the mathematical relationships between shape, momentum, and sound in order to create vibrations, or precise distortions in reality that brought about ongoing magical effects. A novice of the art could warm or cool a room, while trained mages could create vibrations which were capable of hurling their spells across immense distances.
{{SkillTableRow | Refine | Inept | 0| Refine a piece of crystal out of the Master. }}
[[Category:Obsolete Skills]]
{{SkillTableRow | Dampen | Inept | 50| Attempt to dampen a vibration, destroying it. }}
{{SkillTableRow | Vibes | Novice | 0| See what vibrations are in a room. }}
{{SkillTableRow | Dissipate | Novice | 0| Attack the mana of your enemies. }}
{{SkillTableRow | Palpitation | Apprentice | 0| Cause small heart attacks in your enemies. }}
{{SkillTableRow | Heat | Apprentice | 50| Fill a room with soothing warmth. }}
{{SkillTableRow | Alarm | Capable | 0| Be alerted to movements of your enemies. }}
{{SkillTableRow | Tremors | Capable | 50| Cause ground-shaking quakes. }}
{{SkillTableRow | Reverberation | Adept | 0| Protect your vibrations against some attacks. }}
{{SkillTableRow | Sonicportal | Adept | 50| Open a portal to someone. }}
{{SkillTableRow | Adduction | Skilled | 0| Suck those around you into your room. }}
{{SkillTableRow | Crystalhome | Skilled | 33| Transport yourself back to the Master Crystal. }}
{{SkillTableRow | Harmony | Skilled | 66| A soothing, healing vibration. }}
{{SkillTableRow | Creeps | Gifted | 0| Cause fear in your enemies. }}
{{SkillTableRow | Silence | Gifted | 33| A sound-negating vibration. }}
{{SkillTableRow | Revelation | Gifted | 66| Reveal those around you who may be concealed. }}
{{SkillTableRow | Grounding | Expert | 0| Root yourself to the ground. }}
{{SkillTableRow | Oscillate | Expert | 33| Discordant music to cause amnesia. }}
{{SkillTableRow | Focus | Expert | 66| Draw your vibrations back to you. }}
{{SkillTableRow | Disorientation | Virtuoso | 0| Disorient your enemies with dizziness. }}
{{SkillTableRow | Energize | Virtuoso | 33| Suck health from your enemies and use it. }}
{{SkillTableRow | Stridulation | Virtuoso | 66| Destroy the equilibrium of your enemies. }}
{{SkillTableRow | Gravity | Fabled | 0| Increase the power of gravity in the room. }}
{{SkillTableRow | Crystalforest | Fabled | 25| Cause a forest of sharp crystal to arise. }}
{{SkillTableRow | Dissonance | Fabled | 50| Cause your enemies to become dissonant. }}
{{SkillTableRow | Plague | Mythical | 0| Afflict your enemies with debilitating effects. }}
{{SkillTableRow | Lullaby | Mythical | 33| Put your enemies to sleep. }}
{{SkillTableRow | Retardation | Mythical | 66| Slow time in your location. }}
{{SkillTableRow | Cataclysm | Transcendent | 0| Unleash the fury of the elements. }}
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Latest revision as of 00:16, 6 April 2022

Crystalism was a powerful magical art, relying upon the mathematical relationships between shape, momentum, and sound in order to create vibrations, or precise distortions in reality that brought about ongoing magical effects. A novice of the art could warm or cool a room, while trained mages could create vibrations which were capable of hurling their spells across immense distances.