Difference between revisions of "Elemancy"

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(Syntax and description for each skill, similar to those on Lusternia's wiki. Didn't see any skills with these, is there a reason we don't have them?)
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__NOTOC__
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow | Channel | Inept | 0| Open conduits to the Elemental Realms. }}
{{SkillTableRow | Channel | Inept | 0| Open conduits to the Elemental Realms. }}
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{{SkillTableRow | Soulrend | Transcendent | 0| Tear the very soul from your foe. }}
{{SkillTableRow | Soulrend | Transcendent | 0| Tear the very soul from your foe. }}
|}
|}
==Channel==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHANNEL FIRE/WATER/SPIRIT<br/>
SEVER FIRE/WATER/SPIRIT<br/>
CHANNELS</tt>
|}
Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.
==Beam==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST BEAM <target></tt>
|}
Release a beam of spirit energy to strike at your foe.
==Ray==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST RAY [DIRECTION]</tt>
|}
Releases a beam of light that magically illuminates an area.
==Reflection==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST REFLECTION [target]</tt>
|}
Create an illusion of yourself or another that will protect you against certain attacks.
==Waterward==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST WATERWARD</tt>
|}
Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.
==Veil==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST VEIL</tt>
|}
Create a veil of fire around your person to mitigate damage.
==Fortification==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FORTIFY <channel/ALL></tt>
|}
Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
==Mistbrand==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST MISTBRAND <target></tt>
|}
Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.
==Hailstorm==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST HAILSTORM</tt>
|}
With this spell, you may rain hailstones down upon your enemies in the room.
==Fog==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST FOG</tt>
|}
With the powers of air and water, you may cause an elemental fog to envelop the room.
==Geyser==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST GEYSER <target></tt>
|}
Using this ability, you may knock a flying or treed player of the skies or trees.
==Aetherstaff==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST AETHERSTAFF</tt>
|}
The elemental staff is perhaps the Ascendril's strongest pure-damage
attack. Once you have summoned one, you may use the following attacks:
{|
| style="background:grey"|<tt>STAFFCAST DISSOLUTION AT <player/mobile> (magic damage)<br/>
STAFFCAST LIGHTNING AT <player/mobile>  (electric damage)<br/>
STAFFCAST SCINTILLA AT <player/mobile>  (fire damage)<br/>
STAFFCAST HORRIPILATION AT <player/mobile> (cold damage)</tt>
|}
==Scry==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST SCRY AT <target></tt>
|}
Peer through the fire and the flame to find your target's location.
==Evaporate==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST EVAPORATE</tt>
|}
Evaporate the water from rooms that have been unnaturally flooded.
==Illusion==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST ILLUSION <illusion><br/>
CAST ILLUSION AT <target> <illusion></tt>
|}
With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.
Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.
==Watersprite==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST WATERSPRITE</tt>
|}
Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.
==Emberbrand==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST EMBERBRAND <target></tt>
|}
Place the Brand of the Ember upon your foe, doubling their willpower usage.
==Tsunami==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TSUNAMI</tt>
|}
Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.
==Degrade==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST DEGRADE <target></tt>
|}
Degrade the defenses that surround your foe. This will always strip magical shields first.
==Bloodboil==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST BLOODBOIL</tt>
|}
Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.
==Ring==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST RING</tt>
|}
When cast in a room, this spell will extend the life of your vibrations.
==Binding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BIND <channel/ALL></tt>
|}
Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
==Flood==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST FLOOD</tt>
|}
Channel the power of elemental water to flood the room you stand in.
==Aquasphere==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST AQUASPHERE</tt>
|}
If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.
==Spiritbrand==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST SPIRITBRAND <target></tt>
|}
Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.
==Simultaneity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>SIMULTANEITY</tt>
|}
Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.
==Gorge==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST GORGE <herb/slice> <target></tt>
|}
This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.
==Tune==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TUNE</tt>
|}
Any vibrations that you own within the room will be set into a dormant state.
==Transfix==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST TRANSFIX AT <target></tt>
|}
By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.
==Efreeti==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST EFREETI</tt>
|}
The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.
==Arcblaze==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST ARCBLAZE AT <player/mobile> AND <player/mobile> AND <player/mobile></tt>
|}
This powerful attack will send an arc of flame at one, two, or three players or mobiles.
==Holocaust==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST HOLOCAUST <TIMER></tt>
|}
This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.
==Soulrend==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CAST SOULREND <target></tt>
|}
With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.

Revision as of 22:23, 15 August 2010

Skill Rank Percent Description
Channel Inept 0% Open conduits to the Elemental Realms.
Beam Inept 33% Release a beam of spirit energy to pain your foe.
Ray Inept 66% Illuminate the area with rays of purest light.
Reflection Novice 0% Create a distracting illusion of yourself.
Waterward Novice 66% Protect yourself from venoms with a ward of water.
Veil Apprentice 0% Create a veil of flames to protect you from harm.
Fortification Apprentice 33% Protect your open channels from attack.
Mistbrand Apprentice 66% Place the brand of the Mist upon your foe.
Hailstorm Capable 0% Call down a hailstorm to pummel your enemies.
Fog Capable 25% Conjure up an obscuring fog.
Geyser Capable 50% Create a pillar of water to knock your enemy from the sky.
Aetherstaff Adept 0% Place the mark of the Aether on your staff.
Scry Adept 33% Seek out your foe in flame and water.
Evaporate Skilled 0% Remove all of the water from a location.
Illusion Skilled 33% Conjure forth an illusion.
Emberbrand Gifted 0% Place the brand of the Ember upon your foe.
Tsunami Gifted 33% Wash your opponents away.
Degrade Gifted 66% Degrade the defenses of your enemy.
Bloodboil Expert 0% Boil off that which afflicts you.
Ring Expert 50% Extend the life of a crystalline vibration.
Binding Virtuoso 0% The magic of channel binding.
Flood Virtuoso 25% Drown a location in water.
Spiritbrand Fabled 0% Place the brand of the Spirit upon your foe.
Simultaneity Fabled 25% Parallel channeling.
Tune Fabled 75% Slow the decay of your vibrations.
Transfix Mythical 0% Mesmerize your target into inaction.
Efreeti Mythical 33% Call a fiery efreeti to your aid.
Arcblaze Mythical 66% Blaze multiple enemies with an arc of fire.
Holocaust Transcendent 0% Create a delayed explosion of immense power.
Soulrend Transcendent 0% Tear the very soul from your foe.

Channel

Syntax:
CHANNEL FIRE/WATER/SPIRIT

SEVER FIRE/WATER/SPIRIT
CHANNELS

Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER FIRE/WATER/SPIRIT will close that channel. CHANNELS will list what channels you have open.

Beam

Syntax:
CAST BEAM <target>

Release a beam of spirit energy to strike at your foe.

Ray

Syntax:
CAST RAY [DIRECTION]

Releases a beam of light that magically illuminates an area.

Reflection

Syntax:
CAST REFLECTION [target]

Create an illusion of yourself or another that will protect you against certain attacks.

Waterward

Syntax:
CAST WATERWARD

Provides a thin coating of water around your body with a chance to prevent venoms from afflicting you.

Veil

Syntax:
CAST VEIL

Create a veil of fire around your person to mitigate damage.

Fortification

Syntax:
FORTIFY <channel/ALL>

Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.

Mistbrand

Syntax:
CAST MISTBRAND <target>

Place the Brand of the Mist upon your foe, causing their elixir recovery time to increase.

Hailstorm

Syntax:
CAST HAILSTORM

With this spell, you may rain hailstones down upon your enemies in the room.

Fog

Syntax:
CAST FOG

With the powers of air and water, you may cause an elemental fog to envelop the room.

Geyser

Syntax:
CAST GEYSER <target>

Using this ability, you may knock a flying or treed player of the skies or trees.

Aetherstaff

Syntax:
CAST AETHERSTAFF

The elemental staff is perhaps the Ascendril's strongest pure-damage attack. Once you have summoned one, you may use the following attacks:

STAFFCAST DISSOLUTION AT <player/mobile> (magic damage)

STAFFCAST LIGHTNING AT <player/mobile> (electric damage)
STAFFCAST SCINTILLA AT <player/mobile> (fire damage)
STAFFCAST HORRIPILATION AT <player/mobile> (cold damage)

Scry

Syntax:
CAST SCRY AT <target>

Peer through the fire and the flame to find your target's location.

Evaporate

Syntax:
CAST EVAPORATE

Evaporate the water from rooms that have been unnaturally flooded.

Illusion

Syntax:
CAST ILLUSION <illusion>

CAST ILLUSION AT <target> <illusion>

With this spell, you can create an illusion of your choosing to the room at large or to a specific target in the room with you. If there is a cataclysm vibration in your room, you may also create an illusion in the room of your target, provided he or she is reachable through that cataclysm.

Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one before it is too complex for your talents.

Watersprite

Syntax:
CAST WATERSPRITE

Summon forth a water sprite that will strip your enemy's waterbreathing defence. The water sprite can not survive outside of a watery environment.

Emberbrand

Syntax:
CAST EMBERBRAND <target>

Place the Brand of the Ember upon your foe, doubling their willpower usage.

Tsunami

Syntax:
CAST TSUNAMI

Infusing the rolling waves with Spirit, you are able to empower them to isolate yourself from your enemies.

Degrade

Syntax:
CAST DEGRADE <target>

Degrade the defenses that surround your foe. This will always strip magical shields first.

Bloodboil

Syntax:
CAST BLOODBOIL

Through the purifying powers of fire, you may cure yourself of two afflictions with this spell.

Ring

Syntax:
CAST RING

When cast in a room, this spell will extend the life of your vibrations.

Binding

Syntax:
BIND <channel/ALL>

Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.

Flood

Syntax:
CAST FLOOD

Channel the power of elemental water to flood the room you stand in.

Aquasphere

Syntax:
CAST AQUASPHERE

If there is enough water in the location, you may turn that water into a giant sphere that will submerge the area.

Spiritbrand

Syntax:
CAST SPIRITBRAND <target>

Place the Brand of the Spirit upon your foe, reducing the damage they deal by 5%.

Simultaneity

Syntax:
SIMULTANEITY

Using this ability, you will simultaneously open channels to the Water, Fire, and Spirit realms.

Gorge

Syntax:
CAST GORGE <herb/slice> <target>

This ability will cause an opponent to become too full of a herb or slice, making them unable to eat that until they cure the gorge.

Tune

Syntax:
CAST TUNE

Any vibrations that you own within the room will be set into a dormant state.

Transfix

Syntax:
CAST TRANSFIX AT <target>

By creating a mesmerizing pattern of fire and water, you may transfix an opponent into inaction.

Efreeti

Syntax:
CAST EFREETI

The efreeti, a fire elemental, will begin spinning about, setting your enemies on fire.

Arcblaze

Syntax:
CAST ARCBLAZE AT <player/mobile> AND <player/mobile> AND <player/mobile>

This powerful attack will send an arc of flame at one, two, or three players or mobiles.

Holocaust

Syntax:
CAST HOLOCAUST <TIMER>

This extremely powerful spell creates a magical bomb with a timer on it. When the timer runs out, the bomb will explode in a massive, fiery holocaust.

Soulrend

Syntax:
CAST SOULREND <target>

With the Spirit, Mist, and Ember Brands all placed upon your foe, you may reach into their very soul, and tear it directly out of their body.