Difference between revisions of "Groves"

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(Created page with '{| |- | Perceive || <rank> || Determine if a forest area is a Druidic grove. |- | Imprint || <rank> || Choose a forest location as your Druidic grove.…')
 
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{|
{{SkillHeader}}
|-
{{SkillTableRow | Perceive | Inept | 0| Determine if a forest area is a Druidic grove. }}
| [[#Perceive|Perceive]] || <rank> || Determine if a forest area is a Druidic grove.  
{{SkillTableRow | Imprint | Inept | 25| Choose a forest location as your Druidic grove. }}
|-
{{SkillTableRow | Sever | Inept | 25| Erase your imprint permanently from your grove. }}
| [[#Imprint|Imprint]] || <rank> || Choose a forest location as your Druidic grove.  
{{SkillTableRow | Energy | Inept | 50| Determine how much sunlight your grove has stored. }}
|-
{{SkillTableRow | Who | Inept | 75| Sense who is in the forest. }}
| [[#Sever|Sever]] || <rank> || Erase your imprint permanently from your grove.  
{{SkillTableRow | Status | Novice | 0| Discover information on the status of your grove. }}
|-
{{SkillTableRow | Look | Novice | 25| See through the eyes of a forest into a distant location. }}
| [[#Energy|Energy]] || <rank> || Determine how much sunlight your grove has stored.  
{{SkillTableRow | Shake | Novice | 50| Send a tremor throughout your grove. }}
|-
{{SkillTableRow | Elevate | Novice | 75| Ascend into the treetops. }}
| [[#Who|Who]] || <rank> || Sense who is in the forest.  
{{SkillTableRow | Watch | Apprentice | 0| Command your grove to report certain activity within it. }}
|-
{{SkillTableRow | Cease | Apprentice | 0| Cease using skills in your grove. }}
| [[#Status|Status]] || <rank> || Discover information on the status of your grove.  
{{SkillTableRow | Eject | Apprentice | 20| Toss all but yourself out of your grove. }}
|-
{{SkillTableRow | Cage | Apprentice | 40| Command the branches of your grove to seal it closed. }}
| [[#Look|Look]] || <rank> || See through the eyes of a forest into a distant location.  
{{SkillTableRow | Return | Apprentice | 60| Return instantly to your grove from anywhere in the forest. }}
|-
{{SkillTableRow | Whisper | Apprentice | 80| Communicate through the trees. }}
| [[#Shake|Shake]] || <rank> || Send a tremor throughout your grove.  
{{SkillTableRow | Eyes | Capable | 0| Locate everyone in the forest. }}
|-
{{SkillTableRow | Forestwatch | Capable | 20| Know all entry and exit from the forest. }}
| [[#Elevate|Elevate]] || <rank> || Ascend into the treetops.  
{{SkillTableRow | Seal | Capable | 40| Prevent night-time draining sunlight from your grove. }}
|-
{{SkillTableRow | Tend | Capable | 60| Lovingly caring for your grove. }}
| [[#Watch|Watch]] || <rank> || Command your grove to report certain activity within it.  
{{SkillTableRow | Vigour | Capable | 80| Absorb energy from your grove directly into your body. }}
|-
{{SkillTableRow | Screen | Adept | 0| Raise a screen against telepathy within your grove. }}
| [[#Cease|Cease]] || <rank> || Cease using skills in your grove.  
{{SkillTableRow | Roots | Adept | 20| Secure yourself to the ground with tree roots. }}
|-
{{SkillTableRow | Preservation | Adept | 40| For one year, shield your grove from damage. }}
| [[#Eject|Eject]] || <rank> || Toss all but yourself out of your grove.  
{{SkillTableRow | Quarterstaff | Adept | 60| Summon a Druidic quarterstaff from your grove. }}
|-
{{SkillTableRow | Calling | Adept | 80| Call your loyal creatures back to your grove. }}
| [[#Cage|Cage]] || <rank> || Command the branches of your grove to seal it closed.  
{{SkillTableRow | Thorns | Skilled | 0| Give life to the surrounding undergrowth to harm your foes. }}
|-
{{SkillTableRow | Track | Skilled | 20| Constantly track the movement of anyone in the forest. }}
| [[#Return|Return]] || <rank> || Return instantly to your grove from anywhere in the forest.  
{{SkillTableRow | Portal | Skilled | 40| Open a portal to your grove for anyone in the forest. }}
|-
{{SkillTableRow | Entangle | Skilled | 60| Command your grove to bind your enemies. }}
| [[#Whisper|Whisper]] || <rank> || Communicate through the trees.  
{{SkillTableRow | Summon | Skilled | 80| After a time, bring anyone in the forest to your grove. }}
|-
{{SkillTableRow | Flow | Gifted | 0| Slip instantly from your grove to anyone in the forest. }}
| [[#Eyes|Eyes]] || <rank> || Locate everyone in the forest.  
{{SkillTableRow | Cure | Gifted | 20| Cure someone of an affliction. }}
|-
{{SkillTableRow | Isolation | Gifted | 40| Send everyone in your room to the Grove of Isolation }}
| [[#Forestwatch|Forestwatch]] || <rank> || Know all entry and exit from the forest.  
{{SkillTableRow | Channel | Gifted | 60| Transfer energy to another Druid's grove. }}
|-
{{SkillTableRow | Trap | Gifted | 80| Form a cage of branches around anyone in the forest. }}
| [[#Seal|Seal]] || <rank> || Prevent night-time draining sunlight from your grove.  
{{SkillTableRow | Join | Expert | 0| Lend support to another Druid in his grove. }}
|-
{{SkillTableRow | Rain | Expert | 25| Conjuring a magical shower of rejuvenating rain. }}
| [[#Tend|Tend]] || <rank> || Lovingly caring for your grove.  
{{SkillTableRow | Fertility | Expert | 50| Speed herb growth throughout the forest. }}
|-
{{SkillTableRow | Exorcise | Expert | 75| Drive entities of Chaos from your Grove. }}
| [[#Vigour|Vigour]] || <rank> || Absorb energy from your grove directly into your body.  
{{SkillTableRow | Lightning | Virtuoso | 0| During a storm, strike at your foe from the heavens. }}
|-
{{SkillTableRow | Concealment | Virtuoso | 20| Hide all those within your grove from prying eyes. }}
| [[#Screen|Screen]] || <rank> || Raise a screen against telepathy within your grove.  
{{SkillTableRow | Flash | Virtuoso | 40| Send a flash of revealing light about your grove. }}
|-
{{SkillTableRow | Sharing | Virtuoso | 60| Granting the use of your grove to your allies. }}
| [[#Roots|Roots]] || <rank> || Secure yourself to the ground with tree roots.  
{{SkillTableRow | Gate | Virtuoso | 80| Open a gateway of light. }}
|-
{{SkillTableRow | Hive | Fabled | 0| Create a hive of stinging bees to defend your Grove. }}
| [[#Preservation|Preservation]] || <rank> || For one year, shield your grove from damage.  
{{SkillTableRow | Rejuvenate | Fabled | 20| Restore an exterminated room to its natural state. }}
|-
{{SkillTableRow | Charging | Fabled | 40| Store sunlight energy in your quarterstaff for later use. }}
| [[#Quarterstaff|Quarterstaff]] || <rank> || Summon a Druidic quarterstaff from your grove.  
{{SkillTableRow | Displacement | Fabled | 60| Swap places with a target in the forest. }}
|-
{{SkillTableRow | Hinder | Fabled | 80| Call upon the forest to impede the progress of a foe. }}
| [[#Calling|Calling]] || <rank> || Call your loyal creatures back to your grove.  
{{SkillTableRow | Barrier | Mythical | 0| Tap into the earth magic to enable a magical defence. }}
|-
{{SkillTableRow | Canopy | Mythical | 0| Thicken the canopies of your grove. }}
| [[#Thorns|Thorns]] || <rank> || Give life to the surrounding undergrowth to harm your foes.  
{{SkillTableRow | Forestbinding | Mythical | 16| Prevent all entry and exit from the forest. }}
|-
{{SkillTableRow | Resurrection | Mythical | 33| Restore a friend to life. }}
| [[#Track|Track]] || <rank> || Constantly track the movement of anyone in the forest.  
{{SkillTableRow | Annihilation | Mythical | 50| Destroy everything in your grove in one fatal blast. }}
|-
{{SkillTableRow | Hypercure | Mythical | 67| Constant healing of afflictions. }}
| [[#Portal|Portal]] || <rank> || Open a portal to your grove for anyone in the forest.  
{{SkillTableRow | Portability | Mythical | 83| The ultimate expression of the bond with your Grove. }}
|-
{{SkillTableRow | Creation | Transcendent | 0| Call upon nature from anywhere. }}
| [[#Entangle|Entangle]] || <rank> || Command your grove to bind your enemies.  
{{SkillTableRow | Sunlight | SPECIAL - Quest | 0| Allowing the sun to pass through all barriers. }}
|-
| [[#Summon|Summon]] || <rank> || After a time, bring anyone in the forest to your grove.  
|-
| [[#Flow|Flow]] || <rank> || Slip instantly from your grove to anyone in the forest.  
|-
| [[#Cure|Cure]] || <rank> || Cure someone of an affliction.  
|-
| [[#Isolation|Isolation]] || <rank> || Send everyone in your room to the Grove of Isolation  
|-
| [[#Channel|Channel]] || <rank> || Transfer energy to another Druid's grove.  
|-
| [[#Trap|Trap]] || <rank> || Form a cage of branches around anyone in the forest.  
|-
| [[#Join|Join]] || <rank> || Lend support to another Druid in his grove.  
|-
| [[#Rain|Rain]] || <rank> || Conjuring a magical shower of rejuvenating rain.  
|-
| [[#Fertility|Fertility]] || <rank> || Speed herb growth throughout the forest.  
|-
| [[#Exorcise|Exorcise]] || <rank> || Drive entities of Chaos from your Grove.  
|-
| [[#Lightning|Lightning]] || <rank> || During a storm, strike at your foe from the heavens.  
|-
| [[#Concealment|Concealment]] || <rank> || Hide all those within your grove from prying eyes.  
|-
| [[#Flash|Flash]] || <rank> || Send a flash of revealing light about your grove.  
|-
| [[#Sharing|Sharing]] || <rank> || Granting the use of your grove to your allies.  
|-
| [[#Gate|Gate]] || <rank> || Open a gateway of light.  
|-
| [[#Hive|Hive]] || <rank> || Create a hive of stinging bees to defend your Grove.  
|-
| [[#Rejuvenate|Rejuvenate]] || <rank> || Restore an exterminated room to its natural state.  
|-
| [[#Charging|Charging]] || <rank> || Store sunlight energy in your quarterstaff for later use.  
|-
| [[#Displacement|Displacement]] || <rank> || Swap places with a target in the forest.  
|-
| [[#Hinder|Hinder]] || <rank> || Call upon the forest to impede the progress of a foe.  
|-
| [[#Barrier|Barrier]] || <rank> || Tap into the earth magic to enable a magical defence.  
|-
| [[#Canopy|Canopy]] || <rank> || Thicken the canopies of your grove.  
|-
| [[#Forestbinding|Forestbinding]] || <rank> || Prevent all entry and exit from the forest.  
|-
| [[#Resurrection|Resurrection]] || <rank> || Restore a friend to life.  
|-
| [[#Annihilation|Annihilation]] || <rank> || Destroy everything in your grove in one fatal blast.  
|-
| [[#Hypercure|Hypercure]] || <rank> || Constant healing of afflictions.  
|-
| [[#Portability|Portability]] || <rank> || The ultimate expression of the bond with your Grove.  
|-
| [[#Sunlight|Sunlight]] || <rank> || Allowing the sun to pass through all barriers.  
|-
| [[#Creation|Creation]] || <rank> || Call upon nature from anywhere.
|-
 
|}
|}

Revision as of 03:38, 14 March 2010

Skill Rank Percent Description
Perceive Inept 0% Determine if a forest area is a Druidic grove.
Imprint Inept 25% Choose a forest location as your Druidic grove.
Sever Inept 25% Erase your imprint permanently from your grove.
Energy Inept 50% Determine how much sunlight your grove has stored.
Who Inept 75% Sense who is in the forest.
Status Novice 0% Discover information on the status of your grove.
Look Novice 25% See through the eyes of a forest into a distant location.
Shake Novice 50% Send a tremor throughout your grove.
Elevate Novice 75% Ascend into the treetops.
Watch Apprentice 0% Command your grove to report certain activity within it.
Cease Apprentice 0% Cease using skills in your grove.
Eject Apprentice 20% Toss all but yourself out of your grove.
Cage Apprentice 40% Command the branches of your grove to seal it closed.
Return Apprentice 60% Return instantly to your grove from anywhere in the forest.
Whisper Apprentice 80% Communicate through the trees.
Eyes Capable 0% Locate everyone in the forest.
Forestwatch Capable 20% Know all entry and exit from the forest.
Seal Capable 40% Prevent night-time draining sunlight from your grove.
Tend Capable 60% Lovingly caring for your grove.
Vigour Capable 80% Absorb energy from your grove directly into your body.
Screen Adept 0% Raise a screen against telepathy within your grove.
Roots Adept 20% Secure yourself to the ground with tree roots.
Preservation Adept 40% For one year, shield your grove from damage.
Quarterstaff Adept 60% Summon a Druidic quarterstaff from your grove.
Calling Adept 80% Call your loyal creatures back to your grove.
Thorns Skilled 0% Give life to the surrounding undergrowth to harm your foes.
Track Skilled 20% Constantly track the movement of anyone in the forest.
Portal Skilled 40% Open a portal to your grove for anyone in the forest.
Entangle Skilled 60% Command your grove to bind your enemies.
Summon Skilled 80% After a time, bring anyone in the forest to your grove.
Flow Gifted 0% Slip instantly from your grove to anyone in the forest.
Cure Gifted 20% Cure someone of an affliction.
Isolation Gifted 40% Send everyone in your room to the Grove of Isolation
Channel Gifted 60% Transfer energy to another Druid's grove.
Trap Gifted 80% Form a cage of branches around anyone in the forest.
Join Expert 0% Lend support to another Druid in his grove.
Rain Expert 25% Conjuring a magical shower of rejuvenating rain.
Fertility Expert 50% Speed herb growth throughout the forest.
Exorcise Expert 75% Drive entities of Chaos from your Grove.
Lightning Virtuoso 0% During a storm, strike at your foe from the heavens.
Concealment Virtuoso 20% Hide all those within your grove from prying eyes.
Flash Virtuoso 40% Send a flash of revealing light about your grove.
Sharing Virtuoso 60% Granting the use of your grove to your allies.
Gate Virtuoso 80% Open a gateway of light.
Hive Fabled 0% Create a hive of stinging bees to defend your Grove.
Rejuvenate Fabled 20% Restore an exterminated room to its natural state.
Charging Fabled 40% Store sunlight energy in your quarterstaff for later use.
Displacement Fabled 60% Swap places with a target in the forest.
Hinder Fabled 80% Call upon the forest to impede the progress of a foe.
Barrier Mythical 0% Tap into the earth magic to enable a magical defence.
Canopy Mythical 0% Thicken the canopies of your grove.
Forestbinding Mythical 16% Prevent all entry and exit from the forest.
Resurrection Mythical 33% Restore a friend to life.
Annihilation Mythical 50% Destroy everything in your grove in one fatal blast.
Hypercure Mythical 67% Constant healing of afflictions.
Portability Mythical 83% The ultimate expression of the bond with your Grove.
Creation Transcendent 0% Call upon nature from anywhere.
Sunlight SPECIAL - Quest 0% Allowing the sun to pass through all barriers.