Difference between revisions of "First Mortal Epoch"

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Little is known about the First Mortal Epoch, save what is recorded below.
Following the great war at the end of the Second Immortal Epoch, the Gods are confused and scattered, and most of the Ankyreans are dead. The remaining Ankyrean tribes begin subjugating the "lesser races" and begin forming their own small empires. The [[Endorone|Endorone cult]] forms among the subjugated [[dwarves]], studying the power of life essence and deriving techniques to use in conflict with the Ankyreans. A splinter sect within the Endorone beseeches [[Chakrasul]] for aid, and She teaches them the forbidden magic of the [[Chaos Plane]] and the corruptive force of [[Necromancy]]. In [[Hlugnic]], the language of "high" dwarves, "endoron" means "mage". Other races begin using the modified form, "[[Indoron]]", as shorthand for "despair".


==An Immortal Building Contest==
The Endorone conquer Bloodloch in a vicious civil war and drive out the disloyal dwarves, but then collapse under internal stresses as the Chakrasulian cult displaces the original Endoron and embraces their role as bringers of despair. The Indoron move on the rest of Sapience, intending to conquer it.


Many years ago, before sentience was granted to mortals and while they wandered
A man named [[Idar Karif]] unites several scattered settlements as "the armies of the Light", and builds his [[Castle of Illumination]]. He then pitches his armies against those of the Indoron. The forces of Light harry the Indoron from the southeast, whittling down their forces as their once-green recruits become veterans in facing the dark magi. Facing resistance for the first time in a long time, the Indoron retreat into Bloodloch and the surrounding lands, fighting running battles against enemy regiments.
the world unclothed and purposeless, the Gods looked down on them with pity.
Their creations hid in terror from the sun, and shivered from the fall rains,
and took shelter in shallow caves when the night arrived and the moon shone
brightly in the sky. It was then that Lleis spoke to each of the other Gods
and proposed a contest; for in those days, even the Gods could be called
'young', and they oft took to sport and games.


Her beautiful melodic voice sang out to the Immortals and it challenged them
Idar Karif meets and marries [[Catiana]], a lady of mysterious origins, and the crusade against the Indoron becomes more brutal. Soon, Idar becomes paranoid, even towards members of his own closest circle, and he casts them out of his Castle. Internal schisms continue to form within the armies of the Light, as Lady Catarina's presence drives Idar and his men into their own extremes of mad devotion. At its height, Idar Karif murders every person living in the Castle of Illumination and throws himself from the parapets to his death.
each to take pity upon the mortals and build for them a place for them to live,
where they might hide from the sun or moon, their Celestial Demons, and keep
them warm from the howling winds that often ripped across the continent. Many
of the Gods and Goddesses, looking to stand higher in the Eyes of the Creator,
gladly took up the challenge.


In the North of the Continent, Iosyne took the clay that lined a fertile
Lady Catarina is revealed to be an invocation of [[Chakrasul]] as she takes the Castle of Illumination for Herself, rechristening it [[Tiyen Indoron]] and removing it from mortal knowledge and sight. Fuelled by the sacrifice of Idar Karif's men, a black rain of corruption falls over the south, tainting land and mortals both and swaying them towards corruption. [[The Dark Empire]] rises from the now-fertile ground, beneath the black banner of the thirteen-pointed star. The remaining Indoron armies, led by the brutal [[Yetrent]], assist the Dark Empire in pushing back the unified forces of Light with Goddess-given powers. At this time, the [[Dun Fortress]] is constructed in the western Vashnars, and the dungeon of [[Azdun]] is built underground.
seashore, and began to mold it into beautiful arches and brilliant
architecture. Streets took shape as Inspiration flowed from Her fingers, and
elaborate fountains and plazas began to create a beautiful pattern where
mortals might learn from the power of Art and Beauty, and thus protect their
hearts from the cold and harsh world that existed around them.


In the South of the Continent, Lanos grasped the sands and dug straight paths
The [[Wars of Power]] begin as the Dark Empire mandates the construction of the [[landmarks]] and the forces of Light discover how to manipulate them.
and perfect angles to create a picture of geometric regularity. It was He who
Within the Citadel of Spinesreach, the [[Ankyrean Order]] is formed in an effort to combat the Dark Empire, with the shadowy [[Syssin]] working behind the scenes to further the reach of the Order.
was able to create beautiful monuments, each edge straight and true, to
symbolize the power of Truth to lead mortals forward into the coming years.
His buildings, although not possessing the beauty of those of Iosyne, were
utilitarian and solid, able to survive even the worst hurricane that might
travel across the oceans. Even the stones that made them up were Perfect
carvings of Rough Ashlar found in Moghedu.


To the East of the Continent, Severn, always looking to improve His station,
The Pantheon is petitioned for support, and They grant it, putting Their blessing behind the armies of the Ankyreans. The consolidation of power marks the end of the [[First Mortal Epoch]] as the war between the Indoron and Ankyreans comes to a stalemate.
took the challenge to heart as well. Though not possessing the Grace of Iosyne
[[Category:Aetolian History|M]]
or the ability to carve Perfectly like His Brother, He nonetheless took the
rocky soil and began to build. His streets wove back and forth, and those
buildings He constructed were lopsided and unstable. His paths were uneven and
His structures leaked during the worst of the Spring rains.
 
When it came time to judge the dwellings, Lleis and Varian looked upon each in
turn and discussed amongst Themselves Their opinions on the matter. The Gods
sat anxiously waiting for Their decision and even Haern came and joined them in
watching the deliberations. After many days, Varian and Lleis turned to the
gathered crowd of Divinities, and spoke to Them.
 
The Creator spoke first, His voice echoing across reality, "Each of the mortals
shall benefit from Your creations, for many years to come. For with this, You
have heralded in a new period of civilization for them. May they prosper in
the places You have built for them, and may they show Us the diversity of their
spirits."
 
Then the harmonic beauty of the voice of Lleis enraptured them as She spoke. "I
asked You each to take compassion on the creatures that roam the Creation, and
You each did. But a choice must be made, for this is still a contest and a
Winner must be declared."
 
And then it was declared, to the surprise of most assembled, that the victory
should go to Haern. For He had created the beautiful and elegant trees of the
forest, and given many creatures homes where they did not once have them, and
had provided for them with food and protection from harm. Though He had beaten
the others, most were not upset at Their loss; it was clear that the
competition was tight and that the uniqueness of Haern's creation was
unmatched.
 
But still, one was upset. Severn, angry over His loss, strode to His creation
and began to destroy it. He threw the stones about and destroyed the
marketplaces and roads that He had spent so much time building. Sulking for
many years to come, Severn would not forget His loss easily. It was a small
consolation to Him that the ruins would provide refuge to many creatures in the
years to come.
 
==The Becoming of the Trolls==
 
The mortal Ulgar, renowned for his calm demeanour, his wisdom, and his
honor, was loved by most all of the Gods. He spent many an hour under the
old birch in the Ithmia, contemplating the meaning of existence or
discussing the essence of being with his peers. It was not uncommon for him
to give lectures to or host discussions among his mortal brethren. Not only
was his mind gifted, he possessed a remarkably steady arm and was an
excellent sculptor and artist, truly a favourable man.
 
But Ulgar lacked in one trait. He was no warrior. His small posture and
crooked legs carried him slowly across the lands. His skin was pale in
contrast to the young warriors he watched from the shade while they worked
out in the clearings of the forest.
 
On a cold winter's night, The Muse, Iosyne, had ordered a gathering of
sorts. Mortals from across the realm attended this fest. Poetry and prose
were read, plays were performed, and all were joyous. At the pinnacle of the
evening, Ulgar was to deliver an essay. He spoke long and zealously of the
path of the warrior, an epic of great skill pleasing the Muse and Her
Siblings. One Deity, however, was not pleased with the contents of his
speech and pondered a plot to scorch the mortal's mind.
 
The next day, as Ulgar sat and watched the warriors train from under the old
birch as many a day, he perceived a rustling in the undergrowth behind him.
When he rose to stand and looked to see what he had heard, his eyes met a
most wondrous creature of great beauty, a young maiden, who emerged from the
woods. Her figure was as if it were perfectly drawn by the Muse Herself. She
had the blackest hair imaginable accompanied by fiery blue eyes. She strode
toward him. Ulgar trembled slightly as she drew near and laid a gentle peck
on his forehead.
 
"Greetings, Ulgar," she said.
 
"Good day, fair maiden," Ulgar replied. "You know my name?"
 
The maiden smiled slightly and said, "Your name and your fame, wisest of all
mortals."
 
Ulgar, flattered by the words this beautiful young woman spoke to him,
became enraptured with her beauty.
 
"Tell me thy name, fair maiden, and allow me to accompany you on your path
through the woods. Danger can lurk in the canopy," said Ulgar, a tremor in
his voice.
 
"Though your wisdom is renowned, your protection may not help me, Ulgar.
Perhaps one of these young men can accompany me," she said, glancing toward
the warriors training in the clearing nearby.
 
Ulgar sighed as he said, "I would give anything to gain their strength and
posture."
 
The woman smiled and said, "Would you forego your wisdom to gain strength
and posture, in order to serve me?"
 
Her electrifying gaze met his eyes, and he frowned slightly. Then, as if
struck by the lightning of her beauty, all doubt fell from his mind, and he
uttered a wholehearted "Aye." When he opened his eyes once more, he noticed
the maiden's blue eyes had subdued to a shade of grey, her black hair
wavered as the wind suddenly picked up, and she grew in size until she
towered several feet abovehim. Fear struck Ulgar's heart as he realized he
stood eye to eye with Chakrasul.
 
A soft chuckle echoed from the frame of the Goddess. "And so falls the
wisest of all mortals before Me and My seduction. You will serve Me well,
Ulgar, a witless, mindless object of power. Strength to you!"
 
Ulgar held his breath as he suddenly felt a change occurring around and
within him, while his body grew in size and strength, his mind blanked. He
noticed how his skin thickened and took on a ruddy grey-green color and his
formerly crooked legs now stood muscular and strong under his considerable
torso. As each fiber, each muscle of his body rebuilt itself; a dim haze
fell deeper and deeper over his once cunning mind. He lost the power of
speech and was no longer able to think coherently. When the change had
stopped, Ulgar fell to the ground, exhausted.
 
When Ulgar awakened, he found himself within the forests, yet he knew not
how or when. Nearly all recollection of what had passed had left his mind.
He wandered endlessly through the forests in his new form, searching for
answers to questions he barely understood. When he came across the old birch
he was so accustomed to sitting under, a single thought crossed his mind,
and an eerie feeling that he had once been an intelligent being settled in
his heart. This feeling grew so strong that Ulgar picked up an edged stone
and wounded himself deeply. The wound caused by the stone bled lightly, and
though the pain stayed, he witnessed his skin closing up under his eyes.
That soft feminine chuckle filled his head. "You will not get away so
easily, Ulgar." Once again, Ulgar laid himself down and slept.
 
"Wake up, Ulgar," boomed a male voice in his ear. Following his primal
instincts, Ulgar quickly got to his feet and found himself facing a knight
arrayed in shining armor. An imposing figure of great height, long, straight
nose, firm-set jaw, and high, aristocratic cheekbones, golden hair tied
neatly back with a leather cord. He realized he stood before Arion, the God
of Valor. Ulgar stumbled back and nearly fell to the ground.
 
"Your wish has been one of weakness and folly, Ulgar. True strength does not
merely lie in the brawn of muscle. Strength also resides within the heart. I
pity you, for you have always been a wise and valiant man. I cannot wholly
undo what My Sister has done; you will nevermore be who you were. Yet all is
not lost. Pledge yourself to My path, strengthen yourself against the
seduction of corruption, and I will take you, and all the progeny you will
bear, to be My own. Speak now, Ulgar!"
 
Upon hearing the words, Ulgar felt again the gift of language bestowed upon
his mind. His thoughts now slightly more organized, he stuttered, "Please,
Lord."
 
"So be it, Ulgar. The path will be long and arduous, but you will learn once
more. Sleep now, first of the Trolls."
 
==The Origins of the Imps & Pixies==
 
 
As told by Orechnai:
 
Once, long ago, there was a castle at the heart of a small kingdom called
Sehal, within which lived the wise Queen Beye with her twin daughters. Sehal
was prosperous and known as a place of warmth and comfort, so deeply did her
people revere Laughter as holy and cleansing.
 
Then, in one stroke, it seemed their fortune had deserted them. Famine and
drought plagued their bountiful fields and many fled Sehal, fearing
starvation. Laughter languished, forgotten. The Queen gave of her own food
to the people, that they could survive another day. Beye's generosity and
selflessness is known to us even now, for her name is synonymous with
kindness. In the winter of that year Queen Beye, weakened with hunger,
succumbed to disease and perished. The princesses thus became royal orphans
at the age of ten.
 
Yet spring seemed to remember Beye's gentle ways, for the rains were plenty
and the harvest certain to be plentiful in the fall. With renewed hope, the
people of Sehal worked the fields, forgetting the troubles in the castle.
 
The princesses, Kipa and Sazi, were intelligent girls but children
nonetheless. It is said that loneliness is the maker of much grief, eating
at the soul like caterpillar at leaf. Slowly but surely, all is devoured and
no remnant of wisdom remains. After many adventures in the castle of
mischief and play, which shall not be recounted here, Kipa and Sazi knew
that they were lonely. The castle was a mess, and they had no friends.
 
"O, sacred Laughter," the girls said together, "Please, send someone to care
for us. We do not know how to wash our hair, and our cooking has killed the
maid!"
 
"Then show me your prayer, daughters of Beye," said their Goddess.
 
And they laughed. They laughed together for a night and a day. Kipa giggled
in delight, her voice sweet with girlish charm. Her giggles broke into ten
thousand parts and from these shards came tiny winged folk, lovely to the
eye and delicate in frame. Sazi cackled in good humor, her voice loud with
devotion. The cackle melted and dripped into small, squat people, more
cunning and full of mischief than any that ever were.
 
Laughter spoke once more, "I give to you servants and caretakers. Treat them
well."
 
Household affairs started out well enough in the castle of Sehal. Kipa's
servants were adept at scrubbing the ceilings and Sazi's servants devised
elaborate schemes whereby the dishes would wash themselves. And in the
evening, they would play great games both academic and athletic, laughing
all the while.
 
To them, it seemed but a short interval before they came of age. Young women
were they, and tradition demanded that only one of them could rule the
kingdom as Queen of Sehal. "You are kind," whispered Kipa's companions to
her, "your mother would have wanted you to take her place. Your sister knows
nothing of compassion."
 
"Your mind is bright and quick," whispered Sazi's servants to her, "The
people deserve your leadership. Your sister will never have your wisdom."
Each came to believe that she deserved to rule and even came to loathe the
other.
 
The castle became divided. In one wing sat the discontented Kipa, anxious to
please her mother's memory. Though her companions flitted about her,
laughing on stained-glass wings, she could not know happiness while Sehal
was not hers. In the other wing brooded Sazi, worried over how best to
benefit the whole of the kingdom. Her little friends, too, tumbled and
bounced at her feet with their little horns, but she could barely smile for
her tension.
 
Finally, Laughter intervened. She came and proclaimed, "Whichever of you
should pray the strongest shall have the kingdom." They should have heard
the tremor of humor in Her voice. They should have suspected.
 
The princesses and their servants complied. From one end of the castle came
giggling bright as stars, and from the other came cackling to raise
mountains. And in the center, the ground split open and the rift ran all the
way across the kingdom of Sehal, dividing it in two. The girls were
possessed by bitterness and revulsion for one another, believing the other
responsible for destroying the work of their mother.
 
"It is done!" snickered Laughter, and disappeared.
 
Thus was the nation of Kipa, meaning "pixie" in the Old Tongue, and the
nation of Sazi, meaning "imp", given to us. Ever have they been at war,
though their laughter can still be heard in twilight amidst their games.
 
==The Origin of the Kelki==
 
As told by Moira:
 
The seas teemed with beautiful lives, darting among her tides. Long ago had the
Grooks begun to populate the fresh waters, and the folk of fin and scale to
build their kingdom of the deep. Yet the shallows were untouched by intellect,
the reefs deaf to wit. The ocean surged and sprayed, contemplating for ages.
 
At last, Life and Change met in a stormy froth, creating a new creature to rule
the salted waters. It drowned within moments, fear in its many eyes. The sky
wept with rain for weeks, flooding distant shores with grief. Not long after
did the storms of creation come again, shaping a being of wit and flailing
tentacles, yet it too perished. Again did the skies weep. The tides swelled and
swept, again and again, adjusting and altering until there was one creature
that survived.
 
"It is repulsive," said the Muse, finding no beauty in their forms. The seas
seemed to agree, for they cast the success away into shadow. The descendants of
this creature would come to name themselves "devi tiyrilisa", meaning the
abandoned ones, and now known simply as "tyrill". Surprise has been expressed
that they lived at all without the love of the waters, and it is suspected that
Another's hand intervened.
 
One final time did Life and Change converge, seeking skin smooth as the
porpoise and minds sharp as coral. Though they could not breathe the waters of
their Creator, they yet gave to her their worship. The oceans were pleased and
the Muse spoke again, murmuring in Her Sister's ear, "They are lovely."
 
So it was that the Kelki were born, and began construction on our greatest
work, building a great city beneath the waves in which to research and frolic
in equal measure.
 
==The Origins of the Tsol'aa==
 
 
As sung by Ta'hena, the sage:
 
There was a time when all the world was mysterious to the eyes of ignorant
mortals, and trees were companions in their silence. The Celestine had gifted
us with sentience, yet still did we live like beasts from the kindnesses of the
forests. They brought food when our bellies ached, shelter when the demons of
thunder roiled, and water when our throats were parched.
 
In this time of safety and contentment, there was one mortal more ambitious
than the rest. She was named Losi'al, meaning gaze of the moon. She spoke to
the forest thusly: "I am wracked with guilt, my friends! Kindly have you
provided for me all my life, yet I can give nothing in return! I take from you,
and take again, with nothing but my gratitude to offer. I am a wretch, O Great
Provider, unfit to walk your ground. What can I do?"
 
The Canopy listened and thought. Losi'al waited, but then as now, mortal
patience was not as long as that of the forest. While she waited, she married
and bore a son. Eventually her life came to a clumsy end. Losi'al died
believing the forests had not heard her plea at all. But when her son (called
Sironn, meaning wide smile) came of age, the forest spoke to him, saying: "What
is a song? We do not know what it is to sing."
 
And Sironn, little more than a boy, hastily explained the mortal concept of
music and composition. "Though not as beautiful as dawn through your leaves,"
he said earnestly, "we yet make sounds pleasing to our ears. Can you not hear
us?"
 
Again, the Canopy pondered. The young man grew, took a wife, and raised five
children. All the while he sang and played upon a thousand crude instruments.
For fifty years, it seemed the leaves crowded closer in audience and the ferns
trembled in anticipation. Sironn's bones grew brittle and mind crisp with age,
his fingers shaking upon his pipes, yet never did he lose hope. Finally the
Canopy answered: "If you wish it, you may become our song."
 
Sironn did not know the meaning of this offer, and was loathe to ask for a
clarification he would not live to hear. After a brief discussion, he and his
family agreed. Together, they asked that the Great Provider make them its song,
as well as the departed Losi'al. The Canopy, in rare excitement, accepted their
offer only five years later.
 
"The green tongue we give to you," said the wood. "You are the Tsol'aa, the
Song of the Canopy. Sing to us of your life that is so fleeting, and we will
care for you as we ever have."
 
And so it remains.

Latest revision as of 16:15, 15 July 2020

Following the great war at the end of the Second Immortal Epoch, the Gods are confused and scattered, and most of the Ankyreans are dead. The remaining Ankyrean tribes begin subjugating the "lesser races" and begin forming their own small empires. The Endorone cult forms among the subjugated dwarves, studying the power of life essence and deriving techniques to use in conflict with the Ankyreans. A splinter sect within the Endorone beseeches Chakrasul for aid, and She teaches them the forbidden magic of the Chaos Plane and the corruptive force of Necromancy. In Hlugnic, the language of "high" dwarves, "endoron" means "mage". Other races begin using the modified form, "Indoron", as shorthand for "despair".

The Endorone conquer Bloodloch in a vicious civil war and drive out the disloyal dwarves, but then collapse under internal stresses as the Chakrasulian cult displaces the original Endoron and embraces their role as bringers of despair. The Indoron move on the rest of Sapience, intending to conquer it.

A man named Idar Karif unites several scattered settlements as "the armies of the Light", and builds his Castle of Illumination. He then pitches his armies against those of the Indoron. The forces of Light harry the Indoron from the southeast, whittling down their forces as their once-green recruits become veterans in facing the dark magi. Facing resistance for the first time in a long time, the Indoron retreat into Bloodloch and the surrounding lands, fighting running battles against enemy regiments.

Idar Karif meets and marries Catiana, a lady of mysterious origins, and the crusade against the Indoron becomes more brutal. Soon, Idar becomes paranoid, even towards members of his own closest circle, and he casts them out of his Castle. Internal schisms continue to form within the armies of the Light, as Lady Catarina's presence drives Idar and his men into their own extremes of mad devotion. At its height, Idar Karif murders every person living in the Castle of Illumination and throws himself from the parapets to his death.

Lady Catarina is revealed to be an invocation of Chakrasul as she takes the Castle of Illumination for Herself, rechristening it Tiyen Indoron and removing it from mortal knowledge and sight. Fuelled by the sacrifice of Idar Karif's men, a black rain of corruption falls over the south, tainting land and mortals both and swaying them towards corruption. The Dark Empire rises from the now-fertile ground, beneath the black banner of the thirteen-pointed star. The remaining Indoron armies, led by the brutal Yetrent, assist the Dark Empire in pushing back the unified forces of Light with Goddess-given powers. At this time, the Dun Fortress is constructed in the western Vashnars, and the dungeon of Azdun is built underground.

The Wars of Power begin as the Dark Empire mandates the construction of the landmarks and the forces of Light discover how to manipulate them. Within the Citadel of Spinesreach, the Ankyrean Order is formed in an effort to combat the Dark Empire, with the shadowy Syssin working behind the scenes to further the reach of the Order.

The Pantheon is petitioned for support, and They grant it, putting Their blessing behind the armies of the Ankyreans. The consolidation of power marks the end of the First Mortal Epoch as the war between the Indoron and Ankyreans comes to a stalemate.